• Last Seen: 4 yrs ago
  • Joined: 11 yrs ago
  • Posts: 491 (0.13 / day)
  • VMs: 0
  • Username history
    1. GuyYouWishYouDidntKnow 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Iryhor said
Esra: It seems to lack a little bit of cohesion. Don't get me wrong, it's well written and fun, but she just seems to fall under so many categories. Void, construction (which in essence is the opposite of void), time, order. Maybe try altering the CS a bit so that it falls under a general theme? All of the themes there would be fun, but try sticking to just one and fleshing it out more. EG: Domain - void. Has power over nothingness. Not to say she doesn't have power over anything, but over the actual idea of nothingness. Think Sithis from the Elder Scrolls. If you want to link some sort of observatory power to that, maybe something like... being able to see out of the eyes of anyone who's blank minded?


Well, let me try explaining my thought process a little more. If this helps, I'll edit it into the CS accordingly, if not then we'll just go from there.

In essence, the central theme revolves around Order. Order has a few different components under the umbrella of its concept. First and foremost is the creation of systems and rules, that's fairly self-explanatory with regard to what a god of Order would do, and I don't think you have any issue conceptualizing that as falling under the concept of order.

Next up is Order in the sense of perfect organization. Order is the concept of states of affairs and underlying existences existing in a "proper" state of affairs, such that there are no "errors" with the foundation of things. This is in contrast to Chaos which is based in a destruction of stagnation and deconstruction of what "is", as Chaos is the ultimate state of undoing. Thus, preservation of Order reaches a single precept from which the others follow. Stagnation. Halting, Ceasing, Ending. Order is not allowed to change, Order is not allowed to be altered as then it is not Order. This is the sense of Order behind Stagnation, and to a lesser extent Void Command.

While I put the domain of nothingness up there, that was just semantic; I'm ultimately considering that nothingness to be a fundamental part of order. A void is a state of perfect order, unchanging and static for all eternity, perfectly existent by the fact that it isn't existent. At the same time, a void is a starting point. In a void no system exists, so a void is where systems are created and order is born. In that sense, nothingness is both a representation of and a starting point for Order.

The Observation ability is meant to be a viewing of the systems that are already in place, an understanding of the nature of reality and the right of the god of Order to oversee those systems. In other words, the top-notch scrying ability of a tyrant, who views the world as a set of systems that give rise to phenomena. You can cross-apply that to what's been said above. I'm a bit uncomfortable with changing that into seeing through the eyes of certain people or anything like that, because the reason I made her people so utterly useless and her power set like this is because it's meant to be something that doesn't attack "individuals". It's meant to be a power that attacks the "world", as a god of order sees human followers only as an underlying phenomenon creating by a given system. This doesn't mean that it's more "powerful" than abilities that target individuals; rather, hope, oaths, concepts of that nature are all human-centric and so the gods of those domains will have a stronger connection to humanity than one whose domain considers itself "beyond" man. That's both an advantage and a disadvantage, for obvious reasons.

Numerical Phantasm I already explained a bit. Math is just shorthand for what reality does, but at the same time its an "a priori" truth that exists prior to human contextualization of it, in some sense it's a primal form of order that reality is bound to, a natural premise and system that explains phenomena. In that instance, the command over that system would be within the realms of Order's authority.

First Precept is creation, but in a different sense. Recall that "In a void no system exists, so a void is where systems are created and order is born." First Precept and System work alongside one another. First Precept creates, and System applies systems to the things which are created. It's a replication of the making of reality, though of course Esra herself lacks the capacity to outright create/destroy a world, but it's based on the same concept. The creation of things such that they can fit into the natural Order.

The most important ones for me are quite frankly System, Void Control, Observation, and First Precept. They create the narrative of the god of Order, who stands in the center of nothingness as an empty husk, seeing everything and nothing, and by viewing those possibilities of what "could be" is spurred to action, to make them occur through effort. The void is reshaped and melded, existences are created, systems are applied to those existences. Rules of the world are written in as the world itself is created, all the while the god of Order shapes it, viewing everything in terms of a possibility. They form that narrative, which is what the concept of a God of Order is meant to convey, in terms of how I'm trying to frame it.

Following them in importance is Stagnation, and lastly is Numerical Phantasm, so if some things need to be done away with I'd prefer it's one or both of those.
Rune_Alchemist said
And done with Tyzitla. I could easily have him become the antagonist, if no one makes an aggressive enough god~


Esra's also fine with stepping up to Conquer All if we don't have enough ag~gres~sion~
Name: Esra 

Goal: Variant. Has no active desire for territorial expansion as she sees no value in such a thing. An increase in raw power that is spawned from an increase in worshippers does little for the actual nuance of the power, and so with her own nature of abilities she simply views aggression as effort. That said, Esra's desires trump all else in her decision-making, so should she be incited to action or decide that, rather than a boring exertion of effort that the systematic conquering of the world could be fun, there will be no hesitation to jump into the fray.

Domain: Order and Nothingness. 

Appearance:

Powers: System, Observer, Stagnation, Void Command, Numerical Phantasm.

Artifacts: First Precept. 

Territory: The United States of AUO, or U.S.A. for short, is her primary zone of influence. It is an island containing some-odd 1 million people, with a relatively high population density. While called an "island", it is not naturally occurring and was in fact formed through copious use of First Precept to form stone and things of that nature. An artificial island of temperate climate and few special attributes that was created by Esra. Mythical races do exist on the fringes of the island, though they are land-based such as grounded chimera, werewolves, and the like. The residents of the island are not suited to combat, fattened and decadent as a general rule. Their cities are all formed from First Precept, and through use of this building block, Esra creates food and other necessities for its inhabitants. In other words, through the blessing of their god, the island has become the ultimate safe haven for NEETs. 

Other Info: N/A

For Servants? No need, balancing will be inherent as per TM mechanics. Parameters will just have to suit the Heroic Spirit in question. A Caster with B rank STR for instance is unlikely to happen, though there are some exceptions depending on where you look.

As I said, we're operating on TM mechanics, so TM canon will be used as a baseline for judging the plausibility of something like stats. If someone tries to app Hannibal with A rank Mana or Volundr with A rank Agility, that'll be pretty substantively implausible as per their own legends/histories and comparison to canon Servants.
Sublime Visions of the Eye of God


Unending Sprawl Beneath the Stars


The Holy Grail. A wish-granting machine that can grant any wish.

The Holy Grail War. A battle royale fought between seven Magi over the Holy Grail.

In this war, Servants- the spirits of Heroes and Historical Figures from ages past- are summoned to fight in the stead of magi. These Servants far exceed the power of those who summon them, even the weakest of them being beyond the strongest human. Their speed, strength, endurance, agility, all exceed common sense, and as if this were not enough, Servants bear the right to a trump card. Noble Phantasm, the crystallized fear of a Servant's past. A holy sword they used in battle, a recreation of their ability or adventure, their proof as a hero.

In order for the magi to control these beings who reach into the realm of "gods," each magus is given three Command Seals. These are absolute orders that shackle the Servant to its summoner's will, by speaking an order aloud a Command Seal is used to create an order that cannot be ignored by the Servant. However, the more vague these orders are, the more spread out the power of the Command Seal is, and the weaker its effect becomes.

Seven Servants, seven Masters. Six of these Servants must die, and the last pair standing will gain the right to a wish. You may live, you may die.

...But do not let the fear of death delay you.

After all, if that omnipotent cup filled by 'God' can grant any wish, what human wouldn't traverse heaven and hell to find it?

So come. Place that chip known as your "life" on the line, and fight in body, mind, and soul for the right to a wish. Fight to achieve your deepest desires. Fight for the greatest hope, and fight against the blackest despair. Fight to leave your mark on the world.

Welcome to the Holy Grail War.

Rejoice. Your wish may be granted.







Rules


1. No godmodding, no controlling people's characters, no autohitting, no doing things you shouldn't be able to do. You guys should know this.
2. Have fun and don't be a bully.
3. This is a TYPE-Moon Roleplay, so we go by TM mechanics. That means stuff won't be allowed if it contradicts the universe's rules.
4. You are not always right, and your character is not Yamato Jesus.
5. No Masters with guns. It's too easy.

Sublime Visions of the Eye of God


Unending Sprawl Beneath the Stars


The Holy Grail. A wish-granting machine that can grant any wish.

The Holy Grail War. A battle royale fought between seven Magi over the Holy Grail.

In this war, Servants- the spirits of Heroes and Historical Figures from ages past- are summoned to fight in the stead of magi. These Servants far exceed the power of those who summon them, even the weakest of them being beyond the strongest human. Their speed, strength, endurance, agility, all exceed common sense, and as if this were not enough, Servants bear the right to a trump card. Noble Phantasm, the crystallized fear of a Servant's past. A holy sword they used in battle, a recreation of their ability or adventure, their proof as a hero.

In order for the magi to control these beings who reach into the realm of "gods," each magus is given three Command Seals. These are absolute orders that shackle the Servant to its summoner's will, by speaking an order aloud a Command Seal is used to create an order that cannot be ignored by the Servant. However, the more vague these orders are, the more spread out the power of the Command Seal is, and the weaker its effect becomes.

Seven Servants, seven Masters. Six of these Servants must die, and the last pair standing will gain the right to a wish. You may live, you may die.

...But do not let the fear of death delay you.

After all, if that omnipotent cup filled by 'God' can grant any wish, what human wouldn't traverse heaven and hell to find it?

So come. Place that chip known as your "life" on the line, and fight in body, mind, and soul for the right to a wish. Fight to achieve your deepest desires. Fight for the greatest hope, and fight against the blackest despair. Fight to leave your mark on the world.

Welcome to the Holy Grail War.

Rejoice. Your wish may be granted.







Rules


1. No godmodding, no controlling people's characters, no autohitting, no doing things you shouldn't be able to do. You guys should know this.
2. Have fun and don't be a bully.
3. This is a TYPE-Moon Roleplay, so we go by TM mechanics. That means stuff won't be allowed if it contradicts the universe's rules.
4. You are not always right, and your character is not Yamato Jesus.
FamishedPants and Phonic, thanks for apping your characters. Let me know if you have any questions on your weapon creation, and PM me them when you're ready. I'll let you know when you're fully approved.
Of course you can!

Well, there are some inherent limits but not many. Instakill attacks and things like that are all well and good, just keep the mechanics and battle system in mind. If you have a specific idea in mind already, PM me and we can work out the details if you like.
Welcome~
Hm, mark me down as interested.
© 2007-2024
BBCode Cheatsheet