Name: Isaac (Yisake Xiaojian)
Gender: Male
Race: Shi
Backstory: Isaac was born in San Francisco under a pathetic excuse for a researcher and an even more pathetic merchant. His father, the researcher, earned just enough money to keep the family functional, whereas his mother only occasionally made a profit from her workings. His parents constantly argued over how they should be making and allocating their money.
Shi did not want his parents to fight, so he very quickly began to ask around and learn as much as he could about both trades. Shi’s parents claimed that he had a phenomenal gift for learning. He was able to use scientific inquiry to start his own (very basic) research by age nine, and could grasp the absolute basics of economics by age twelve, thanks to the schooling of his parents. Unfortunately, by age fifteen, his mother was brutally murdered by a raging client in an unfortunate business venture.
The client was brought to justice swiftly, but Isaac’s father could not handle his grief. His father resorted to alcohol and drugs to quell his grief. Isaac left his household out of fear by age sixteen, only a year later, and, in his desperation, joined a merchant caravan on route to Shady Sands. Along the way, Isaac was given a hunting rifle to help with securing the caravan, so he helped where he could. Every night was filled with terror, so much so that he barely got sleep. By the time he reached Shady Sands, he only had enough energy to use the pay from his work on the caravan to rent space to rest.
He stayed in Shady Sands for five years, working as an apprentice in a general goods store and spending his extra money on books and tinkering parts. He only ever left his living quarters to work, where he met his friend, June. June convinced Isaac to join him on a trip to New Vegas to make some profit off of 9mm rounds, so Isaac reluctantly accepted, hoping to overcome his fears as opposed to making money.
Along the trip, the caravan encountered a steady increase in danger, eventually leading to June’s untimely demise. Isaac was able to hide away in New Vegas immediately after arriving there and collecting his money, making it by through work as an apprentice under a food merchant. He found it even more dangerous to live in New Vegas, so, after about a year, he quickly sought another caravan. This is how he came to find the Crimson Caravan Company. Thinking that he would be most safe in their company, he decided to ask to join.
Personality: Extremely shy and timid, Isaac can barely look anyone in the face for more than five seconds. Even then, he would feel immense pressure doing so. He becomes terrified in the face of any living creature, and when near a dangerous creature, he becomes absolutely terrified, sometimes losing his ability to think straight. As opposed to fighting things head-on, he tends to run away, fight from a long distance, or hide. Fear is a huge concern to him, in fact, he fears practically everything which can put him in danger, with the exception of robots and constructs.
He fancies himself to be some sort of hero, although he would never admit this to anyone. He keeps his thoughts to himself, and does not speak much unless he has to. Money and power are of little concern to him, because he is almost expressly focused on keeping his composure and conquering his fears. Still, he understands a great deal about the importance of money and power, and could theoretically acquire a great deal of both. He also has a vast vocabulary of inventions, parts, mechanical and technical terms, and scientific theorems and ideas.
Despite his temperament, he is very strong-willed. So long as fear is not a factor, he can overcome desires and suit his needs quite aptly. Although, in practice, fear and paranoia almost always get in his way. Nonetheless, he manages to get by fairly well through willpower alone. His shy temperament can also get in the way of his strong will, as he is absolutely horrible at maintaining conversation and/or lying. Nonetheless, as June would say, “he’s got a heart of gold – soft and dense, but rich in value”
S. P. E. C. I. A. L.
Strength - 3
Perception - 8
Endurance - 4
Charisma - 1
Intelligence - 10
Agility - 9
Luck - 5
Skills (without SPECIAL skillpoint destribution or the 100(FO3) or 75(NV) skill points acquired since level 1)
Small Guns(tag) - 35
Big Guns - 20
Energy Weapons - 20
Unarmed - 20
Melee Weapons - 20
Medicine - 35
Sneak - 20
Science(tag) - 50
Repair(tag) - 35
Speech - 20
Survival - 20
Perks
Level Aquired :
-2:
-3:
-4:
-5:
Quest/Feat Aquired: