Avatar of Grey Star
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 613 (0.15 / day)
  • VMs: 0
  • Username history
    1. Grey Star 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Signups are pretty much open until I edit the first post to say they're closed. So go ahead and put up character sheets to your heart's content. XD
@Goy: Yeah, you're welcome to sign up. Registration isn't closed yet. XD
Hardy is a good name... And not much people are named Hardy... ;_;
Nation


Name: Arashe

Location: A temperate zone that is known for its sweeping valleys and clear rivers.

Government: A democracy where the various clans and guilds send their representatives as their spokesperson.

Dominant race: They are a clan of elves that have taken to improving themselves physically after being exiled, with body types that are trended more towards lean than slender. Their ears are a bit smaller than the norm and their hair are on the darker side of the spectrum. Eventually, they became known as an elf subspecies and nowadays they call themselves Larue N'hen (Spirited Exiles) with no small amount of pride.

Other races: They domesticated wolves and bred them to become even more efficient pack hunters than they were in nature. If anything, the wolves are a bit larger and more ferocious than their wild counterparts. Buffaloes are their cattle and they have a thriving fish farm due to the rivers criss-crossing their region. Tamed brown hawks are used to deliver messages.

Wild Flora/fauna: Wild wolves roam the region, as well as owlbears (body of bear with owl heads). Wyverns also fly the skies, territorial reptiles with some draconic and avian qualities armed with stinger tails and beaks, as well as winged forelegs. Other than that, lynxes, moose, waterfowl such as ducks and geese, and various other rodents live in the area.

Specialization: The nation of Arashe specializes in Agriculture and Metallurgy, even coming up with a living metal that acts much like a plant and grows from absorbing nutrients to create more of itself. They also believe that the best way to keep the peace is to be ready for any invader, and thus has a mindset that those who train their bodies as well as their minds are to be respected. As a result of this, Arashe is very martial and values martial ability such as the fighting forms and swordsmanship. As a result, the Larue N'hen has a high amount of schools that focus on fighting, leading to many, many martial arts styles.

National History: The Larue N'hen were a particularly outspoken minority of young elves in the past that constantly clashed with the more conservatives and prideful elders, resulting in the troublemakers being willingly exiled for complaining about how stifling certain traditions and laws were. Moving far away from their elders and through many lands, they finally settled in an unclaimed region rife with wildlife and set about creating exploring their new surroundings to adapt to. Soon, frontier towns sprang forth and the younger generation began to live in the rough lands and constantly challenged themselves, becoming hardy and resilient as well as flexible and adaptable. From that point on, they began to focus on arming themselves with both knowledge and power to repulse anyone that wants to take away their hard-earned freedom. War magic was researched, new fighting tactics were made, and body strengthening became cultural. Yet, they always kept in mind to never step past certain boundaries, remembering the hubris and arrogance of their original nation. Honor was for those that did the right thing and fought only in contests or for self defense, and never for ambition or invasions.

Alliances: To be updated.

Enemies: To be updated.

Notable People: The Clan/Guild Leaders are important due to the fact that they control sizable groups of influence as well as participating in elections and senates to determine the Prime Minister and other government officials.

Other: Their living metal are composed mainly of an iron base, since that metal is rather easy to find in the area. Other variants such as silver, gold, and even mithril exist. By blending together a living metal and another metal, you can make fruit alloys of a stronger metal without the need of manually forging them together, though they still need a bit of touching up if you are planning on utilizing them outside of their raw state.
God


Name: Hardy

Title(s): Titan Slayer, Friend to All Children, Big Little Sister, Hunter of Hunters, Furious Mother, The True Innocent One, and Source of Myriad Joys.

Seat of Power: Hardy's center of power would be... a rather beautiful meadow. In the day time, a rainbow canvas of flowers and fruit trees dot the place with a stream of the purest spring water flowing forth in the area. At night, certain plants bloom to give the place a gentle gold and silver glow, giving a different kind of beauty. It is nestled within the roots of a giant tree that's as big as a mountain and whose wood is so dense and strong and thick that ordinary people have to hack away for an entire week with steel weapons just to cut a half a foot's worth into its trunk. Those who are caught attempting to deface the Great Mother Tree or the DIvine Meadow usually gets beaten eight ways to Sunday.

Divine Aspects: Life, Growth, and Nature

Appearance: Hardy only has one form, and it is that of a rather young elf maiden. Like most of her people, she prefers an attire that is pretty and practical.

Artifacts:
Giant Killer: A Living Metal weapon imbued with both her divine blood and the wood of her Great Tree of Birth. As a result, it is incredibly dense and magically potent, with an ability to mimic the properties of other metals found in nature. She uses the aspect of quicksilver to morph it into different weapon forms and mithril to harden it. The most notable forms being a slender yet incredibly long one edged sword or a giant war bow. Like its name implies, it is a weapon made to destroy giant creatures. A single swing from the sword can cut ordinary dragons in half and its bow form is significantly stronger than her nation's biggest and strongest siege crossbow. Because it is connected with her, she can wield the thing with ease. Other individuals wouldn't even be able to lift the thing off the ground at all, even if they amassed a hundred people to try. She can also lend it to others for a brief moment.
Great Mother Tree: The mountain sized tree that she was born from. Any and all materials coming from the tree is magically dense and powerful due to it amassing her excess powers ever since she was born. It acts as a giant energy reserve for her in times where she runs out and needs a quick boost. It can also defend itself by entangling its giant network of roots at the foot of an invading army and dragging them deep underground, or flinging sharp leaves that can cut through stone at the invader. Considering each leaf is the size of a person and it has enough room in its branches for a million of them at the very least, invaders will meet very staunch opposition when trying to attack the tree.
Divine Meadow: It serves as a place of great inspiration for her followers, holding great powers of purification. Curses and evil spirits cannot exist at all in this place, and all but the most powerful of negative magics are outright dissolved once taken into the boundaries. Other than that, the great beauty of the place makes causes people to think of new ways to advance their arts (songs, plays, dance, paintings, etc.) due to the beauty found there.

Unique abilities:
Surge of Life: An ability that allows her to pump excess life energy into her surroundings as well as turning divine energy to that which could naturally be found in nature. Areas where she walks will be full of life energy for a short while and new growth would pop up in her wake. Areas that has her reside in for a certain amount of time will become prosperous and blooming. It can even reclaim lands lost to desertification and purified tainted waters.
Nature's Blessing: Where she can connect her heart with that of plants and animals, allowing her to converse and ask them for their aid It also reverts her back to a more primal state where instincts are at an all time high and restrictions of civilization has been lifted. In this forth, she can run up flat inclines and across water, toss about boulders like pebbles, and launch herself hundreds of feet into the sky to attain pseudo flight. She can swim like a fish, swing like a monkey, and emulate the wild kingdom's various specialties like she was born an animal herself through divine mimicry of actions. Physical prowess is pushed to the limits to attain the best possible way to hunt down those who dare intrude upon her territory.

Personal History: Hardy was found when the exiled elven youths claimed the fertile yet rugged lands near the dwarven mountains. Or rather, the giant tree was found. Looking up, they found that a single silver giant peach was growing from the lowest branch. Eagerly seeing it as a sign that they should settle down in this wild place, they built their first settlement underneath the Great Mother Tree. As the last building was put up, the unusually large fruit plummeted to the ground, causing a sizable crater at the outskirts of their pioneer town. As they rushed on over to investigate, they found that what emerged was an elf that looked much like them... though she was imbued with knowledge and powers that were beyond their understanding. The fact that she could survive in places where even the most powerful predators tread and actually cowed them led the others to believe that she was a goddess... which she was. Soon, she was tempted into civilization due to her curiosity and found it so enjoyable that she took the role of protector for the to be named nation of Arashe.

Personality: Hardy could be summed up in two words most of the time: innocent and happy. She positively enjoys all the wonders that life has to offer and is often full of curiosity for anything that catches her attention. She also can never act regal like most other gods, as she finds it much too stuffy and forced. Rather, she acts either more like a motherly/big sister kind of authority figure that is full of love for her charges. On matters she doesn't know, she assumes a persona of a little sibling, eagerly asking "what's this for?" and "how does that work?". On some occasions though, Hardy assumes a serious and merciless persona. Most of the time this is for when injustices are enacted or when her nation is invaded, leading to her slaying the vermin that threatens to disturb her charges, channeling the disposition of an angry mother beast coming to the defense of her beloved children.
Oh right, me and Rin talked it out and we decided that the elves and dwarves will be allies. XD
And some more light is shed on the subject. Hopefully I'm doing good so far at making this rp somewhat interesting. ^^.
"Ah... so many good questions... Very well, I shall endeavor to answer the majority to the best of my abilities." The shape of a man said, turning its body into a different color to display what the City would look like from a different perspective. It looked much like a giant 3D map with terrain arrangements that should have never existed in nature. Then it zoomed in, dropping down from the clouds towards the geography which in turn grew bigger. After several dizzying twists and turns through both natural and manmade structures, it focused on the group in the hotel, showing them from multiple angles in quick succession. "This City... is a magnet of sorts. Its purpose is meant to pull those with strong ideals, fantasies, and imagination in... since those are the best ways to achieve a wish in the first place... Think of it as a lottery. Even I do not know who will come here... Which adds to the fun.~" It chuckled, before coming back on topic.

"Also, since I do not know where you came from, sending you back before the snap back effect occurs will expend more power than I can give, seeing as the majority is already invested into this contest.Your only choice to free yourself is to either wait for others to be granted your wish and then be forcibly flung back from whence you came by the system I made or join in the game to help those in need... or further your own ambitions. Who knows, this place might be full of opportunities you might not have ever seen on your original worlds...Basically, no matter what, in the end, you will be able to go home. Though not if you die. Then that just means you're dead." The specter said, nodding its head decisively. "So please, do your best to survive."

Sitting down in the chair once more, the Viewer then cleared its colorful self back to its customary darkness and heaved a sigh. "And now, information on the system. The Trials you shall face are 21 in length, each day shall have a different "theme" and "set of guidelines"... Obeying certain restrictions might net you an unexpected reward... and ignoring them might make things harder on you. It is your choice if you want to follow the rules or not, though the former would help I believe. The City itself shall change its very infrastructure and nature to create an entirely different plane to explore for these trials. Any and all spoil of war you obtain from the Trials shall be kept, even when the City reverts back to normal."

"As for the wishes themselves... They nudge possibility of success into a percentage where failure is all but erased. Say for instant that you wish for a loved one to be brought back to life... Events themselves will line themselves up so that said person will be able to indeed be living again... Though I warn you, the broader the wish you make, the more possibilities will branch off than the route you want. In order for you to get the wish you want most, be concise... This is a warning from one who have seen the very worst of such events..."

More events flashed through the space in his body, showing a man who wished to rule the world be assassinated after a day and then his body dragged through the mud. A woman who wished for eternal life now cannot die, no matter how old or painful living got for her as a skin clad skeleton to weak to even move her own body... Various other horrific scenes played out, a grim warning to those that got to eager. It was almost as if the entity felt guilt. It even drooped almost imperceptibly and dimming by a tad. "I am a being who exists primarily to grant wishes... Do not worry. You shall receive a wish once you have cleared my trials... Of that you can be certain. Those of you who make it to the very end... you will be granted your greatest desires... and I shall finally be able attain my own... So please! Do! Your! Best!" It said cheerfully, becoming much more energetic than before, going so far as to wave its hands in grandiose motions.

Shiroe himself was feeling many things. Hope. Caution. Wariness. Happiness. Fear. It swirled within him violently, changing from one emotion to the other so fast he didn't know how he was supposed to feel. If this was true, then he could transport everyone in Thedelsia back to Earth... Or barring that, he could control the new world in such a way that the Landers wouldn't be taken advantage of by both monsters and Adventurers... He sincerely hoped that what he heard was true... and even if it wasn't, then at the very least he could attain power here... power that would be necessary to bring about the best outcome back in the Elder Tales world...

"...I accept your challenges. I will survive and return home. There is too much responsibility for me back in the other world for me to fail here. I will play your game, take each and every advantage I can, and win it. Clean your neck and wait for us, Viewer. We shall be your executioners." The mage said decisively and pointed at the shadowed being, his face set in stone. On the inside, he was so very much nervous as he bluffed. Despite his straight face, his palms were moist with cold sweat and he felt stifling heat blossom in his frame. The deity in front of him simply gave off the feeling that it was pleased, steepling its fingers together under its chin and staring at the group quietly as it waited for more reactions.
It's quite alright. You're welcome to come back anytime you have another surge of inspiration though, okay?
Nation


Name: Arashe

Location: A temperate zone that is known for its sweeping valleys and clear rivers.

Government: A democracy where the various clans and guilds send their representatives as their spokesperson.

Dominant race: They are a clan of elves that have taken to improving themselves physically after being exiled, with body types that are trended more towards lean than slender. Their ears are a bit smaller than the norm and their hair are on the darker side of the spectrum. Eventually, they became known as an elf subspecies and nowadays they call themselves Larue N'hen (Spirited Exiles) with no small amount of pride.

Other races: They domesticated wolves and bred them to become even more efficient pack hunters than they were in nature. If anything, the wolves are a bit larger and more ferocious than their wild counterparts. Buffaloes are their cattle and they have a thriving fish farm due to the rivers criss-crossing their region. Tamed brown hawks are used to deliver messages.

Wild Flora/fauna: Wild wolves roam the region, as well as owlbears (body of bear with owl heads). Wyverns also fly the skies, territorial reptiles with some draconic and avian qualities armed with stinger tails and beaks, as well as winged forelegs. Other than that, lynxes, moose, waterfowl such as ducks and geese, and various other rodents live in the area.

Specialization: The nation of Arashe specializes in Agriculture and Metallurgy, even coming up with a living metal that acts much like a plant and grows from absorbing nutrients to create more of itself. They also believe that the best way to keep the peace is to be ready for any invader, and thus has a mindset that those who train their bodies as well as their minds are to be respected. As a result of this, Arashe is very martial and values martial ability such as the fighting forms and swordsmanship. As a result, the Larue N'hen has a high amount of schools that focus on fighting, leading to many, many martial arts styles.

National History: The Larue N'hen were a particularly outspoken minority of young elves in the past that constantly clashed with the more conservatives and prideful elders, resulting in the troublemakers being willingly exiled for complaining about how stifling certain traditions and laws were. Moving far away from their elders and through many lands, they finally settled in an unclaimed region rife with wildlife and set about creating exploring their new surroundings to adapt to. Soon, frontier towns sprang forth and the younger generation began to live in the rough lands and constantly challenged themselves, becoming hardy and resilient as well as flexible and adaptable. From that point on, they began to focus on arming themselves with both knowledge and power to repulse anyone that wants to take away their hard-earned freedom. War magic was researched, new fighting tactics were made, and body strengthening became cultural. Yet, they always kept in mind to never step past certain boundaries, remembering the hubris and arrogance of their original nation. Honor was for those that did the right thing and fought only in contests or for self defense, and never for ambition or invasions.

Alliances: To be updated.

Enemies: To be updated.

Notable People: The Clan/Guild Leaders are important due to the fact that they control sizable groups of influence as well as participating in elections and senates to determine the Prime Minister and other government officials.

Other: Their living metal are composed mainly of an iron base, since that metal is rather easy to find in the area. Other variants such as silver, gold, and even mithril exist. By blending together a living metal and another metal, you can make fruit alloys of a stronger metal without the need of manually forging them together, though they still need a bit of touching up if you are planning on utilizing them outside of their raw state.
Gonna wait for a bit before posting to let the newcomers get involved.
© 2007-2025
BBCode Cheatsheet