Avatar of Henwen
  • Last Seen: 4 yrs ago
  • Joined: 9 yrs ago
  • Posts: 248 (0.07 / day)
  • VMs: 2
  • Username history
    1. Henwen 9 yrs ago

Status

Recent Statuses

4 yrs ago
Current 2021 got me hurting real bad for company...
8 yrs ago
Higher level Math is Magic and nothing is going to change my mind on this. WITCH CRAFT!
8 yrs ago
... um hi. looks like i'm not dead. fancy that.
2 likes
9 yrs ago
Started my school sched for this semester. Gonna fit in postings on the reg around friday/weekend things. Fun times will be had!
9 yrs ago
Why is "Wuthering" one of my current status options? I dont remember ever typing that...Just the one word as well. Weird.
2 likes

Bio

I'm Henwen, dayshift desk-jockey and excel wizard.

I'm not a big fan of the Now, but i love all things Past and Future to rp in. Fantasy, Sci-Fi, Steampunk, Noir and DnD-esk are what I'm here for. I thrive with worldbuilding and plotting character drama with angst alamode. I'm crafty too so expect arts of your characters and stuff because i show my love with doodles.

As far as myself personally, i am a 30 yo female from KS. The rest you'll have to get to know from me personally.

;P

Most Recent Posts

I dont think its too late just yet. Are you intersted in making a lady character because we desperately need those... my poor gal is gonna be drowning in the testosteron the way things are now! LOL
DID SOMEBODY SAY FANTASY NOIR!!!

This is my favorite kind of thing and I would love to get in on this if it's not too late.

I'd like to play some kinda Femme Fatale like character. Possibly a siren-type if thats cool?
If not I could make her full human and go from there. Some kind of sultry bar-singer with bad taste in powerful men and mob-like connections.
Sitting back in his seat Miles thumbed through the contract, splitting his attention between trying to make sense of the convoluted lawyer speak while keeping one eye on the goings on of the conversation.

This 'Correspondence' was even more needlessly complicated that the required mandatory paperwork he'd had to fill out every day when working with the force- liberally sprinkled with strange terms he could make neither heads nor tails as to what exactly they could mean. With a dozen possible interpretations he was sure, even the most plainly spoken lawyer could spin circles around an issue if they wanted- Neathly lawyers had apparently turned it into an art.

The idea of being contractually bound to certain lawbreaking activities didn't sit well with him, especially with him being in such uncharted waters as it were, and his lack of familiarity of what exactly the Laws of the Neeth actually said made him a tad uncomfortable as well. As well as the thought that their absentee benefactor would even go so far as to 'kill the messenger' should she step out of line- through the mystical powers of contractual voodoo- set all that uncomfortable feelings edging farther into the level of intestinal distress, and that she signed so easily didn't help to reassure him in the least.

Then their new 'associate' piped up and Miles had to admit the off-putting yet eccentric man had a point as the detective recalled the distinctly soggy looking fellow he'd nearly bumped into on the docks. The idea of murder seemed to lose it's edge if the victim could merely walk off whatever violence had been done to their person... although that again brought up the concern of what exactly was considered ''illegal activities" down below.

"Neathly weirdness or not, Mr. Aristocrat over here has a good point," Miles finally spoke giving up reading the contract as a lost cause, "Some reassurance that this is all on the up-and-up wouldn't be remiss, don't you think? This No-show Boss of yours is expecting a lot to my way of thinking, and i'm not one for that kind of blind trust- especially in the face of breaking laws we don't even know about. I'd like to know what exactly is expected of us in this caper before I sign the dotted line, understand."
Working on post for you guys. Will be up sometime later today!
Some potential positions to consider if folks are still having trouble thinking some up:

Mercinary- individual who totes the guns and protects ship and crew
Merchant/Smuggler- individual who knows a guy who knows a guy who needs this thing or that and finds the jobs
Diplomat/Translater- individual who knows about Where we are and Who or What we are talking too and How
(cause i'm assuming we will hopefully be encountering aliens at some point in time? Need to not insult clients)
Hacker- individual who's more computer savvy than mechanical, good at communications and working around 'firewalls'
LongTermPassenger- this could be intersting in the variety of people one could play
* Scientist/Student- travling to study the various places and people we encounter
* Servayer- simmilar to above only focusing more on what potential profit could be made
(Think Miners, or Economics, Trade Goods etc. Or even goverment servayer looking at populations)
**Stowaway- also in the LongTermPassenger type of role, but with more potential for plot-ly things

Keep in mind all these can be mixed and matched to make a more interesting character to play, and make sure everythigns A-Okayed by our lovely Potato Lady!

@FuzzyFly

I'm really digging your character man! I really think Vee will hit it off with him, would you consider potential shipping between the two? And i mean in the, lets play them and see what happens kinda way.

@Spud

I'm glad you like my gal! I think i'll keep it as a twin thing, it's too funny to ignore and it gives something they could relate to eachother about. Also I moved the picture so we should be golden!

Also totally up for a run in with Viva's brother. Heck even if we go legitimate we could still run in with him if we're carrying something valuable enough. Boy's trouble he is.
Oh lol, i just realized that what with my character and spud's character we'll have two sets of 1/2 twins!
thats a little too much of a coincidence isnt it? should i fix it? I kinda think its funny...

Name: Viva Crux, Vee to her friends
Age: 25
Sex: Female
Orientation: Bi? Pan? She's a friendly flirt so we really don't know...
Position: Pilot / Navigator
Qualifications: She's a certified licensed pilot despite her young age. She's been flying for pretty much her entire life, and she knows the trade and merchant space-routes like the back of her hand. At any given time she can tell you where the three nearest spaceports are and how long to get there.

Appearance:
Viva is fairly fit, although not rail thin and muscular, she's has a gentle roundness to her that belays the strength of her form. Her hair is a curly mess she tries to tame by keeping cut short, and is a ruddy auburn brown that matches the hazel of her eyes. She fair skinned, with a smattering of freckles from what little time she's spent land bound or in uv-light. She's a big fan of cargo pants- the more pockets the better, and she tends to keep whatever knick knacks and junk she can find in them- her favorite pair is a dark purple color. It goes well with her grey and neon-green stripe shirt that hits about her midriff. At any point in time she could be wearing a pair of obnoxiously large headphones, listening to loud raucous music. And if the weather is so inclined when they make landfall, an equally large coat styled to look like bomber jacket of ye-olden-times of pre-planetary travel.

Personality:
Fun loving and a free spirit. She loves to laugh and tends to be snarky and sarcastic, but she can also be stubborn and she's not afraid to stand up for herself. Space travel is her passion, and as much as she enjoys seeing new places and visiting new worlds she has a touch of wanderlust to her and gets antsy if she stays in one place too long. Space battles tend to thrill and terrify her in equal measure, loving the exhilarating adrenalin rush and absolutely petrified that the ship will become too damaged to limp to port- or that her crazy flying will kill somebody. She cares deeply about everybody she meets, even the people she doesn't like- she may hate your guts but that will never mean she wants you dead. She's not afraid to get her hands dirty though, and no stranger to the shader side of intergalactic planetary relations, she likes to stay on the legitimate side of things but understands there are times when you need to go outside the law to get things done.
Likes:
Space and being behind the wheel of a sweet flying ship. Seeing new worlds and visiting new places, meeting new people of all shapes, sizes, personalities, and species. Loves excitement and loud music, and real planet grown fruit and foods. She is fond of the color purple, and enjoys sensible clothes. And she really enjoys meeting new and attractive people and flirting with said people.
Dislikes:
Artificial UV sunlight, people who are judgemental or snobby about trying new things. Unnecessary cruelty, injustice and the cold corporate dis-compassion for others.
Strengths:
Her innate sense of direction in the three dimensional void of space is an enormous strength, but greater than that is her compassion for others. She is bold and fearless in the face of the unknown, and does her best to bolster the spirits of her shipmates.
Weaknesses:
She can be rash and stubborn at times, and her eagerness to dive in head first can get her in over her head. Her compassionate nature leaves her open to emotional manipulation, and she can be more than a little gullible.
Open to relationships:
Very open. She's a shameless flirt, but gets flustered at reciprocation. Please flirt with her.
Relationships/family:
Sergey Crux- Father, mechanic come pilot of the Lucidae. Retired.
Gema Starling- Mother, smuggler come gunfighter of the Lucidae. Retired.
Valko Crux- Twin Brother, mechanic come smuggler of the Lucidae. Active Criminal.

Biography:
Sergey Crux, Viva's father, was the mechanic-come-pilot of a small independent spacecraft called the Lucidae. The Lucidae was a smuggling vessel, and her crew tended to run on the shadier side of the law. Her mother, Gema Starling, was one of the smugglers and tended to live on the wild side- not even marriage slowed her down, getting into gunfights even when she was pregnant. She was born and so was her twin brother Valko, and they were raised in space together on the Lucidae for nearly their entire childhood.

Born in space, she grew up in the pilot's chair on her father's knee. By the time she was ten 'years' old she was allowed to fly her father's frigate on her own for a shift. The vastness of space was her backyard and the well traveled merchant routes as familiar neighborhood streets. She's a natural in the pilot's chair that only a fascinated child can be- by the time she reached her later teens she'd taken over the position of pilot permanently.

Valko was taught the mechanic side of things, and always relished the opportunity to get his hands dirty. He also inevitably learned about the smuggling side of things- and he took to that with just as much relish. It caused some friction between the two twins, Viva didn't care for the reckless danger nearly as much as Valko did- what they did and who it affected didn't matter to him, but Viva was so much more compassionate about the plight of others.

Their parents eventually retired, running a kind of bar come safe house called Kuiper Belt House, in one of the more out of the way reaches of the galaxy, and the twins took up their positions on the Lucidae. It was then that the tensions between the two came to a head, Valko and the captain had become good friends and decided to take their enterprise from simple smuggling runs to outright criminal activities. One day, after a particularly bad run, Viva decided she had enough and jumped ship- not even saying goodbye to her brother. The Lucidae had changed too much, it was no longer home.

Viva found a nice port, managed to finagle her way into getting a legitimate pilot's license and is now piloting the SIRIUS.

What does SIRIUS mean to your character?:
Sirius is a second chance for Viva, after parting ways with the Lucidae, she's looking for a new place to call home. As a skilled and experienced pilot she's already a vital part of the crew but she's hoping that she'll be more than that here.

A.O.B: All of Viva Crux's backstory is open for use in IC-Plot, her criminal brother and her retired parents safe home are all fair game. (Even what is mentioned in the sample post... as i'm using it to test out her character.)

Also feel free to make a captian if you want!

I've decided to make a pilot/navigator type. But once we get more characters lined up, and it turns out we don't have a captain then I'll probably make one to throw in the pot for consideration then. I don't want to take the position if someone else wants to give it a go.
I'm all for this, do you have a like, list of positions you'd like filled on the ship? That way we dont double up or overly arm this ship with mercs.

I'm resisting the temptaition to make the captian, I've done it before and I'm willing to admit im probably not the best choice. BUT I WILL if no one else snatches the position up.

Edit: NEVERMIND! i just saw the list on the empty character sheet. /me hanges head in shame.
© 2007-2024
BBCode Cheatsheet