• Last Seen: 2 mos ago
  • Old Guild Username: Holmishire
  • Joined: 11 yrs ago
  • Posts: 718 (0.18 / day)
  • VMs: 0
  • Username history
    1. Holmishire 11 yrs ago

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Bio

A writer, artist, animator, worldbuilder. In short, jack of all trades, master of some.

For the most part, I've retired from roleplaying. For quite a long time, what kept me tied to RPG was the Spam community—but even that I have distanced myself from. Now, my focus is on the writing contests.

I consistently try to write reviews for RPGC, and I consistently enter the Twelve Labours.

First labour; world of Archipelago, Jack.
Challenge: an unwelcome death.
For next entry: characterization.

Second labour; world of Uberpowered, Émile.
Challenge: an unfortunate fortune.
For next entry: pacing.

Third labour; world of Cinderlore, Caerys.
Challenge: an unforgiving ambition.
For next entry: proofreading.

Fourth labour; world of Supers, Joshua.
Challenge: an uncompromising betrayal.
For next entry: development.

Fifth labour; world of Mutamorphis, Olrich.
Challenge: an unrepressed motive.
For next entry: development, dammit.

Sixth labour; world of Mythos, Melas.
Challenge: an untenable alliance.
For next entry: dénouement.

Seventh labour; world of Hatemongers, Talahn.
Challenge: an unbearable sacrifice.
For next entry: cast utilization.

Eigth labour; world of Mythica, Céline.
Challenge: an unwinnable challenge.
For next entry: plot cohesion.

Ninth labour; world of Nardja, Albiorn.
Challenge: an unknowing accomplice.
For next entry: narrative set-up.

Tenth labour; world of Magestones, Ariana.
Challenge: an unwilling inspiration.
For next entry: narrative set-up, dammit.

Most Recent Posts

Brilliant.
By the hoof or by the paw, the dirt road to mud shall thaw.
-152 You should really stick with one side, mtntop. That used to be a rule on oldguild that you couldn't switch in the middle of games.
Perhaps that rule was instated after my service, but I distinctly remember there being a number of regulars who had their own particular principles of war. Not only was the man/woman delineation rarely maintained, but also individuals swapped teams for various purposes. Herzinth, for example, always fought towards zero. I myself had a more complicated policy of fighting for zero between -99 and +99 and fighting for the winning team beyond those levels. Others even neglected to change the score at all, effectively acting as neutral parties. Also, -150.
-157. I have seen many campaigns in my time, and have fought alongside members of both sides. It is regrettable that our very humanity forces us to wGe pointless wars.
-158.
-160. Damn, son, I got mobile.
-148. Thanks! It just so happens I was about to got to sleep. How did you know?
-151.
-152.
A foal all alone is a soul to hell thrown.
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