Pyro V said
One pilot coming up.
MURDOCK PERSONALITY PLEASE
SO WE CAN BE THE A-TEAM
Pyro V said
One pilot coming up.
Pyro V said
The one time I break my rule of playing female characters, there are more guys than women. Sausage fest up in here.
Vash said
He seems really cool actually. A mechanic tank powerhouse. I have no problem with him thus far and thus, I'm excited to see Golem's biography to see how he became a super mutant in human form.
DemonTongue said
I don't know about everybody else, but I kinda like the idea of a big burly "hitting things guy" :b
Invictus said
Sorry, I'm working on my sheet now. Iv just been hella busy. I'm probably gonna go for a hitting things guy. Actually I'll leave it up to you guys. Would you like a huge "brute" of a human (not a mutant) or a stealthy stabby close ranged kill you silently person?
Vash said
Kyelin is going to be a shortrange crazy person, Pyro is a heavy weapons guy, it looks like Lucius is going to be a midrange grenadier, as is Mars. Not sure about Invictus.And actually, I've never been in a debate about Fallout or TES (Except skyrim vs oblivion) either in the forums or outside.I've had a dozen or so debates about Skyrim's easymode and Oblivion's better quality.EDIT: Small update with my character. Gonna be heading into game and picking up a different rifle as I realized that his personality doesn't fit the PSG-1 at ALL. In fact I don't even know why I picked the PSG-1 because I'm a bolt action man.
Vash said
Even with inertial dampeners the kickback would be like that of the Anti-material rifle, which has no dampeners other than the stock. I did my research :PIn other words, it works here :DNah man, you're fine. Bringing up questions like that helps us understand things like champs.
Vash said
But the kickback would make it a lot less useful at far range which means a much larger area of error. Not to mention that real gauss guns (Coilgun/railgun), while yes they have faster projectile speed, are giant. A smaller variant would require much less power so the user would not get knocked on their arse when firing. Not to mention that the projectile itself is much than a normal bullet. (Compared to a .22LR round in that pic.) and it would not, and does not, have to travel at the speeds suggested to achieve the same affect as represented in FNV. For some maths, in FNV the Gauss Rifle has an 0.3 spread whereas the basic sniper rifle has an 0.2 spread and the Anti-material rifle has a 0.015 spread. At a glance it does not seem like much. But for a sniper, it may as well be a mile. After testing in FO3 as well after you mentioned the gauss rifle (via VATS) I found that the Gauss projectile is actually slower to reach a target than a bullet regardless of the fact that both are hitscan. This was of course done by measuring between two placed points, me sitting next to a trashcan and a spawned in Raider (A.I. Disabled) next to a lamp post. Thus, the Gauss Rifle is much more suited to being a mid-range DMR instead of a long range sniper rifle. Especially since both FNV and FO3 are well known to have "curving bullets" that will provide an auto-aim based on a diceroll made by the game when you that could present certain accuracy misinterpretations.That is not present in this RP as that would take WAAAAY too much time and I won't be doing it or advocating it.
Vash said
I think that the Gauss Rifle would actually be a very nice addition to the squad, but not as an actual sniper. Maybe as a slow firing, long range DMR with a low powered scope due to the projectile speed being lower than a standard bullet.