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    1. Haeo 9 yrs ago
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3 yrs ago
Current Pirates, monsters, magic, islands and no civilization to steal from. Hmm.
5 yrs ago
Now, what happens when you have a bunch of monsters that were living in a forest and they get transmigrated into a futuristic urban setting?
6 yrs ago
I know that few, if any, people on this site would be interested in it... but... I just got an idea for a SAO/GGO/XCOM/UFO crossover... fun tingles...
6 yrs ago
Life has never given mankind sufficient time... nor sleep... nor comprehension. If it had, we would have stopped trying.
2 likes
6 yrs ago
It can be greatly refreshing to return to a thing that one has long loved.
3 likes

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Most Recent Posts

Bump.
@Jangel13 You know I was prepared to wait from the start. Take care of business. I'll be here.
@vide Wisps, as a species, are a combination of a loose association of material and a dense concentration of magic. As such, they don't cast spells. Magic is a natural part of their physiology. As such, each race of wisp has its own natural magic type.

Dancing Lights use illusion because manipulating light and color with magic is as natural for them as lifting a finger. There is no casting process to speak of. If one tried to create a direct attack spell with light then it would require training much like learning how to use your hand in place of a knife.

Shifting Mists use conjuration because taking alternate forms and changing shape is more natural for them than those attributes are for the other two varieties. Conjuration should not be confused with summoning. The two are distinct and most conjuration is for direct attack or defense. I will clarify further below.

Glittering Clouds use Evocation because their nature is the most simple and volatile of the three varieties of wisp. Their magical nature is likewise clean-cut and direct.

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Conjuration, for the purposes of this roleplay, can be likened to casting the Fireball spell. The caster conjures a volatile concentration of elemental fire which is then thrown or willed to strike a given target or explode at a given location. This spell does not work underwater due to the fact that the conjured elemental fire is drowned immediately upon materialization.

Evocation, for the purposes of this roleplay, can be likened to pyro-kinesis. It is the magical manipulation of existing natural energies. Magic energy is converted into thermal energy at a target point. Depending on the target material, this may produce a flame, steam, an explosion, or any other side-effect of a localized thermal spike. Notably, so long as the target is in sight, this version of evocation cannot be blocked.

I hope this clarifies what I have in mind. If not, or if you have any other questions, just ask. Sorry it took so long to reply but life has been... absurdly chaotic for me lately.
@vide I'm glad to have piqued your interest! Do you have any specific thoughts as yet?
Updated species list.
@Jangel13 Soldier on! Let no red tape stand in your way!
Bump
@Jangel13 Rock that JOB!
Oh, no... I'm talking about a type of slime that loses about ten-20 percent of its mass when it sleeps, sweating out the water and condensing itself while forming a thin, hard shell. What is inside that shell is about as easy to detonate as nitroglycerin. So, if they are attacked while they sleep... boom. Of course their properties while awake would be notably different. I'm thinking that these would be a savage variety only... at least at first.

Though, they would be a source for ideas regarding either explosive spit or other such variants on species' existing skills. After all, none of these monsters have modern world knowledge to draw on. It's a little harder to stay in character if your character doesn't have any believable reasoning path to connect their origin to where they're going or what they're figuring out.
Bump.

Still working.

Also, working on a spider line and a couple new varieties of savage monsters. Who likes the idea of explosive slimes?
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