@Zelosse I am ambivalent regarding the question of a new thread, provided that all else remains contiguous. Also, I'm working on a post... finally. It's been a madhouse... of neurotic nautiluses and cantaloupe fries.
...... My word. I get a few things done IRL and here I am catching up on six pages of OOC, several new characters, one sad withdrawal, pigeon references, cool music, and my random thoughts on a possible side character. Also... HOLY PINEAPPLE ZESTED HOMOPHILIA!!! That was a lot of gifs.
@Zelosse I think that you and I need to work out the conversation where Smart tells Dom what he missed. We also need to figure out which group we'll be hanging out with. Scarlet's group is training but Delcastle's group is gearing up to go. Ironically, he's still shy by about two people, even if the geezers go with him. If the dungeon zone requires ten players then it wouldn't even let the group in unless they met that prerequisite.
@WilsonTurner I could go item by item but... my entire reply can be summarized as... "Yup."
Interesting note regarding personal gameplay style, I usually use the tank to deter enemy infantry charges or scatter clusters of them with its mortar. My tank... doesn't get much in the way of kills. Now my snipers, they're a different story. A bullet to the face settles many a dispute in a very decisive manner.
@WilsonTurner Given. The game is set at an AU at or about WWII level technology, European theatre. Their plot, as far as I have progressed, does not include their analog for the US in any meaningful way. Also, they have healing radiation glowy bulbs and status effect causing bullets.
Yet, I still agree with you. The cloth uniforms are some kind of armored fabric, but it wouldn't be enough. Real world... they would either surrender VERY quickly or die... almost as quickly as they needed to surrender.
@Dynamo Frokane I've actually been playing with the idea of a far future setting, though I haven't finished the game yet. I'm also working on a three way class evolution breakdown. It's still incomplete but I'll include what I have so far to give additional inspiration to interested people. The basics can easily be adapted to various points on an AU timeline or to a different group set in the Canon Universe.
This is based on musing on the game's balance more than anything so it really would be more of a general guideline as opposed to anything like an actual game balance.
The three factions are; Military, Militia, Colonist
Military Scouts = Recon Troopers (RT) [ex. RT Williams], emphasis on poor visibility spotting methods [ex. thermal/low light/ragnite emissions] with a more powerful rifle with modestly reduced accuracy.
Shocktroopers = Stormtroopers (ST) [ex. ST Williams], greater emphasis on armor and suppressive fire with a large number of shots (30-40) available between reloads. Also, 2 spiked stick grenades.
Lancers = Arc Lancers (AL) [ex. you get the idea.], having a reduced number of shots (2) but far greater power and also modest obstacle piercing capability, these have abandoned any semblance of projectile technology and fire blasts of concentrated electricity (think of a bunch of lightning bolts braided together and bent into a thin oval. That's the general look I had in mind for the shot.)
Snipers = Sniper (S) [ex. some things don't change.], the military has embraced alternate munitions wholeheartedly with its snipers, going so far as to accept reduced range and power, their snipers are now trained to avoid headshots in favor of delivering status altering rounds more consistently with shots into the center of mass.
Engineers = Maintenance Trooper (MT) [ex. yep, all jokes get old], due to the ridiculous rate of engineer casualties over the generations, the military decided to add additional armor and remove the ragnaid. These more powerful ragnaid modules are now attached to the rear of most armored vehicles and can be accessed by any soldier, especially the MT hiding behind the tank in an effort to keep it running. They share the same rifle characteristics as RT.
Militia (Denied the title "soldier" by Imperial Decree some hundred years ago to preserve the inflated ego of the "Ever Victorious Imperial Legions", these forces are spread thinly and serve to protect the civilian population and more significant colonial settlements and infrastructure from local threats and, on occasion, popular unrest.)
Scouts = Scout, with an emphasis on range and accuracy, this class of militia is also equipped with transmitters and com-links along with the best in light fabric armor. While their rifles only have three shots per reload, their power, armor piercing, and accuracy are notably increased for dealing with large predators in remote areas.
Shocktroopers = Gunners, armed with long range, accurate, LMG type weapons, these militia fighters carry no other equipment but have the mobility to almost keep up with scouts.
Lancers =
Snipers = Sharpshooters, denied access to true sniper rifles, these fighters carry customized versions of scout rifles. they have reduced range but still can reach farther than standard scout rifles. They fire projectiles similar to a HEAT shell, but smaller, effective against light vehicle armor.
Engineers = Engineers, these infrastructure and support experts are now equipped with deployable repulsion beacons which generate hard cover from a ragnite radiation field. This field lasts only ten minutes but the device can be collected, charged, and deployed again. Militia Engineers still carry ragnaid and scout rifles.
Colonist (A combination of hopeful pioneers, minor criminals, social undesirables and undiplomatic prodigies, colonists come from almost everywhere and spend the rest of their lives taming the wildest and most dangerous territories for the Empire. Their children can never enter the Empire's "Civilized Lands".)
Scout = Hunters
Shocktrooper =
Lancer = Prospectors, using modified versions of Arc Lancer weaponry, these rough individuals blast deep holes into stone to check for the presence of ores more valuable to the colonists than the Empire.
On a less undead note, hello everyone. It's a pleasure to return to your society. I must admit to a certain degree of eagerness at the mention of a season 3. This is especially since... well... my little businessman didn't even get a chance to buy a business yet. *grumble*
Anywho, if anyone insists on further catastrophic atmospheric drama... have a foreign country invade and occupy the city. That would be entertaining if romance somehow loses its edge. Personally, I'm hoping that such a thing does not need to happen. But, love in an occupied city could be a twist on existing tropes since there would be less hedonism and more enjoying the stuff that isn't rationed. Anyway, tangent. Bah.
Hyenas are some scary powerful beasties.
Ooh, unrelated tangent... maybe. Anyone played Valkyria Chronicles? There are a number of setting, technology, and social themes that could be interesting for inspiration or adaptation.