The remaining stragglers are cleared quickly and you figure that splitting the party to save time is a viable option; one of many advantages of having large number of players to cooperate with. 2 of you decide to explore the next branch of the path while the rest of you continue. You arrive upon Area B as you have before in the previous occasion of this particular dungeon. Unfortunately, unlike the last time you do not see any obvious chests full of possible loot. Instead you see... even more wolves. These ones are different however. They shimmer and fade as if ethereal and you do not see any other previously seen wolves nearby. The new beasts look... eerie. Spooky even. You check the monster tags above them to make sure they are not some graphic glitches in-game. Even after checking the fact that they are nothing but really game data and therefore aren't fundamentally different than any other monsters you've seen so far, you feel quite unsettled by their appearance. Unlike the other wolves you've encountered, these new wolves do not growl. As a matter of fact, they seem completely silent as they turn to face you and bare their teeth. Whether or not they are incapable of making a sound or choosing not to on purpose, you can't tell.
Level: 4 Heath: 800/800 Mana: 500/500
Action and Spells: Ethereal - This unit takes drastically reduced physical damage but increased magical damage. This unit deals decreased physical damage but automatically ignores any physical defenses such as armor. Passive.
Mana Leak - User dashes forward through target unit, passing through it completely. Hit unit loses 10% of maximum MP.
Phantom Walk - User dashes forward through target unit, passing through it completely. Hit unit loses HP equal 50% of missing MP.
Unearthly Presence - This unit emits an unnatural aura that is unnerving to most living beings. Nearby units feel the emotion of fear and dread (medium).
Level: 4 Heath: 800/800 Mana: 500/500
Action and Spells: Ethereal - This unit takes drastically reduced physical damage but increased magical damage. This unit deals decreased physical damage but automatically ignores any physical defenses such as armor. Passive.
Mana Leak - User dashes forward through target unit, passing through it completely. Hit unit loses 10% of maximum MP.
Phantom Walk - User dashes forward through target unit, passing through it completely. Hit unit loses HP equal 50% of missing MP.
Unearthly Presence - This unit emits an unnatural aura that is unnerving to most living beings. Nearby units feel the emotion of fear and dread (medium).
Level: 4 Heath: 800/800 Mana: 500/500
Action and Spells: Ethereal - This unit takes drastically reduced physical damage but increased magical damage. This unit deals decreased physical damage but automatically ignores any physical defenses such as armor. Passive.
Mana Leak - User dashes forward through target unit, passing through it completely. Hit unit loses 10% of maximum MP.
Phantom Walk - User dashes forward through target unit, passing through it completely. Hit unit loses HP equal 50% of missing MP.
Unearthly Presence - This unit emits an unnatural aura that is unnerving to most living beings. Nearby units feel the emotion of fear and dread (medium).
You'll be jumping in "current" time basically. I believe it's currently Day 5 of the game so I would suggest coming up with some background on what you've been doing last 4-5 days since logging into the game (before you bump into the current group).
Your CS looks fine to me. If you wanna talk to the current players for any inputs, join discord here: discord.gg/zEeyRnU
Combined arms, combined strength... teamwork did half of the work for defeating the beasts. The increased numbers and levels of the Players served nicely for making easy work on the number of foes. The decision to debuff the White Wolf right off the bat turned out to be a smart one, as it was unable to shake off the Rogue that had mounted it. It growled menacingly before being pulled forward a few meters by the Mage's shadow magic. As it got closer, it did manage to swipe it's claws at the giant rabbit and the Paladin. However, strength had left it's limbs and only light damage was dealt. Rest of the smaller cousins, Hill Wolves, were easily taken care of. Most were immediately killed off through a combination of might, magic and blades. One in particular literally flew across the battlefield at the brutal bashing of a mace died immediately. The remaining 3 wolves howled together into the air before attacking their nearest offenders. Although small, Hill Wolves were no pushovers. One ran towards the swordswoman and rammed her with its body, however her well-managed stance saw to it that she got away with minor damage. Another swiped its claw at the Paladin while the last one bit the Marauder's arm.
Level: 2 Heath: 0/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 120/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 0/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Status: Stunned - Totoro
Level: 2 Heath: 0/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Status: Stunned - Totoro Stunned - Paralyze
Level: 2 Heath: 50/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 5 Heath: 50/1,000 Mana: 300/300
Action: Greater Howl - User lets out a howl, increasing friendly damage and decreasing opponent's armor. Claw Swipe - User swipes out, dealing damage to up to 2 targets. Snarling Threat - User snarls threateningly, slowing movement speed of nearby opponents.
- White Wolf used Claw Swipe. Totoro takes 60 damage. Dirk takes 25 damage. - Dirk takes 5 damage from Hill Wolf. - Aster takes 40 damage from Hill Wolf. - Paralyze takes 25 damage from Hill Wolf.
- Totoro stunned Hill Wolf 3, 4, 5. - Totoro dealt 110 damage to Hill Wolf 1. - Reylan dealt 100 damage to Hill Wolf 1 and 150 damage to White Wolf. - Paralyze stunned Hill Wolf 5 and dealt 200 damage. - Alisea dealt 170 damage (Frostbite) to White Wolf, 210 damage (Fire Strike) to Hill Wolf 4, 250 damage (Icicle Shot) to White Wolf. White Wolf is slowed and is pulled towards Alisea a few meters. - Karma gave increased stat to Chari. White Wolf received Strength debuff. - Dirk dealt 80 damage each to Hill Wolf 2 and 3. - Chari's shuriken missed. Dealt 140 damage using Fatal Strike and additional 210 damage to White Wolf. - Polak dealt 50 damage each to Hill Wolf 5 and 6 using Finger Lightning. Dealt additional 220 damage to Hill Wolf 5 using Charge. Edelweiss dealt 30 damage to White Wolf and briefly stunned it. - Aster dealt 110+90 damage to Hill Wolf 1.
You are back. For some, it's a familiar sight. Others, it's completely new. Getting up early was a good decision, as the sun is high in the sky, even after the long march. Surprisingly you feel less tired than last time however. The march felt shorter. Perhaps it was the sense of familiarity on your way. Or your body had gotten used to such physical labor. Either way, it's a good feeling. You've all just finished lunch. Simple meals they were, designed to be filling rather than pleasing. But it always gets the job done. Now that you've eaten and rested, you are ready to fulfill Talrae's slogan... Adventure awaits.
Strangely enough, the dungeon does not look perfectly identical however. You check your map from the Menu once inside and you see that 2 routes, previously open, are now closed and are dead ends. Route 1, which you can see from the entrance, is indeed physically closed. Piles of dirt, rock and broken branches make the passage impassable. However you do not have the luxury of time to contemplate upon this mystery. Wolves are once again stand before you; growling, bearing their teeth and ready to face down the offensive intruders.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 5 Heath: 1,000/1,000 Mana: 300/300
Action: Greater Howl - User lets out a howl, increasing friendly damage and decreasing opponent's armor. Claw Swipe - User swipes out, dealing damage to up to 2 targets. Snarling Threat - User snarls threateningly, slowing movement speed of nearby opponents.
Status:
Summary
6 Hill Wolves and 1 White Wolf appeared in Area A.