• Last Seen: 3 mos ago
  • Joined: 11 yrs ago
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  • Username history
    1. ham 11 yrs ago

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Recent Statuses

2 yrs ago
Current Hello
3 yrs ago
Be weird to cross Matrix & Harry Potter, like instead of of pills...it'd be potions. "Wake up Harry, you are in the Matrix."
2 likes
4 yrs ago
My first updates pretty hilarious
5 yrs ago
Been awhile, what's up?
3 likes
8 yrs ago
I'm running into some problems with archetypes using a D20 system. :(

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Most Recent Posts

Welcome!

Do you have any experiences with tabletop?

Either or, I hope you enjoy your stay here!
Do you date outside your race? If so how often?
Yep, whenever the occasion arises.

How do you view racial preferences as whole? (in society)
In terms of friends, I think a person should try to diversify their friends to understand cultural differences. In terms of relationships, I think understanding the cultural differences and learning to close the gap between the two is where we should start in opening up to different cultures.

I don't think the discussion should be "Let's see pass race" but more "Let's understand what our culture stands for then see their differences and go from there". I think its far better to acknowledge than to dismiss (not to imply that anyone's doing that in this thread).

I hope to see more opportunities open up in the future as cultural boundaries are defined and understood.

Do you find yourself attracted or not attracted to certain race or races?
I'm not sure but I'm open to any possibility based on where we are at in our lives.

Can you describe why you might have these preferences/dislikes?
I don't think I have any preference because I grew up with a lot of diversity. I think more people either notice people's personality or attractiveness despite their inherent racial traits.

Do you think your mind has changed about any of this from the past or is subject to change in the future?
I'm sure it will change depending on where society will head. I usually counter societal norms but it isn't consistent. I hope that if I do change my mind it is for the better and not the worse.


Let me know what needs to be changed to fit the role play better.

I'm working it out now but at the same time I felt it would fit here. I'm afraid of pitching a SAO-AU because I feel like a lot of people like the main cast. The other component that makes this all so hard is the level of role playing and dice mechanics that are involved. I've spent about three weeks looking at different systems, character progressions, and other people's tabletop role plays to get a feel for it.

Either way, it's still an idea that fascinates me.

I'm interested.
Hello everyone!

I'm not exactly new but it would seem everybody I used to know has left or I have lost contact during the transition to the new forum. I figured this is a good way to meet the friendliest people in the Role Playing Guild. Let's see... my experience with role playing isn't extensive but when I do partake I enjoy it quite a bit. My favorite type of role plays are Alternate Universe role plays where the player is given the chance to change the course of history. Other than that, I mostly lurk and read other people's role plays or arena because I like to see everybody else's approach.

One of my favorite places to hang out in is the Articles & Guides because of the many user-generated guides that are there. The latest one I have read was about intelligence gathering. It was a very enlightening read! There was another one about war time strategies or engagements.

Either way, I'm here to meet new people and participate a bit more than just lurking.
Nice! I think we should do this in casual.

Anyone else interested?
Greetings everyone!

I wanted to create a simple role play using basic dice rolls to determine success rates with a Sword Art Online setting. I chose non-canon because I veered off from the main story and stuck to core elements such as:

  • You die in-game, you die in real life
  • Clear 100 floors to beat the game


You don't need to be a great writer. I definitely am not one. Adhering to general role playing rules and clear writing is enough. Anything else that helps paint the world of Aincrad is definitely a plus.

I've put quite a bit of thought of what creates a "good" game and I've come up with a dozen variables and each one more different than the last. I was able to narrow it down to some concise points:

  • Easy to understand; straight-forward
  • Intuitive to the user and the game master
  • Utilizing all resources with a clear and intended purpose


The main focus of this role play is the story within a success rate environment. The random variable will be rolled between the numbers 1-100. For example, if we are engaged in a monster fight the following will happen:

Player A engages the Giant Ant.

This player (without being prompted) has the following options:
- Use a "Sword Skill"
- Regular Attack
- Block
- Switch (Party)

Using a sword skill increases your success rate to 35 + whatever you roll. Let's say you roll 80 and the total becomes 115. The 100 guarantees the skill hits and the extra points can inflict a status effect or be used on the next turn for a regular attack since the sword skill will be on cool down.

Regular hits will have no bonuses and will need a 90 or higher for a hit to occur. There'd be no left over points from regular attacks.

Blocks will grant extra hit bonus by increments of 10.

The fourth option will require another player to switch with you. Switches need to be done by Sword Skills only and it will add both player's rolls to determine a hit. If it happens that both players roll a 100 (without the bonus) the monster will immediately die and a boss type monster will be stunned for one round.

---

Anything else from player interaction or interacting with the environment will not have a roll involved. It only pertains to fighting. Maybe later we can expand on this.

That is the bare bones setup I've come up with. Would this interest anyone?

Life may not always be great and there will be a lot of people out there who will put you down.

But there's just too much to learn, explore, and try in life to let the negatives bog you down. I am constantly trying something new and working on the skills I do enjoy into mastery. From writing to photography, I crawl at my own pace to get a tiny bit better than I was yesterday. These small increments mark my existence in this world because I am the one doing them.

Sure, I get yelled at for botching things up (on a professional level). I get bad anxiety when I have to deal with certain situations that I know I am not good at. People will say the worse things to you sometimes out of frustration. And times do get tough because life happens and life comes with no precautionary signs.

But all of that to me is part of the experience of living. All these experiences good or bad have taught me to be better. That for me is enough for me not to consider suicide. I feel that at the end of the day I will be a better me and more prepared to handle whatever life decides to send my way.

I'm glad you're able to reach out to any of the users on this forum and I hope someone will write a response that will relate to your experience.
Nyanko sensei I think. He's a cat god in an anime my girlfriend showed me but I don't remember the title.
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