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Name: Aldin Durimsson
Nickname/Alias: Aldin
Race: Dwarf
Gender: Manly Male()
Age: 39
Age Appearance: 20++
Birthplace: Port Samhain, Fiddare.
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Elemental Affinity: Earth
Alignment/Affiliation: A Merchant Guild
Rank/Occupation: Blacksmith
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Weapons/Items: Blacksmith iron helmet
Generic Items: A golden big axe
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Name of Weapon or Item: Axe of Might Durimsson
Description: An axe that was used by Aldin's father, grandfather and his ancestors during the wars that dangered their race and lands. The axe was passed down when Aldin's father died from an war between elves and dwarves.
Appearance: In The Character Appearance picture
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Appearance:
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Personality: Brave but not so friendly to outsiders.
History: Aldin's father gave his son the name Aldin, because Aldin means "old friends" and "hardworking" in their mother tongue. Aldin's father wants Aldin to become a hardworking person and be nice to everyone around him. Aldin was a hardworking and friendly to his own kind, he was not very comfortable when outsiders talk to him. Aldin hates elves the most because the elves killed his father. The Axe of Might Durimsson was gave to him when his father died, and Aldin hang the axe in the workshop. He never used it before since there was no war around him.
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Strengths: Fist/Brawl Fight. Good at making weapons and armors of all kind.
Weaknesses: Can't swim and afraid of heights.
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Name of Magic/Technique: Echo Slam
Rank: Intermediate
Range: Medium range(around 75 meters)
Type: earth element, technique.
User(s):Self
Description: Slam the axe to the ground, the shockwaves caused by the action will travel through the ground, immobilized them for few seconds.
Weakness: Can be interrupted before he slams the axe to the ground, when he held the axe up.