Name: Fumie Hamasaki
Age: 82
Gender: Female
Race: Japanese Human
Appearance: She’s only 4’11” and appears to be rather frail, pale, and incapable of putting up much of a fight. She has shoulder length pitch black hair and dark piercing eyes. Her Asian features are very strongly present in her face, albeit more fragile and narrow looking. Despite her age she appears to be in her twenties at most, able to pass as younger depending on how she presents herself.
Personality: She appears to be an emotionless killer until she gets riled up. Depending on how you push her buttons (such as making fun of her height) she can actually get flustered rather easily and unintentionally turn into comic relief. She’s lived a long time so unexpected and new things can cause such a reaction as well. Some think the switches between childish and mature are similar to bipolar, as they can be taken to extremes. She tries to regain her composure as quickly as possible and pretends like these episodes never happen. She’s horrible at lying.
She rarely questions the morality of actions, viewing things instead by what must be done to get desired results. She doesn’t get glee from killing but does partake in needless violence if she gets angry. In short, she’s a loose cannon who trusts few people and who few people trust her.
AbilitiesThanks to nanomachines incorporated into her body she has attained an unnatural level of physical ability. They’re linked throughout all of her tissue as well as flowing through her bloodstream. She in fact gains two and a half pounds from their collective mass even though they’re individually invisible to the naked eye thanks to being incredibly tiny. She can ingest special pellets that the nanomachines use to create more of themselves. She can also inject said material intravenously.
The nanomachines are connected to her brain and send signals to each others practically instantaneously, so can thus receive her brain’s orders just like any other part of her body. They can travel through her body from the top of her head to the tip of her toe in roughly seven seconds if traveling freely through her bloodstream. The ones more deeply embedded within her other tissue would add on an extra three seconds or so to safely enter the blood.
Thanks to nanomachine influence she retains her youth and good health. She doesn’t get sick from the standard bacteria and virus attacks unless the nanomachines somehow can’t fight them off or don’t recognize the threat.
Her nanomachines are specifically linked to her and will not work for anyone else without proper authorization. They must also be synced with the user for an hour before working at full potential. As one can expect, it’s a extremely expensive asset.
Durability- Her body is naturally resistant to low caliber bullets without herself applying any extra effort in said defense. Her hair and nails don’t have this increase thanks to no nanomachines present past the beds. The nanomachines in her blood can collect and bond together in an area she wishes higher defense, allowing her to block sniper rounds. However, to attain such a high level of defense could only be on an area as big as the palm of her hand. The defense on the rest of her body would be lowered in the process, yet still higher than normal humans unless all tissue was also vacated of nanomachines. The machines push back outward, so could stop someone from strangling her unless they overcome the strength the machines can put out.
Nanomachines stop her from bleeding for very long besides major wounds. She can still be killed by things that would kill normal humans, although if not killed outright than she often experiences full recovers quicker than normal humans could ever dream. Healing major wounds is not possible within the time frame of a single battle.
Her nanomachines can move around to add defense on their own accord if they predict it’s needed, such as a lot of pressure starts occurring on her hand then they will naturally rush over there as soon as possible to help out. Her brain can override these natural reactions but if she’s not fast enough then this can sometimes be exploited.
Strength and Speed- In her natural state she’s able to lift above her head around 3,000 pounds max. She can run at speeds of 60 miles per hour for extended periods thanks to her nanomachines not tiring out and bearing the brunt of her physical activity. Nanomachines moving to relevant body parts can increase their abilities in exchange for the weakening of others, much like her durability. However, exceeding 100 miles per hour would require 100% of her nanomachines devoted to her legs. Likewise, her lifting would never exceed 5,000 pounds.
Reactions and Senses- Her body is enhanced to be peak human in these regards. She can command the nanomachines to increase her chosen senses by 10 times although reaction time cannot be improved that way. Her sense of pain can be nullified to whatever extent she desires.
Combat Training- She has a ton of experience with katanas, unarmed fighting, and various guns. Her skills with the sniper are the most legendary. Her fighting style when up close and personal is to outspeed them and use graceful, flowing movements. She looks similar to a ballerina at times, although obviously against certain opponents she couldn’t afford as much twirling around.
Weaknesses*Her nanomachines are weak to electricity. Surrounding tissue can be caught in the crossfire.
*She was purposely placed with a weaknesses in the nape of her neck (although this weakness can be deactivated). Although not visible, a very hard press here can activate a “button” of sorts that sends a signal to her brain, shutting down her conscious thought and causing her to remain motionless, staring blankly ahead. Pressing hard between her eyes at this point is a kill switch that literally kills her dead. Pressing against her left temple causes her to collapse and fall into a deep sleep while the right temple causes her to regain her senses. These commands found within the nanomachines in her brain can also be remotely activated. If she’s left in her paralyzed state then she would eventually drop after around 5 minutes, likely regaining her senses but feeling really groggy.
EquipmentHead: Nothing
Outfit: She wears
black tactical gear with minimal defensive properties, favorite ease of movement instead.
Weapons: She has a katana 5 times as durable as normal ones. You may request for her to have other weapon loadouts as well.