Avatar of Jeremor
  • Last Seen: 3 yrs ago
  • Joined: 10 yrs ago
  • Posts: 100 (0.03 / day)
  • VMs: 1
  • Username history
    1. Jeremor 10 yrs ago

Status

Recent Statuses

4 yrs ago
Current BenG85, you could just.. make your own rp's? Then you can sigh and shit on your own descriptions. Or just don't at all.
19 likes
4 yrs ago
Just lol if you aren't cutting the heads off parking meters and being sent to work on a chain gang
2 likes
4 yrs ago
everybody fight
3 likes
4 yrs ago
How Wude!
2 likes
4 yrs ago
There are also messages hidden in my thread titles, see if you can rearrange the letters to find the Truth. 1 like = 1 revelation about the JFK assassination. subscribe hit the bell
4 likes

Bio

User has no bio, yet

Most Recent Posts

You guys better figure out who the Boromir is pretty quick
Alright, sounds good then. No posting order.

I am also going to be closing down recruitment with our last party member, Martian. I think we have plenty of folks now and don't want to get too overwhelmed.
Love all the posts so far, guys. Thanks very much for the interest.

Also, please let me know you guy's thoughts on having a posting order or anything like that. If it makes it easier on you guys, I'm all for it, but if not it's all the same to me.
I would like to reserve history of magic, thank you kindly
And the first post is up. I hope you all enjoy it, and as always if you have any questions or concerns feel free to ask. We'll be happy to help.

Have fun everybody

edit: And don't be too scared by the length guys, post whatever you feel comfortable posting. I just tend to make long starting posts.
K O P R U S T



Rain drenched the city of Koprust. All but the main streets turned to mud, and those cobbled lanes became muddy too in short order. It was a miserable, cold rain from dark clouds turning day into night. Torvellians were used to this kind of rain. Merchants continued to wheel their carts through the gloom and the normal folk plodded along on their daily tasks. A little rain was nothing to complain about. A bit of mud on one's boots was hardly the worst thing they'd stepped in. It was far lighter than a shackle, after all, and didn't stain the way blood did.
To say it was a beautiful city would be a crude joke. It's walls were of ancient timbers hewn from the Old Forest, at first as a simple palisade and then clumsily added onto as the city grew from bandit fort into capital city. It's streets were hardly planned well, twisting and winding, a blessing to thieves that preyed on lost visitors. Homes were stacked next to businesses and invariably leaning to one side or another. Miraculously, there were few instances of collapse or fire or calamity of any kind. Things in Torvelt simply Worked, and it's people just as simply Made Do. That was the charm of it. There wasn't necessarily a 'rich part' of Koprust, there were only ones that smelled better than others.
Perhaps the best smelling of all was also the most recognizable from any point in the city. The Castle of Koprust stood in the very center, upon the highest hill, an extremely defensible position that the first King of Torvelt recognized immediately. It's walls were of sturdy dark stone, it's windows naught but slits made for arrows. Decadence was unknown to even the royal family of the land, only prudence. And it was here, on this average dreary day of the year, that a historic gathering of heroes was taking place.

The throne room of Castle Koprust was bare of gold or jewelry, and resembled more a meadhall with particularly fine hunting trophies. Long wood tables were normally laid out in the huge expanse of the room, but these were now pushed to the walls to make room for all those inside to stand at attention. At the top of a raised floor were two empty wooden thrones, along with a line of guardsmen. A bard strummed a melodic chord, to cut through the murmur of talking from all those that had answered the King's call for heroes.
Guardsmen parted, and made way for the King and Queen of Torvelt. They held hands as they walked around and to the front of their thrones, only breaking that touch when the queen gracefully seated herself. Queen Lianna wore age beautifully, grey streaks in her black hair, lines accentuating her clever eyes. However, those normally crafty brown eyes were puffy and shot, and her face was hollow and pale. She did not wipe away tears that even now were coming. In the span of days, she had aged years.
King Brand was little different. The stocky hill of a man was known for his virility, his bushy red beard, his mess of hair and his fat red nose. Now, he limped forward a step, to address the crowd assembled before him. He looked tired, but trying to fight it with all his might. His wooden cane stabbed into the ground at his feet, clasped in both his hands, he rose his booming voice.

"I greet you all, on this day, a day of both sadness and of glory. A day I never wished I'd have to see." The King said to all, some dozens of adventurers standing in the hall.
"My boy has been taken from me." His voice caught, but he pressed on angrily. "Prince Owen. But of course, you all known that much. It is why you've been gathered here today. You all have read my decree. This vile Fog has stolen from me a son, and from the people of this land much more than that. Whole villages of sons and daughters. And before I talk of glory and riches and reward, I must first make sure I send no more sons and daughters to their deaths, unaware."
At this some of the adventurers began to grow restless, eyeing one another.
"We have no idea what the Fog is." He said, monotone, words hollow. "We've no cure for it. We've no way to fight against it. We have not even a way of predicting from whence it comes and when. It is an invisible enemy, an omnipresent one, and any that take up this quest will have little hope of success. To even survive is unlikely."
With every word, some of the many dozens of men and women began shifting more uneasily. A few began to turn, and walk for the exit.
"Go ahead, those of you that wish." The king looked towards the line of people streaming out. "I bear no ill will to any that leave now."
The king waited, as more lost their courage and left the room, until there was but a small fraction left standing.
"To you who still remain, I applaud your courage. And I tell you what I offer you in return." King Brand held up his hand, in oath. "Any that undertake this quest and bring my son home to me, I swear this reward. You shall have one favor of me, King Brand of Torvelt, that I shall be dutybound to honor as long as it is possible. Whatever wish you have, I shall make true. If gold is all that you prefer, then riches you shall have as well."
He lowered his hand, and looked on the remaining heroes.
"Those that accept this quest, rise your voice, and tell me your names."
@This Girlie sorry to hear that Girlie, hope to see you later on. There's nothing against people joining in later after we've started.

Speaking of, I'm planning on getting the first post up later tonight. You guys that are still working on character sheets, don't worry too much. You'll still have some time to be there at the start. Just a heads up.
Looking forward to it guys. I've started work on the first post, so I can have it ready once we have our CS's submitted. If it helps anyone, we will be starting in Koprust, the capital city, as each of your characters gather in the king's hall to be tasked with the quest for the lost prince.
In Fart 4 yrs ago Forum: Test Forum


A Fantasy-Cyberpunk Adventure


A night club thumps with the heavy bass, growling guitars and synth keyboard of Neo-Punktech music, the latest craze among the severely sleep deprived. It's feverish pace matches sickeningly with flashing beams of neon light that paint the room. A sweaty mass of dancers fidget and flail on the busted dance floor of the dilapidated discotheque. It's the kind of music only the drugged can appreciate or stomach. Soon their highs will run out, and they'll either pass out or need more.

On the second floor, overlooking, massive guards with sagging jeans and gleaming cyberware stand watch for troublemakers. Behind them, there is a single man that is impossible to miss, because he takes up the entire sofa on his own. Horns sprout from his forehead and spiral upward, painted in a rainbow of colors. Thick grey skin, branded in writhing holographic tattoos of more shimmering color. Pearlescent sunglasses shaped like knives barely cover his bloodshot eyes, while he nods his shaven head to the awful music. The Troll wears an obscenity of gold chains around his neck and rings on his fingers, but they are an afterthought compared to the gaudy golden tusks protruding from his bottom jaw. Though the entire room is suffocating with humidity, he does not sweat.

He leans forward and the entire balcony feels in danger of collapsing.
"I've got a job for you, Shadowrunner."





Shadowrun is a tabletop roleplaying game series, made popular more recently by several fantastic pc games developed by Harebrained Schemes. The setting is a unique blend of fantasy and cyberpunk, with things such as elves, dragons, wizards and magic. This is paired with the essential cyberpunk tropes of sinister megacorporations, cool trenchcoats, cooler sunglasses and virtual reality hacking. For this roleplay, we would be starting in the year 2070 in the Louisiana city of New Orleans. Mardi Gras never ends, corruption is king, and zombies wander the bayou. Shadowrunners, the teams of mercenaries operating in the grey area of the law, are vital tools either for or against the asshole megacorps that control the world... usually against.

Never played the Shadowrun tabletop game before? Me neither! You have? Awesome, but forget a lot of what you learned. We will be using the very cool Shadowrun universe as a springboard to create a fun and interesting fantasy cyberpunk world. There will be no dice rolling or stats on any of the player's ends. This will be purely roleplay for anyone that joins. You will play the roles of Shadowrunners that have been hired for a job, and I will list different roles for you to claim. Hacker, mage, muscle, there should be something for everyone. Our setting will tend slightly towards the magical, however, as voodoo is very much alive(and undead) in New Orleans.

So, that's pretty much the pitch. Who here would be interested in this sort of shindig?
Hey there guys! It's time for a very important and not at all unforeseen moment...

RULE CHANGE!


So I've been waffling on this for a while, but recently several players asked a good question about how Divine magic was handled. So I'm going to make an edit to the rules about only Sorcerers, Warlocks, Bards and Wizards being magic-users.

If you are playing a Cleric or Druid, you also have access to spells, but they are called Divine magic. In DnD, magic is separated between the Arcane and the Divine. Arcane magic is a seemingly endless supply of power, that can be shaped into spells by anyone with the right knowledge. Divine magic, however, is given to individuals of great devotion by divine beings such as gods, spirits, or even nature itself. The catch to Divine magic is that if you do something to anger these divine beings that give you your power, then they can easily take it away from you. Likewise, the spells you cast are tailored to whatever you worship for your power. A cleric of the god of healing and peace won't be going around throwing fireballs, for example. Make sense?

Just let me know if the new rule is clear enough. As always, you can go to the Discord or shoot me a PM with any questions you might have. Thanks yall.
© 2007-2024
BBCode Cheatsheet