I'M SORRY. I WAS AT WORK FORGIVE ME!
Aha! Thanks for the critique! Merci! Is that thank you in French? I forget...
Anyways, I have things I wish to address.
For the class, those are Abilities that he will learn as he gets stronger. His first ability is Double Jump. Since he's like only level 1-20 after two days. Then he gets High Jumps which can be used in conjunction with Double Jump, then he gets his Wall Bounce and then Aero Dynamics. Prolly some other skills that have to do with speed after.
With Skill One, he kicks about 7-8 times, all with their own damage but have a conjoined critical chance. The air version also isn't affected by any passive skills that may affect the stun chance. It also caps at around 25% on the ground and 12.5% chance on the air one.
With Skill Two, he has a LOT of bitchy and horrible statements. Don't worry, something like, "Hey, some Samurai you are! Running away like some weakling who can't even follow the Bushido code! Where the hell's your honor? Did it run away too? Hmph, what a waste time." for Zen or if the monster is giant dinosaur, "HEY! YOUR MOTHER WAS A SALAMANDER!". The damage will only be x1.5 more than the damage inflicted on him if it landed. 7 feet is the distance away which is fine.
With Skill Three, the range is say.... 7.5? Or less depending on the situation which he will use the bare minimum. Further distances will use more energy.
With the Passive Skill, I phrased it wrong. It was supposed to be, "Any action performed in the air will have it's bonus effect occurrence chance increased by 15%. Any action that does not have an added bonus effect will instead have it's damage increased by 10%".
And the twin kodachi... Well, you see, the Aerial Speedster class is a fast and slightly hard hitting class. So he can have gauntlets or twin swords or daggers or whatever light weapon you can think of. I just gave him foot blades and dual kodachi since I've always had him using them. I can see your point though, but I prefer it this way due to familiarity. Hehe... Sorry.
His clothes I need change again, since I was thinking elaborate costumes were to OP looking. So I gave him a plain outfit, since the top picture looks a bit more advanced. But now that I've redesigned him, I can use the first outfit.
Thanks again, if there's anything you disagree with please let me know!
IKE! I'M RE-REVISIONS AGAIN SORRY.
I have to be a bit adamant on the screw gravity side, mainly due to my class bias. I think, certain classes should have different heights of jumping, we are inhuman after all. So for things like a Warrior about 3.5 feet maximum? But for the more agile and aerodynamic classes, I think it should be at most 7 feet with each jump? Due to it being rather annoying if it he just gained damage for jumping even though it's a class characteristic. Example being Chrys jumping to the top of a tower using his Double Jump. He wouldn't gain damage due to the tower surface being just beneath his legs, getting rid of the recoil. However, if he was pushed down a cliff of the same height, he'd get damage due to the impact of the fall. Things like that should affect jumping and falling.
Can we also have an indicator of when we should stop using our active skills? Similar to an MP bar or even just implement an MP bar for the sake of magic. However, I think MP bars can easily be averted via the use of exhaustion and fatigue. Constantly using your magical energy until you exhaust it all out. I also think there should be a physical exhaustion skill limit too so classes like the Warriors and others don't have to worry to much. Also will things like Fireballs and Energy Bullets decrease damage over a longer distance? Also is there like a mock battle-esque thing so we can train with each other with no ill effects?
Also about weapons, will there be any passive skills and attributes on them? Things like extra Attack and Crit. Chance are obvious but what about things like "30% chance of embuing an attack with elemental hit.". If there are elements in this game that is, I'd like to see something like that, since while most RPGs don't have them games like Dynasty Warriors do. Also is there a minimum level usage? Like a rare item being only being equipped by some Level 76 or over.
All I need to ask right now. O3o