Avatar of Hour Error
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    1. Hour Error 6 yrs ago
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6 yrs ago
Current Plead the 5th.
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6 yrs ago
The breakfast of champions.
6 yrs ago
Urban Fantasy is Best Fantasy.
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Bio

A humble cog in a very clever and beautiful watch, perhaps.

Most Recent Posts

Despite dying from the plague once again, I think I'd like to try my hand at a bodyguard of the vat-grown kind.
@Penny

"Huh?" Vera gracefully replied, managing to turn around in the direction of the car with only moderate difficulty. The sudden tension in the air did not escape her, she could smell the fear emanating from the man that had propositioned her. In the chill of the night, it tasted sweet, and welcoming. But it was the familiar, lovely smell of cordite that tipped her off to the trouble her new friends promised.

She knew that could run. She knew she should run. She knew that she could easily duck into an alley, jump some fences, and make a grand escape across a rooftop. But she didn't want to. She wanted a scrap. She wanted a fight. She wanted blood. Smiling, the young vampire approached the car. As she leaned against the battered driver's door, her hand moved inhumanely fast to the small of her back. She drew her pistol in one fluid motion, and pointed it lazily at the driver.

Licking the tip of her fangs, she smiled a Cheshire Cat's grin,"May I have this dance?"

James McAvoy vibes intensify.
Another is a Dark Elf that has a communion with the Weird Shit that lives in the Aether. Tentacles and slime and bad brainfeel abound.


I'm pretty keen to tap into the weird with Lorne (and her focus on Outer Rift magic), so this concept might be a tad redundant.

I sort of envisioned the perils of navigating the astral plane being related to communicating/bargaining with said entities (or at the very least steering clear of them).




I'd be curious to see how a capital A-Anarchist interacts with the rest of the cast, given that two characters are more than alright with keeping/trading in flesh. And it'd be cool to see how a character with perhaps slightly more loftier goals moves through the world. I'm kind of stuck in Dune mode, but I could see a Duncan Idaho type of character being pretty fun.

Classic swashbucklers/duelists/swordsmen are always fun as well.
References:







Posted a rather short post, but I'm getting a cold, so I wanted to put something up before my imminent demise.
Character Stubs:

Lore Stubs:

It makes a fair bet of sense I think, as I imagine on an Age of Sail ship, most crew-members could at least passably fill many rolls.

Also, being a doctor was mostly having a sharp knife, so clearly it was a great system.
The record keeper obv needs to be the paymaster/treasurer as well, maybe he could also be some form of letter writer for the less educated on board the ship.
Nifty, updated my original post with ship job.
Name: Lorn
Species: Tiefling
Faction: Currently a pirate, formerly a respected member of the Navigator's Guild.
Synopsis of Character: Lorn is a your average young woman blessed with small horns, a barbed tail, and oddly colored eyes that seem distinctly inhuman. The product of a human father and fiendish mother, she refers to herself as Planetouched. Drawing upon her extraplanar heritage, Lorn is an oracle steeped in the mysterious of the Outer Rifts, the otherworldly planes of existence that exist beyond the realm of the real. She is a spellcaster, a divine vessel selected by some mysterious patron to wield ethereal powers that even she does not fully understand.
Synopsis of Role: Beyond her abilities as a spell-slinger, Lorn is a talented guild trained navigator of the perilous interstellar seas. Given enough time, she can plot a safe course across the black void of space to virtually any destination.
Relation to Ship/Crew: The ship's navigator/oracle.



Name: The Worshipful Company of Interstellar Navigators, commonly referred to as the Navigator's Guild
Type: Professional Association/Guild
Synopsis of Role: An enigmatic organization famed for the peerless interstellar navigators it trains and provides to clients for a hefty fee. The guild navigators are some of the only individuals capable of successfully navigating unknown space and to set sail without a sanctioned guild navigator is to invite the ruin of one's starship. Carefully whispered rumors of drug-fueled space-folding and dark pacts with endlessly powerful extraplanar creatures have followed the Navigator's Guild since it's creation.
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