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  • Last Seen: 6 yrs ago
  • Old Guild Username: Icicle
  • Joined: 11 yrs ago
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    1. icicle 11 yrs ago

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9 yrs ago
Current It's pretty chilly today. :3
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If you are reading this, Send me a message. I do not care what you send, just send me something. :P

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Where the bounty hunter landed was where he stood. He barely moved at all after his maneuver, despite wanting to move quickly to avoid pain. The bruises on his chest seemed to flare up every other second as he waited, each imaginary needle in his side distracting him ever so slightly. He only barely noticed Raine begin moving as she took the offensive, but quickly focused as adrenaline kicked in. He stood his ground as she approached, however he was unnerved by her approach. As she pushed his readied arm to the side, he feigned off to the outside, retreated a step, and snapped his right arm upwards into an overhead block, easily deflecting her attack.

To his surprise, Raine then jumped back. He wanted to take the opportunity to counter attack, but he deemed such an action as “unsafe” because she barely seemed to be trying. When she jumped forward once more, Flake anticipated that she would push his arm out of the way, so he preemptively brought his left arm up to his head with his elbow out and watched her right arm. She pushed his facing hand out of the way, as he expected, then immediately tried another punch. Instead of blocking, Flake side-stepped as Raine punched at him and brought his clenched fist down towards her back, in the same motion as a person who would stab with a knife.

The instant after his attack, he shifted his weight to his right side and snapped his right elbow at Raine’s right shoulder, side-stepping to her right once again. “Don’t treat me like an amateur,” Flake commented, shifting to a left fore-stance with his left arm out and ready. A barely-readable frown showed briefly over his face as he spoke, evidencing his disapproval at her previous attack.
Vandal walked over to Vi and gently patted her on the shoulder as she thought aloud, unsure of what to add. After a moment of silence, he looked down at the ground, still noticing a few sparkles of broken glass, and frowned. “I thought I was done cleaning that…” he commented, crouching down to take a closer look. He then got up and, as he walked back to get the cleaning supplies, smiled at Vi and calmly noted, “boss guy said that we would have ‘home room’ together, so I’ll be there for you all year, no sweat!”

As he picked up the dustpan once again, he frowned briefly, unsure of what this “home room” was, but it sounded right to him, so he shrugged off his frown and walked back to Vi. “If what he said is right, school is like a huge, really long performance,” he paused for a moment, thinking to himself as he bent down to pick up the last few pieces of glass. When he continued, he chuckled slightly. “It is sorta like our circuis! Our performances are on paper instead of in the ring, namely the tests, and the audience is the teachers! It’s different from what we know, but other people can do it, so we can too!” With this said, he carefully rose up, eyeing the floor once more to make sure that all of the glass was gone, and walked back to the dust bin to deposit the glass. “Finally done…” he mumbled, dropping the dust pan next to the broom hastily as he rose up.

With a conflicted smile, Vandal walked back over to Vi. He wanted to stop thinking about school. It was all about reading books and getting to places on time…right? No matter what he imagined the place to be like, he could only assume that it was not going to be as fun as reading novels all day. Boss guy always leaves out the bad side of things he thought, stopping next to Vi.
From the other side of the door, the Vanisher heard the words he was hoping for, then softly responded, “wait there.” With a few quick steps, Nestor returned to his rucksack and fitted it over his shoulders. The pack was light – although it was considerably heavier than he was used to – and filled with enough bread, dried meat, cloth, water and other supplies to last him a week of unaided travel. The Vanisher had all of his travelling supplies on his person, and felt a tinge of excitement welling up within his breast. A thoughtful grin stretched across his face as he returned to the door, envisioning the events to come, backtracking to the entrance of the city, and planning the best placement of each straw man along the way.

With a sharp “clink,” Nestor unlocked the padlock on the door and tossed it aside without taking the key. He then opened the door rather roughly and motioned for his ally to enter the room. He waited a few seconds to ensure his companion was no longer in the way, then closed the door. At the same time, he created a straw man in the hallway to ensure that the innkeeper was not having any trouble. After the door was securely closed, Nestor walked over to the sleeping area and, facing Kyoht, quickly relayed some information with a moderately frustrated expression.

“Back in the crowd, when I was talking gibberish to you about rogues, or something like it, I was trying to show you that we were being, and still are being, followed,” he commented, raising an eyebrow, “I cannot afford to let them understand that we are aware of them until we leave the city.” After a brief pause, he walked over to the window and peeked out, frowning after observing information from a different straw man. He continued with a more quiet voice, “they work for Rildraz’s Mercinary Guild, the grunts with pathetic or useless powers and weak gear.” Once again, he paused, moving away from the window as he whispered, “They know we’re in here, but if we fight them in town, the guards’ll be on their side.”

The Vanisher looked over his companion’s face for a moment, but quickly commented, “We need to jump out of this window to insure that they won’t trap us, but they’ll know we’re aware of them the second we jump out.” After another brief pause, he stepped towards the window once again and , in an even softer voice, whispered, “If you don’t contact or talk to them, they’ll prioritize me, so get to the North gate as fast as you can – I’ll misdirect them. When you get there, buy two pack mules and start off without me.” Once again, Nestor paused, except this time, he untied his money pouch and offered it to Kyoht as he continued speaking. “We can lose them in the Forest on the North West side of the base of the mountain, if you’re fast enough. I have around thirty six gold in there – use it sparingly, but quickly.”

He then dropped his arm by his side and reached over to the window, ready to part the wooden panels and jump. “Any questions?” he asked, looking back at Kyoht with a neutral expression as heavy footsteps thundered the wrong way in the hallway behind them.
Hey Zeb,

I know you're busy, but if this roleplay hasn't started by September, I am not taking part in it.

I am wary of waiting for you to get this system of yours sorted out. If you are going to be the moderator of the roleplay and you are taking this much time to complete a single (albeit complicated) task, I am certain that joining this roleplay will be massively dissatisfying and, overall, a waste of time. You have quite aptly shown us your ineptitude for moderating a roleplay merely by the total negligence you show towards this thread. Additionally, you have never given us a remotely accurate estimate for your absences. For example, you said you would post again last week, and still haven't. Additionally, in a previous post, you told us you would edit information in the initial post on this thread, and it has not changed.

In summary, get a grip. Don't tell us you're "busy" if you will be fully incapable of contacting this website. Tell us that you will be incapable of contacting the website! It's not hard, just give it to us straight so we don't feel like we're waiting for Half Life 3 with each "I'll be back, and I'll fix this" post you give us. And if you're wrong about the length of one of your absences, take one to five minutes of your busy life to inform us about your "actual" absence.

This roleplay has a lot of potential, so please, at least communicate with us every now and then.
As far as conflict goes, it takes a lot of ingenuity to create a situation in which everyone is happy, especially in the case of a negative consequence like death. Naturally, no one wants their own hand-crafted character to die as a result of having flaws, or making mistakes. Still, it is your job as a GM to ensure that an outcome is decided and that the story continues smoothly, enjoyably, and fairly.

I heard of plenty of ways to avoid displeasing multiple persons with the outcome of a conflict. Some involve "beginner's luck" or some other form of reduced consequences, and some require a lot of out-of-the-box thinking. I have no experience leading a roleplay as a GM, considering my free time is spontaneous and scattered, however these are ideas I have heard from friends of mine who have done so in the past.

1: The simplest way to resolve a situation in which a character could die is to reduce consequences and end the conflict prematurely. My friend claimed that this was the simplest way to resolve conflict only because the conflict immediately ends, and everyone has a reason to continue afterwards. This may be the simplest way to resolve conflict, but it is also the most cliche, as you'll see in my example. I suppose you should use this strategy for a situation in which the roleplay would otherwise end.


2: When multiple players are in a situation where one or more character must die according to all rules and logic, it is impossible to reduce the consequences of the situation. This is not the end of the line, however, there are two things you can do to keep everyone happy: you can change or add to the rules, or you can alter the situation. Either way, be careful how you do so, because you should neither alter the rules nor the situation enough that the players lose their ability to make decisions - you want to alter the players' decisions.



3: Talk. It is rather simple, just talk to the players and ask them what they think should happen. If an attacking player does not actually want his/her character to use a lethal move, then you just resolved the issue by telling the player the situation, because the player will probably edit his/her post. Sometimes, you can form compromises between two characters, such as in the example below. Roleplaying is heavily based on socializing, so I did not think much of this when my friend told it to me, but if I was leading a story along, I suppose I would forget that fairly quickly.


That is all I can bring to the table. I, personally, found these three ideas fairly good. There are more, but some of them did not sound quite right, and I have not encountered any situations in which they would work, so I'll leave them out. The whole point is that you do not want to just kick someone out of your roleplay, you want to use your creative thinking to keep everyone involved and interested. Thoughts? Did I misinterpret what my friends said?
Done
Vandal busily went about his work, carefully collecting pieces of glass as his sister spoke her thoughts next to him. The muscle man must have finished moving stuff around, because he was no longer backstage when the teen looked around. To the same extent, the bearded lady was gone as well. They could at least offer to help, he though, his pouting expression shifting towards a frown.

A few moments after he turned back, he saw Vi approaching with another broom. Vandal lifted up the broken lamp to see even more glass below it, then used his shirt to twist the remains of the light bulb out of the socket. “If you’re going to help, be careful,” he mumbled, placing the bulb in the dust-pan as he placed the lamp a few feet away from the mess. He nodded in agreement as his sister started to speak, but was too focused on cleaning to listen to the first few sections of what she said next. From what he did hear, he pieced together what he understood to be what she said.

“We’ll get money, Vi,” he started, frowning as he watched her pluck sharp pieces of glass out of the floor, “hey, don’t worry about those, I’ll take it from here,” he commented, interrupting himself as he gently pushed her hands away. After a second, he continued, “we’ve never performed in a city before, especially not in this area. As long as we do what we always do, we’ll be fine.” Despite these words, an unsettling chill shot down his spine after saying them. He pulled out the last few shards of glass, then wiped the floor with his shirt to make sure there weren’t any more, and picked up the dustpan.

“What I’m worried about is this ‘high school’ he was talking about,” he continued, walking over to the trash bin. He dumped the glass into the metal cylinder, then commented, “it sounds tough, based on what he said.” Immediately after hearing himself say this, he placed the cleaning supplies down and puffed up with pride, claiming, “not as if I couldn’t handle it!” and then deflating as he looked back at Vi and thoughtfully continued, “but I have no idea what to expect.”

[note: he is speaking nearly continuously throughout the 3rd and 4th paragraphs]
The bruised bounty hunter acknowledged Raine’s response with a nod of his head as he walked back to his bedding. I wouldn’t mind a few seconds to finish eating either, he thought, eating through the bread. He was used to stale, moldy, and rotton food by that point, however he heard a rumor that burning it after it spoiled ensured that you wouldn’t get sick. He could not care less about getting sick in prison, seeing as he would not remain within the bars for an extended stay. Still, even though the stale bread was not warm or partly burned, he was familiar with the taste, and was able to consume it in its entirety before the assassin managed to throw a cup at him.

The cup came as a surprise to Flake, seeing as he had only just swallowed his last bite and looked up at Raine. As it whizzed by, he felt a few droplets of water hit his cheek and neck. He wiped these droplets off, along with a small bit of dirt, and threw the innocent cup over to the pile of other dishes. Upon hearing Raine’s comment, Flake stood up and tilted his head to both shoulders, resulting in popping sounds in his neck. His bruises steadily became more apparent, both visually for others and painfully for Flake, as faint sunlight from the staircase gradually got stronger. He had nine bruises, mostly on his torso and arms, and could localize them all quite accurately in his mind.

He was not nearly as worried about his nose as an amateur would be. He never fought with head protection, so he was not worried about getting hit in the face. His issue, which he demonstrated by grimacing as he flexed a few muscles in his arms statically as a check, was that he would have to expend more energy in order to nullify the effects of pain completely. That might be a bit much for a friendly skirmish, he thought, his grimace fading as he retorted, “in that case, I guess I’ll help you out.”

Before advancing to initiate combat, the bounty hunter clenched his fists tightly, resulting in more popping noises, and then adopted a stance next to his bedding. The room was larger than Flake’s shack, but that was barely saying anything. He doubted he would be able to get to kicking range after the fight started, so he decided to start off with a kick. Just to be flashy, he thought, leaping towards Raine in two steps, I’ll do this.

Around five feet in front of Raine, Flake dropped to the floor and kicked high, aiming for Raine’s head as he slid. When he stopped moving, he placed both hands right above his shoulders and kicked straight up with his other leg, pressing down with the leg which was already out for momentum. This momentum allowed him to press off of his hands and launch himself backwards in a flip with a slight spinning motion, allowing him to land facing his target on his feet, albeit a bit disoriented. He quickly adopted his lazy forward stance after regaining his composure and brought his left arm in front of his chest.
That sounds much more familiar Flake thought regarding Raine’s response to his question. He lazily caught the bread after she threw it at him, but set it back down on the floor. As she continued talking, Flake got up, walked over to the tray of food and carried the soup and water back to his bedding, setting it down next to the bread before sitting down once again. Unlike the previous night, he was no longer dizzy, although he was still unable to breath out of his nose due to dried blood. As Raine continued to speak, he quickly downed his soup and looked over at her. As he watched her speak, he was certain that she was disappointed with the result of the previous interaction.

“You sound like you wanted to get beat up,” he commented, tossing the empty bowl back at the tray before reaching for the water, “want some help with that?” He downed his water much faster than the soup, almost in one gulp, then grabbed his bread and stood up, kicking the cup towards the door. He doubted she would have lost any of her capacity to fight, but it was another opportunity to ask her questions. In his plain tunic and trousers, having been beaten up the previous day, he had lost a significant advantage, but he had also gained a huge advantage by dropping off all of that weight. After taking a bite of bread, he picked up the tray of dishes and carried it over to the door, lazily dropping it there as he continued to eat.
Having no inclination to stop, Flake continued to motionlessly lie on his bedding, pretending to sleep. He peeked over to see Raine take half of the food back to her bed, then resumed his act. One would say that it was a waste of time, but the bounty hunter had a child-like curiosity to see what Raine would do provided he was still sleeping. He couldn’t hear her doing anything beside crunching on stale bread and quietly drinking soup, so he decided to keep his eyes closed and practice visualizing the room some more.

After a few minutes, he noticed that her eating sounds had stopped and that she was silent. Instead of peeking over at her immediately, he waited a few seconds, then slowly opened his left eye just a crack to see the lady crawling over to the food tray. He closed his eye once more, fighting the urge to grin as he thought of something witty to say, but halted himself as he heard the door which slammed earlier open up once again, fairly noisily as well.

From the door came a guard who looked quite heavily hung-over, with dark rings around his eyes, a slumped figure, and a steady groan emitted from his person. The guard looked over as he passed to see the traitor girl reaching for food, then looked over to see an empty bowl on her own bedding. His expression turned angry, his voice loud and ferocious as he shouted, “you conniving gundygut! I’ll teach ye’ a lesson ‘r two about stealin!” as he energetically fumbled through his keys.

“Stealing?” Flake questioned, keeping his eyes closed as he spoke, “she was just bringing me my food.” The guard, unable to think clearly, stopped for a moment to look over at the other guy in the cell. His anger turned to confusion over a few seconds, then he rattled out curses and continued on his way towards the stairs, mentioning “thieves” and “mudlark bitches” as he dizzily stumbled up the steps.

The bounty hunter remained silent and motionless until the guard was long gone, then looked over at Raine with a wry expression and probingly asked, “so? Are you going to eat that or not?”
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