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    1. HeresyOfTheFallen 11 yrs ago

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I like your idea Ike, floating islands sound fun. I believe there should be mainly small scattered islands with others of varying sizes, the larger they get the rarer they are. As for classes, I believe we should have less than you said, only Shieldmaster, Paladin, Rogue, Lancer, Ranger, Red Mage, Blue Mage, Priest, & Warlock. However all of these have a seemingly unlimited growth path for play styles. It should be so players of the VMMO do not choose any except their first class, then an AI observes their play style and automatically make changes to the character.
I'll be glad to join in the roleplay, I sent you a pm for 1x1 but I'd be happy to join this group.
Rikyu nodded at Kimura and did 24 more jumps, then again ducked away quickly. As Kimura finished his jumps Rikyu said from behind Michiko, "Coach, thank you for joining," and Michiko reacted by tripping backwards, but Rikyu quickly caught her hand before she fell. Rikyu pulled Michiko back up to a standing position, saving her from falling down the sidelines. "Sorry coach," Rikyu said, his head down. "It's fine," Michiko said, "I'm just glad you caught me. As for the thanks of me joining, don't be thankful, it's me who's glad I could join, like any of you I'm here to enjoy a good season," with a smile, still a bit in shock by the near fall.

"Okay, good to hear," Rikyu said, and then Michiko remembered something. "How do you get around so fast when people aren't looking?" Michiko asked, and for the first time since he came to this school Rikyu gave a smile. "I don't go fast at all. People just think I'm still somewhere else when I'm walking or running somewhere else, despite my tendency to appear, no matter how much someone knows about me, when someone with the ball has a person running at them from the front, they don't expect a sudden steal from the side, my steals can't be stopped no matter how skilled the player, the basketball normal people play relies on instinct, and the basketball I play relies on exploiting that instinct," he said, scaring Michiko a bit with the way he said it. Rikyu kind of sounded like a future serial killer like that.

Meanwhile, Masaru went into thought about the teams and strategies. Kimura seemed pretty fast and agile from what Masura could see on the hexagon, and Izumi had efficiency, and by her comment to Michiko about suicide drills being fun with a ball to dribble she probably had some ball handling skills. If Kimura and Izumi were good 3-point shooter they would be great for triple threat using Izumi, able to pass to Izumi for a 3-pointer, dribble around the opponent and pass to Masaru for a lay-up or maybe a dunk. Although Masaru's jumping skills are great his dunking ratio is only around 40%, a lay-up would be safer.

Meanwhile, Masaru's opposition. Naoki had a decent height and ball handling skills, those combined make a great offensive player, able to avoid most steals with his handling skills than a dunk or a fadeaway with his height would have been near impossible to block. Taki had great developing speed, but used all his raw strength in his movements, his shooting and passing skills are probably much weaker while Taki is running. And then Rikyu. Rikyu could still steal from a player with eyes in the back of his head, and could make a pass seem to curve, there has been more than one occasion Rikyu still wasn't noticed when he caught and passed a catch, making the pass seem to just curve. Masaru give a smile at the teams, and said under his breath, "Game on,"
As Michiko walked away from the twins, she went into thought about what she should do regarding the street tournament. Rikyu would seem the obvious choice but she didn't want to judge anyone before she sees them all play. Rikyu has to have his reputation for something. Michiko called out, "Alright everyone! Izumi-san, Taki-kun, you do 2 more suicide drills! Rikyu-kun, Kimura-sempai, do 24 more jumps on the hexagonal obstacle course! Masaru-kun, Naoki-kun, one more ladder each! After that Taki-kun, Rikyu-kun and Naoki-kunwill face off in a 3 on 3 game against Izumi-san, Masaru-kun and Kimura-sempai!" and sat down, deciding to make the teams quite interesting. Taki and Naoki, players who seem to have raw strength in their plays with Rikyu, the seemingly worst player with an interesting way to make up for it.

While Michiko was in thought about the teams she selected, Masaru said casually to Naoki, "Looks like your legs need a little more development, you should try doing what I did, it'll help redevelopment of your muscles," showing that Masaru could see that Naoki's legs were far from perfect as they were.
RumikoOhara said
Miss Kuriyama
Age 26
Speciality : Track Coach
Miss Kuriyama is a favorite with her students and her track team.
Hailing from the Island of Hokkaido she was hired because of her skill at coaching track and the fact that she was once on the Japanese Olympic team as a ladies hurdler.
Though she didn't medal Miss Kuriyama did finish in the top ten and was sought after by many schools. She chose Yamamura Academy because of it's location and the fact that she is alumni.
Once called the Goddess of Speed Miss Kuriyama now seeks her successor among the girls that attend the academy.
Yamamura Academy having a small student body and therefore a smaff staff means that Miss Kuriyama must coach both boys and girls teams during the track season.
She drives a convertible yellow Volkswagen super beetle and is known to frequent karaoke clubs when off work but none have ever seen her on a date.


What Taki is afraid of Izumi becoming...
After stretching while Naoki did the ladder, Masaru paid no attention to Naoki's style, deciding to do something he picked up a while ago. As Naoki finished the ladder Masaru jumped up and did a very interesting high knees style, running down side-on with high knees, making a half circle turn every step, using the momentum from the turns to put more power into each step. Despite the movement looking awkward it was easy to do it fast, and Masaru made it back to the start only a little slower than his last attempt. A great maneuver for a show-off to demonstrate. "You can't believe how well that develops leg muscles," Masaru said offhandedly as he stretched again.

Michiko started walking down to Izumi and Taki when Kimura went in front of her. "Michiko can I speak to you in private?" the captain asked, and Michiko followed him outside, a bit confused. After the captain finished talking Michiko opened her mouth to say that she was going to announce the drills after Izumi did one suicide drill, but the captain was already gone. Michiko came back inside to Izumi and Taki, saying, "Good job you two, Taki excellent speed but to make you even better you should try practicing your conditioning at home, Izumi, good job, we'll have to see your other skills to figure out what you should practice," Meanwhile, Rikyu barely finished his hexagonal obstacle course when Kimura returned, and Rikyu ducked aside quickly, acting in a fashion as to not draw attention, which has been known to work too well.
Reasonably impressed by Kimura's take on the hexagon, Rikyu stepped up and sighed, jumping over the cones, again better than someone with no experience but for a basketball player of his status it was painful. While Rikyu's speed and strength in this lacked, it became evident Rikyu had an excellent balance, landing perfectly. Which made sense, Rikyu knew all the movements that should be made, he just lacked the raw talent to perform them with great strength. Michiko noted this from the sideline as she walked down to Izumi and Taki.

Once she reached the two, Michiko gave a smile and said, "Alright, Taki if you don't have such an efficient style you should work on some more conditioning. 5 more please. Izumi, you can go too, I want to see how well those light steps go for you, plus it'll give your brother a little motivation," then turned, walking back up. Right as she put her foot on the bottom of the sideline, Michiko yelled "Go!" with a chuckle as she continued walking up.

Masaru, smiling at this Naoki guy's performance, said, "Not bad," and displayed his specialty again, going forwards with great speed and back with matching speed, easily doing the agility ladder, and Masaru could tell he did it faster than Naoki. Groaning a bit with a smile, Masaru said, "Ow, that's uncomfortable, my legs are too much shorter than yours Naoki-kun, I think you did better," with a weak laugh, Masaru knowing that he was visibly faster on the ladder.
YipeeXD said
what? of course i'll make up my own... that tends to be how you make a cs :')


Rumiko was talking to me I think. Anyway, welcome aboard Yipee!
Looking at the not-so-friendly giant, Masaru chuckled and said, "Saruwatori Naoki, pleased to meet you, looks like our team aren't all miserable failures, good to see that we have one player besides me and Rikyu that has some skill, that was pretty good drills you had there. You can go first if you want Naoki-kun, this drill is nothing special," with a smile, showing something quite rare to come from Masaru. Respect. Masaru looked down the ladder, it seemed the coach was focusing on testing agility and speed of the players for day 1. Masaru could see already that Rikyu probably won't fare well for the first few practice sessions. Masaru smiled at the thought that if Rikyu had excellent all-around skills, if he had that combined with his lack of presence he would be quite brilliant, even moreso than already. Rikyu was respected by Masaru not because of his play style and the fact Masaru cannot imitate it, but because despite Rikyu had low quality normal basketball skills he had the determination of any pro level player.
After Izumi went through her stretches, Michiko quickly wrote the times down next to the schedule. As Izumi approached the line Michiko readied the stopwatch, then yelled, "GO!," Impressed by Izumi's run, Michiko gave a wide smile as Izumi walked over to her. However that smile obliterated by the time Izumi finished speaking. "Uhh yeah, okay, sure," Michiko mumbled, then jumped back a bit at Rikyu, who was right behind Izumi. He couldn't run too fast yet he seemed to come across the court in an instant, interesting.

Masaru ran over to Michiko and asked, "Hey coach, how'd we all do?" and Michiko looked up. "Taki-kun, I'm announcing the times!" Michiko yelled out then looked down, not paying attention to whether Taki came over and said, "Taki got 15.64 seconds, Masura got 15.78 seconds, Rikyu got 27.93 seconds and Izumi got 17.06 seconds, good job everyone," with a bit of a smile, analyzing the results.

Taki was remarkably fast and had a good sense of balance, working well around the court, keeping a style relying on lower body strength, not speed or technique, powering through the course. He seemed to hardly break a sweat, even though one suicide drill is easy most people show slight stress setting their body into motion. However Taki visibly had endurance as well as excellent acceleration and deceleration.

Masura decided to take the drill as a chance to show off his skill of mimicry. However, an interesting part existed. A duck and spin at the baseline, which saved him time on the turn better than Taki. Masura may have just stolen this from someone else, but it was also possible this was Masura's original skill. Masura's copying was near flawless, with only 14 splitseconds behind Taki.

Rikyu had competent running skill, better than a normal person but for a basketball player, especially one with his reputation in middle school, he seemed painfully slow. One would think that Rikyu had good all-around skills but his lack of endurance and speed would make one think otherwise. Rikyu, the Shadow, his skills seem to be on a whole different plane to the normal basketball player. He has literally never tried to shoot in a game, always using his invisible passes and sudden steals, normally sending it to a skilled shooter.

Izumi had remarkable skill, unlike Taki she used mainly technique in her movements, pretty close behind the two leading boys. Izumi would be a great addition to the team if girls were allowed, Izumi could easily hold her own in a game with guys in it, in fact she has probably done exactly that many times in past, that would explain the lack of femininity.

As Kimura announced the training schedule, Michiko nodded and went up the sidelines to watch everyone from above. Masura simply smiled and ran up to the agility ladder, waiting for the not-so-friendly giant to come over to it. Who knows, thought Masura, maybe he can even talk.

At the news of the training Rikyu gave a sigh. In his first year of middle school he was judged for his lack of athletic ability by everyone but the captain of his team who would now be a third year. Ever since his captain told Rikyu that his skill was completely different to normal basketball players, Rikyu worked to develop his ability and gained respect. Now it seemed all over again he would be compared to a normal basketball player's skills. Rikyu ran over to the tape hexagon and remembered it as a co-ordination exercise, doing two-footed jumps over each edge all around. The time could be used to figure out a co-ordination score in comparison with the normal basketball player, from 0-100. Although 0-20 would require skills worse than someone with two broken legs and no crutches or wheelchair. "Well," Rikyu muttered to himself, "Here we go again,"
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