AnimalsThe bond animals will all be wild. Period. It plays a major part in the plot.
Since the game is set in North America near the mountains there’s a wide range of animals you can choose from, but if you can’t find a picture of that animal, wild in that region I won’t let you play them. Taking your ball python outside and taking a picture of them on nicely manicured grass doesn’t count. Just FYI ;)
Within that feel free to be creative. You can pick a moose, lynx, cougar, garter snake, flock of sparrows (I will be SUPER picky about anyone wanting a bunch of anythings. The rule of thumb is they must be dumb enough to be considered a flock/hive-mind. No flocks of ravens, they have individual personalities. But if the idea intrigues you then give it a shot and I’ll let you know what I think :)), weasel, fox, ect.
I also want people to consider the less awesome animals. Magpies, voles, hares, ect. There could be a lot of fun to be had with an animal that’s less of a superstar.
I won’t be accepting any duplicates, btw. Whichever sheet gets approved first with a certain animal gets that animal.
More info to come :)
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BondingWhen you first bond there is a rush of magical energy that will pass from the animal to you at the first touch. This rush of pure and uncontrolled power will bleach your eyes a brilliant ice-blue (later on it may become a special skill to magically be able to mask this color…*hint*) and they will stay that way. This is the mark that shows you have bonded, and is a big plot point and makes the characters the focus for persecution.
They’ll be about this color:
Other than that, once you’ve bonded it is typically for the life of the pair. The death of a bondmate is a soul wrenching experience, and the partner left alive commonly pines or commits suicide. A bereft bondmate will eventually find a new partner, so if their friends and family can keep them alive they will survive, although it’s not easy.
The animals who become bondmates also gain a few characteristics, such as exceptionally long life (triple normal life span, or as much as quadruple in some cases), enhanced intelligence that GRADUALLY increases over the course of the bond and to realistic levels. Ie a bear will not suddenly begin spouting Shakespeare upon bonding, but after 15 years he might begin to appreciate the merits of poetry. Especially if it talks about things they like, such as honey and she-bears.
In the case of someone who bonds a collection of animals (flock of sparrows, bunch of prairie dogs, ect) the entire flock is enhanced, but each individual (while brighter and more longer lived than it’s normal counterparts) is not changed all that much. And they can still be eaten by hawks.
The animals do not communicate in words, but more feelings and images accompanied by body language.
Ex:
Quark the raven cocked his head at Mary as he flashed a picture of the last bite of sandwich currently held between her two fingers falling to the floor. He flirted his tail and sent ~hunger~ to her, before ruffling his feathers and attempting to look as pitiful and hungry as a very fat raven can.
Mary raised an eye brow and said “As if you needed another sandwich, Mr. Greedy-guts” Before popping the last bite into her own mouth.
Quark narrowed his eyes slightly, then shook out his feathers and slicked them back as he turned his back on her. He hunched down with a corvid-grumble in his throat and sulked as he sent her a picture of himself sitting out in the snow and starving, sending a sulky sensation of continued ~hungry!~ emphatically before stretching out his wing to preen huffily.
More to come later :)