Avatar of Hael
  • Last Seen: 7 yrs ago
  • Old Guild Username: StormySea
  • Joined: 11 yrs ago
  • Posts: 2899 (0.73 / day)
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  • Username history
    1. Hael 11 yrs ago
  • Latest 10 profile visitors:
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Status

Recent Statuses

8 yrs ago
Current My Italian friend just asked me if it's true that all Americans are fat. I'm offended but I can't stop laughing.
7 likes
9 yrs ago
I always respond to OOC tags within 10 minutes, but I respond to PMs within 10 days. I don't know why- I suppose it's just because PMs are so easy to brush aside and forget about
5 likes
9 yrs ago
I don't have any finals, but everyone else having finals is slowing down my RPs. Second-hand busyness.
5 likes
9 yrs ago
I know it's time to go to bed, because I just started wondering if maybe the whole universe is a single cell on some alien's ass
4 likes
9 yrs ago
If a tree falls in the woods and Fox news isn't around to see it, is it still Obama's fault?
9 likes

Bio

I like to write things collaboratively.

And in the end, isn't that all you need to know to RP with me?

Most Recent Posts

@Hael

I AM NO SLAVE, SLAVE!


Yes, you are- a slave to your imperfect genes which, against all logic, you refuse to improve.
<Snipped quote by Hael>

Haha, okay XD

So, should I go for 12 or 10?


It's up to you, but I would prefer 10.

<Snipped quote by Monarch>

I see nothing wrong with your species or anything else. other than the fact that they are not enslaved by the X'Cor


YOUR OPINION WAS NOT ASKED FOR, SLAVE. I HAVE ALREADY APPROVED THE MIGHTY IMPERIUM.




*sigh* Now to do the hard part.

Species:
The Mabronnans are large, bipedal carnivorous reptiles. On average, a Mabronnan is around seven feet tall with the males being slightly larger than the females. Both genders have a line of sharp spines down their backs the way a stegosaurus has plates. The females have a colorful crest on their head and the spines on their backs tend to be longer and sharper. The Mabronnans possess scales that are quite durable yet seemingly soft to the touch. These scales are so durable that they can stand up to gunfire for a little while with it taking an average of three shots to slay a Mabronnan. The average scale color is a dark green that blends in with the jungles of their homeworld though other colors occasionally appear. Their eyes are catlike with a wide variety of colors, excluding only red until a Mabronnan with the Berserker gene goes into a rampage.

The Berserker gene is a unique trait found among the Mabronnans that appears without any discernible pattern. Mabronnans with the gene are natural predators to the point where if combat or hunting occurs, they cannot help themselves and instinctively attempt to slay anything nearby. Family, friends, government officials, no one is safe from a Berserker's rage until it is over. During such a rage, a unique chemical named Aralinnolo is released into the Berserker's body along with heavy amounts of adrenaline. As Aralinnolo spreads throughout the bloodstream, red pigmentation temporarily enters the irises of the Berserker's eyes and the chemical shares many traits with adrenaline, gives the Berserker rapid healing while in a rampage and also serves as an anesthesia for the purpose of eliminating pain.

The diet of the Mabronnans is mostly meat-based with the Mabronnans having sharp teeth and a powerful bite, though they can eat plant matter and often use herbs or vegetables in cooking. Their metabolism and digestive system are quite strong and they are capable of eating rotting flesh without any adverse effects. Some Mabronnans even prefer the taste of rotting flesh to fresh meat. The Mabronnans also possess a frog-like tongue which they can shoot out to catch insects or larger prey.

Mabronnans are of a speed around that of a wolf, on par with humans for intelligence and very strong. The average, non-military Mabronnan can lift up to two thousand pounds. In addition to the previously mentioned details, Mabronnans possess tails and claws. Their tails are four feet long and quite flexible, effectively serving as another limb though not as strong as their arms and legs. Their claws are


I'm very glad that @Lauder brought this to my attention, because... there are a lot of problems here.

1. The beserker gene is just too silly. I'm sorry, but it seems more like something found in a badly written anime. Their eyes turn red? They kill everything? It's fine if you want your nation to have a few members with something like hyper-adrenaline, but this is cartoony and its a bit of a cliche. I can't allow this, just for the sake of keeping things quality. I'm very sorry.

2. Regarding the beserker gene again, what do you mean by "rapid healing"? As in, do they heal instantaneously? Because that's too unrealistic. You see, to replace damaged cells or heal damaged parts of the body, you need energy to do so with, which is why people who are healing from large injuries are advised to eat (for energy) and rest (to save what energy they have). So, if you mean that they can heal DURING combat, then that would be O.P. and almost impossible in reality, unless they just have tons of energy at all times.

3. No species only 7 feet tall in bipedal shape could possibly lift 2000 pounds. The STRONGEST type of Xim can lift 1200 pounds if it uses every ounce of effort it has, and it is 16 feet tall, spends its life in the military (meaning it is constantly training), has been genetically engineered for strength, and has four arms to lift with. No Mabronnan could be that strong. I'll allow up to 1000 pounds, but even that is a little too far. The average untrained, non-exercising, non-military human can benchpress 160 or so.

4. Other than that, it is accepted. Just fix the problem areas and the Mabronnans should be fine.
<Snipped quote by Hael>

I like to catch things beforehand so that way someone won't have to say change to much. I am currently going to be reading over everyone's progress to see how it is all rolling.


Well, okay then!

I've read over everyone except Mardox and Babbysama, though.

What was the maximum military size for a war-like nation? 12~%?

<Snipped quote by Lauder>

Do tell me if you see anything on mine.


15 percent for a hyper-warlike culture, such as the X'Cor. 10 percent for a mildly war-based culture, A.K.A. the Commonwealth. Your nation would probably get away with... yes, about 12 percent, as they are imperial and militaristic, but not outright domineering and enslaving. I would feel more comfortable with 10 percent, but I'll let you go up to 12.

Also, I've read and approved everything on your sheet, so don't worry about what Lauder says
<Snipped quote by Mardox>

<Snipped quote by Mardox>

@Hael

So I was reading over Mardox's progress...


I'll admit, I hadn't looked over Mardox's C.S. yet. I've only been focusing on those who had finished their C.S.'s, or were mostly done. You'll notice I didn't really comment or criticize you until you were mostly finished, and I always waited for others to make some progress as well.

I find it's a good excuse for laziness.

But thankyou for bringing it to my attention. I'm going to look over it now, so I can decide if it's OP or not xD
<Snipped quote by Hael>

I do like slaves...


You know what I just realized?

The X'Cor could get away with SO much more evil and slavery if they were just a little diplomatic.

Consider this: other than the Namilee, most groups they've enslaved were primitive, unadvanced races. So, when the X'Cor enslaved them, they took them from a primitive environment to a much more technologically, medically, and scientifically advanced one. So instead of calling them slaves, they should call them "the Uplifted" or something else nice like that. The X'Cor could claim that they are only enslaving the primitive races as a way of making a place for them in modern times, and allowing them to live with far more advanced medicine and such than they ever would have at home. They could try and play it off like this was a good thing.

Now, obviously, the X'Cor are still horrible slavers, but if they manage to advertise it right, they could make it seem like they're actually being charitable.

"We're not enslaving the primitives, we're providing them with shelter and a modernized lifestyle, in exchange for simple labor!"
<Snipped quote by Hael>

No... Yes... I don't exactly have much to do other than explore the crap out of everywhere. And y'know, kill slaves.


xD It's okay.

Maybe you can get involved in that upcoming human-Xim war. You need slaves, afterall!
My post of up beeches! It may seem a bit rushed because I did all of that on my phone


So you basically just followed my example and wrote a bunch of world-building, mood-setting fluff?

<Snipped quote by Hael>

Sorry for insulting you by the way.


It's alright! I was just joking at that point.

@Hael
Dathu were basically cavemen and the Aldzur were an early medieval society tech-wise. However, the Janari were the more advanced of the three, their tech comparable to 21st Century Earth.


Wouldn't it have cost the Federation a ton of money to manufacture enough modern tech to bring the primitives up to date? Afterall, you would have to build the Dalthu, Janari, and Aldzur at least a few of their first space vessels, modern weapons, modern buildings, and so on, because they wouldn't have been able to do these things on their own at first.

Economically, assimilating primitive people would not have a very good impact

<Snipped quote by Hael>

I see how it is! The GM pre-approved their own nation, so unfair! xD


Muahahaahaha! I've also pre-approved all my ideas and techs!
<Snipped quote by Hael>

Again, fair enough


No! You insulted me! I will not cease to argue until I have proven my correctness beyond the shadow of a doubt!

@Sigma

So, are all non-human Federation members previously primitive species? Damn. The humans sure know how to get allies.
@Hael so you and the humans are in a coldwar eh? hmm interesting very very interesting.


Yep. A cold war for now, anyway. Both sides kinda-sorta know that a fight is probably coming soon, but neither is ready to fire the guns yet. Right now, it's a waiting game.
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