• Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
  • Posts: 953 (0.29 / day)
  • VMs: 1
  • Username history
    1. Haeo 9 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

3 yrs ago
Current Pirates, monsters, magic, islands and no civilization to steal from. Hmm.
5 yrs ago
Now, what happens when you have a bunch of monsters that were living in a forest and they get transmigrated into a futuristic urban setting?
6 yrs ago
I know that few, if any, people on this site would be interested in it... but... I just got an idea for a SAO/GGO/XCOM/UFO crossover... fun tingles...
6 yrs ago
Life has never given mankind sufficient time... nor sleep... nor comprehension. If it had, we would have stopped trying.
2 likes
6 yrs ago
It can be greatly refreshing to return to a thing that one has long loved.
3 likes

Bio

User has no bio, yet

Most Recent Posts

I'm here.
Knowledge of how to manufacture thermite, black powder or napalm would be far more effective than magical knowledge in this setting. However, the equipment necessary to manufacture some of them would be fragile and difficult to transport.
@Strange Rodent That sounds good too. It would give a chance for her positive skills to be noticed by someone who wouldn't underestimate their value. I know that both Monica and Dmitri will need places in the structure of things but I don't have a strong gut feeling for where they belong, so I left that up to others without suggesting anything.

Though, I have a strong suspicion that staying in this city would not further the plot unless we want to set up an Alamo situation. So, the Princess will need to have a destination and motive for going there. Though, the Orcs could provide a temporary haven and would have differing information regarding legends and whatnot. Otherwise, I'm at a loss for ideas there as well.
In my character's condition... I could only do an introspective bit right now. That wouldn't do much beyond bump up the post count and that's not worth it. It feels better for flow and development for the Captain to have a scene with the princess now, followed by or interrupted by the orc emissary. At least... that's what my gut is telling me.

My suggestion is as follows:

The introspective interlude of the injured fisherman should probably happen after the emissary part and immediately before Skurr wakes up, ready to interact with somebody who has either heard about his efforts or observed them directly. Since none of the PCs have taken note, it would be helpful if someone heard about him from an NPC. The most likely witnesses would be some of the wounded civilians in the chapel or perhaps the Captain's subordinates.

This interaction would give a plot link and justification for Skurr to join the Princess's personal forces, though he would be at the lowest rank as a newly recruited non-soldier. Well, that's where I see Skurr's development going right now. Without someplace to go and something to do... his story would lack drive and trail off into oblivion. Still, this isn't up to me. It's up to the "Princess" and the "Captain" to decide.
Ah, but dishonor is such a flexible thing. It really isn't used enough in contemporary literature.
@Guy0fV4lor Wow. Wrong gender assumption and generally offensive character judgement all in one go. Vaguely impressive, if a little too imaginative given the sentence that it was drawn from. 6/10.
I still breathe!!!
I'm planning to leave Skurr's next post until he's back at the Chapel. Feel free to puppet him until then since he's likely to be mumbling and slightly feverish by the time they make it back there. After all, only his most serious injury has been treated and he's been covered in filth of ... all kinds, for hours, after fighting in bare feet.
@Strange Rodent

That works for me.
@Ladypug, I'd be open to a collab but I'm pretty exhausted myself. I'm having to burn the candle at both ends a lot this week.
© 2007-2024
BBCode Cheatsheet