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    1. Harbringer 11 yrs ago
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9 yrs ago
Current Why is ecology so dry...

Bio

20 year old skinny asian living in Australia. Nothing much to say really. Despiser of the YOLO generation. Acts more like a crochety old man. Has two dogs. Pets them a lot and applies the same logic to humans too.

Most Recent Posts

The latter would be the most accurate out of those. They like revelry and innovation and really enjoy testing out new things they make. Money grubbers would be human and the quiet ones are the Elvies
He looks wonderful. And so much lore for me/you to expand on

*Drooling intensifies*

Feel free to add him into the characters tab.

Currently adding more locations to the map so that it looks...well...more like a map
They ARE pretty fun to play. It's like playing a snooty rich guy without the wealth. Also there are only so many ways you can describe brutally ramming an axe through someone's head (Cough, orc, cough)
@The book of bad juju Looking good so far. Can't wait for the history. Will be interesting to see how a merchant holds up in an arena.

@RainbowReindeer@bluejay_glCool, will wait with anticipation.

@Knight of Doom Accepted. Now thats two elves. Noone ever wants to be human XD. Go ahead and put the sheet into the characters tab.
Appearance:

Standing at an elven average of 6'11" with forest green eyes and long blonde hair usually tied into a tight ponytail, Eltharion possesses a face which would make most human women swoon within minutes, though the same could be said of most elves around his age. With the green tint usually associated with his race muted, the elf sometimes wonders whether his mother coupled with a human, though he knows better than to ask. His elven genes grant him the usual benefits including long, ropey muscled limbs along with the usual liabilities. Tattooed across the right side of his body and face are arcane markings which serve no real purpose other than as a good luck charm, although he argues it gives him a certain mystique.

Name:
Eltharion Vindicaire

Age:
205, still in the prime of his youth

Gender:
Male

Personality:
Pragmatic more than anything else, Eltharion tends to look for the solution to a problem rather than whine about it. When speaking his words are carefully chosen and he attempts to hide any emotion under a sardonic grin, especially when dealing with strangers. Quick to take charge of any situation spiralling out of control, Eltharion is a natural leader which saw to his rapid rise in the Elven military and possesses a certain charisma that compels those of weaker will to obey without question. While he may sometimes be dark and broody, the elf prefers to keep a taciturn atmosphere about himself to improve his senses of his surroundings, combined with a sharp tongue and acidic words. While he may seem sarcastic and unfeeling, the elf is actually quite concerned about his charges and will quickly withdraw if they are being overwhelmed, even if it is against orders. Thanks to his...current predicament, Eltharion is not rather fond of Dwarves.

Previous Profession:
Forest thorn squad leader

History:
Eltharion, who's name was derived from their capital city, was born into a soldier family inside the fortress city of Athelara, a frontier city built to stop the dwarves in the event they broke through the main battle line of smaller encampments. As such, it was no surprise that he ended up in the military during his adolescent years. Starting off in the Forest Thorns, Eltharion found much action in the Palarian Strip, a long strand of no-mans land which the two had managed to fight to a standstill and which still saw blood daily. Set to defend a heavily forested area on the eastern flank called the Llan Copse, he found fame in managing to rally his squad mates after the commanding officer was killed during a brutal dwarven assault and mounting a valiant defence which managed to hold until reinforcements arrived.

For his actions, Eltharion was rewarded with a non-commissioned officer role and command of his own squad. While he proved to be a sometimes uncooperative officer, withdrawing when he deemed the odds impossible, he was also indispensable due to his unfaltering will and natural charisma, managing to hold the line and even push the dwarves back on occasion. As he rose to the rank of a full commissioned officer he was already gathering many eyes on him, from both sides. Top command in Eltharios marked him as one to watch, while Dwarven commanders across the archipelago deemed him too much of a threat to leave unchecked. Of course, the Dwarves were much better warmakers in that regard, having already pushed the elves off of vast swathes of their own land.

After a particularly crushing defeat, Eltharion's squad was cut off and surrounded, the Forest Thorns having been caught out of their element. Managing to strike a parley with the commander, he negotiated the release of his charges in exchange for him going quietly. Despite racial distrust, Eltharion had already garnered a reputation for ruthlessness and prowess and the deal was accepting. Letting the other 7 remaining elves leave, Eltharion was dragged away in manacles and chains.

For days, he was locked in a dark cell, fed only a thin porridge of grains and water. No matter how much the dwarves probed him however, his iron will never broke. That, or he was just incredibly stubborn. After they deemed him of no more use, instead of returning him to his family, the dwarves decided to sell him off to slavers for a high price after embellishing his achievements to their own end and negotiating a high price, along with a few other elves and beastmen allies.

The events afterwards went by in a blur of dark light and rocking waves and he soon found himself in a new land filled with creatures with round ears. Instinctively knowing that these were 'humans' he had nevertheless never seen any. At the slave markets, he was highly bid upon by a variety of contractors, from mercenary captains, to farm owners. But the one who won, in the end, was a lanista. With little other choice, accepting his hand in life, Eltharion was dragged off into a cart.

Preferred Arms:
Eltharion prefers the use of spears to anything else thanks mostly to his training, though he finds much solace in its long reach. Sometimes, it is best to keep danger at least 2 meters away from you with a pointy stick. Along with this, Elthanion prefers light leather armour for its protection and minimal reduction to manoeuvrability.
OOC is up and running.


"In this world filled with death and blood...what better way to relax than watching others shed their blood and die?"
-Lucius Malleus, History of the Arena



The continent of Arkreides is a cesspool of violence, each race discontent with each other for even the most minor of infractions. The otherwise pacifistic elves wage an incessant war against the industrious dwarves in the eastern Myrian forests while waves of orcs and humans crash against each other in the far northern wastes. Caught up in all of this are the beastmen whose nomadic lifestyle often brings them into conflict with the other factions. This near constant conflict brings in a steady flow of very specific commodities. Grieving mothers, corpses and, of course, slaves. But one can only have so many domestic slaves until all work is done, so what can you do with the excess? Why pit them against each other in mortal combat for your entertainment of course!

What started as backalley duels between wealthy families soon evolved into a nationwide sport for Humans once they realised they could make a pretty denar for charging people to watch this bloodshed. This practice soon spread to the nearby war-like orcs who relished these fights and the opportunity to beat slaves into a pulp for their own entertainment (not that they didn't already do so). Suffice to say most orc gladiators are not slaves, rather they are trained pit fighters. Over time, arena fights spread to almost all major nations, even the elves who used these fights to settle matters with as little bloodshed as possible, using selected champions to settle political matters. These days arenas are more regulated, with fighter training requiring a specific license. Those who hold these licenses are called the 'Lanista', people who hold the keys to the shackles of dozens of trained fighters, and yet somehow still maintain control over them, whether through respect, fear or otherwise.

Arena fights are not only simply pitting slaves against each other, no, there is so much more to it. Sometimes these slaves may be thrown into a pit with ferocious beasts or forced to reenact famous battles of those peoples' history, but by far the most popular are the simulated environments, pitting teams of slaves against each other in a fabricated environment. That ends our brief history lesson children, tis time for lunch. Remember your hats.

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Races:











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Magic:

Magic is a gift given to very few and for good reason, for those who possess this ability and misuse it are the most terrible threats. These mages are able to discern faint shimmering strings hanging in the air, attaching to everything, although individuals are tuned towards specific elements. Nascent mages may dismiss these faint strings as simple tricks of the light but those that know how to use them are extremely dangerous. These 'fate strings' dictate everything about their environment. Those attuned to fire can see the strings which control the climate while those attuned to the air can see the strings as they enter a person's body. Of course, those can see them can also alter them, given some assistance. Utilising special gloves or staves, these mages can 'weave' these strings to create something else. The aforementioned fire mages may pull together fire strings to create an excrutiatingly hot fire ball and throw it, or an air mage can suffocate his opponent by simply pulling the air strings away.

While sounding and being fantastic, the use of these fate strings often has long lasting effects. They say the cold, frozen northern wastes which the orcs now inhabit was once a desert wasteland...which turned into a winter wasteland when their shamans discovered their primitive version of fate weaving early in their inception as a civilisation. Their flames acted as beacons for their people, but at the same time they used up more of the flame strings than could regenerate until eventually they exhausted most of the naturally occuring strings, creating their now sub zero hell. That being said, the opposite can be seen in the Myrian Forest where the elves dwell. Their powerful magics were mostly held in check and instead of using it to combat their dwarven enemies, they used it to encourage growth, creating a luscious forest within years and increasing the density of earth based strings in the forest (which they then use to combat their dwarven enemies).


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Notable Locations:

Capital Cities:









Human Cities:













Orcish Cities:



Elvish Cities:

Dwarven Cities:

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Historic Events:


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I was thinking of a Canopy Strider with light hair rather than green, but otherwise everything else would be the same.


Thats completely find. Feel free to change minor things without asking me XD I thought you were going to give your character horns or something
Pyromaniacs. They're everywhere
I'm thinking of playing a female elf. However, do you think that the elfin race could have some variation to their appearance? Because while it makes sense that most elves have similar features, I think that there would be some genetic mutation after awhile.


Like i mentioned above. Theyre just examples. Feel free to make your own as long as its reasonable. What were you thinking?
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