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  • Last Seen: 6 yrs ago
  • Old Guild Username: Icicle
  • Joined: 11 yrs ago
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    1. icicle 11 yrs ago

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9 yrs ago
Current It's pretty chilly today. :3
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"The Vanisher," as they call him, was a rather interesting soul. "He got challenged by a punk a few weeks ago, back 'n town," spoke a gossip, "the second his fist landed, he vanished without a trace, nowhere to be found. That is, until an hour later, when they saw the punk hangin' unconscious from a lady’s balcony." "He managed to scare off a platoon of mercenaries with a single arrow," another exclaimed, enthralled with rumor. A tall, sculpted character listened intently from a booth near the entrance, solemnly watching the activities of the persons in the inn as he awaited his order. The rumors never seemed to stop in that building. Every time he visited the place there were gossips with tea, gathering around and spewing their filthy lies at each other for laughs and giggles. The man found their words interesting, but could not stand their public indecency and lack of shame.

I would prefer hearing rumors than hearing threats, he reasoned with himself, a small grin slowly filling his complexion. He heard the welcoming sound of an approaching waitress, and turned around to see a beautiful maiden with a tray of fine-smelling delicacies. “Your food, sir,” she humbly stated, stopping at the end of the booth to place the items on the table. “A lady of your looks working in a place like this seems to be an awful waste of talent,” the man posed, helping her to move a few of the items from her tray. The waitress blushed slightly in response, then lifted her empty tray and hastily made her way back to the kitchen, looking back briefly before leaving the room. The man stared at the cuisine before him and sighed. The annoyance lining his face spoke for itself as he began to eat.

While he still had a few pieces of potato and ham on his plate, a ragged woman walked over and sat across from him without a word. He paused before placing a piece of meat in his mouth, looked up at her, and waited, trying to identify her. After a few moments of awkwardly staring at each other, the man gently placed the food back on the platter and began, “it’s rude to sta-“ before being interrupted by the lady. While slamming her fist onto the table, she growled, “you’re that scumbag traveler aren’t you? The Vanisher?” Before he gave answer, she pulled out a scroll of crumpled paper and placed it on the table, continuing, “this may be of interest to you, for five gold pieces.”

Eyeing the scroll on the table, the man pulled out his purse. He casually piled up a few thin golden coins next to the scroll, leaving her to count them. “May I ask who you are and why you recognize me?” the Vanisher asked, watching the lady as she eagerly dragged all the coins back to her purse, releasing the scroll as she counted them. “Lucky guess, ‘spose,” the ragged woman said, forcing the coins into a pouch which could barely be considered usable, “you have the eyes of a hunter, and the expression of an adventurer.” With her snide comment said, she quickly got up and started hobbling off, leaving the Vanisher and various other inn inhabitants to watch her leave in surprise. He quickly opened the scroll after she was gone, curious as to its worth, and was instantly satisfied.

“Hear Ye, All Who Dare

Across this land is a plague of death, creatures more powerful and deadly than any powerless man could handle, diseases which can barely be controlled, and a greed for recourses caused only by the isolation of our individual cities. However, it has been rumored that the source of all these problems has been identified! The Haldor High Council has officially confirmed the presence of a Death Magician. This is a person of unparalleled power, one which can summon creatures of strength beyond imagining and use magic stronger than any deed power currently known.

The Haldor High Council is currently interested in hiring the assistance of any person, man or woman, who can find the hideout of the Death Magician and return this information. Death is all but assured to the careless, but a great reward shall be given to those who succeed, 500 gold pieces per person and pardon from any crime before the past year.

All interested persons are to report to the true capitol of Haldor, Stoneham, and meet at the city hall on the eve of the fifth full moon this year. There you will be grouped up and sent off.

Signed,
Councilor Kagan”


The tall man immediately shoved the final piece of his meal down his gullet and got up to leave. He left two silver coins on the table(one for the meal and one for the maid), pulled his rucksack onto his shoulders, and left, ignoring the sound of a few voices as people inquired about his identity. Without a second thought, he charged out of the inn and headed for the stables, eager to meet the deadline. He took a deep breath, brushing a few crumbs off of his lamellar chestpiece and his black cloak, and, with a calculating frown, started to think. A single moon to get all the way to Stoneham seems difficult, the tall man thought, frowning, then again, those ladies mentioned a caravan leaving today…
The caravan owners only needed the Vanisher’s name before hiring him as security. He asked their destination, and, perhaps by luck, they were headed for Stoneham. The towering man joined them on their travels, riding on one of their silver dapple horses along the journey. The caravan proceeded smoothly, as they only ran into five large groups of vicious creatures throughout their journey. The way was relatively flat, few rocky bits, only two detours, and one stop per night. The people were greatly annoying in their eating and sleeping habits, however Nestor never found necessity in complaining openly to them. Only two casualties and three injured, none of which resulted from combat.

Unfortunately, Nestor always had night duty. He really loved his sleep time, especially when it was dark out, thus being asked to stay awake for three hours a night was a major annoyance, not counting the annoying late-night activities of the caravan dwellers. In the few combat situations he encountered on the journey, the effects of his sleep deprivation showed. He was a bit sloppy in using his sling, however, he was given more bullets by the caravan folks. Every day, he drank his entire water skin and even a few sips of wine, hoping that the extra water and the slight bit of wine would keep him from falling asleep accidentally. It worked until the last day of his travel, in which he fell asleep for three hours before reaching the foot of Stoneham Mountain, named after the capitol.

After climbing to the entrance of the vast city, he dismounted his horse and approached the wooden city gateway, looking along the wall for the porter. A caravan man shouted out behind him, “Ho there, guards of Stoneham, the Caravan of Midriff is here! Open the gates!” The sound of metal footsteps then sounded as a person seemed to descend from a staircase, just out of view, and a heavy groaning sound shot towards them as the great wooden doors were pried open.

“Looks like I did my job,” commented Nestor, looking over at the person who shouted. “Aye, ye’ did indeed,” responded the man, reaching into his money pouch, “how sounds fifteen gold?” Nestor glared at the man, annoyed at the ridiculous notion, and responded, “thirty gold at the very least. You hire a man like me, you pay for a man like me.” The caravan man chuckled after hearing the Vanisher’s response, then jumped off his cart, the sound of the gates moving finally over, and poured thirty gold coins into Nestor’s outstretched hands. The Vanisher immediately put the coins into his money pouch, then gave a curt bow and walked through the gates, into the town.

Everywhere he looked, Nestor saw the faces of scholars, guards and mercenaries. The sight of so many learned and experienced men was unusual for him. He paid no extended awe at the spectacle, and quickly found himself walking along a paved walkway behind a group of thickly-garbed women. The names of buildings and businesses lined the walls as he walked past, each word denoting the identity of the room behind the door which was next to it. Leather tanners, armories, metal smiths, music instruments, banks and grocers were a few of which he noted. After a few minutes of soaking in his environment, Nestor happened to find a town crier, who was yelling about the Death Magician.

Interrupting the man in the middle of his rant, the Vanisher asked, “do you know when and where this meeting is?” The crier looked very angry at the man, but cautiously responded, “the meeting will be held in town hall three days from now.” The Vanisher nodded, but quickly continued, “and, where is the town hall?” The crier then smiled, realizing why he was being interrupted, and calmly answered, “the town hall is along the north road over there,” as he pointed to Nestor’s left, directing the man’s head with his other hand, “you continue along the path until you reach the second intersection of roads, and then you head along the path until you reach the large open area.”

The Vanisher was about to interrupt the crier at this point, however, he continued speaking. “There should be a few skyholes around the area and a rather large fountain. The town hall is the one the staircase leads up to. It is nearly impossible to miss, in fact,” the crier ranted, looking up at the ceiling as he pictured the fountain in his mind. Nestor roughly separated the man’s hand from his shoulder and said, “I-“ but was then interrupted by the continuation of the crier’s rant as he said, “The building is made of an exquisite white marble. It is one of the finest looking buildings I have ever seen, with those majestic columns, a great archway entrance with two ironwood doors, which our town’s fine emblem was carved into…”

At this point, The Vanisher decided that his question was not important enough to continue making a scene with the ranting fool, and thus he left. He still had three days before the meeting would be held, thus he had plenty of time to spare. As he continued walking through the surprisingly crowded streets, Nestor spotted a Bed and Breakfast place. Relenting to his urge for rest, Nestor jumped through the doors, looking for the price estimates. Instantly, he found a man with a knife drawn at him and heard the sound of an arrow being nocked. “Who’re you?” came the crackling voice of an old man from across the room. “Yeah, and why’re you here?”

Snidely, Nestor responded, “to get some food and rest, clearly. That’s what the inscription says.” The man with the knife lowered his weapon after hearing this, but the elderly bowman never relaxed as he quickly responded, “you aren’t welcome here, traveler!” Without a moment to respond, he was then lifted up and thrown back out the doors by the knife-wielder. “Rowdy crowd,” he commented, holding his head as he rose back to his feet.

He continued searching through the unpredictable town for quite some time, finding an inn here and a restaurant there, getting kicked out everywhere and complaining at every chance. Finally, he stopped and pulled a random lady out of a crowd, holding her by the collar. She immediately freaked out and tried prying his hand off, thus he said, “calm down and just tell me something.” She showed no sign of recognizing what he said, so he continued, “why are the inn keepers so hostile to travelers?” The lady opened her eyes, after having shut them tightly out of panic, and murmured out, “b-because of th-the call for the Death Magician search party, I-I guess.” The Vanisher then released the lady, who sprinted away as fast as she could, bumping into a few people in the crowd who happened to be in her way.

It makes sense now, the stocky man thought, frowning as he sat down on what appeared to be a collapsed drunkard, no one in their right mind would let a ruffian, one with a power capable of sparring with the Death Magician, into their humble abode. He then looked around, searching for a solution. Sleeping in the streets would do no good, except possibly for roaming pickpockets and thieves. Additionally, he could not enter a building with his lamellar armor and his traveling cloak equipped. “I suppose I will need to live without them on for the time being,” he supposed, frowning at the thought. He loved his lamellar armor, a special gift from his father before he became a royal jerk. The thought of storing it in his rucksack made him cringe. It has to be done. I don’t care to make another plan right now.

The Vanisher then took off his cloak, then his rucksack, rolled up his cloak, and untied a few of the braces along the inside of his lamellar chestpiece. After a good deal of loosening, he managed to fit it off of his chest. He then fit the rolled up cloak into the cavity in the middle of the chestpiece and stored the armor in his rucksack. The bag was about as full as it could get, at that point, so he decided that it was time to find an adequate inn. What better inn than the one he started at?

Walking back to the bread and breakfast, which was rather close due to his circular journey, he decided that he would try to reason with the inn keeper as opposed to using force. He did not want to look any more the part of a ruffian than he needed too. As a few people passed by, not paying him a second glance, he felt he was starting to fit in. Still need a bath, but I’ll save that for tomorrow, he thought, approaching the door to the familiar building.

With confidence, Nestor strolled into the building again. Suspecting he would be greeted with a knife near the face, he brought up his hand, and, as his eyes adjusted to the light difference in the building, he saw that his hand was following that of the large man who threw him out last time. Catching the man’s wrist before it reached his head-level, Nestor dug his index finger and thumb into the joint of his wrist, encouraging him to drop the weapon. Being the rather agreeable man that he was, the burly man dropped the knife, which Nestor then quickly caught with his available hand, by the blade-end. Knowing that a bowman would be in the back to the right and behind the burly man, Nestor then threw the blade towards the bowman, spinning the blade so that it would land blade-first into the wooden counter in front of the man. The blade hit the counter, stuck, but quickly wobbled free under the weight of the hilt, landing flat on the floor.

After this brilliant display, the elderly bowman in the back was speechless(as he was still reaching for an arrow from his quiver) and the burly man pulled his arm away roughly, massaging it in the hopes of dulling the pain. “Who are you?” asked the elderly bowman in the back, dropping his hand instead of drawing an arrow. “Name’s not important. I’m here for a bed and some food, and I got money to pay with,” Nestor claimed, pulling three silver coins from his money pouch. The burly man stepped to the side and bit his lip, looking over at the elderly bowman in the back of the room. “I dunno,” he said, eyeing his wrist, then looking back at Nestor with suspicion, “he isn’t normal, Berlow.” The elderly bowman then sighed and motioned for Nestor to walk over to him.

The Vanisher complied quickly, picking up the knife from the floor and, holding the blade, offered it to the elderly bowman hilt-first. The bowman grabbed the hilt and placed the blade in a drawer under the counter as he said, “for most, it costs two silver for a normal meal and a night in a small room, three for a large meal and a small room, four for a large meal and a large room. For you, you can add one silver to it for hurting Buster over there, and two more silver per night, meal included.” After hearing this, the tired fellow put the silver coins back in his bag and pulled out a gold coin, smiling warmly as he said, “I’ll have four nights in a small room with four large meals.” Surprised at the speed the man in front of him calculated the price, the elderly man returned his smile, grabbed the coin, and replied, “glad doin’ business with ya’.” He then turned his attention to the burly man and continued, “Buster, give im’ the key and tell Rusty to get cooking.”

With a fake smile, the burly man walked over to a pile of keys, pulled one out, analyzed it, and walked over to the Vanisher with his arm outstretched. “Here, you get the room upstairs at the end of the hall,” he said, watching as the traveler grabbed the key. As soon as the guest had possession of the key, Buster walked out of the room and through a door, turning around the left corner and shouting, “HEY! RUSTY! GET COOKIN’!” He received a shout in response soon thereafter, the voice of a hardy, vigorous woman, “SHUT YER’ YAP, I HEARD!” Nestor nodded in thanks to the elderly archer, then quickly escaped from the presence of the crazy men and ascended the stone staircase to the second floor. His eyes were finally adjusting, but the atmosphere was nothing to write home about.

The dirty stone had a nice grit to it, enough that one would not slip on it were it wet. The walls and floor were the same color, but the floor had a few rugs placed along the hallway, once he finished climbing the stairs. On his way to the room, he found candles outside each door, unlit and almost unused. He inserted the key into the lock of one of the doors at the end of the hallway, found that it did not work, and tried a different lock on the other side. The second time he tried it, the key slid in and, with a satisfying “click,” the door opened. It’s better this way, my lockpicking kits can be put to better use. he thought, pulling open the door as he grabbed the candle on its stand.

Nestor got settled in his room and lit the candle, quickly placing his lamellar armor back on his chest. They knew who he was, so he assumed they would not mind if he wore his favorite article of clothing any more than they minded him without it. The man found his water skin empty and fitted it into one of the crevices of his trousers before leaving the room. He climbed back down the stairs with his lamellar armor along his chest and the water skin hanging out of his pants, then opened the door to the “welcoming” area in search of his meal. Already, as if by magic, a few plates of food were placed at a table over in the corner of the room. Having finally adjusted to the light of the building, he wandered over and took a seat without heeding the presence of the other men.

After consuming his meal in the fastest and most eloquent manner possible, Nestor rose from the seat and walked over to the elderly bowman once more. “Are there any springs or baths I can go to?” he asked, one of his eyebrows flying up to display his curiosity. The elderly bowman curtly replied, “yes,” and, having placed his unstrung bow on the counter, started inspecting it for damage. Nestor quickly continued, “where may I find a cheap one?” to which the elderly bowman quickly replied, “near the town hall there’s a good one. It’s called a fountain. You’d love it.” Nestor slammed his fist on the counter after hearing this, his expression suddenly quite grave. The impact of his fist left a slight depression on the surface of the wooden counter, but his fist quickly relaxed as he said, “bad answer, friend. Not asking for a jokester.”

A bit nervous, the inn keeper then replied, in a more serious tone, “there are only two in town, one towards the North Barracks, one towards the entrance. You’ll find steam all around the entrance, so it’s hard to miss ‘em.” Nestor nodded after hearing this, and, with a more friendly(but fake) smile, he added, “that’s better,” and walked back towards the stairs, making his way back up to his room. Once there, he barred the door behind him, using the wooden bar against the wall, undressed himself, and dropped in a heap on the bedding provided. Within minutes, he was asleep.
The next day passed fairly quickly. He woke up barely in time for breakfast, ate until satisfied, charged over to the bath house, relaxed for awhile, got some lunch, and then began wandering around the town. He bumped into a few interesting characters, and saw plenty of odd people wandering about along his journey. Eventually he chanced upon a giant fountain, and decided to take a look at the town hall briefly, just so that he would know where to go more adequately on the day of the meeting. The town hall was a really large amphitheater-like building with a fairly large speaking area on one end, a great number of chairs throughout, and a few balconies and staircases for the wealthier folks. It seemed to be the perfect place to conduct meetings among the important men of the city, thus why the Haldor High Council found it necessary to use this space.

Having lost his curiosity for the building as fast as he opened the door, Nestor soon left the building and returned to wandering for awhile. Sun set quickly, so he returned to the inn, ate some dinner, and went to sleep early. This repeated for the next day as well, except for the bath in the morning, which was replaced with more wandering around the city. Feeling as if he was well rested, clean, quenched, and fully satisfied with food, Nestor felt that he was ready to go to the meeting the next evening, thus he continued wandering around and looking for interesting things.

Noting that a mortar and pestle would make medicine crafting much easier, he decided to buy a pouch to carry his herbs and medical tools in. The pouch fit along the sash attached to his rucksack, so it would not get in the way. It made his money pouch feel all the more light, but he got over it quickly. Being able to quickly make medicine was of more importance than having money, considering how non-lethal alternatives became available when one can more quickly mix poisons and other drugs. Being that he preferred to keep killing other humans to a minimum, and that he wanted to make self-application faster, he was convinced that his purchase would satisfy its own worth.

Another day passed, more rest and food at no further expense. After dinner, having noted that the sun was starting to fade, Nestor rose from his seat at the dining table in the corner of the inn and walked out of the door, making his way towards the town hall. The streets along the way were fairly confusing, however he had already made the journey, thus he had no issue reaching the fountain area. Of course, there were hundreds of other people gathered around, seeing as the doors were barred and were not opening yet, so Nestor decided to walk towards the crowd and see who would decide to bump into him. A wimp who would instantly apologize? A brute who’d continue without a word? A lady who’d flee in terror? The people of Stoneham were quite unusual indeed, for Nestor could not even think of a general reaction he might get. Nonetheless, he continued along his way, wondering what the H.H.C. had in mind for him and the others.
This roleplay is dedicated to Icicle and Kostvel. This is the area where they will chat in OOC. If you have a comment, complaint, proposition, and/or request for either of us, either PM us or be a lazy bumpkin and reply here.

Do not post in the IC forum. This role play is for Kostvel and me, Icicle, only.
Character #1:

Name: Nestor Salvage, "The Vanisher"
Age: 19
Gender: Male
Appearance: Nestor looks somewhat similar to the below image.

+ Eye Color: Green
+ Physique: Nestor has a thin, well-defined body with its fair share of scars and pimples. He looks his age, for his beard does not grow very long and his complexion looks innocent, despite his tired eyes. He is tall, around 6', making him fairly intimidating. His hair is disheveled and moderately long, as he only brushes it when he bathes. His skin is usually covered in a thin layer of dirt, including his face.
+ Distinguishing Features: Various thin scars along both arms and legs, one long scar on his right cheek(temple to mid-jaw), interesting llamellar chestplate, large feet.

Personality: Closest archetype - The Trickster.

+ General Overview : His main attribute is his arrogance and pride. Nestor has an unrelenting self-confidence which drives him towards his goals. He is unfriendly towards everyone, except those he holds dear, and has a plan to kill whoever he meets. No matter who is beside him, he will trust no one with a task, and will accordingly have a back up plan just in case. He adamantly states that "plans never survive first contact," and, "right when a situation starts going your way, you've been ambushed." Thus he never lets his guard down, no matter how pleasing a situation looks. and no matter how strong his friends are.
+ Social Interaction : Until a relationship with someone is intimate, Nestor tends to act coldly and doubtfully towards others. A conversation with him can get quite lively, as he is very assertive and eloquent, a silver tongue, selecting each word and gesture to its best affect. As such, he is also a great deceiver and actor, capable of worming his way out of awful situations and misunderstandings without need for force. If left with only one person for an extended time, he would need a great deal of time to warm up to them, but would eventually look at his/her strengths as opposed to his/her weaknesses.
+ Goals : Overall, his goals are simple: Plan, Money, Food, Learning. Because of bad experiences with improvisation, he made it a goal to plan out situations as much as he could before entering into them. In the future, he really wants to have a lot of money, and to eat more than he has in the present. Because he survives off of strategies and techniques he learned from books, it is his goal to learn as much as he can so that he can be as strong and efficient as is possible. He has no long term plans for the future, thus he wanders about with caravans and traders.

Equipment: Nestor always travels light, no matter where he goes. He has a side-pack, a sheath, a rucksack, and a belt.
- Supplies:
+ Cloth - Two small, rugged rags. Kept in rucksack.
+ Medicine - Various herbs collected during travels. Kept in side-pouch.
+ Food - A loaf or two of stale bread and a chunk of expired cheese. Occasionally a few strips of dried meat. Kept in rucksack.
+ Drink - An animal bladder filled with water. Kept in rucksack.
+ Tools - A short skinning knife which is kept, in its sheath, within his rucksack, some heavily worn flint, a whetstone and an array of pick-locks which are kept in his side-pouch.
+ Money - A small money pouch. Kept in rucksack.
- Weapons:
+ Melee - Two thin, double-edged and sharply pointed daggers. One kept in a concealed sheath at his hip, one in a concealed sheath in rucksack.
+ Ranged - A sling with 20-25 lead bullets. Kept in rucksack, unless in active use, in which case it is kept at hip within an individual pouch.
- Armor:
+ Lamellar - A section of armor encompassing the chest and shoulders. Various strips of leather and steel are tightly woven together in a straight, tidy array. Weighs 16 lbs. Insignificant reduction in mobility.
+ Clothes - Wool tunic and breeches.
+ Shoes - Rawhide low-boots.
+ Cloak - A fairly thick, folded piece of black wool extending from the shoulders to the ankles. One half of the fold can be pulled above the head for rain protection.

Power: Nestor has a thought-type power which is called Straw Man. Straw Man is an active power which has no usage limit. This power is only known to exist in twenty other humans within Haldor.
- Overview:
This power allows the user to make one or more visual, auditory, olfactory, gustatory, and tactile representations of himself in space which can move and talk depending on the skill of the user. Straw men are not tangible, however it will react with the environment around it, and anything which touches it will "feel" it. Straw men cannot, however, alter the environment, thus if they are in a predicament where a force should be applied to them by an object, or a force should be applied by them unto an object, they will disappear. No heat is given off by straw men, however one will feel heat given off by them if close enough. Minor atmospheric forces such as wind, gravity, particles(sand, dust, snow, rain) and water puddles will appear to affect the straw men. When a straw man disappears, the transition is instantaneous, as if it was never there in the first place.

- Mechanics and Usage:
The user can create as many straw men as is desired. The straw men can either act independent of the power-user, or under direct control of the power-user. Controlling straw men is immensely difficult, especially controlling multiple at a time. Each straw man must be controlled in the same manner one's own body is controlled. Straw men can be used for many purposes, some of which are distraction, intimidation, entertainment, espionage, and transmitting information. If the power-user loses focus on a straw man he is taking direct control over, the straw man will disappear. If the user falls unconscious, his appearance changes significantly(for example, he loses an arm or bleeds over a significant portion of his clothing), or he dies, all the straw men will disappear.

- Limitations:
Each straw man must be controlled in the same manner one's own body is controlled, thus making two or more straw men conduct different actions at the same time requires immense concentration. The power-user can always move on his own accord while using this power, however, the less he moves, the actions the straw men make will be more frequent, numerous and complex. The user can provide a particular mindset for a straw man before making it so that it acts, on its own, in a certain way. Straw men all have the exact same appearance, voice, and mannerisms as the power-user. Once a target recognizes the thought power being used, the sensory alteration which the targets detect are lessened significantly, thus the straw men appear slightly transparent, sound quieter, smell less, cannot be felt, and can not be tasted.


History:
Nestor was born into a city called Midriff, which had a slightly higher crime rate than most other cities. Nestor's parents were both exceptionally busy most of the time, so he and his brother grew up more-or-less independently. Nestor adored learning, but somewhat despised the school system, so after he found his thought power at around the age of 17, he decided to leave his city. His mother was fatally injured by a drunk weeks before his planned departure, but after chasing the murderer and sparing him, Nestor decided to leave early, without a second thought.

His experiences in combat, espionage, survival, and diversion all made him who he is today. His "Straw Man" ability is exceptionally useful, however, without it, he is only moderately skilled with a dagger. His shooting skills are average at best, and his muscles have been developed for athletics and aerobatics as opposed to brute strength. His arrogance comes from his flawless planning and execution ventures in the past, as does his coldness. He became well known as "the Vanisher" due to how he uses his Straw Men to make himself appear to "vanish" in the blink of an eye.

Drake watched the lady run off in the aforementioned direction he spoke of, grimacing at the poor directions he gave. I don’t think she’ll have much of an issue with finding it, he thought, walking through the busy streets once more. The solid plates on his body made a racket as he moved, each step sounding like the combined marching of a patrol squadron. He attracted attention everywhere he went, all the way through the town, from the armory to the sweeper’s hall.

As soon as the guard opened the large doors, this action noticeably eased by his immense bulk, three men immediately greeted him. Their voices were all deep and their smiles fake, standard fair for city guards. “As you were,” Drake commanded, walking past them. The high, arching roof and the great length of the room begged the observer to look up, an urge Drake could not resist as he continued through the room. As unnecessarily well-kept as always, the guard captain thought, observing the various changes in furniture and tapestry arrangement. He stopped before a table near the end of the hall, eyed the various paper scraps scattered across it, and asked, “did you see a particular snow demon here recently?”

In response, a noticeably awed young boy sitting in a chair behind the table posed the answer, “a guy in black leather said to give this to a particular dragon, in those exact words,” as he pulled out a wrinkled bounty with an offer, a man’s nickname and picture on it, “Centaur Le Faye.” Drake grabbed the paper, flicked a coin onto the table, and left without a word, his pace slightly faster than as he entered. “Thank you, sir!” the young boy cried, waving farewell to the armored man as he examined the coin with his other hand.

The guard closed the doors of the sweeper’s hall, then started running through the streets. He roughly encouraged stragglers out of his way as he went, shouting, “Make way! Part the Crowd!” as he went. After passing the entrance to the town square, he walked up to the harold’s podium and waited for his arrival. It took a few minutes, and many a person gazed at him in wonderment, however the guard’s patience paid off. As the Harold approached his place in the town square, Drake quickly flew over, in a display of agility none would expect of a man of his stature and armor, and grabbed the Harold by the shoulders.

“Is there any news from the king? Tell me first, before crying,” the guardsman commanded, staring through the eyeholes of the visor of his helmet. The Harold, intimidated by the mere presence of such a heavily-armored man, reflexively said, “the king has declared a census, and Kerbold the Grey has been killed, thus…”

Drake threw the man to the ground, yelling, “OUTTA MY WAY!” and charged through the crowd towards the guard barracks near the entrance of town. He continued yelling such things as “COMING THROUGH!” and “CLEAR THE STREET!” as he hauled across town, causing quite the spectacle. Cold sweat shot down his face, not solely from exertion, but also from fear. Damn it, this is the worst possible situation he invisioned, Drake thought as he ran, adjusting his right gauntlet to a better position on his hand.

The thundering steps slowly came to a stop as he reached the entrance to the barracks, two guards stationed at the front both saluting dryly as he neared the massive building. They both had their spears crossed in front of the door, which was barred from the inside. “At ease,” Drake commanded, motioning quickly for the door as he quickly caught his breath. One of the guards then knocked, and a few seconds later, the wooden door opened and the two guards pulled their spears out of his way, allowing him entrance.
Meanwhile, after a long day of hunting in-city bounty and generally being a city-wide nomad, Flake approached the town square and, with a sigh of relief, collapsed on a near-empty stall. “Just what do you think you’re doing?” came a feminine voice to his left, the voice of the owner of the stall. Flake flicked his hand at her as if to say, “screw you,” then closed his eyes and rolled onto his back, careful not to touch the materials left on the stand. The lady stared at him in shock at this, her youthful complexion reddened from both surprise and annoyance. “Get off of my stand!” she exclaimed, a few passersby stopping to view the spectacle. “Why?” asked Flake, suddenly staring deep into the lady’s soul, “this space looked like it needed some visual accompaniment, so I decided to improve it with my presence.”

At hearing this, the lady blushed even more, stammering to get more words out. She was noticeably new to vending merchandise, and even so, few people would react well to such an unusual and mysterious act. Luckily for her, the sound of the town’s crier caused Flake to shoot to his feet, off of her stand. “A census has been declared by our king,” came his voice, accompanied by an almost universal murmur across the crowd, “all legal citizens of Talgot are to return to their homes, all travelers are to leave this city and return to their homes elsewhere.” Flake instantly sprinted through the crowd in the direction of the nearest balcony, thinking up a fury. Drake is fine, Delta Six accounted for this, although I have no idea where he found his information this time Flake thought, launching himself up as fast as he could go.

A few imperial guards from below shouted up at him, “Hey! Who are you, and what do you think you’re doing?” Flake paused in a balcony to yell back, “I lost my wallet somewhere up here, hope you excuse me!” and continued climbing, swinging onto the roof and sprinting off before the guards below could think up a response. After hopping across a few rooftops and searching, Flake saw the bouncing figure of a few guards and a lady with silver hair. He only knew of one silver-haired lady who could make it up to the rooftops and move around like that, thus he assumed it was her.

Flake quickly ran after the figure, ensuring he stayed off the horizon-line and more-or-less out of sight, in case one of the guards looked his way. His outfit was designed specifically to be stealthy in darkness, however it was not quite night time yet, and not all of the rooftops were covered in dirt and smoke. The bounty-hunter stalked the figures as the bobbed around, and the minute they dropped down from the roof, he was at the edge, peering down below.

The silver-haired lady was surrounded and was beyond hope of escape. Even Flake knew that it would be all but impossible to out-match that many imperial guards at such a close range, especially without a weapon. She struggled a little, but was quickly bound and escorted away, probably to the city’s dungeon, located in the guild-district near the center of town. Flake knew the place really well, he had been there both on tour, and under bind. He had plenty of tales to tell, however he was not the type to tell a story while sober, and he only drank with friends.

The bounty hunter shot away after acknowledging the situation and quickly headed back to his humble shack. He did not want those nosy imperial guards rummaging through his rotting food and rat-infested furniture. It was tough enough just to hear his own complaints and contempt. He hopped off a relatively low roof, landed in a rough somersault, then stood up and witnessed a group of ten imperial guards who were meeting. “Hello gentle sirs,” Flake declared, smiling capriciously, “my name is Kenneniah Alphonso the first, and this is my humble abode.” With a few contemptuous snickers and a few bemused looks, the census-taker crossed out his name and moved along, soon followed by the other guards.

Flake rolled his eyes, then opened the door to his shack. The door broke free from its make-shift hinges the second he touched it, causing him undue annoyance, however the man nailed a wooden bar in place so the door could lean against it, then fixed himself some dinner, placed a few heated rocks around the spot he called his bed, then closed his eyes and lay there, awaiting the next day in his humble life. Admittedly, he had not gone to bed so early in many, many years, however he felt he would need the rest, if he was to enact his plan as he envisioned it.
Kostvel said
I'm interested, mostly in the first idea. I do best writing in that style of genre/setting. Although I do like sci-fi as well, I prefer more futuristic settings, usually along the lines of new frontier/space exploration. For me, I role-play male characters only, and I don't do sex. If your interested in hammering out a complete fresh idea as well, I'd be open to that as well.


Awesome! Thanks for the first response! If you'd be so kind as to send me a convo(a.k.a private message) we can get brainstorming! I didn't say this in the above interest check, however I'm perfectly fine with you changing the setting to whatever you'd like most. The input of other people makes the story more intriguing.

Perfect Blue said
Hahaha. This is funny. Good luck trying to find a partner that fits this criteria. You'll need it. I honestly think this is a joke. :D


I understand that you might read my interest check and assume I am looking for the perfect writer, however this is a misinterpretation of what I wrote. In the very second sentence of the interest check, I underlined "most" when referring to the characteristics of people I am searching for. It doesn't matter to me whether you meet all nine, or just five of those criteria.

Now, if you feel you meet few to none of those criteria, it is not necessary to respond. I did not intend to be comical when writing the interest check, but if I entertained you this easily, I can only imagine how many laughs I'd get from you as an admissions director at a college.

Kiddo said
Perfect Blue, that's not being Fonz cool, mate!On topic, I'm intrigued. Contrary to the above poster's skepticism, I fit most of the criteria, with only a few tiny problems in a few cases, which mostly revolve around the way that I like to GM (I like to keep many, many secrets ^.^). And I like to get posts back quickly, but I'm a bit desperate and understand if you're busy.Neither of those two ideas are quite my cup of tea, but I'm certainly open to make something new!


I greatly appreciate the time you have taken to make this response! If you meet most of the criteria, you're stellar. Keeping secrets makes a roleplay much more satisfying, thus there is no need to fuss about that. The speed at which you respond is, more or less, irrelevant to how I function on this website. I only ask that you include enough detail that the characters I role play as have every possible action and observation available to them. It irks me when I think of something my character can do, second-guess myself, then find out that my first thought was a more natural action based on delayed information...

As far as ideas are concerned, send me a convo and let's get this party started!

Thanks everybody, stay frosty!
Le Bump.
Hi. Icicle here.

I have now returned after a long period of boredom. I have decided to neglect some of my responsibilities in order to write this, and will have to do so in order to write any future post, so please bear this in mind.

This interest check used to be quite detailed and full of information. Eh. That wasn’t really getting me any points with the majority of people on this website. So I’ll keep it short and to the point.

My Goals as a Roleplayer:

I desire to find partners who are capable of matching my level of creativity or who wish to develop a meaningful social relationship with me through storytelling.

My Taste in Roleplaying Partners/Roleplaying Ideas:

I prefer partners who use English words to portray ideas in interesting, creative ways, word-for-word instead of through mere concept. I also prefer partners who seek to answer the question, “so what,” when presenting details in a post, and plan ahead to incorporate these details in more and more interesting ways, or even reusing the same details to accomplish entirely different purposes. I love those who can stand on their own two feet, in this respect, and propose or incorporate their own ideas without stunting my own ability to do so.

As for roleplay ideas, I enjoy action greatly, as well as certain fantasy and supernatural bits and pieces. As a general rule, I will only enjoy a roleplay if the plot changes genres over time, as an entirely action, or an entirely adventure roleplay may end up introducing more unique concepts, but it will lack the dynamics of a truly creative story.

So, pretty much, I love people who can put a lot of thought into a post, not just to think of interesting stuff to write down, but to think of interesting ways to use that stuff.

Stuff I find "Distasteful”

I will not list out everything, because there is A LOT. But, just so you get a general idea, I will say a few things.

Content:
I hate what some people refer to as “mature” content or anything 18+. I don’t dislike it just because it is vulgar, sickening, and that the thought of it makes me want to puke. The main reason I dislike it is because I like to smile, and I like to see other roleplayers as humans. I’ll leave it at that.

Discourtesy:
There is nothing more irresponsible than breaking the unspoken, or sometimes explicitly laid out, Roleplayer’s Code of Conduct. To put it simply, it is your responsibility as a roleplayer to make it as easy as possible for the other roleplayer to respond to what you have written. This means giving them the full capacity to take control of their character or the environment, to visualize what is happening, to introduce new concepts, or to change old ones, and anything else which is within the toolbelt of a writer. But most importantly, I dislike those who are discourteous and unwilling to listen when I advise them on how to be more courteous.

Attentiveness

I will not roleplay with a person who does not pay attention. This means being attentive both to details, and to my attempts to communicate with you out of character. If you do not warn me that you will be gone for more than two months, I might just detest you for life. In all of my years on the internet, there is nothing that I have ever found to be more painful than being ignored. It is much less severe if you forget about details in the roleplay or cannot put two and two together, but it irks me nonetheless.

Death

In my roleplays, a character should never die unless you have an absolutely perfect and tear-jerking reason for them to die. Death, to me, is the most absolutely top-tier meaningful moment of a character’s existence. It is your responsibility to write your character out of any situations which could lead to your character’s death before you write yourself into a corner, and if you write yourself into a corner, you had better think of the most incredibly poetic and meaningful death scene for that character in their final post, or I WILL NOT FORGIVE YOU. >.>

Final Comments:

I know that there are plenty more things I could say, but I know that you’ll skip over it all if I write it out. I have many ideas, and have been told that I am “one of the most incredible improvisation writers of all time” (which is a farce, but touching nonetheless).

I will answer any questions about myself as a roleplayer if you ask me through private messages. I have a few pre-prepared ideas and characters, but you’ll have to provide your own idea before I give you one of mine. They’re precious.

So, thanks!

Kbai!
Drake watched silently as the lady walked over to John and spoke to him about her daggers. As she did so, the guard turned around to find the merchant back at his place. “Your tab, sir?” the merchant asked, raising an eyebrow as he spoke. Drake nodded, then quickly added, “Delta six.” The merchant chuckled after hearing this, then quickly walked down the stairs to the armory, shocked more than amused. Drake turned back to see the thief lady walking back towards him. “Is there a tavern around here? I’m in need of something to eat,” she asked, looking up at the hulking giant as she spoke. I wouldn’t dare, he thought with a quick grin.

“I know of a place,” Drake responded, walking towards the entrance of the armory, “the Greener Club is the name. I suspect you aren’t as wealthy as most around here, so it should suffice.” He stepped through the entrance to the armory and back onto the streets of Talgot shortly after this. “If you want to find the place, head to the tax stand I was stationed at, go towards the money-lender stand to the left and continue straight until you see the sign. I’m going to find that devilish roof-monkey,” Drake claimed. The guard then walked off, looking around for any sign of the bounty hunter. His dull, blood-stained armor barely glinted in the sun as he walked, the sun still low in the sky.
This is an index of characters I have/am creating for role play purposes. Please do not respond to this thread. PM me if you have something to say.

(Currently a Work in Progress)
To his delight, Drake saw the lady standing by the front counter once again, thus Drake assumed she had been measured already. “So, they didn’t have any in my size and now they have to make a new set of armor for me,” the lady declared, quickly adding, “and thanks for taking me here, I guess.” Drake nodded, then asked, “Miss, do your weapons need replacement or refinement? There are few blacksmiths in town like John.” With this said, the guard pointed over to a man by the entrance who was pounding a bastard sword with a narrow hammer, refining the edge of the blade. The man clearly did not realize that his name was mentioned, for he busily continued his work.

The wall behind the front counter had plenty of daggers arrayed along a weapon rack with other small arms, some models very thin with somewhat wide guards, some fairly flat-tipped, and some very odd models with wavy edges. Drake stood motionless in anticipation of a response, watching Raine closely. Small weapons did not need as much maintenance as his own sword, as he knew well, but judging from the condition of her armor, the guard suspected that her weapons did not fare much better.
Meanwhile, a great thud echoed through an open area in front of the mercenary guild hall as Flake landed a jump from a nearby balcony. The bounty hunter quickly opened the large doors and entered the building, his face solemn. Various people passed by him as he entered, giving him no second looks. The bounty hunter walked through the gilded halls and, after a few minutes of searching, found a mission board. Once again, he looked through all the missions, however he did not find what he was looking for.

Disappointed, Flake turned back and left the building, still solemn. Upon leaving the building, he jumped up to a balcony once more and climbed his way up to the rooftops again. It’s a wonder so few people use the rooftops, Flake thought, pulling himself up by grabbing a hold of a few stable shingles. The bounty hunter then hopped away, venturing to another location in the big town.
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