• Last Seen: MIA
  • Joined: 11 yrs ago
  • Posts: 369 (0.09 / day)
  • VMs: 0
  • Username history
    1. HazmatMedic 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Alhfedil, when you make your NS, just remember to give the region a name.
Name: Elkheim

Flag:

Region/color on map: Zarmid/ Khaki-brown on the western island

Capital: Arakion

Capital Population: 140,000

Other Major Settlements:
Niraph
A small village to the northwest, this settlement not only supplies Elkheim with most of its much needed gemstone, it is also home to the Brotherhood Headquarters

Drakar
In the east lies Drakar, a city renowned for its high Society presence, mainly due to it being the site of the Society Headquaters

Fort Greenhammer
The largest military fort in Elkheim. If this falls, the nation is doomed

Tapira
Home of the Enclave, this city is one of alcohol and gambling. Despite the sinister atmosphere, Tapira continues to be a popular tourist destination.

Population: 3,500,000

Racial demographics: 70% Naida 20% Human 10% Other
Social dynamics: Almost everyone is considered an equal. Women and men are just as powerful and foreigners are treated with respect. Farmers and labourers are treated very well amongst their peers, but Society researchers and Brotherhood soldiers are given the ultimate respect

Fashion: Peasants wear sleeveless tunics and trousers, regardless of sex. They are typically made of cloth, but richer peasants can afford silk and linen. Summer dresses and skirts are becoming popular amonsgt young females.
The rich wear suprisingly similiar clothes, but these are usually amplified by furs, gems and linings. Travelling hoods are still popular amongst the rich.

Calendar: There are three important dates in the Elkheim calendar. The Sostice, or the longest day of the year, Equinox, the shortest day and Founders Day. All three are celebrated with feasting, dancing, music and wine. Typically, these are the days tourism peaks as well.

Art: There is a large musical culture in Elkheim, namely flutes and music boxes. The recent creation of a basic piano by the Society has astounded and amazed the public. Unfortunately, their creation is yet to be sold to other countries, but is enjoyed in taverns and inns around the nation. The Society announced they will try to improve the simple device (which so far only has the keys, so no fancy effects are possible) but this could take years, and this is a low-priority task.

Law: Other than the basic "theft and murder" laws, the law is quite laid back. Minor crimes like petty thefy usually result in taxes and compensation payments. Moderate crimes like assault, loansharking and larceny result in a stretch in the dungeons. Major crimes like murder and rape will result in the death penalty.

Education: Education is good, with 98% of the population being literate and understanding basic mathematics. However, most children learn from their parents about their trades, and usually follow in their footsteps
Type of Government: Benevolent Despotism

Influence and relations: Elkheim has requested to have an embassy in every major country.

Important People:
High Lord Andohar
Lady Faelen
Lord Tailin
Lady Pinkara
Paladin-General Karus
Brother-Captain Tarkin
Arch-Councilor Ferid Redissimos
"The Shadow"
Trading and tax: Elkheim trades heavily in culinary and gemstones. The food buisness is booming due to low prices and negligable tax rates, simply becase the country has such a huge excess. Gems are a little more valuable, but are still sold relatively cheaply and with low tax. Because of this, the country has never really been poor, and many peasants enjoy a comfortable standard of living.

Major industries: Sugar, wheat, salt, meat, wine, cider, forest fruits, apples, grapes, oak, willow, semi-precious gems (Amethyst, topaz, aquamarine etc)

Major Associations:
The Brotherhood - Anyone seeking adventure, kinship and fame should join the Brotherhood. The Brotherhood is a group of warriors dedicated to the continual defence of Elkheim. They regularly take jobs that are outside the Guards jurisdiction. They will always abide by the law, however.

The Paladin Order - A group of white knights dedicated to the elimination of evil practices (Cannabilism, gravedigging, necrophilia and the like). They are notoriously harsh on the "Reviled" and are merciless in their punishments. They are generally mistrusted, as there presence only ever seems to stir up criminal activity

The Society - A group of scholars dedicated to advancing all forms of peaceful science. They are widely respected and well-known, even outside of Elkheim.Their focuses are medicine, mechanics and physics.

The Enclave - A gathering of the more suspicious members of Elkheim. They consist of scholars of weapons and human anatomy, the thugs that guard them and their work and the mentally insane but highly dangerous "Damned", the results of eating a maddening Taint plant. They live far away from civilisation and are treated with even more fear and mistrust than the Paladins.

Currency: Elkheim Keter
Military - 30,000 Brotherhood Warriors: Light armour cuirass, pauldrons, gauntlets and boots. Variety of swords, hammers, axes, shield etc.
10,000 Brotherhood Archers: Just like Warriors, but they carry shortswords and crossbows rather than longswords and shields.

20,000 Paladin Knights - Heavy plate armours, full body. Tend to use warhammers and mauls.
5,000 Paladin Gunmen: These Paladins carry no melee weapons, but instead utilize single-shot arquebuses. Great killing and armour piercing powers make up for a painfully slow reload time

20,000 Enclave - Heavy full-body half-plate armours, red hoods and masks. Use claymores, zweihanders and bardische axes.
10,000 Enclave Damned: Demented, gibbering madmen, these ferocious creatures can barely be considered sentient. Lightning fast speed and sharp claws make up for their lack of armour and disorganised manner.

30,000 Royal Guards - half-plate hauberks and pauldrons, gauntlets, boots and helmets. Halberds as primary, shortswords and bucklers as secondaries. Reinforced cloth to guard weak spots
15,000 Royal Archers: Archers carry lighter armour than their melee counterparts, and only use shortswords and bows, but they are well trained and dangerously accurate
Landscape: Very grassy and foresty. Pleasant and warm. There are mountains in the north, but they are not very tall. Winter brings a powdery, dusty kind of snow, much unlike that of the more northern nations.

Wildlife: Mainly small, herbivorous animals like rabbits and beavers. Biggest animal is the red deer. Capybaras are a common sight

Notable places: The Red Valley - A beautiful and bewildering valley with naturally occuring red stones. The stones are no more valuable than a regular rock, but it gives the valley a unique and stunning look

History: Pending

Strengths: Calm and peaceful, high culinary exports to poorer nations, fairly rich, huge diversity amonsgt villages, happy civillian population, almost non-existant crime rate

Weaknesses: Low population, low production, no major cultural influences, somewhat divided population, few defendable spots, no natural defenses
Name: Naida

Classification: Sentient

Appearance: Similiar to humans, but with pale, almost white, skin, are a bit taller and a bit thinner.

Shared traits: Tend to be content, peaceful, intelligent

Natural abilities: Heatproof - Naida resist both the hot and cold better than humans

Lifespan: 90 years average

Relations with other races : Tend to get along well with Orcs and Elves

Lanuages : N/A

Religious beliefs : N/A

Preferred occupations: Chefs, farmers, labourers, scholars

Famous people: N/A

Strengths: Intelligent, fairly long-lived

Weaknesses: Low populations, rarely ambitious, do not like foreign territory
Temporary Changes: Continuous stream of Iron, Un-numbered Mercenaries, Exporting Grain
Edit Log: None
Current Status: Peacetime
All nations go here:



Nation Name:
Flag:
Region/color on map:
Capital:
Capital Population:
Other Major Settlements:
Population: (max 10,000,000)
Racial demographics:

Social dynamics: (What is respectable, how do people re-act to certain things, etc)
Fashion:
Calendar: (Any major celebrations or important dates?)
Art:
Law:
Education:

Type of Government:
Influence and relations: (Any alliances or military pacts?)
Important People:

Trading and tax:
Major industries:
Major Associations:
Currency:

Military -
(Details of amounts and types of soldiers. Any war vessels, siege machines or other military constructs go here as well)

Landscape:
Wildlife:
Notable places: (Optional)

Summary: (Optional)
History: (Optional)
Strengths:
Weaknesses:
-----
Name:
Classification: (Animal? NPC? Or Sentient?)
Appearance:
Shared traits:
Natural abilities:

Lifespan:
Relations with other races:
History: (Optional)
Lanuages:
Religious beliefs:
Preferred occupations:
Famous people:
Strengths:
Weaknesses:
-----
Temporary changes: (Anything gained by trade, hired Mercenries and the like)
Edit Log: Be sure to say what has been edited and what has been added/changed. It's not necessary to say something like "fixed spelling errors" or the like
Current Status: (Pending acceptance? Accepted? Peace? War? State of emergency?)
One is 21, bouncy, cheerful, insanely happy, always smiling and has a strong resistance to alcohol. She also likes parties and festivals and cake. She's also quite a good singer.

The other is 24, very seductive, likes to chat people up, but can be vicious if provoked. She likes toying with people, and never let's anyone know exactly what she's thinking. She's quiet, a little suspicious of those she doesn't know, and holds a grudge for a long time.
Depends on the clothes. Elkheim is warm enough to grow sugar and grapes.

Linens and leather wouldn't go amiss though.

And yes, I do. I'll get to work ASAP.
Someone needs food?

Elkhiem is a hive of food. I'd happily trade for, well, just about anything. Except Iron and Military. Someone already has that covered. (you know who you are)

Also, if you need spouses, I have two females and a male under 25 and a male who is 27. I also have a Brotherhood Captain in his early 30's, A Paladin Knight in his late 30's and a Arch-Councilor in his late 20's. There is a fourth, undefined person, but I'm leaving them a mystery.
Arakion Royal Palace


The sun rose over Arakion Royal Palace, highlighting the intricate carvings and tall columns that made up the marble wonder. There were doubtlessly taller buildings in Elkheim, hell, there were taller buildings in Arakion, but this was the one the commanded the most attention. Whether it was the proud flags that adorned the building or the gargoyles at the gates, no-one could pass the Palace without stopping for a moment to admire it.

High Lord Andohar sat on his balcony near the top of this stone marvel. Despite how early it was, he was already washed and dressed, and was presently leafing through an old book. In an hour or so, he would have to listen to some inane rambling about 'democracy' and 'freedom' that several members of the court had mystically got into their heads. For now though, he was content to bask in the sunlight.

"M-my Lord?"

Andohar didn't even raise his head "Good morning, Tailin. I trust last night was... eventful?"

Lord Tailin cursed. Last night certainly was eventful, but not in a good way. Nothing happened to him - he didn't really like alcohol and he was far too shy to hit on anyone - but Pinkara and Faelen were completely different stories. Fae had enough wine to sink a boat, and Pinkara must have seduced every man there, and a few women. It was all in good fun, of course, but nonetheless it wasn't how the Royal 'Family' should behave.

"Yes, sir, it was. I believe the Ladies are still in bed." he spluttered nervously.

"Indeed," Andohar nodded his head solemnly "and at what time did you get home?"

Tailin muttered so quietly, Andohar struggled to hear "I don't know, sir"

"So tell me, Lord Tailin," Andohar said menacingly, looking him straight in the eyes "Did you have fun?"

The younger Lord almost hit his superior "You swine! You almost gave me a heart attack!"

Andohar chuckled loudly "All in good humour, Tail, all in good humour. I wanted to join you, but I had some things to look over here. Pink and Fae are still in bed, are they not?"

Tailin grimaced at the mention of his nickname "Yes, my lord. I don't think they have recovered from last night's festivities"

Andohar, still smiling, put his book to the side. "Ok, to business. You wouldn't normally enter my quarters unless you have something to say. So..."

"Of course, my lord. Brother-Captain Tarkin has informed me that the new recruits have arrived."

"Well, that's good. Do you have any news of our caravan?"

"I recieved a message before I went out last night that it has arrived safely and with no damage to its goods"

"Excellent. Our allies have made a wise trade. Is there anything else"

"Yes. We have intercepted this." Tailin handed the High Lord a letter "Well, intercept isn't quite the right word..."

Andohar opened the letter. Inside, it read


To: All nations of this world that follow the one true faith,
From: His Holiness, Doge Rudun of the Holy Stomian Empire and the Haloist Order

His holiness has requested your presence of all of the leaders of those glorious nations that follow the one true faith in the Summer Festival. A grand feast will be held at the White Palace before sermons will take place to thank the lord for his bounty. Finally the leaders will be blessed with holy water before talks with the Doge and the Emperor may begin about other topics that may come up


"What is this, Tailin? The one true faith? Haloist Order? Is this some kind of insult?"

"I don't know, my lord. It seems to be an invitation."

"And what of the messenger? Has he said anything?"

"My lord, the messenger had eaten a Taint plant. That's the only reason our men could recover the letter"

The Taint was a strange plant. It imitated a large, juicy red fruit, but to devour it was deadly. Many of the Enclave's warriors are those sent crazy by eating the unusual fruit.

"So one invite isn't going to reach its destination..." Andohar stroke his black goatee slowly, a million different things going on in his head. To go without invitation could be dangerous, but there was no better chance to study his neighbours over the border in their home territory.

"Thank you, Tailin. If there is nothing else..."

"No sir, there is not"

"Then may I respectfully ask you to leave? I have lots to think about."

"Of course." Tailin stood and bowed "I guess I'll see you later." And with that, the young lord left the room.

To: Doge Rudun of the most Holy Stomian Empire
From: High Lord Andohar of Elkheim

My apoligies at my somewhat unexpected response. I wish to ask you a few questions, however, pertaining to the meeting over Summer Festival. I was wondering whether it is acceptable for myself to appear, as I currently know little about Haloism. I believe if anyone can teach me about such a prominent religion, or indeed, even convert an Agnostic such s myself, it will be you. If I was to be converted, I believe this will improve my relations with both your own nation, which will surely aid us both, and the others that will appear.
Also, is it acceptable if I bring a close ally of mine?
With blessings from my house to yours
High Lord Andohar of Elkheim
Well, if he wants brittle metal and melted diamonds that cannot be used by other nations, it's his funeral.

Easily destroyed by warhammers and bludgeons, and other regions will consider them useless baubles and trinkets.

Well, I like the two new, completed NS's. Accepted.

As for the Ralgon Empire, it looks good so far. Keep at it. Especially like the Welsh Dragon in the United Kingdom flag.
Actually, I always wondered why Wales wasn't represented in the Union Flag. Something to do with the Treaty of the Crowns, apparently.
© 2007-2024
BBCode Cheatsheet