Imperial Realm of SietheinNational Flag:
What do you call the denizens(ex. Americans come from America, Israelites comes from Israel):
Sietheian
Government type:
Hereditary Absolute Monarchy
Leader/Leaders:
King Heisel II Mesche: A man well into his old age Heisel has ruled Siethein for five decades, a time that has seen his policies increasingly alienate the nation from its neighbours. Once a devout of Iremian Eleutherianism, Heisel has strayed from the path and in doing so proclaimed himself a theologer-king at the head of what might as well be his own heresy. Supported by a cabal of priests, holy men, and nobility Heisel’s unique brand of Eleutherianism has been imposed on the nations plethora of churches.
Prince Heisel III Mesche: Despite sharing the same name, no two people could be more different than the king and his son. Staunchly opposed to his fathers religious teachings and increasingly Fotian in his own ideology Heisel the younger has become a fearsomely influential man in his own right. Leading a shadow faction seeking to restore the truth of the sitting god to the kingdom and the world the Prince stands ready to undermine all his father has accomplished.
Ruling factions/dynasty if applicable:
The House of Mesche
Other Important political figures:
Marshal Liehon Ensret
Currency:
The Sietheian Cehr is the primary form of currency in the kingdom, and the only true denomination. To make change the coin may be divided into a half, or even fourth.
State Religion(If applicable):
Ostensibly the kingdom espouses the teachings of Iremian Eleutherianism, but even the most casual observer would be able to see this is far from the whole truth. For decades the kings personal interpretation of Eleutherian theology has been thrust onto even the pettiest priests, and its teachings are those spoken of in the great churches and cathedrals of the kingdom. Born from a contentment with life few but kings ever accomplish, this deviant if not heretical view of the faith teaches that the greatest accomplishment of all is inaction. Instead of the physical labour lauded by the Orthodox teaching of creation what is taught in Siethein is that meditation and action of the mind rather than the body is the truest path to becoming something. Thus needless labour in empty pursuit of righteousness is sloth, and silent contemplation is diligence. Needless to say the obvious implication that the common folk and peasantry shall never become something, unless they cease to work and starve, has made the idea a highly contentious one.
Demographics and Geography:
The kingdom of Siethein sits in a vast basin around the lake Mieeth whose glassy waters can be seen from near all corners of the land. A vast and gradually sloping plain Siethein is ripe for agriculture and indeed the land has become a breadbasket, though an underexploited one. Small creeks and streams that rise and fall with the rains and empty into the lake are a common sight, and the reeds that grow up from them delineate the softly flowing waters from the swaying grasslands around them. The people that call this land home are fairly homogenous, though small minorities from most nations have cropped up across the county, drawn by the rich soil.
Major cities:
In apparent disregard for their rich land, most of the people of Siethein live in great castle cities that tower above the gradual landscape. These enormous walled constructions usually have great farms that extend from them, but go no further. Among the largest of them are the lakeside fortresses: Rethei (the capital), Forthei, Nerthei, and Dithei. They are, respectively, situated on the east, west, south, and north shores of the lake Mieeth.
Important locations and buildings:
WIP
Capital:
Rethei
Population:
~5,000,000 Souls
Race and Ethnic demographic:
Economy:
The Sietheian economy is stunted at best, and totally stagnant at worst. Largely self sufficient the kingdom is not in need, but there has been no increase in the lands commerce for decades. In line with the kings philosophy little is done beyond what is basically nessesary.
Wealth balance:
Overwhelming concentrated in the rich elite that lord over the castle cities the wealth of the kingdom rarely finds its way to any not favoured by the lords and ladies of the land.
Major exports:
Grain from the fields that surround the castle cities is often excessive for their needs, and is sold externally if none within Siethein will purchase it. Stone from the quarries on the western shore of the lake Mieeth is also exported when it is not needed to repair or expand the great castle cities. Lastly herbs native to the grasslands are often exported for their use in medicines.
Major Imports:
Metals of every sort are need in Siethein, and as a result the kingdom often imports them at a loss, a problem that has grown far more acute under Heisel II's reign. Also needed are spices, salts, and all manner of luxury items.
Staple agricultural crops:
Grain is the primary staple crop of the kingdom, barley and beans are also produced in great quantity.
Trade partners:
Culture:
Religion:
Eleutherianism
Denomination:
Iremian (Allegedly)
Religious heads:
High Priest Gier Hesmich (de jure), King Heisel II (de facto)
Popular opinion on the volcano:
It is a distant and terrible evil, but well controlled by the brave warriors of the faith.
Popular opinion on wars:
Best avoided if possible, but if there is no option one must fight.
Popular opinion on magic:
An unnatural thing, magic is persecuted but its practitioners are not hunted. Often they remain unmolested, so long as they are not overt in their activities.
Popular opinion on religion:
In large part due to the kings 'reforms' Siethein is a cynical nation, but not one unwilling to change its ways.
Popular opinion on the Aristocracy:
Pauper opinion on the Government:
Popular opinion on foreigners:
Popular opinion on other cultures:
Cultural name for the Volcano: (what do your people call it)
A look into the unique culture: (tell us what makes your average citizen unique, take us through their values and life style, throw in any sub cultures such as the culture of the formal classes as well)
Cultural history:
Notable figures:
Military and History
Type of Military: Volunteer, conscripted, standing, semi professional, culture affects, levies etc. Go into detail.
Total Military fighting units:
Unit demographics: (heavy infantry, marksman, etc and their equipment/training)
Notable figures:
Past wars and notable events:
Past conflicts with other nations:
Current conflicts and wars: