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    1. Indy Cooper 8 yrs ago
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Character you have created: Berenice
Alias: Siren, Harpy, Bird-lady, assorted other nicknames.

Speech Color: 82ca9d

Character Alignment: Hero(mostly)
Identity: Known, as that's how she introduces herself.

Character Personality:
Berenice would like to be a good person. Trouble with that is that she doesn't know what exactly constitutes a "good" person yet, and just goes by instinct. In fact, much of her thought process is still instinctual. She has the drive to help others in need, but can get in the way because she's not completely aware of what might be the most effective way to go about that goal. She likes children, will defend the helpless, and in general could be described as helpful, but there are some quirks in there. She doesn't understand the concept of pets, and as a carnivore will happily eat a cat, dog, or other small, furry thing, right up until someone tells her it's wrong. She is inquisitive, somewhat bothersome about it, much like a child who asks repeated questions about things because she is, in essence, at a child's level of understanding the world. Her speech is peppered with chirps and other bird noises. She is very magpie like, and will steal shiny objects regardless of intrinsic value. Those few people she has met that she likes enough, she will include in her "flock", and tends to gift them stolen objects and dead animals, at least until they refuse those gifts. She will keep trying until she finds something they like. She also has an annoying habit of trying to perch on those people.

She has no built in moral compass, really, and has had to develop one as she learns. Since her first real contact with the outside world was children in a poor neighbourhood of West Lost Haven, who had already had contact with strange things and were unlikely to run from a non-hostile bird woman, she has found ample reason to copy and learn from them, so she has become playful, energetic, and rather open-minded. The local parents, having yet to meet the "Bird Lady", have been operating under the assumption that the kids have come up with a community imaginary friend or mascot, and both parties are likely in for a surprise when then meet each other, with variable effects on Berenice's psyche depending on how they react to her presence.

Uniform/costume: Berenice is just coming to grips with the concept of modesty, so designing a uniform is kind of beyond her. She typically wears very loose-fitting, light tank tops cut to allow her wings, and a sort of draped loincloth over her waist. Other than that, she doesn't own much.

A good approximation of her looks, though her plumage goes all the way up to her navel from her talons and she has a fanned tail like a hawk's:



Origin Info/Details: Berenice is the result of a sorcerer trying to channel ancient Greek magic to create a servant for himself. After researching quite a number of possibilities, he decided to try and make a combination of harpy and siren. Gathering what he thought were the correct materials, including several live birds, a female human singer, spell reagents both ancient and modern, and a good bit of raw magic, he focused his mind and cast the almost correct enchantment. Berenice was created, but the resulting backlash of energy blew the unlucky wizard apart and caused a psychic reverberation that destroyed the built-in purpose of serving him in his creation's mind. The only remaining vestige of that is the (incomplete) knowledge of the English language and her name.

The newly born siren meandered about for a bit, fully formed in an adult and with all her instincts in sharp relief, but with no one to tell her what the world she was born into was like, she has had to figure it out on her own. The mage's lair, a shack built on a rocky promontory just west of Lost Haven, was torn asunder by her creation, but she has converted it into a ramshackle nest and hunts and explores from there. Local neighbourhoods would most likely have begun reporting her appearances, were it not for more spectacular displays that regularly happen in and around the city, though curious people could easily find newspaper articles. When she can get away with it, she has begun playing with local children in parks.

She has also begun experimenting with her mystic powers, which are not developed much yet as she has had no formal education. This has, in addition to acting like a sort of beacon letting people with the right senses know there's an inexperienced spell-caster in the area, caused a number of odd phenomenon near her nest, including a sudden increase in non-native plant growth and a growing numbers of people wandering in the area to have memory loss.

Eventually Berenice will probably grow to be a force for good, but for the moment, she is very much in a precarious state, given the wrong influences or experiences, she could very easily become more like the sirens of ancient legend, cruelly luring people to their doom for her own amusement and feeding. This was actually originally the purpose she was created for, and the seed still remains, even if only as a subconscious trigger point for now.

Hero Type: Supernatural/mystic
Power Level: City level
Powers:



Attributes:
Height: 4'1" (124 cm) normally, but if splayed out completely she's around 5'11" (180 cm)
Weight: 96 lbs (43.5 kg)
Wingspan: 12 feet(3.6 metres)

Strength Level: Normal Human
Speed/Reaction Timing Level: Lower than normal walking(awkward), 40 mph flight
Endurance at MAXIMUM Effort: 2 hours
Agility: Below human normal on ground, 5x in the air
Intelligence: Normal human(but uneducated)
Fighting Skill: Untrained

Resources: Minimal

Weaknesses:



Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):
While not having direct knowledge of her, her creator's teacher is very interested in finding out what the hell happened to his student. He is an exceptional magic user, but the student was studying by himself at an undisclosed-to-his-master location, and the man is having no easy time finding the place.
The singer used as a sacrifice for the spell that created Berenice can still be seen in her face. Her mind and personality are gone, but any of her former friends, family, or associates will be able to recognise her face if they see her. Attempts to bring back the "real" girl will be useless, but it'll probably cause no ends of problems. The police are also interested in the reported disappearance, investigation of which has yielded evidence of kidnapping and trace amounts of magic. The detective in charge of her case in George Owens, LHPD Missing Persons Unit.

Do you know how to post pictures on RPG boards?: Not yet, I only really know how to link urls.

Sample Post:



Additional Notes: Berenice has a bad habit of talking to herself to remind herself of things, resulting in an almost constant stream of low-grade muttering if she's thinking hard. She also does not understand toilets. At all. Or really any sort of personal hygiene not directly related to washing of leavings of meals and keeping her feathers well-groomed, thus her hair is a tangled mess and she does not smell pleasant.

Additional Comments: I would really appreciate collaborating with some people on Berenice's introductory arc, specifically the NPC parents of kids and potentially their calling in of heroes to deal with Berenice if they panic, which I personally think is the best way to intro her? Or if you've got other ideas. I dunno
Oh, man, you said the magic word "Palladium". I will say I would be interested, but my Palladium experience involves Heroes Unlimited and BtS, not Rifts itself, so I would be kinda lost on the setting despite having a bunch of pdfs from years ago on my computer.
So as to length of time RPing, it's been...ugh. Almost twenty years, now? Dang but I am old. I started when I was twelve with birthday gifts of dice and watching my parents play AD&D, and it never stopped. Though I've been on other sites and whatnot, the whole play-by-post thing is still new-ish to me, so my response times and writing level tend to vary wildly based on extenuating factors, like schooling.

I tend towards fantasy, whether modern or medieval style, and some sci-fi. I also enjoy superhero shenanigans occasionally. I adore world building, so lore-intensive and character-arc heavy plays are kinda my wheelhouse. I tend to suck at dialogue, though, because there's only so much you can say in a big post before you're runnin' over other people, right?

Other interests aside from what brought me here(creative writing and teamwork) include my bad addiction to turn-based strategy games, armchair philosophy, geeking out over any sort of biology(I am studying to be a science teacher) and really anything that strikes my flighty fancy.

So yeah. That's me. Hi.
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