Name: Sienna Jennings
Age: 37
Appearance (no anime):
Sienna is 5'6'' with an athletic physique. Her long blonde hair, high cheekbones and radiant blue eyes are a foil to the widely accepted masculinity of her profession (a fact of which she is intently aware). Off duty, she wears smart but informal clothes such as those shown in the picture. Whilst on duty, either in dress uniform or combat fatigues, her hair is worn in a tight up-do so as to fit under her beret or helmet.
Nationality or Place of Residence: British / South African dual nationality - now lives in Pretoria
Title / Rank: Major
Biography / history: Born to a British father and South African mother, Sienna spent much of her youth flicking between the two countries. Her childhood was happy and stable; her parents were loving, doting even, and she received an excellent education. She doesn't remember having any particular vocation to join the military or the police when at school, instead this was cultivated at university. Exceptionally bright, Sienna went on to study philosophy at Cambridge University (UK) where she achieved a first class honours degree. At university she enjoyed staying active, taking up women's rugby as well as jiu-jitsu; it was this combination of a focused pursuit of truth and a love of physical, active hobbies that took her into a career with the TCMP. In truth, she was head-hunted. The central government sponsored her to undertake a PhD in criminology with philosophy, and at the age of 25, upon her graduation, she was placed on a fast-track scheme with the TCMP.
With no small debt to her exceptional deductive skills and a rigorous energy and passion for uncovering the truth, Sienna became a fast mover within the military police; astoundingly, she attained the rank of Captain by the age of 30, and Major by 35. In her early career she travelled all over Terran occupied space, being placed in a range of complex and testing jobs. Many of her earliest assignments involved testing skills with which she was far less familiar: policing and maintaining order amongst a stationed battalion of marines or pathfinders, for example. There was rarely trouble, but operating in such masculine environments where many of the few truly bellicose men in the known galaxy resided wasn't a walk in the park. It took a few years, but she learned how to conduct the fundamentals of preventative policing, alongside her highly investigative mind.
Truth be told, there wasn't much in her late career that Sienna has found truly testing. Crimes themselves were rare. Even the most powerful independent colonists would run a mile at challenging the might of the Terran central military, and so combat experience was also exceptionally limited. There are pockets of fanatics on the fringe of civilised space, of course, but such matters rarely required her skills. The TCM often darted in, crushed any opposition and left. Most of her true criminal cases came through liaison work with corporations or independent colonies to which military units were attached; there were more crimes on the colonies than on Earth or other central government controlled planets or stations. The outer colonies were particularly interesting. It seemed the further one travelled from Earth, the more criminal men became. Still, it was with great intrigue that she volunteered to lead the investigation of Regillus VI; such a large scale disaster has not occurred for many years, and although she understands the tragedy of the situation greatly, she cannot help but feel this is the challenge that she has waited for for a long time.
Equipment (out of combat theatre):
1.Sienna's sidearm is a PD-19S 'Peacekeeper short'. A specialist law-enforcement gun - instead of bullets, plasma or military grade energy cartridges, this gun holds a pack of ionised gel that serves a variety of purposes. On the standard setting, a flat mass of the gel (like a small button) is propelled with enough force to non-fatally incapacitate a human subject. From there, the operator has a controllable scale to increase the force of the projectile. At its highest setting, the gel is superheated and propelled with such force that it will penetrate the armour of a 21st century main battle tank.
2, Sienna wears a YDI (Yquis Defence Industries) lightweight personal protection vest under her clothes or uniform. Whilst not a replacement for military grade power armour, it provides a degree of protection against most handheld weapon types, particularly those of non TCM (Terran Central Military) quality.
3. Integrated neural augmentation and communications chip - Mark 2 (INACC Mk2). This small chip does not actually sit on the brain itself, but is placed on the skin on the right temple with a super adhesive. Flesh coloured, it is barely detectable to the visible eye. It allows communication with members of Sienna's team without the need for clumsy hand held devices. It has a range of 15km, but can be improved by various technologies that boost its signal. It can also augment vision in a variety of ways: it allows Sienna to see things beyond the human light spectrum, possess night-vision when required, and can relay what Sienna is currently seeing to computers with capacities to process the data, such as those at TCM bases or on warships.
In addition to these specialised bits of kit, Sienna carries a medical kit, rations and an personal tablet computer that contains maps, data and various other essential files for a given occasion.
Equipment (in combat theatre): Note, Sienna would carry all of the above, but on a dangerous mission or in a combat zone she would have one or two extra things.
1. Although she is no Marine, for added fire-power in combat zones Sienna carries a SAR-14 Carbine, developed by Galtac weapons systems as a compact means of achieving superiority in fire-power in a range of scenarios. The weapon has three distinct firing modes: the first is the standard 10mm mass driven slug, which boats very respectable armour penetration, destructive power and a high rate of fire for a shortened assault weapon; the second is a 25mm mini-HE grenade for AoE and suppressive fire; the third is a gravimetrically focused energy beam specifically designed for penetrating shielded targets. It is a versatile, effective combat weapon that Sienna has become highly accustomed to.
2. When more protection is needed than her lightweight vest affords, Sienna suits up in a YDI 'Tarnhelm' Scout Armour. Although it offers far less protection than YDI's top of the line 'Kavacha' heavy power armour, or even 'Ageis' medium battle armour, the scout suit offers much more survivability than her standard non-combat theatre attire. The suit, including helmet, allows for maximum flexibility and relies on adaptive camouflage to defeat tracking weaponry. The low level shielding and resonance plates can defeat low calibre slugs and energy weapons and offer some protection against more advanced rounds and explosive blasts. The 'Tarnhelm' isn't the armour of a front-line assault soldier, but it serves Sienna's TCMP role perfectly.
Specialised Skills: Sienna is something of a jack of all trades, being skilled in firearms, computers and personal combat, without any of these being truly an area of expertise. Her true skills lie in her leadership and deductive, investigative skills. She is an exceptional investigator and a talented leader, with a prodigious talent for getting the best out of those working around her.
Other: Sienna has never married, although she has had long term partners. On a subconscious level, she would like to settle down, but she feels unable to do so until a genuine challenge has presented itself to her in her career.