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    1. Green 11 yrs ago

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My vote goes for yes to the point thing.
A record system would be most welcome. I like the 10% idea.

You'll probably remember that. Hahaha. The biggest thing will be the records themselves for players. it will be cool if we can have them under our names or something, with an opt out/in option.

Oh Hi! Melon!

My girlfriend has actually been helping me redevelop Kei'Taro. Adding some old tattos and some new ones, as well as tweaking Kusanagi with the addition of two abilities.


KKeeeiiitaaarooooooo!

His sword is rad. I remember being surprised back in the day that it wasn't being used as a primary means of attack. If I remember correctly, I spent an unhealthy amount of time working out how to not get stabbed to death by it, only to get attacked by fire instead. What tweaks do you have planned?
A tournament where only the most badass individual in the metaverse can be victorious? Hell yes. Me likey.
So basically a high-tier fistfight to the death.

If there's more to it, do tell ;)
<Snipped quote by Green>

Yeah, I was actually thinking of listing a range of characters. You know, to really hammer home the kinds of warriors you'd expect to see in the Blood Crown Tournament.


That would be nice. Reference makes it so much easier for people to enter their own.
<Snipped quote by Green>

Awesome. It might need some tweaking, but that'll have to wait until I get things started.

Well, with the key "mechanics" nailed down, I can resume with creating the world.

As always, many thanks for your help.


Happy to be of assistance.

Oh! Oh! I just noticed. You should probably add a notation about roughly how powerful you want characters to be (at least an example of the max) - Assuming you want to keep it somewhat streamlined at first.

@TomeBinder

That should remove the need for a tier list neatly, yes. Very effective.
@TomeBinder

Ah. I can't say that I'm familiar with that forum, but it's interesting to hear that a bunch of people from this site moved over there during the downtime.

We had a second, super-unstable time period of about two-three months that is the main reason there's less activity around here than it would normally be. People got kind of sick of not being able to load a page, post, and so on. Happened frequently, but got fixed with the rework.

Anyways, I'm going over the Tier system at the moment. It hikes a bit, I've found. Maybe that mult-layered Tier system you were talking about would be better, it makes more sense to me anyway.


Pretty much any tier list will be, at least to some degree, flawed/wonky. That's why we generally perceive them as loose guidelines to create our characters by, and then the gm has the final say in what goes. It's good to have for the early stages of a thread, but shouldn't be held up as the biblical code of the roleplay's existence. If that makes sense.

A common problem with having a tier system at all, is that some people tend to (sometimes rightly so) perceive other people's characters as more powerful than their tier suggest, therefore 'Overpowered' - But I feel that would probably happen anyway, regardless of a tier list. Assumptions, assumptions.
@TomeBinder

I suppose it couldn't hurt to have it pinned to the top of the arena thread. I think most of the reason it's not, is because it's not exactly something that is enforced upon people. They can fight however they want, but most people use at least a slightly modified version of both the 10-tiers and T1-type of a fighting format out of familiarity with it. Some people go free-form, which is cool too, but requires a much more carefree attitude. Some people are in it for the challenge, and thrill of victory (or impressive defeat) - And for those, it is often better to have a good power level reference.

A lot of people who use the arena are familiar with how things are done around here. Which might be one of the arenas biggest problems. The people who use it are people who have been around for a while, or at least have a basic understanding of the most used format before entering, so I suppose it ended up as a silent "We all know what we're doing, and how we're gonna do it", so nobody put anything up (officially) for those who didn't have a clue. Would be my guess, but that's a really big shot in the dark. Not the easiest type of place to get into, but the people are nice. I've been around for about 4 years, and it's kind of always been kind of like that. Same thing over at roleplay gateway, where I started out, but they've added a few stickies over the years to help out newbies.

The tier list could at least be a nice thing to have as a sticky around here. Most people at least know of it, and it's good for reference, although some people prefer to use their own modified version of the tiers. One of the first persistent arena threads that was made on this site after it was re-created (it crashed pretty severely a year back) - used a 3-tier system, that was technically nine tiers. Low tier, mid tier, and high tier. Then there was Low-low tier, Low-mid tier, Low-high tier, Mid-low tier, Mid-mid tier, Mid-high tier, High-low tier, High-mid tier, and High-high tier (worded better, but I can't recall the details) - and basically, everyone within the main tier (low, mid, high) would count as eligible opponents for each-other. Didn't work out well. Partly because of the system, mostly because of the people.
@TomeBinder

Pretty sure the tier system is around here somewhere. Gonna see if I can dig it up.

And yeah, you'd do right not to touch on tier 10. Not even with a ten foot pole.

Edit: Here we go:


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