Name: Arata Genjo
Gender: Male
Age: 16
Description: 1.75 Metres tall, Arata is a thin boy with toned legs. His hair is kind of floppy and dark, even though he dies it a crimson red. He's not got any upper body muscle definition, par a little definition on his abs. His eyes have dark circles around them, no amount of sleep gets rid of them.
Former Life: First Year
Clubs: Tabletop/Board Games, Chess Club.
Gear: A few Dice and a triangle ruler
Skills: Arata has learnt to strategise and minimise losses, through the playing of Board games like Chess and Risk.
Arata is actually quite good at assessing situations from all angles, allowing him to form a picture in his head about what could happen and how to get the best out of a given situation.
Being constantly afraid of being in a fight Arata learnt to run, not to any good standard, but enough to outrun about half of the student body and for a few miles.
Likes & Dislikes:
Likes: Winning, Anime, A good opponent to test himself on and to be valued as part of a team.
Dislikes: Losing, Confrontation/Fighting people and people who have egos.
Personality: Arata never likes to lose any game, he always wants to be the guy with the winning strategy or move.
Biography: Arata's father was a gambler and a good one at that, he would always teach him the ways to win. However fearing his son would turn out like him, he taught him through board games instead. He used to spend all day with his dad just playing board games, but when he got older his Dad more addicted, Arata saw him less and less. So in middle school he began to play board games, in the chess club.
Arata was labelled as your typical nerd, as he was smart and played these types of games. He used to get beaten up every so often. Eventually it got so bad that he had to take a month or so off of school to heal his injuries enough to leave the hospital. After that he decided that he'd learn to stand up for himself, though he didn't want to fight. So he decided to run instead and run he did, he would rarely be caught from that day on.
Whether he's running or rolling a dice Arata always wants to be the best and in that moment he feels alive, as if nothing can get to him.