Avatar of Jiatsu Hoshido
  • Last Seen: 2 yrs ago
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    1. Jiatsu Hoshido 7 yrs ago

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Recent Statuses

6 yrs ago
A broken heart sure is fun. I love feeling like an empty abomination of a shell of a person.
7 yrs ago
I'm so bored! -flails- Someone entertain me! Rawr!
4 likes
7 yrs ago
Ever been so pissed off you just sit and stew but try desperately not to lose your shit? -balances on the edge of actual anger-
6 likes
7 yrs ago
Tfw you're like super tired for no real reason (well I did only get an hour of sleep...)
7 yrs ago
I hate summer... <.<
1 like

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Most Recent Posts

Data, Microchips, and Points

Microchips and Data devices, these are tools Dungeon Master uses to both keep your character safe and keep track of them. The microchip acts as a security guard against her security system, if it's removed or deactivated it's likely the character will be harmed by her security system if not killed out right.

Data devices keep track of the points your characters earn, if you lose your data device you will be disqualified from the game. No one knows what DM does with you if you're disqualified though. Leaving the players to speculate though with the warning of "You will regret it."

Points, in other words a score card that DM grades you on and you gain points based on several things. Speed, the fastest to finish the game. Creativity, how outside of the box you think to solve the problem, and yes Teamwork, how well you work with your matching partner and other pairs when you have to work together. Each game itself will have one specific score you won't know about until the games begin.
Roles

There will be RPG based games in which a character will need to choose a 'Role' to play. The character will be allowed to pick their roles based on who won the previous game. No character can have the same role as another, winning the games will give you advantages or disadvantages depending on their situation and the choices left to them.

Example: couple A comes in 3rd place in the previous game, they'll be the third pair allowed to pick their roles. So say the roles are Archer, Rogue, Healer, Mage, Knight, Gunner, Monk, Pirate, Demolitionist, Scientist, Druid, and Tactician. The first pair chooses of course the Healer and the knight; those two roles cannot be used by another pair, they have to pick from the remaining 8 roles left after the 2nd place pair chooses their roles.

So this is basically all for the big 'Final Game' I have in mind so you don't need to pay too much attention to the roles right now. I simply wrote it all down so I could keep track of it.

The Rogue

The Rogue role is basically a thief, specializing in daggers, stealth, and speed. This role is used to its best when setting up ambushes for enemies or a job that requires stealing from another pair. The Rogue is best paired with the Knight to balance out the Rogue's lack of defenses. Rogues can only don light leather armors but their special skill is duel wielding daggers, no other role can do this. Those light on their feet are best suited to this role and receive a passive that makes them harder to hear when hidden in shadows that they can manipulate but only minorly. A rogue's weakness is a mage.

The Archer

The Archer is the only one capable of wielding a bow, specializing in its use to the point that an archer can take out a gunner much easier than the Archer can be taken out by that same gunner. They specialize in Sight and dexterity, are the only ones capable of using Sight to take proper aim. Sight is a skill that allows an archer to see a greater distance than a normal person. An archer can wear slightly heavier leather plate armor but nothing higher than that, the last skill an archer possesses is the ability to almost melt into trees, not literally its just as if the tree can provide an amazing hiding place. An archer's weakness is a knight.

The Healer

The Healer role is blessed in light and holy magic, they can only heal injuries but cannot bring the dead back to life, life threatening injuries can be healed but in only very special circumstances. A healer has a single defensive spell, a barrier that can only take a limited number of hits, a healer needs a knight or some sort of offensive role to be put to proper use. Healers are weak to rogue's especially but as they can only limitedly defend themselves any offensive role can beat the Healer.

The Mage

The mage is a spellcaster who specializes in elemental magics, they're purely offensive, lacks health, has high mana but can only wear robes and has no defenses. Basically a glass cannon and if monk gets too close that monk can take out a mage easily. Staffs are the weapon of choice for this role, and their magic messes with the shadows that a rogue can manipulate and their passive allows them to sense 'life' around them. They're best paired with someone who can shield them.

The Knight

The knight is a defender who is the only one capable of wielding a sword and a shield. They wear heavy armor, are slow moving but powerful, they have no particular abilities besides defending and sword skill, rogues can give them trouble with their speed but thankfully have that heavy armor, if used correctly a knight can counter many of the other roles, all except the gunner, armor could deflect some bullets but not all of them.

The Gunner

The gunner is one of two classes capable of using a gun, though the gunner's gun is more advanced than the blunderbuss' the pirate wields. They can wear decently heavy armor but nothing over iron, they need a line of sight to aim their weapon properly, of course they can use a rifle as well, they have specialized equipment to enhance their guns, they can switch between a paralyzing dart and ammo meant to kill. While they are limited in range and sight they can be utilized in many other ways.

The Monk

The monk is a fast and disciplined martial artist who wields the claw weapons, like knuckle dusters but with a blade on the end. They tend to move quickly and with deadly precision, their faith gives them fairly high defenses though they are still human they are fairly capable. Pairing them with an archer works well but the gunner is the monk's most dangerous enemy as they only wear robes and have to get close to enemies to fight properly.

The Pirate

The pirate is a capable almost brawler type character who wields a blunderbuss and a curved blade, they can wield these at the same time though not as efficiently as the rogue. Pirate armor is unique in style and uses, it can only be made of leather and cloth though. Pirates fight dirty, always have, they don't have that good of defense though and unlike the gunner their ammo for their gun is far more limited, being focused mostly on sword fighting. Pirates are particularly nasty for the fact they like poisons and the like, pairing a pirate with a scientist is always a good idea.

The Demolitionist

The Demolitionist is a unique role to the world and is capable of using explosives, though they have a limited number of each type of explosive they're among the most tech focused of all the roles; alongside the scientist. They're fairly normal in the fact they wear no armor just regular clothes but they can detonate their explosives from a distance. They have their advantages and disadvantages as all the roles, a scientist is their biggest weakness, pairing them with a gunner works wonders as a Demolitionist can destroy things that are blocking their line of sight.

The Scientist

The Scientist is tech heavy but also capable of mixing various chemicals, toxins, and even medicines, they have limited ingredients though so must choose carefully what they mix. A scientist can only wield a stun rod to defend themselves from the other roles. They are most advantageous when paired with a pirate but should try and stay out of the main fights, choosing to be a poison master or a medicine maker.

The Druid

The Druid uses a very particular type of magic that allows them to temporarily tame plants and animals to fight for them, they're dangerous enemies to have but if an enemy can get around their summoned allies that leaves the Druid defenseless, they can wield a dart gun but have limited access to their darts, of which all their darts are non-lethal. Pairing them with a Tactician is a fairly smart move and the Druid is particularly useful against the Archer.

The Tactician

The Tactician is a unique role as they tend to wield tomes but can only use magic from the time they carry, of which they usually have three options, lightning, ice, or wind. They have minimal sword skill as well but their main role is to guide their allies from behind, each elemental tome also gives the Tactician a 'buff' ability of which they can help their ally with, wind increasing speed, lightning increasing strength, and ice increasing defenses. Pairing with a Druid can provide a fair amount of protection for the Tactician as they can give instruction to the Druid for their summoned allies, they are observant and intelligent, however a gunner can easily take them out of play.
roleplayerguild.com/topics/165684-dea…

Here's our OOC, now you guys can post your characters in the Character lists. And after I've got everyone's forms I'll do the first IC post.
Just let me figure out how to do all this real quick. ^.^' Just a little patience please.
@Seravee you're actually exactly what I need. ^.^ someone to fill out the 12th role without it having to be me. If you're fine with it I need one last female character.
@KahleenCuthald I got it don't worry. I just haven't had that much time to sit and read it. I usually take a little while to answer anyway. Sorry about that
Woo! Posted~ -idly wonders if she should have tagged people- ... hmmm
Jiatsu Yaboku had been treating a small group of children for several cuts and bruises from their local bullies when she'd heard more than seen, a ship crash into the ocean just outside of Twin Capes, she'd arrived weeks ago with Ryoku; her best friend, and hadn't found a single crew worth following pass through, of course most crews weren't doing well when they landed and because Jiatsu loved to take care of the injured she'd offered the crews she'd seen help, free of charge. Those same crews had asked her to join them but she'd declined, though even she didn't understand why. Sighing under her breath she finishes the treatment of the children, "You need to fight back next time you little brats, or they'll just keep bullying you. Now go home this doctor has to check on that crash." The children let out a chorus of 'thanks' before Jiatsu walks away from them and makes her way to the shore where she notices someone sitting there soaked and a blade by his side, a woman with black dreadlocks pulling herself to shore, and someone seeming to almost float to the ground safely. Jiatsu shakes her head a bit as she walks towards the three people she'd noticed, her long raven black hair swaying slightly side to side with her long strides.

Jiatsu steps up to the blonde who'd landed relatively safely, if also soaked and sighed shaking her head at him, before looking him over rather quickly not noting any blood or injuries, she circles him just to be safe and brushes strands of hair from her face stopping in front of him with her arms crossed, "Well you don't look injured that's good less trouble for me. Oh by the way, I'm Jiatsu Yaboku a doctor here in Twin Capes. I'm going to go check on that other fellow, how many of you are there anyway?" She asked the question even as she walked over to the swordsman and gave her head another shake, kneeling down so she's eye level with him and tilts her head, "You didn't land so safely did you? You don't seem to be bleeding though, I'm surprised none of you I've spotted so far have crashed into any of your debris, well if you're not in danger right now then I have no reason to be worried. Still if you start to get any pains you should come find me, I'm Jiatsu, most of the town knows me." Without anymore trouble the raven haired woman stands up straight again, purple-blue eyes sparking with an odd welcome friendliness before she walks off quickly towards the black dreadlocked woman pulling herself to shore.

Jiatsu taps her booted foot a little beginning to pace back and forth as she waits for the obviously skilled woman to make it to shore, just so she could get a look at her, an unfortunate side effect of being a doctor she supposed, still it was too bad she didn't know how to make her own medicines, that would probably make her life a little easier. Despite her focus on the woman closing in on the shore Jiatsu's bright eyes scan the waters looking for anymore of the crew, none of these three really struck her as 'The Captain' but looks could be deceiving she supposed, still she kept a careful eye out, noticing bits of the destroyed ship washing onto shore and making sure no bodies washed up with them.
@dragonmancer I tend to always post from my phone. Built my whole profile on it tbh. ^.^ it'll be fine I'm sure except ya know Auto Correct.
@KahleenCuthald well I'm willing to accept you and the other person. As I said I can play a character to help maybe bring some semblance of balance back to my rp.
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