Character Name: Gordon Freeman
Title: Legend
Kingdom: Valve
Written Description: Gordon stands at a rather average 5’11” (1.82m). He is slim and athletic from his constant running and combat. His hair is chestnut brown, and his green eyes are usually behind a pair of square black glasses. He wears his signature orange and grey Hazardous EnVironment (HEV) suit that protects him from radiation, blunt-force trauma, energy discharges. It comes with a built-in flashlight, Geiger counter, morphine administrator. It also comes with a radio, tracking device, and a Heads-up Display (HUD) which tracks health status and ammunition, along with suit power. It is protected by an electrically hardened armour/shield system that protects Gordon from damage, but needs to be charged. When fully charged, Freeman can survive a few dozen bullets from small arms fire, continuous fire, or even a direct hit from an RPG round. His Mk IV suit he wore during the Resonance Cascade was upgraded by Dr. Isaac Kleiner, and now comes with a zooming system, enhanced running capability, and antidote for neurotoxins.
Personality: Doctor Freeman is a man of few words. He speaks little, and his actions usually speak for him. As a theoretical physicist, he has high intellect, able to easily solve puzzles in a matter of minutes, sometimes even seconds. He also possess quick wit and combat reflexes in the heat of battle, commanding his troops to win firefights and engagements.
Game:
Half-Life series (1998-)
Current Story: Gordon has been known to be many things: Mr. Freeman, Anticitizen One, The One Free Man, and the mostly forgotten Dr. Gordon Freeman. He had survived and seen everything, from the Resonance Cascade, the Combine Occupation, the Uprising, and the Fall of the Citadel. He went from being an unassuming theoretical physicist to the leader of the human Resistance, and the Combine Empire's worst nightmare. This has, of course, made him a man to be feared, and a force to be reckoned with. After destroying the Citadel and closing the superportal and thus stranding Combine troops on Earth, Gordon was about to set off to find the Aperture Science research vessel Borealis that went missing years ago, when he caught wind of the Mugen Virus, an even bigger threat than the Combine that could bring an end to all of gaming forever. Not going to let that happen, Freeman travelled to Platform City, along with several other heroes.
Weapon(s):
- Crowbar: Gordon’s iconic melee weapon. It is a simple tool that has been shown to be effective in bashing in the heads of zombies, and breaking open wooden crates to receive the items inside.
- Pistol: A USP Match that fires 9mm rounds. It is a reliable and accurate weapon. Combine that with a high fire rate and low recoil, it becomes a deadly and versatile weapon.
- SMG: A compact and fully automatic firearm. It is a H&K MP7 with an inbuilt grenade launcher. It has two fire modes: a fully automatic primary fire with high rate of fire but poor accuracy, and a secondary which fires a contact grenade that explodes on impact.
- Grenade: The Combine MK3A2 Grenade is a thrown weapon that explodes after a few seconds. It comes with a blinking red light and beeping timer.
- Gravity Gun: The Zero Point Energy Field Manipulator, also known as the Gravity Gun, is a tractor beam-type device originally designed to handle hazardous materials, but now has been repurposed to be a weapon. The Gravity Gun has two fire modes: a primary that releases a bolt of energy that launches the target with tremendous force. Its secondary fire allows it to pick up nearby objects. From this, the objects can be launched with incredible force. Combining these two make it a powerful weapon. It is considered to be one of Gordon’s trademark weapons.
Stats.
Level 1
(P)Damage - 2
(P)Defence - 2
(M)(E)Damage - 1
(M)(E)Defence - 2
Dexterity - 3
Crit: 0%
XP ////////// (7/10)
General AbilitiesLevel 1 -
Long Jump Module: Gordon uses the Long Jump Module he aquired in Black Mesa to jump incredibly long distances.
Special AbilitiesEmpty
ItemsSlot One: Empty
Slot Two: Empty
Slot Three: Empty
Strengths- Leadership: Gordon has lead Resistance soldiers in the battlefields of the Uprising.
- Intellect: Gordon, as a former theoretical physicist, has been shown to be a cunning and intelligent combatant.
- Weapon Mastery: Thanks to his prior experience in surviving the Black Mesa Incident and the Uprising, Gordon has become skilled in all manners of war machines, from firearms to vehicles.
- Durability: Gordon is extremely durable thanks to his HEV suit, able to take a whopping amount of damage. He can sprint for an extended period of time and can continue fighting without sleep.
Weaknesses: Gordon is, unfortunately, for all his superhuman feats, a normal human being in every way, shape, and form. He requires human needs such as food and proper medical treatment. As such, going without these may prove to be fatal. He is susceptible to too much damage, and can be hurt by projectiles and explosives. Despite being highly cunning, he still may fail to more complicated tasks.
Acheivements