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Oh captain, my captain.
Well my nation is went through massive political reforms about territory expansion and the former government was all about expanding. You have your former client right jere.
Does anybody want to have a grudge against my space Romans?
It adds to the intrigue.


We are familiar the political jousting, the constant scrutiny of the media, the threats of war and violence, the rise and fall of economies and the negotiations of great powers that happen behind close doors. Each day, nations would battle either through force or in the shadows for influence and interest. The political giants would challenge each other for more wealth, power and control. The balance of power would always change from country to country, region to region. In even the blink of an eye, a once powerful nation could crumble. It is not unusual to have revolutions and civil wars happen when least expected. This is the world we live in, the world we are most familiar with.

But what you didn’t know that there are groups who work in the shadows. Groups who could change the course of countries, regions continents and sometimes even the world. These groups have never been known to the general public. Only the elites and the occasional conspiracy theorist know about these groups. They hold the lives of thousands of people and are ready to sacrifice them if needs to be done. They will stop at nothing to achieve their goals and ambitions. The interests of their groups are above the individual lives of their members. The masterminds, occult leaders and mad men that control these groups are cunning, malicious and deceitful. Some of the most triumphant and disastrous events in our history have been their doing. The few that knows about their existence and dares to expose them to the world usually disappear without a trace. These are the men of the shadows, the manipulators.
Welcome to the Manipulators, the roleplay about the different groups vying for power to achieve their goals. These groups bounded by conspiracy would use every trick in the book including black mail, bribery, assassinations, false allegations and threats of violence. You would take command of one of these groups. You would manage them to make sure they are efficient and always loyal. Your secret society must maintain its clandestine nature if you want to survive. As your group grows bigger in number and strength, you will have the opportunity to take advantage of world events. These events can help to further your plans and schemes. Of course other groups with other objectives and interest would also try to build power for themselves. You would also scheme and plot and use your resources to destroy them before they destroy you. As you come closer and closer to achieving your ultimate goal, your notoriety will rise. The more infamous you are, the more the public would want you gone. Public pressure would mount on world powers to get rid of you. Do whatever is necessary to make sure you survive.
Not all secret societies are similar however. Along with ultimate aims, they are also different in organization. Different organizations have different strengths and weaknesses. A list below would distinguish the different organizations from each other as well as their different traits.



Now that you know about the different groups, its time to learn more about the different units you will be commanding. You start out with basic infantry that are capable of doing every task although they are not particularly excellent at them. As time passes and your organization grows in strength and influence however, other individuals with knowledge in specific fields may offer to train your men for a price. They may even join your group if they agree with your objectives. The following agents you may deploy are listed below.



Your organization will start out with 30 subordinates and 1000 equipment and financial points. Your organization can recruit up to 200 people but no more than that. Equipment points are how much equipment your organization owns. If your organization is depleted of equipment points, you’re organization will run to a standstill. Financial points are the funding of your group. Since I do not have a concrete idea of the economical functioning of different countries, I decided to use this instead of national currencies. Financial points are needed to maintain your organization. You will have to spend financial points to recruit new personnel and purchase new equipment and technology. You will also take into account that you have to pay the salaries of your men. A subordinate will cost you 5 financial points per turn. A specialized unit with coast you double that. An associate will cost you twice a specialist.
From time to time, you will be presented events. Events will allow you to improve your influence in your area as well as receive additional equipment and financial points. Missions will however require you to spend some of your equipment and financial points too. Depending on your organization’s efficiency, you may get some of it back. Your organization’s efficiency, mobility, loyalty and level of professionalism will also affect the outcome of the mission. If you succeed with a mission that will raise your influence, you will find it cheaper to recruit new men as well as buy new equipment and technologies. Raising your influence will gain you the chance to meet people who will train your subordinates to become specialist. If you succeed or fail in the mission (especially if you fail), your notoriety will rise. Having your notoriety rise would make it increasing harder for you to conceal your actions. As your organization becomes more transparent, your missions will become harder and harder to accomplish. It would also mean that the world powers would be more and more pressured to stop your organization as you become more known to the public.
Now as I mentioned before, you can hire associates to help you with your goal. Associates can help as advisors, combat leaders and specialist trainers. Yes, your associates can train your men in the different fields of specialization if they have the knowledge to do so. You already have two free slots for your associates however if you desire to hire more, you can replace 10 of your personnel for one associate. However once you have hired an associate, you cannot get rid of them unless they are killed or captured on a mission. If that does happen, you can hire another if you wish.

After every player has posted, I'll then post the next turn. Each turn is a month in time. If you feel that you need to post more than once, just tell me. With each turn, you're equipment and financial points may increase or decrease depending on your actions.

Now that we all have that out of the way, it’s time for you to fill up your applications if you want to join. The application is found below:

Name of organization:
Name of organization's leader:
Name of Associate(s) and specialization(s):
Type of Organization: (Also please add the stats and add the two remaining points on there as well with a plus sign in front of them)
Ideology and Philosophy of the organization:
Prefered methodology of Organization to accomplish their task: (Does your organization prefer to bribe other groups to perform their task, create eventful distractions such as riots or assasinations)
Organization's headquarters:
History of organization:
Ultimate objective of the organization:

I may need to point out that I want this roleplay to proceed as more of a collaborative story than an actual game. I’m more interested in the development of the story itself than the mechanics of the game. That doesn’t mean I’ll ignore somebody if they have made a fault just to advance their storyline. What I mean to say is that if you’re more interested in winning than making a good story, this may not be the rp for you. That is all. Thank you again and good luck.
Work in progress.

The OP delivers!
Thanks Surskit.
Well, I would only accept modern tech in this rp as the timeline would start out in an alternate reality 2006. So you probably get to use windows 98 while everybody else uses xp.
Awesome. I'll wait for the other's reactions before I proceed.
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