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    1. invariable 10 yrs ago

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In the tabletop rpg section, there's a thread reading "Ghangeling" instead of "Changeling", I need it fixed. Thanks.
That lovely, warm summer's night, with the full moon and the stray melodies of the nightingale looming over lands exotic and mundane alike, was certainly not one for beginings. It was rather an ending night, the last act of some peculiar yet wonderful play that had already bypassed its climax. Now the end was fastly approaching, and it would mean death. The rogue was well aware of that. He ran wildly through the thickest parts of the Hedge, elbowing his way deeper into its expecting bowels. It would do him no good, he knew: his pursuers knew the Hedge better than the back of their inhuman hands. Yet desperation speaks in queer measures. The man pushed on, frantically wrestling with the hellish branches that spawned all around him, constantly attempting to grap him, pull him down, claim their human prize. He ran further, praying to all entities of Faerie, struggling to channel his fast waning Glamour in his favor. Yet that front would soon be lost, and his luck with it. He paused for a moment, listening for any sign of pursue. This time, there was only silence. After five seconds, he felt an immense wave of relief washing over him. After a few more, he thought the better of it. He rushed forward, inch-long thorns sprouting everywhere, injuring his blistering skin, bleeding his wary soul. Suddenly, the way grew wider, and a few moments later, it crossed a distinct path. He turned, following the vague sense of direction he'd been left with. The pathway led him to a small Hollow - just a glade, perhaps thirty yards across and ten yards wide. In its center, a tall, old oak tree stood, spreading lovingly its withered bulk over all other vegetation. A weird symbol ran over the veins of its half-stripped trunk. Exhausted, he felt the Wyrd forsake him. At that very moment, cries came rumbling like thunder through the glade, and he saw how conveniently he'd been led to a trap. A score of goblins emerged from the Hedge, surrounding him from all sides. They were hideous creatures, uglier with their crude clubs and axes, yet deadly nontheless, if you ever happened to insult them... or owe to them. One of them, appearing rather unexceptional but for a leader's aura, approached him in a most enraged state. "Fine, you have me", started the rogue, his trembling, billowing voice awfully betraying the panic he veiled behind a perfectly straight face. "What is it you'll..." The goblin struck him, hard, bringing him to his knees. "That's fer runnin' away!", he shrieked, and struck the man again on the jaw, knocking him on the damp, grassy ground. "Nobody runs away on the boss, ye hear? Fookin' human, usin' our aid 'gainst us!" It was all the rogue could do to maintain his composure. "Yes", he said, and that was it. "You'd ask whate'er we'd 'ave from ye, ah?", the goblin asked aggressively, and grabbed his shoulder-long, brown hair. "Naught but what ye owe us". The goblin threw back its misformed head and sniffed the still air. Then it turned its wandering gaze toward the oak. Moonlight glimmered in the glade, and the sign took form and life: three towers and three gems on three concentric circles. When the rogue saw it, his blood froze in his pumping arteries. "A pledge for a life, human", the goblin said, slyly smirking. "Make decision".
And thus begins our charmy faerietale...
Well, in that case, tomorrow afternoon I'll have the thread up and going, along with the opening post. Once that's done, you are to post all of your character sheets on the respective section. From Saturday to Wednesday, I won't have access to the Internet, but you shouldn't mind that - just make your opening posts (one each will do) and expect my return. The devil being in the details, here's a few of them: You may not control any NPCs, except for the simpliest of actions. Your actions will be resolved by roll of dice, for which I'll be using my own set. You may automatically pass only challenges that are considered easy and mundane. For any harder challenge, you may describe part of it, but never fully resolve it by description. For instance, while battling against few foes, you may describe the fight, but not any serious injuries or any deaths, while fighting multiple enemies, you may describe the death of a couple, but not more, and so on. The result of each challenge will appear in my posts. It will rarely be anything more than hinting though, so pay attention. Well, nothing more to be said. Let the game begin!
Remember that you also ought to decide about your mortal world activities, your appearance through the mask, etc.
It's supposed to be adult-themed, that is, if everyone's comfortable with that. If you insist on choosing two seemings, you may do it, if you believe you can set a well-established character that way without getting lost in power-gaming.
Actually, I wouldn't quite reccomend the graveyard theme, as the story I have prepared doesn't deal with the morbid and the hereafter. Thus, the witch and the hunter themes would be more appropriate for a Keeper, as would be a dreaming/sleep/slumber concept. That said, I'd rather you chose only one seeming each.
Alright, people, I'm good to go. As soon as you have set a theme for your motley, let me know, and I'll start a post in the tabletop section. By the way, the story will take place in Kingman, Arizona. Doorways leading to freeholds can be found in Palo Christi Elementary School (Thornfort), the town of Oatman (The Ghastly), the Hualapai Mountain Recreation Area (Gerard's Place) and the Grand Canyon Caverns (Faebane).
Dag Ahlgren forced his sore feet to a swift pace as he moved toward Råå's docks. A soft breeze of Ponente caressed his whitening hair and pushed back the woolen hood that covered it. He cursed under his sour breath, pulled it back in place and fastened the chain of his cloak. Then he walked on, booted feet stomping on the hard ground, cursing louder. His mood was not to be toyed with that day. If anything, these foul winds were ominous. That was a special day, thus demanding a special outfit. Beneath a black woolen cloak, Dag wore his good grey doublet, beautifully adorned with twisting, interwining lines of cloth-of-silver. He also wore a new pair of sturdy black breeches, purchased from a red-haired Gotlander. Around his scorny neck hang a thin silver chain, a piece of loot from some long-forgotten raid. Of long-forgotten raids there were many in Dag's past, and he much craved for a new one that'd be remembered, yet the winds didn't seem willing to do him the favor. He walked along the coast, eyeing the ships that rocked sweetly beside the stone docks. He recognized much of his own work among them, though only three held his wandering attention. His gaze fixed on the one he owned. GUNNVÖR was an astounding eighty-feet long Busse, one of the biggest and most graceful ships in the docks. It was a rather narrow, double ended vessel with a shallow draft hull, bearing the majestic semblance of a sea snake on both its prow and poop. It had space for sixty oarsmen, and needed sixty more men to be fully manned. Considering all aspects, this would be the longship of choice for any man willing to brave the vast western seas. Dag made his way through a bustling ruckus of sailors and laborers carrying crates of fish, cloth, wool, fruit and other trade goods and boarded GUNNVÖR. Ecgberht Hult waited on the deck. He threw him an apple, and Dag caught it mid-air. "So, how's recruiting going?", he asked the young oarsmaster, taking a bite off the apple. It was sweet and crispy, and he approved. "Like it?", responded Ecgberht, leading him to the captain's cabin. "They were brought with FRÍÐA from some southron germanic port." "It's not apples I came to discuss with you, oarsmaster", Dag scolded him. Ecgberht let a disappointed sigh. "We're good to go, Dag Ahlgren. But the gods are not. The winds have been blowing east for weeks, surely you have noticed!". "I've never needed divine consent before, have I?", said Dag, all the while devouring the apple. "Anyway, call a priest. Gods is their job as ships is mine". "True enough", agreed Ecgberht. "I shall see to it". "Good. In the meanwhile, how's recruiting going?". The dark-haired youth remained silent for a while, carefully weighing his thoughts before he spoke. "Egil Mattson has joined us with his SONJA". "That makes two". "And two is all there'll be". Dag flung the bare core to the sea. "And why is that?", he asked, though he knew the answer well enough. "None of the great captains and shipwrights care to take part in this venture of yours, Dag. Dangerous they call it, and madness! And even if we convinced some of the fisherfolk to come, you know they wouldn't be much help, so I didn't bother with them in the first place! Well, that's all I could do, if you can exert some power to gather us ships, then do it, dammit!". All of a sudden, Ecgberht lost his composure and became again a sweating, trembling boy. Dag could now see the long days of negotiation taking their toll on his protegé. "All right", he said in a calm, reassuring voice. "Have some rest, boy. I'll take over from here on". A sigh of relief escaped Ecgberht's lips, yet his face still held a good amount of worry. "They won't come, Dag", he said, "we're alone". "I'll see that they do, son". Dag stood up and left the cabin, a thousand worries swarming in his mind. He had just set foot on ground when he heard Ecgberht calling from behind. "When are they announcing it?", asked the boy. Ægir's grace, how long has he been at the docks?, thought Dag Alhgren. "Today", he answered, yelling over the rising zephyr.
I'm still studying rules and weaving stories, but I believe I'll be done 'till Sunday.
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