_____________ Location: Forest outside the village Doing: Scaring a bear _____________
The little scavenger had caught wind of a bear; attacking a high warrior in fact! Though that detail didn't matter... What did matter was there was a bear to be hunted and glory to be earned. For all goblins wanted was the pride of their ancestors. Thus it took off upon this trail of fright, following the wind right to its source
Zark was one of many it seemed, though they all likely came to aid Cyrus so that such a value to the tribe was not lost. Still Zark joined in at the tormenting and scaring of the beast, making a ruckus. Yooping and hollering, banging sticks against the trees. Anything that would confuse the creature so that it may leave. Finally... After what seemed like an eternity for the runt, leave it did. The bear waltzing off into the forest quite casually really.
Though while the others left Zark was left to their own and the goblin quickly made a cut on a tree, trying to remember the area that this had taken place. Zark would have the bear, but not by hunting it fairly. No, the goblin was much too weak to battle against a bear. Instead the goblin would trap this bear and slay it without risking their own health.
Zark was born kicking; both the siblings and the mother. Though the goblin may have been the runt, the little greenskin soon was to be the top gobo in the hierarchy of siblings. Though mistake not, for it wasn't strong. Not compared to those firstborn of the litter; no, Zark was fierce. A trait that would not leave ever from this runt's heart. Though as the squirt grew the temper dwindled until it lay dormant inside Zark, only to surface when socializing and battling. For as the goblin grew the gobo found his curiosity was a much more powerful force. For often during the creature's brief apprenticeship as a leatherworker would Zark be lead astray by some eye candy... Whether it be bug or rock. Zark grew to be a wild creature, but of cunning a bit unknown to most. If given an environment to let the mind lead astray from its host's fierce ambitions, the attitude would change to scheming quite quickly. Though both traits had given the goblin many troubles... Troubles causing broken friendships and a view of a child never fully matured.
property:
stone spear, outer hut, religious feathers, pearls, iron bracelets, clothing rags, plethora of odd bugs and rocks, firewood, sling, charcoal, parchment (traded with merchant for)
Species: Human, 13 mil, w/ mix of several races for 2 mil
Culture and Society:
The Kipchaks are, of course, a Khanate. The Khanate rules over local warlords, who then rule over the individual tribes. This has proven useful for both the tribes and the Khans themselves, as when getting attacked the whole state shall come to back the individual tribe. While as a Khan one can levy some of each leader’s military force for their own and strike at their foe on the offensive.
They revolve around what few things they have; that being their herds, their slaves, their traditions, and their rocks. Though not quite their rocks… The Kipchak’s way of life is not one unexpected-- it is that of a typical nomad. Roaming from place to place as the fodder for animals grows scarce.
This makes the eastern Kipchaks unpredictable and thus the land that is seemingly profitless is basically pointless to rule over. This has lead to a war of raids between them and their bordering states in the modern era-- though it was likely the same as past eras.
This inability to stay at peace has caused a nature that the Kipchaks have gained the name “barbarian” over. They would massacre and loot any village that they had been able too and thus have been able to claim a good chunk of land.
As well as the title, their violent nature has spawned a culture full of traditions relating to warfare. Maintaining one’s warhorses and equipment was just as important as maintaining one’s herd, and with only bloodshed familial bonds were treasured above all else.
Not even a god could be treasured, instead only those west would due to influences from other states. In the harsh plains these people praised the sky and the flat ground on which they stand, giving sacrifices commonly to restore the land they rested on.
Notable Locations:
Khan’s Glory
The moving city of seclusion that somehow becomes a basket of merchants, many whom have foreign nationalities. A bastion of trade for the Khanate, it is what binds the entire nation together; what binds this city together, is the Khan and his thrown at the center.
Khan's Shadow
The ignored truth; it represents all of the Kipchak's sly nature. Its founding done by foreign hands was stolen and made theirs, yet still kept the remnants of influence and merchants. Under the watchful eye of the Khan, nothing is seen here.
The Written City
A fool's truth made possible by a manipulator's lie. This roaming city follows a series of paper towns to deceive the Surabhumi; though they've only deceived fools of their own empire.
Red Sea
A land layered with myth by the locals, creating a land of the dead upon the living earth. None enter for none will return, and that is the fact that is paired with the desert's color. At the center of the empire it is nothing.
History:
These people have an ancient history not known to them, due to their’s being passed down orally. Though it matters not, for those who care about it are their neighbors.
The Kipchaks are suspected to be people who originated from the Morrs, gaining the ways of a nomad due to their great escape westward. Though perhaps the Kipchaks were simply a tribe that had dwelled in the lands before the Morrs and those travellers ignoring the Kipchaks due to their infertile land.
Whatever the case what matters is not of who they originated from, but how they came to be. The only tale is that when the domain was split between three warlords it became a breeding ground for disaster. The western Morrs stormed into the eastern desert and stole a great amount of water from the Kipchaks, leaving their lands even more parched than what they already were. With the Kipchaks stuck in infighting, only a savior could save them now. And one did, the great Khan with his iron horse. First he halted the infighting, slaughtering everyone who opposed him to do so. Then he took his horse and his army to the valley and brought great death upon the invaders.
He did not stop however, and it was only firmly into the enemie’s territory did he think to take slaves. Nonetheless this became the Golden Raid which spawned the Khanate as it is today. The respect for the Khan bloodline is unrivaled by outside bloodlines. Even the western Morrs of this desert have bent the knee to him.
Territorial Claims:
Economy:
The economy of the Khanate is reliant on what they gain from their herds and what they gain from raiding. Due to this they have to trade to gain salt and equipment typically so a lot of their equipment is worn from many years of use. There are a few fishing villages up north but none that have any substantial navy to send across the continent and trade. Instead the republic’s merchants will riskly dock at these ports to trade and restock.
Army:
The army, however, isn’t quite as sad. Though many use studded leather as armor instead of scale mail and chainmail due to lack of availability, their horses will enjoy the lightness that much more. These steeds may not be fast but they’ll still outrun the Morric heavy cavalry quite easily with so little iron.
Due to their trust in speed, the horde have enough discipline to charge into seemingly horrible battles and maneuver the way the leader wishes for. Flanking tactics are common as they are easy and effective.
The horses of the army are the backbone of it. Without a horse the soldier would only be some shitty archer; easy pickings for his enemy. Because of this many will take more than one horse, swapping when one is fatigued or dies upon the battlefield.
In fact animals tend to outnumber people in an army -- though not true in raiding -- they will often take oxen and other herd animals to rely on for carrying equipment and food.
Navy:
Lolwut
Traits:
Khanate Postal Service: While most would take many weeks to traverse through the desert, using the powerful mounts and a line of outposts can make delivery of messages be done in a matter of days.
Stubborn Horses: The Khanate has a rare breed of horse, one with the normal speed but increased stamina. Not only this but the horses have taught themselves to feed off the land themselves. This allows for faster march speed, more maneuvering, and easier foraging.
Army’s Herd: The horde that is the Kipchaks’ army is comprised not only of them and their horses, but also an extra horse as well as oxen, a slave, and a pair of goats of which to gather milk from. Their idea of “standard issued arms” is a bit different, huh...
Accepted Currency: Due to the lack of economical influence, the Khanate has resorted to instead of minting their own currency relying on other nations. To rely fully on this the khanate has allowed both private banks (corporations) within their state and developed a way to exchange currencies.
Foreign Relations: The relations between the Kipchaks and their neighbors is prone to fluctuate, for each raid each other and trades with each other. Sometimes they may even create alliances with one and another.
However the more developed trading nations seem to gain an influx of goods from the Kipchaks for if they want to raid those nations they must first pass through the tribes that stand in their way.