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    1. HazmatMedic 11 yrs ago

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So Boerd said
Do not mean to correct you, however what you solved for was not diameter, it was half circumference. If the horse was running straight through the earth, you would be right, however the horse runs along the surface which is round. True diameter would be twice the distance you solved for over pi. 8064 times 2 over pi is 5133.7 km


:P I was never any good at maths...

HounderHowl said
So much science, also where is the accepted nation sheets?


Editing them just now - End of the OP in the Nation Dump
TheSovereignGrave said
Hmmm, I don't know if Ralgon and Qanaxma Dəniz would have actually made official diplomatic contact. But I do know that some Kişil goods would've probably made it over there and vice versa, and you would've at least heard of my people.


Soveriegn, I'm so sorry, but is it possible to come up with an alternate name? It's just my encoding turns some of your letters into boxes, so I don't know what to call you?
Even if you had an alias name that I can use and everyone else with the right encoding can use the real name, I'd be grateful.
Sorry about the slow response, family emergency. You know how it goes.

Obviously, if random events do happen (Note the if. I havent decided yet) they will have logic. You won't have floods in deserts or droughts in rainforests and the like.

And by Random Events, I mean small but important issues like "Tapira has had a poor harvest" or "Workers in Arakion have descovered a small deposit of sapphires", as well as the obvious "A scout has spotted a small group of marauders" and "High winds make the port at Niraph temporarily unusable"

I won't have anything that wrecks your nation. It's not the the Khangate will be lost to a massive flood, or the Dominion will be sacked by savages. Just little things that can help or harm you. I am considering leaving RE out considering the amount of people sayibg they'd rather not have them though. I have a feeling the IC will be up before it is decided...

So Boerd said
Also, Haz, I am thinking of having Wildlings kidnapped and raised from birth to be the personfication of Suehan valkyries. Can they be raised in my semi-civilized society, as in, is it possible?


Yes, but that means that a Wildling Encampment needs to be in raiding distance. Also, Wildlings have a natural dislike of males - whilst the Valkyries certainly won't slaughter and enslave them like a normal Wildling, they will certainly show disdain and disrespect to them.

Darkraven said
Hmm... Haz, is it possible that our relations are practically non-existent, but with our two nations having sighted each other's ships? My nation would be busy hunting pirates and raiders near the Naqah.This means that you'd be joining my list of nations to be contacted.

Also, I still can't wrap my head around how tiny the planet is. 7 days without sleep and rest to get from north to south?

Man... It would take years for traders to get from one end of the silk road to the other back in the day...

Yes, of course.

It's small for practical reasons. We don't want invites to parties and meetings, then have to spend months getting there.
The "7 day" thing is assuming the horse travels at 48km/h without stop or fluctuation in speed. 48 x 24 is 1152, which times by 7, mens we have a diameter of 8064 km. To put it into perspective, Earth has a diameter of 12,756 km. So it's not that much smaller.
Wow. Just kinda passed out in the sun there...

Alf, Boerd, PM.

Random events can be bad things - barbarians attack, bad harvest, floods, things like that - but they can also be good things - rare ores uncovered, bountiful harvest, the capture of a highly wanted criminal - and they test a leader's ability to control the country. But, as always, I am open to suggestions and ideas.

I'll edit the list now. Anyone in the list can post IC whenever they want.
Sauron The Dark Lord said
How will random events be chosen?


Randomly...
I don't quite understand the question.
No. The population can rise and fall, and can rise significantly in desperate situations. Look up the Plague of Athens.

Vyrhel Spores, Boerd. Your point is invalid ;-)
Name: Wildling

Classification: NPC

Appearance: Taller and stronger than the average human - Roughly half the size of a Lorenvolk. All female. Fair skinned.


Shared traits: All Wildlings live in forest encampments, where they live a primitive, simple lifestyle. They wear fur armours, forge jagged, crude weapons and enslave any man with the gall to come anywhere near them. They are known to sacrifice their captives to their deity, or sell them to private buyers.

Natural abilities: Strong, fast and clever. No special natural abilities

Lifespan: 70 - 100

Relations with other races: Hostile to all males, Cordial to all females

Lanuages: Common

Religious beliefs: Wildlings believe in a Deity known as the "Earth-Mother". Little is known about this goddess other than it hates men, and requires a weekly sacrifice of ten per encampment.

Preferred occupations: Slavers, Warriors, hunters

Famous people: N/A

Strengths: Powerful, clever, close-knit

Weaknesses: Unable to work with men, must crossbreed to reproduce.
Name: Vyrhel

Classification: NPC Parasite

Appearance: Vyrhel are roughly as tall as the human knee. They move via a small cluster of tentacles that stem from the base of its round "head"
The head of a Vyrhel varies depending on what kind it is. These heads lack eyes, ears, noses, hair or mouths
Spitters have a vent-like structure at the front of their head, and vertebrae-like protusions from their back, like an malnorished human.
Rockhead heads are covered in a rocky chitin that protects the creature. Because of the chitin, Rockheads appear featureless
Gas Vyrhel have a similiar vent to Spitters, but have pipe-like appendages that protrude from the base of the head.


Shared traits: All Vyrhel appear a little stunned when they are alone - they wander aimlessly and double back again and again. When nearby a living creature, they will panic and emit scared squeaking sounds before attacking. Vyrhel do not seem to react to one anothers presence, but will work together to take out other creatures.

Natural abilities: Spitter Vyrhel have the ability to spit a vile, corrosive acid at foes. This acid will eat through most hard surfaces, but has notacibly little effect on cloth, linen and leather. Upon contact with skin, victims feel an intense heat, but will not actually take any damage. However, layers of dead skin and hair will burn away. Contact with eyes will result in blindness, and consumtion of the acid can be fatal. The Spitter as been reported to absorb the acid, which suggests that the creature somehow feeds off whatever it melts. This is the only Vyrhel with no known reproductive capabilities.
Rockheaf Vyrhel are have a strong, chitinous casing around their "head". This is used to headbutt foes, and can crack less malleable metals like bronze. They are notably weak to bludgeons. When nearby a corpse, they will burrow into it. A few days later, the corpse will explode with about half a dozen young Vyrhel. It is unknown if the Rockhead itself survives this process, but all current observed Rockhead reproductions have yielded at least one Rockhead.
Gas Vyrhel will spray a noxious vapour in all directions. Whilst the gas doesn't get very far - roughly a Vyrhel-length away from the Gas Vyrhel itself - breathing it in will result in nausea, vomiting, panic, hallucinations and death within the space of a day. Like the Rockhead, the dead creature will later explode with new Vyrhel spores.

Lifespan: 10 - 35 years

Relations with other races: Hostile to all, can be tamed

Lanuages: N/A

Religious beliefs: N/A

Preferred occupations: Pet

Famous people: N/A

Strengths: Can reproduce on its own, can detect nearby living creatures.

Weaknesses: Uncivilised, unintelligent.
HounderHowl said
So basically its shaping up to be several huge nations one that is incredibly military oriented, the others more or less have some inner turmoil or are all about culture. The smaller ones seem to be either militaristic or cultural/economical. Then the tiny ones are all about defense. Sweet.


Naqah is all about the money. Ores, mercs and gems - what more could we want?
K
Sauron The Dark Lord said
I've changed it to Copper armor.


Bronze is harder but less malleable than copper. It means your copper armour is easier to shape, but not as protective.
Copper armour is quite creative. Well done.
Yes. Curiasses, hauberks, chestplates... They are all acceptable. But plated armour is not

Iron and steel were available, but Steel is hyper-rare and expensive, and iron isn't as hard. Bronze is good for armour for its strength, but you need tin and copper to forge it. That means either having ores or importing them. It's also rotten as a weapon metal, as it dulls quite quickly.
Iron is far more common, and is good for blades, as it keeps its edge for longer, but weaker as an armour.
Steel is far rarer, and is only really usable for nobles or important figures - even a rich nation would only ever forge about ten. It can also be used in sword edges, which takes up much less of the metal. I'd personally disallow any standard military unit wearing steel armour, but a few steel weapons are acceptable.
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