Avatar of Jabber
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    1. Jabber 10 yrs ago

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8 yrs ago
Current I'm a little teapot.
3 likes
8 yrs ago
Hey, you know what's funnier than 24? 25.
11 likes

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Welcome to Rise of the Goblin Clan! In this RPG you will play as a goblin, weakest of all the monsters in the known world but also the one with the greatest potential. As a newborn goblin you will have to learn how to fight and survive in this harsh, new world.

RGN (Rise of the Goblin Nation) combines the Rank-up System from Re:Monster, the Job System from Final Fantasy Tactics, and the Skill System from Skyrim to create something new and different -- a sandbox system where anything from what you eat and how you play, will help mold your character into a living legend.

How the system works. Most actions you take in the story are represented by a skill: if you swing a weapon for example, you just used a skill; if you go swimming, you're using a skill. And the more often you use a skill, the better you become at performing the associated action.

Items are also important, since they will improve the damage you deal (DMG) and increase your total health pool (HP).

Finally, combat is a turn-based system where the fastest character always attacks first. At the start of the story that will be the players. If a monster survives the player's attack, I will then take control of the monster and attack for it. If a player's HP reaches 0, they'll die and will have to start all over again as a newborn goblin. The only exceptions to this rule are resurrection magics and revive potions. None of which will be available at the start of the game.

Skills. As I said before, skills represent your actions in the story. And the more you use them, the better you become at performing those actions. There are 7 tiers for each skill, and pushing them to their limits will unlock some ridiculous abilities for your character to use, like being able to jump over a castle's walls.

Items. Items come in various forms and have unique effects. Armor items will boost your health. Weapon items will boost your damage. Potions will restore your health instantly, while elixers will give you health over time. All of these can be crafted, bought, or traded for.

Combat. When a fight begins, the fastest character will always move first. If players group up to take on a monster, then the monster will wait it's turn until all of the players attack. If the monster survives, I will take control of it and take an action. After that it will be the players turn again. If the monster dies, players can loot the body for useful items -- provided they have the necessary tools to do so.

Every night while your goblin sleeps, they'll get relevant updates on their skills, items, health, ect. Goblins will also heal as they sleep. The more injured they are, the longer they'll need to rest to recover. Eating food will help with their recovery.


Welcome to Rise of the Goblin Clan! In this RPG you will play as a goblin, weakest of all the monsters in the known world but also the one with the greatest potential. As a newborn goblin you will have to learn how to fight and survive in this harsh, new world.

RGN (Rise of the Goblin Nation) combines the Rank-up System from Re:Monster, the Job System from Final Fantasy Tactics, and the Skill System from Skyrim to create something new and different -- a sandbox system where anything from what you eat and how you play, will help mold your character into a living legend.

How the system works. Most actions you take in the story are represented by a skill: if you swing a weapon for example, you just used a skill; if you go swimming, you're using a skill. And the more often you use a skill, the better you become at performing the associated action.

Items are also important, since they will improve the damage you deal (DMG) and increase your total health pool (HP).

Finally, combat is a turn-based system where the fastest character always attacks first. At the start of the story that will be the players. If a monster survives the player's attack, I will then take control of the monster and attack for it. If a player's HP reaches 0, they'll die and will have to start all over again as a newborn goblin. The only exceptions to this rule are resurrection magics and revive potions. None of which will be available at the start of the game.

Skills. As I said before, skills represent your actions in the story. And the more you use them, the better you become at performing those actions. There are 7 tiers for each skill, and pushing them to their limits will unlock some ridiculous abilities for your character to use, like being able to jump over a castle's walls.

Items. Items come in various forms and have unique effects. Armor items will boost your health. Weapon items will boost your damage. Potions will restore your health instantly, while elixers will give you health over time. All of these can be crafted, bought, or traded for.

Combat. When a fight begins, the fastest character will always move first. If players group up to take on a monster, then the monster will wait it's turn until all of the players attack. If the monster survives, I will take control of it and take an action. After that it will be the players turn again. If the monster dies, players can loot the body for useful items -- provided they have the necessary tools to do so.

Every night while your goblin sleeps, they'll get relevant updates on their skills, items, health, ect. Goblins will also heal as they sleep. The more injured they are, the longer they'll need to rest to recover. Eating food will help with their recovery.
Introduction


Premise
In this world that suffers from amnesia there is only one thing to do: survive and gather memories. To do otherwise is to fade into the mist never to return. You make your way to the only stable thing in this world. Mnemosyne. The town where everyone like you calls home. Just like everything else in this world the town itself changes--the buildings changing locations and architectural style--but overall it remains the most stationary thing in the world. Besides the wall that is.

Everyone wants to escape outside of it. It’s why they hunt out the dungeons of memory in the mists. What are they? Well, they are memories of a place in time that needs a bit of help completing it self. Do that and you’ll be stronger here. The stronger you are the more your own memories will return to you. That’s what they say at least. Nobody really knows but what’s the harm in trying? Even if you die all you do is lose a bit of memory and come right back. They say if you lose too many you’ll fade away too but it’s worth the risk.
It has to be.
I'll give this one last try.
j
As much as I'd want to continue this, the lack of interest is somewhat discouraging.
Hopefully more people would consider this so that it could actually start.
Dead
In --- 8 yrs ago Forum: Casual Roleplay
I apologize to you all for my uncalled for absence. My colleague is currently being sued for malpractice for what we did during out trip. I'm being called as an expert witness. Hope things go well. If anyone wants to take the reigns of GM, by all means, you are more than welcome.
In --- 9 yrs ago Forum: Casual Roleplay
Gonna be gone for a couple of days. Definitely around a week or so. Heading to a third world country for a surgical mission. Don't let this die guys!
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