Location: Shoreline between West city/capitol & Parsley City
Status: Dazed, recovering from unconsciousness, faint headache..
A pain-filled groan emitted from the red haired Saiyan after awakening from an unconscious state. Ever so slowly, Shadrok picked himself up from laying face-first on the sandy beach. Eyes shot open while examination of surrounding area occurred, not long after, Shadrok's hazel eyes winced due to a racing mind, overloading with thoughts. Searching mind or memory and attempting to figure out what happened, only made him feel emptiness, along with faintly transpiring a headache. Sitting upright and in Lotus position, Shadrok tries to clear his mentality of thought and 'gain his bearings'. This is a completely foreign place to him, after all...
Once mind eased a bit, Shadrok narrows focus upon the surrounding area. Still eyes closed, Shadrok attempts to sense any nearby presences or power. Down the coastline, a faint bit inland, he sensed one power or presence. Directly inland, several energies were sensed, actually to many to count or decipher. However that was due to lack of skill with sensing power-levels or energy-presence, more than anything. A while passed as Shadrok meditated, once finished the man came to a stand.
Shadrok stretched momentarily, audible pops escaped joints as he became limber. Arms cross as Shadrok began levitating a few feet from the ground. Right before Shadrok takes off, eyes flick towards an oddity which has never been seen by himself. Excruciatingly dark clouds begin forming in the distance. Maybe if he spent less time with eyes closed, sensing nearby power, Shadrok would of already noticed this phenomena in the distance. Zooming down the coastline and faintly inland, Shadrok begins flying towards the source of the dark-clouds. Though never going very high from the ground. (About five feet mid-air)
'Where am I?'
Were the only words echoing within the mind as Shadrok drew closer to the destination chosen....
Trygve stands at 6'6 towering over many of the other warriors he has served with. He is extremely well muscled due to years of heavy training and combat with several scars over his body where the claws of the dire crab cut into him. His face is usually set in a rather stern looking expression, sometimes appearing intimidating to those who do not know him.
Title/Rank/Occupation: Warrior of Hakaskar, sometimes called "The Giantkin"
Skills/achievements/etc: -(Above-Average): Warhammer and Shield, Trygve's massive size and strength allow him to wield his hammer in one hand while being able to defend himself with a shield, which uses offensively almost as much as defensively.
-(High Level): Endurance- Trygve is well known for his ability to fight and endure much more than the average warrior.
-(Poor Level): Sword and Thrown weapons- While Trygve can swing a blade and throw a spear with a lot of force his aim is quite poor. It is generally more dangerous to be next to the target he is aiming for than in front of it.
- Quite knowledgeable about the myths and legends of Valhalla and its associated gods, rather superstitious.
- Excellent singer though not many have heard him
-Has been caught in the Beserker's Fury once
Personality/(Dis)likes/hobbies/etc: While appearing rather intimidating in size, to his fellow human Trygve tries to be quite gentle. He is very slow to anger, usually remaining calm and levelheaded even when other's try to goad him. On the battlefield he tries to think defensively for his allies and rarely attack with all his might or ferocity. As such, getting caught in the Beserker's Rage has left him somewhat fearful of his own strength and he has been much more cautious of late. He loves listening to the stories of the gods, while at the same time rather superstitious. He enjoys singing quietly to himself careful not to let his comrades know lest they start to doubt his warrior nature. He inspires a lot of confidence for his allies and he is aware of it, taking many steps to protect and bolster his reputation to improve the morale of his allies.
Biography: His size has always led to tumors that there is giant's blood in him, however there is no such thing. His father was a warrior of Hakaskar and his mother a woman who moved from the land of Bellara. His mother died giving birth to him and with that kingside his massive size, there were rumors, albeit almost jokingly, that he had been cursed by a shaman or witch who had been angered by his family. While nothing of the sort occurred, he grew up with a rather well developed sense of superstition and easy belief of the supernatural. Once he became old enough to swing a weapon though, his reputation amongst the town changed to a more positive tone. He was brought along to fight the direcrabs from a young age alongside his father, his blows with his hammer could occasionally crack a shell in a single blow. Unfortunately in a recent hunt, his father was killed while Trygve fought with his team against several other of the beasts.
The death of his father hurt Trygve immensely and there on the battlefield, his fury awoke. When he finally came out of his trance several more direcrabs were dead, smashed into small chunks beneath his hammer, several of his allies were injured and the rest had piled atop him to hold him down. He spent two full weeks recovering from the incident, frightened by what had occurred and in mourning over the loss of his father. He decided that he needed a change in his life, at least of the scenery and joined the group traveling with Thorbrand to Ballara, the homeland of his mother.
Equipment: Poorly fitted armor (his size makes it difficult to find proper fitting equipment), Shield reinforced with piece of a direcrab shell, Warhammer, field rations, knife, extra furs and blankets
Other: Still dealing with bad headaches from his Beserker's Rage
Let me know if you would like me to change anything! This seems like a really well thought out premise and I would be glad to join!
This character is accepted! Feels good to have another companion in Thor's/Ingrid's party.
<Snipped quote by Camille Endora>
This character is accepted too.
Don't forget to post y'alls stuff in the character sheet section. That makes my life supa easy.
She stands 5,5 with long braided brown hair, deep scars on her face and arm, and considerable muscle definition with the amount of raiding she does.
Title/Rank/Occupation:Champion of the Thane of Ballara, Advisor to Odinkar Meldun
Skills/achievements/etc:Skilled in Hurstwic fighting style with dual axes, and proficient sword skills, \She has some skill with a spear but it is her least favorite weapon. She is an avid sailor and swimmer, and she has acquired moderate farming and hunting skills over her lifetime. Her greatest skill is as a strategist, always studying territories and techniques used to defeat her enemy.
Personality/(Dis)likes/hobbies/etc: Ylva is very quiet most often, taking care to live by the principle that words mean something and she shouldn't use them freely. She isn't arrogant or brash, but when she does have something to say she makes sure it is heard. She is generally kind, but doesn't go out of her way to make people like her. She likes games, her animals, adventure tales of the gods, and children. She also enjoys fishing which she tries to do, whenever she gets a spare moment.
Biography: Ylva was the only daughter of Adrik Endulson, an impressive raider and ally of Odinkar Meldun and Elva Endulson who was a shieldmaiden in her own right, but chose to stay and raise her three children whilst Adrik was off raiding. Ylva was the middle child, next to her brother Etnuld and the youngest Mjolner. She was a vivacious child, following Adrik and Etnuld around instead of staying at home with her mother,to learn sewing and good housework. Her father found his daughters interests in the warriors art amusing so he enabled her teachings whilst he was home. These happy times ended in her twelfth year, where she was out with her older brother, Etnuld, on a hunting trip, while her mother and Mjolner stayed at home. The siblings unluckily came across, almost by accident, a large Direwolf mother. Ylva was the first to attack, regardless of her brothers adamant urge to run, and for her stupidity received deep scratches to her face, and one arm. Her brother let loose some arrows, before the beast changed it's target, before she finished the job. Ylva passed out and It wasn't until later that she woke up to find her brother and the wolf dead. Whilst dealing with this sudden tragedy, a noise reached her ears and she realized she wasn't the only one feeling grief. A small black and brown pup was licking and yelping at the dead wolf. It was a long night before both were found by a few of the men of the village, and the bodies were brought back with them, including the wolf which Ylva held tightly in her uninjured arm. Adrik and Elva were never the same after there eldest's death, but no one had changed more than Ylva, blame and guilt made her more somber and controlled. She fought harder, grew stronger and eventually by sixteen, her and her wolf had become one of the best fighters on raids. After a struggle, by her father to find a young man for Ylva to take as a husband, Rollo Lindstrom was chosen, a large dark haired mercenary and trader that owned some farmland near the outer territory of Ballara. Surprisingly enough the marriage did well, apart from the fact that as hard as they tried, children were not to be in their future. Regardless Ylva and Rollo turned to other means of living, through trading on his part, and raiding through hers. She became a fierce fighter for her Thane and even took up her fathers spot when he passed of dysentery. Her glory as champion came up during this period. At 19 years old she was raiding with Odinkar when a rouge band of Trolls attacked. Many men fell, but Odinkar as would suspect was holding his ground. It wasn't until one false swing of a club that he was knocked down, his sword skittering into the mesh of feet. One troll took notice and went on the attack, his rage apparent as he charged. Odinkar was on his feet about to take down the beast with his bare hands when Ylva let out a roar and got in the way of the attack, slamming her spear up into the chest of the troll. Her feet slid in the dirt as blood coated her features. She let out a whistle as Ragnar, her direwolf attacked the troll and began tearing it to shreds. She earned quite a name for herself, in that battle and the few others that followed, in regards to the mudmen. It was this act that allowed Odinkar to give this youngling more of a presence in his fleet. Ylva was an avid strategist next to her father and overtime won multiple raids for her thane, cementing her name as a champion of Ballara. Over the years, the elder man accepted her as a viable member at the table, but of course with fame also came her tragedy. Rollo died a few years after she was named champion, slayed by a neighboring Thane clan on a raid, his corpse sent back with a slit throat and blue scarf which she has worn since his death. She sent him off to Valhalla in a fire-kissed pyre, along with her happiness.
Currently she lives at her farmstead along with her wolf, with only a few farmhands and there families. She is ruthless and cunning and some see her as a future Thane, with her gained prestige. As for her motives in the future, that remains a mystery.
Equipment:Axes mainly, with a wooden shield, one longsword, spear, and a small dirk in her boot. Few runic charms, a long blue scarf, furs, mail, leathers, sometimes bait for fishing and healing herbs/salves for when she hurts herself in battle.
Other:She has a blue tattoo of an elk on her back, to signify Rollo's crest.
This character is accepted, please post it within the character-section whenever you get the chance. ^_^
Skills/achievements/etc: Plays the woodharp, flute and tambor with varying success. Little else.
Personality: Galen is, at best, an ambitious musician with a talent for irritating his company. At worst, he's a fool and a craven. He is cynical, loudmouthed, and does not know when to hold his tongue. He thinks he was simply born in the wrong place at the wrong time. His greatest aspiration is to travel with a company of legendary warriors and record their epic story for posterity.
Biography: Galen was born in a small fishing village on the coast of Alviora, second son to poor parents. His father tried to teach him to sail from a young age, but Galen was always more interested in music: rhythm, rhyme, melody. Eventually, his father stopped fighting it and embraced it: on his fourteenth birthday Galen found a hand-carved flute waiting for him at the foot of his bed. Four years later, disaster struck: the fishing village was plundered by raiders out of Skagastrond. Galen watched, cowering, from under the stairs as his parents were put to the sword. He and his older brother were siezed by the raiders and carted back to Skagastrond, where they were separated. The raiders sold him to an innkeep in Bellara as a minstrel, but when the innkeep heard his painful racket he put him out on the street, where Galen stayed. Since then, Galen has wandered from village to village, seeking odd jobs and inspiration and hoping, one day, to find his brother.
Equipment: Woodharp, flute, tambor. Fur cloak, under which he keeps a jagged dagger with which, he tells himself, he will stab anyone who tries to attack him... provided he doesn't flee in terror first.
Your character is accepted! Alike all accepted characters, if you re-post it within the Character thread section, that would be very appreciated!!!
@Buddha I did a little bit of research. My knowledge isn't the highest when it comes to this sort of thing, i guess i could say. Though I can happily say, I tried my best. Thanks for noticing! >w<
@Jin Of Mana Being pagan myself I find it incredibly awesome that someone has taken the time to create an RP inspired by it. I'm not sure if I can commit to this RP yet but I will mill it over. Just posting here to express that I find your thread awesome.
Hail Óðinn bróðir.
Thanks for the compliment! Hopefully we'll get to enjoy your company on this adventure/rp. Though I can completely understand, life gets busy, or sometimes we just don't feel the vibe of an RP even if we like the genera/theme.
I'm still wondering myself if I have the time to fit another RP in my schedule. So i can try to join your Naruto rp. XD
Looked it over, greatly thought about joining, just wasn't sure if I could keep up at the moment. hehe
Ingrid is 5’3 feet tall and rather skinny after years of physical exercise and travelling combined with a sober diet (though she prefers the term ‘sinewy’). She likes to keep her long blonde hair loose when on horseback and hidden underneath the cap of her traditional Agoan hood whenever she is amid a crowd. Around her neck she wears a memento, a beautiful necklace given to her by Siv on her 13th nameday.
Title/Rank/Occupation: Hakaskar rogue warrior. Currently Thor’s companion and thus a mercenary and wanderer
Skills/achievements/etc:
Above average dual-wielding and knife-throwing skills
A natural in the saddle and great with animals, horses in particular.
Average bow-woman.
She also -partially- mastered several essential survival skills (cooking, hunting, basic repairs of her weapons and clothes, gathering, haggling) while traveling for over ten years.
Personality/(Dis)likes/hobbies/etc: Ingrid never managed to develop a liking for the taste of crabs or the delicacy sandworms. To her the taste of game from the forest- and plain hunted and prepared by herself is simply much sweeter. She used to be very cheerful, friendly and compassionate, but the death of several close friends has made her grow more timid, silent, careful, somewhat bitter and cynical.
You’ll find her lost in thought whenever there isn’t immediate danger or practical issues keeping her attention these days. Underneath that bitter layer, the old Ingrid still shines through from time to time with a clever remark and in her compassion to animals (and a rare few humans). She trusts animals more than humans and prefers the company of her horse over that of most humans she has met.
Ingrid loves to sing the songs of Old she remembers from her early childhood and her lovely singing voice is definitely one of her redeeming (and only feminine) qualities.
Biography: Originally from the rolling western hills of Agoanes, Ingrid was enslaved at age four after a raiding party from Hakaskar sacked their seasonal village. In Hakaskar she came to serve the thane as a house slave, carrying out odd jobs and helping in the stables whenever she got the chance. She soon befriended the thane’s cheerful daughter Siv who was only a few years older, both caring little for the difference in status.
At age 10 she was freed by the thane (mostly at request of Siv and after proving herself worthy), and started learning the trade of rogue warrior. Though never treated badly, Ingrid was determined to never let anyone have power over her again now that she was finally a free person, one of the reasons she never married.
Through her friendship with Siv, she befriended Thorbrand when he came to Hakaskar when Ingrid was only nine years old. Along with a few others, they became a tight group of friends and their lives were relatively peaceful for a long time. Despite the longing she hid deep down to see the lands she had once called home, Ingrid never thought to actually leave Hakaskar for good.
That was, until in the year of her 14th summer, when the day came that she lost her dearest friend, Siv, who had been like a sister and role model to her. Ingrid never accepted her death as a mere accident and she changed significantly, trusting hardly anyone she had known for so long. When it became clear that Thor (one of the few she díd trust) would leave, she begged him to take her with him. After some harsh discussions, he finally allowed her to join with him and his other companions on their travels.
For ten years they roamed the lands of Mjors with their little wandering band, and never once did Ingrid give voice to her desire to visit Agoanes. The road became her home, and Thor and his companions her family.
Equipment: Hunting bow, throwing knives, the two daggers she uses to dual-wield, a traditional Agoan outfit she bought on their travels, her horse Ari which is equipped with provisions etc.
Other: Ingrid likes to dress in the traditional garb of Agoanes, a small homage to the lands of her parents.
Stands 5'4", tattoos on arms and torso made from homemade ink, long braided white/gray hair, dark gray eyes, usually smudged with dirt from being unable to just sit and do nothing
Title/Rank/Occupation:
Daughter of the Thane of Ballara
Last child of the Thane of Ballara
"Princess" of Ballara
Skills/achievements/etc:
Skilled in dual wielding short swords/Skilled in the dimachaerus fighting style
Skilled in bone and antler carving
Proficient in shield wielding and some spear techniques
Basic medical/survival knowledge
Claims to be able to out drink any man
Personality/(Dis)likes/hobbies/etc: Impatient, Active, Easy to get along with if sharing the same opinion, Otherwise can be argumentative and moody, Hates being wrong, Caring (especially for children), Has a constant mental battle with wanting to have fun but not waste valuable time, Very serious when fighting/practice fighting, Enjoys doing something with an immediate result (fixing things, creating things, a timed battle practice), Loves meat like pork and deer but hates fish, Favorite food is bread, Finds armor annoying, Believes in Valhalla but is not overly religious, Loves wrestling though is usually barred from doing so, Does well at gardening, but not very good at food making or hunting either one, Can fix garments and often does for her brothers and father, Enjoys trips to trade towns to sell her bone and antler carvings which include everything from beads/jewelry to weapons.
Biography: Sunne was named after the goddess of the sun, Sunna. Her mother named her when she saw the practically glowing fuzz of white hair she had when born. Unfortunately, Sunne was to be her mother's last child, as the Thane's wife became ill shortly after giving birth to Sunne and passed. Most of Sunne's life has been imitating her brothers, while trying to be reigned in by her father who thinks of her as the last bit of his late wife. Sunne was never one to be controlled, however, and is one of Odinkar's most rebellious children. Not to mention, almost every woman in Ballara is married by age 20, and yet the thane's 19 year old daughter remains unwed. She had chosen a husband at one point around the age of 16, but he was a raider who died when invading another land. It didn't affect her terribly, but finding someone who gets the approval of her father and herself is not the easiest thing, especially when most men don't appreciate her non-domestic nature. Sunne knew she could never compete with the men of her family with spears, so while she did learn how to use the weapon, she was eager to find the weapon that best fit her. She made friends with a local blacksmith who preferred swords and taught her the basics of fighting with two swords. Sunne flourished with the technique. Because of her impatience, she never enjoyed some things such as hunting or fishing, and while she claims to find armor annoying, it is simply because she is too weak to wear enough to matter and still be a proficient fighter. So she learned shield skills but otherwise refuses armor. Odinkar brought in a nannny of sorts to care for Sunne after her mother died, a slave woman who had been captured during a raid a long time ago. The woman taught Sunne basics of sewing and gardening, as well as jewelry making. She was where Sunne learned basic medical knowledge since the poor nanny was constantly chasing the white haired wild child who would always hurt herself trying to do more than she was capable of, and tried to teach her to cook though Sunne only picked up how not to burn things basically. Sunne gets along with probably half of her family; many simply find her annoying since they don't see her as ever being a threat to taking over their father's role as thane. So they focus on a rivalry with who they consider the more 'important' children of Odinkar, much to Sunne's frustration since she'd rather be hated than ignored.
Equipment: Spear, Shield, Two short swords, A bag of bone and antler pieces, small carving tools including a small knife, a few vials of medicine or salve, a fire striker, a handful of bread
Other: Wears her mother's favorite ring on her right index finger
This character is accepted, feel free to post it in the Character section. (I'll update my first Character-thread post, once a few characters join.) Also we will not be posting in the IC until more people have joined/been accepted. (I'll place an activity note for the IC at the first OOC post.)
"If you find your axe is too short, add to its length... by continuing to take steps forward."
Age: 25
Gender: Male
(No bow/ranged weapons on him or Skag, besides single-handed weapons which could theoretically be thrown.)
Title/Rank/Occupation: Drunkard, Wanderer, Technically considered a Berserker
Skills/achievements/etc:
Sources say the young man has 'mastered' Berserker rage. Though some say he merely knows how to activate it, nothing more, nothing less.
(Moderate-level] Knows how to defend himself with a spear or other two-handed weapons, does not prefer or go for these types of weapons, favoring single(duel weilding) handed profeciencies.
Zero horseback riding knowledge (Will ride in pulled carts, however.)
(Owns) Companion: Dire-Boar named Skagrom. (Only used as transport in rarest of situations, typically walks alongside, or allows other allies to ride Skagrom.)
Personality/(Dis)likes/hobbies/etc: Selfless, easily offended, despite personality actions holds immensely strong morals/ideals, Stubborn/Headstrong, Obvious signs of mental frailty from his times in berserker rage, short-tempered/quick to fight, tends to bite off more than he can chew. (Unimaginable drunk, though i would only worry when he grabs something different then wine....)
Biography: Wanderer, lost in the realm of the Shieldlands. During travels in mjors a few years or so ago, Grim encountered Thorbrand's party. They were not exactly friends, or at least to start, they may or may not even recognize one another on sight. Growing up in the pits of Agoanes, Grim is truly a child of Skagastrond. Arenas of Agoanes forged him into the veteran of combat Grim stands as today. After release of imprisonment/enslavement as an Arena Champion, Grim traveled west, going through Mjors (due to choice) then ending up at Skagastrond. Currently, Grim is located within one of the various Skagastrond Capitol Pubs, celebrating a victory, so to speak.
"Ye say it is the good cause that justifies even war? I say to you: it is the good war which justifies every cause."
Equipment: Two single handed axes on his back, two single-handed swords at his hips. Several flasks of ale and other alcoholic beverages stashed on his person and Skag. Assorted sets of rations and water-flasks stored on Skagrom. (Finally there is a small pack of 'essentials' for surviving wilderness conditions.)
Other: Did i mention Grim possesses a terrible drinking habit?
Name: Thorbrand “Thor” Meldun
Age: 30
Gender: Male
Title/Rank/Occupation: (Technically) Son of the Thane of Ballara, (Currently) Mercenary, Wanderer,
(faint-level) tricks/skills with mending/addressing wounds, and wildlife knowledge.
Various amounts of knowledg on different Dire-beasts, types of Mudborns & Giants.
(medium-level) Hakaskar & Mjors Guide.
Personality/(Dis)likes/hobbies/etc.: Reserved, Willingness to aid others, Spirit of a Warrior, Heart of a Guardian, Strong distaste for those who do himself or others wrong, Distaste for violence without reason. (for the most part.)
Biography: At the young age of 15(Baldur was 22) Thorbrand was given a task which could not be refused. Odinkar (his father) asked Thor to go to another clan, marry the daughter of their Thane and secure strength between the two tribes. Since Baldur was already grown and married, he was not an option for this task. Thus Thor was required to leave Ballara and live in the land of Hakaskar.
Five years which felt like an eternity for Thor, was spend in the land of Hakaskar. Renown for their, two special types of vikings. War-hammer Vikings and Rogue Vikings of Hakaskar. As name entails, the first type of warrior excels in use of the War-hammer, something utterly priceless when fighting a Dire-Crab, who's shell is tough enough to withstand the sharpest blades. Then their 'rogue units' are renown for their use of Duel-wielding and Throwing-weapons. In relation to other tribes, Hakaskar endures one of the least frequent issues with Mudborn, if there was anything they dealt with most, it would be the Hobgoblins. Alongside that, Hakaskar is a “Ocean tribe” meaning they are located not far from a shoreline. Finally their delicacy is the Dire-Crabs and Dire-Krakens of the nearby ocean, which they avidly hunt and make sport out of doing so.
Reasoning for leaving Hakaskar, “You are a free man now, no longer ensnared by the roots of marriage.” Were the exact words spoken by the Thane of Hakaskar. While Thor was out hunting Dire-Crabs with a group of trusted comrades, a mistake occurred with preparation of a seafood dish. The dish involved a type of puffer-fish, which if prepared incorrectly causes poison to enter the food and gravely harm the consumer. Thor's wife was known to love this dish, the family even would joke about how it's preperation failure would be the death of her..... So they were right.....
Departing Hakaskar, Thor left in hopes of going to his homeland of Ballara. Although, since Mjors rests somewhat in-between Hakaskar & Ballara, Thorbrand took root there. Yet that was far from intended. Plenty of life was lived during his ten years within the land of Mjors. Now that chapter is finished, Thor finally accepts the idea of 'returning to his homeland'. Thus his current destination is none other than the heart of Ballara.
Equipment: Twin Axes, several throwing-axes, a two-handed sword, horse (equipped with a few small bags with living provisions/survival supplies in said bags.)
Other: Chain-pendent strung around his neck, three rings (left hand index & pinky, right hand middle finger)
I shall start "moving" the story with the character Thorbrand, Second son of Ballara Thane. (Meaning he'll be someone I most likely post with each time I post. Alongside any NPC responses GM wise, for the players.)
Also, using this post to notify other people who I feel would be interested....
The realm which our story takes place, is none other than The Shieldlands. These lands possess far bigger issues than the war among men and survival of medieval age. Centuries ago mankind overthrew the shieldlands from a species of beings which they call “Mudbloods”. Far more threats than the Mudblood/Mudborn exist in these lands, something mankind must never forget. Three species of Mudborn exist. Also, several types of 'Dire beasts' populate the Shieldlands...
Each land within the Shieldlands are named, Alviora, Mjors, Agoanes, Hakaskar, Skagastrond, and Ballara. Our story will (so far) remain in the lands of Ballara, Skagastrond & Mjors. (In that order) Restricting us to starting/playing in these areas, is for organization purposes only. Also to make clear, our characters have to be in these areas at the start of the RP, although does not mean they have to be from these areas.
Shieldland Lifestyle
Players will be humans carrying out their existence within the realm of the Shieldlands. Law of the land is a Thane(s) and Jarl system. The Shieldlands is divided up into Six parts, each parts being ruled by a Thane. Out of all Thanes one is appointed Jarl. (So five Thanes and One Jarl.) The Jarl is responsible for leading and protecting all of the lands, alike a Thane is responsible for leading and protecting each individual land.
Each land within the shieldlands may have vastly different laws and norms. However religious or belief in Valhalla is prominent and possibly overwhelming for these lands.
Mudborn & Other threats
Stated before, three types of Mudblood exist...
Trolls: Fully grown, these powerful mudborn stand about ten-fifteen feet tall, thus tower over humans. Both males and females can possibly possess large ridged horns (Think ram/goat horns) growing from thickened skulls. Males are identified by (being faintly smaller) their thicker back-pelt. Trolls live in loose clans often dominated by matriarch and avoid contact with humans. However when they do come in contact with humans, its always violent or dangerous.
Hobgoblin: These highly social mudborn were originally from the far north-east but spread south millenia ago. They are humanoid in form and distinguished by their animal skin clothing and thick eye protection, which they wear because of their sensitivity to daylight. Several tribes or troops are geographically dotted across the Shieldlands, but so far their conflict with human settlers has been low unless provoked.
SkinShifters: Alternatively known as “Flesh Changer” a race of powerful human-like creatures that can change their physical appearance at will. Centuries ago, alike many mudborn, they were driven by men out of the Shieldlands. They were formerly a druidic class, aging slower than humans, living up to five hundred years, often living nomadic and solitary existence for fear of exposure. In recent times, few have presented a threat, but historical prejudice against them runs deep because they deceive by their appearance. (Possesses their "True form"and can shapeshift into any human appearance.)
Throughout history, Giants have known to tower over Trolls in height. Thus, rumored to be thirty-forty feet in height. Mostly located in the far-north, within the "uncharted' and "frozen" lands. (Frozen lands rest extremely far north of the land of Ballara and Mjors. Uncharted lands exist North-east of Mjors.) History explains they have not existed as long as humans, or at least, discovery of them only occured within the last hundred years or so. Excruciatingly rare, a giant can be found wondering outside of the Frozen or Uncharted lands. They are as diverse as humans in appearance, as they are essentially giant humans. (duh!)
Sand Worms: Colossal sand worms live in the deserts of the Shieldlands. The Shieldland tribes which live in these deserts, know specific pathways which to walk and hunt the desert lands, for these men are known to avidly hunt these colossal underground worms. They say Sand Worms grant a feast alike none other....
Dire-Beasts: From the direwolves of the northern shieldlands, to the dire-arachnids in the deep forests of the South-western Shieldlands, several different types of beasts exist in the Shieldlands which are not like our ordinary counterparts. Meaning, they are far bigger and pose much larger threats to their enviornment and those who share their world.
Basilisk: Dire-Snake, rarely found in caverns and mountains. One breed is rumored to live in a jungle....
Rocs: Dire eagles, found in the North-East parts of the Shieldlands.
Dire Wolves: Found in most areas involving forest, mountain ranges or ravines.
Dire-Arachnids: Deep forest/wilderness, never nearby human or even mudborn settlements.
Dire-Goat: Located among the mountains within the land of Mjors. (and other mountains in the shieldlands)
Sea-Kraken: Colossal squids found in the oceans surrounding parts of the Shieldlands.
Dire-Bear: Parts of the Shieldland have ordinary bears, but these are far worse than those beasts.
Dire-Horse: Commonly called War-Horse, they are only notably larger than their original counterparts.
Dire-Boar: Commonly hunted, yet rarely caught, found in several areas among the shieldlands.
Pegasus: Once existed in the High-lands or mountain-peaks of Mjors. Yet it's been a several hundred years since Vikings have ever trained these beasts, only a hundred years have passed since they have 'gone extinct'. (Very doubtful anyone would own one, may become more important later on)
Land Info & Important NPC's
Land of Ballara
Dire-Stag, Dire-Wolf & (rarely) Dire-Bear territory. Sixty percent forest, rest is wetlands and meadows. If one traveled far enough North or West, they would reach the 'Frost-lands”, frozen deserts and coasts, which are so far habitable by mankind or mudborn. (A rumor exists of a clan of Giants living in the Frost-lands) Vikings faithful to the land of Ballara have been historically renown for use in Spears and pole-arms. (Albeit not restricted to such)
Name: Odinkar Meldun
Age: 58
Gender: Male
Title/Rank/Occupation: Thane of Ballara
Skills/Achievements/etc:
(Expert-level) Hunter of Dire-stags/boars/wolfs and various other beasts/animals.
Expert-level) Spear fighter/thrown profeciency
Owns a companion Dire-Wolf, Became thane of Ballara at age 20, (Has ruled Ballara for 38 years.)
Expert in single-handed weaponry (Axes and Swords only)
Personality/(Dis)likes/hobbies/etc.: Warm-hearted, kind-minded soul. Treats all vikings in his order or people under his rule, his own kin. Outsiders are easily evaluated and treated accordingly, either by himself, one of his faithful children, or subordinates. Known to be a boastful man, especially considering his children and their accomplishments. (Sometimes outweighing his importance/accomplishments to boast/embellish his children's importance/accomplishments.)
Biography: Years have molded into decades, since Odinkar rose to Thane of Ballara. Betrayal to the shieldlands by his Uncle was the reasoning behind Odinkar securing the seat of Thane from him. War ensued after that day, obviously Odinkar's uncle was not the victor. Outsiders say Odinkar “stole the seat of thane” were neighboring territories would clearly know the true case.
Odinkar comfortably awaits the day one of his heirs will take over his position as Thane. Advisers of Odinkar worry about the possible tension or sibling rivalry which could arise when Odinkar's children secure what their father calls their 'birthright'.
Equipment: Spear, Shield, One single-handed sword, standard armor,
Other:
Name: Baldur Meldun
Age: 38
Gender: Male
Title/Rank/Occupation: Son of the Thane of Ballara, Commander of the Ballara Soldiers
Skills/Achievements/etc:
Won a battle in his life, along with greatly influenced another win for his father in war/a dispute between clans.
Known to raise moral or inspiration among trusted allies/comrades during harsh-combat moments. (psychological buff? flavor text?)
Personality/(Dis)likes/hobbies/etc.: (Very good at hiding it) slightly arrogant, vindictive/cruel, (Tries to lead other to believe he's) Stubborn, Honest, kind-hearted,
Biography:
Equipment: Spear, Shield, Single-handed sword.
Other: No children as of yet.
Name: Thorbrand “Thor” Meldun
Age: 30
Gender: Male
Title/Rank/Occupation: (Technically) Son of the Thane of Ballara, (Currently) Mercenary, Wanderer,
(faint-level) tricks/skills with mending/addressing wounds, and wildlife knowledge.
Various amounts of knowledg on different Dire-beasts, types of Mudborns & Giants.
(medium-level) Hakaskar & Mjors Guide.
Personality/(Dis)likes/hobbies/etc.: Reserved, Willingness to aid others, Spirit of a Warrior, Heart of a Guardian, Strong distaste for those who do himself or others wrong, Distaste for violence without reason. (for the most part.)
Biography: At the young age of 15(Baldur was 22) Thorbrand was given a task which could not be refused. Odinkar (his father) asked Thor to go to another clan, marry the daughter of their Thane and secure strength between the two tribes. Since Baldur was already grown and married, he was not an option for this task. Thus Thor was required to leave Ballara and live in the land of Hakaskar.
Five years which felt like an eternity for Thor, was spend in the land of Hakaskar. Renown for their, two special types of vikings. War-hammer Vikings and Rogue Vikings of Hakaskar. As name entails, the first type of warrior excels in use of the War-hammer, something utterly priceless when fighting a Dire-Crab, who's shell is tough enough to withstand the sharpest blades. Then their 'rogue units' are renown for their use of Duel-wielding and Throwing-weapons. In relation to other tribes, Hakaskar endures one of the least frequent issues with Mudborn, if there was anything they dealt with most, it would be the Hobgoblins. Alongside that, Hakaskar is a “Ocean tribe” meaning they are located not far from a shoreline. Finally their delicacy is the Dire-Crabs and Dire-Krakens of the nearby ocean, which they avidly hunt and make sport out of doing so.
Reasoning for leaving Hakaskar, “You are a free man now, no longer ensnared by the roots of marriage.” Were the exact words spoken by the Thane of Hakaskar. While Thor was out hunting Dire-Crabs with a group of trusted comrades, a mistake occurred with preparation of a seafood dish. The dish involved a type of puffer-fish, which if prepared incorrectly causes poison to enter the food and gravely harm the consumer. Thor's wife was known to love this dish, the family even would joke about how it's preperation failure would be the death of her..... So they were right.....
Departing Hakaskar, Thor left in hopes of going to his homeland of Ballara. Although, since Mjors rests somewhat in-between Hakaskar & Ballara, Thorbrand took root there. Yet that was far from intended. Plenty of life was lived during his ten years within the land of Mjors. Now that chapter is finished, Thor finally accepts the idea of 'returning to his homeland'. Thus his current destination is none other than the heart of Ballara.
Equipment: Twin Axes, several throwing-axes, a two-handed sword, horse (equipped with a few small bags with living provisions/survival supplies in said bags.)
Other: Chain-pendent strung around his neck, three rings (left hand index & pinky, right hand middle finger)
Land of Skagastrond
Renown for their dense forest terrain, Dire-beasts and resources which reside there. Secondly, it's known to be the most 'mythic' place out of all the lands. Due to vikings residing within it, being more 'myth/magic friendly'. Traversing this land is difficult, even when following the 'Trails of Skagastrond', (A series of roads which connect 'pathways' between each boarder and several villages within it). Skagastrond rests south, yet faintly between, Ballara and Mjors. (North is Ballara. North-East is Mjors) 85 percent of these lands are dense forest. Terrain which is not forest, is terrain which is border to surrounding lands.
Name: Vott
Age: 52
Gender: Male
(Man on the right)
Title/Rank/Occupation: Jarl of the Shieldlands, Thane of Skagastrond
Skills/Achievements/etc:
Remarkable history of battles and wars all across the shieldlands, against beast/Mudborn and brethren alike.
(Expert-level) Hunter of dire-boar/bear and other animals within his homeland forest.
(Expert-level) Single-handed & Duel (Sword in each hand) sword proficiency
(Expert-level) Two-handed Axe proficiency
(Expert-level) Knowledge of herbs and guide to the land of Skagastrond
Personality/(Dis)likes/hobbies/etc: Cheerful despite the resting face of anger always on his expression, not only shows willingness to aid all his shieldling people, but shows concern for their personal goals and opinions as well. A rare trait for a Jarl compared to the last three. Eager to listen to others, leery to trust/believe.
Biography: Grew up in the land of Skagastrond, albeit his time in his homeland was short lived, not returning till his early forties. Vott left his home village in search of glory and knowledge. After his elder brother and thane's death, Vott returned home and was given title of Thane due to his recent accomplishments across the shieldlands. (Background subject to change, to allow other players to make characters that fit into his lore.)
Equipment: Dire-Bear pelt/fur armor, twin single-handed swords and a single battle axe (typically carried by a trusted subordinate.)
Other: The metal beads in his dreadlocks and beard have runes etched into them. Rumors and tales exist that those 'trinkets' or 'ornaments' hold more importance than eyes reveal.....
Land of Mjors
The land of Mjors is split in two by a massive river, which is surrounded by an even more immense mountain range. The 'Mjors mountains' or 'High-lands' are rarely traversed due to it's dangers. Between the harsh environment/territory and the Dire-Beasts (Dire-ram & Dire eagles) which roam there. The tribes of Mjors are located anywhere along the banks of the massive river, or the foot of any mountain linked to this river. Rather far north-east in location compared to the other lands. Further than Mjors, past the end of the river, exists the “uncharted lands”. No humans inhabit the uncharted land, for it's riddled with Trolls, Giants, various dire-beasts and the 'largest clan of giants'. (One will more likely encounter tribes of giants, before they encounter any Mudblood tribes.) Luckily, considering these factors, Mjors hardly deals with these enemies, due to the massive mountains separating them. (Several series of mountains exist, not just one range or set, i guess i could say?)
Name: Olaf
Age: 35
Gender: Male
Title/Rank/Occupation: Thane of Mjors
Skills/achievements/etc:
(Expert-level) Dire-goat & Rock/Dire-bird hunter.
(Expert-Level) Blacksmith
(Expert-level) Guide of the Mjors Mountains & Tracker
(Expert-Level) Claymore swordmaster
Possesses Dire-Ram Breeder in his kingdom, which only his highest caliber knighst use.
Personality/(Dis)likes/hobbies/etc: Rumored to be the “strong silent type”, surprisingly enough having a lot of advisers doing the majority of “serious” talking. Albeit this factor of lack of speech is no reason to underestimate this man.
Biography: Raised as a blacksmith and enjoys spending free-time doing such jobs. Yet nobody in the land of Mjors has legitimate “Olaf craft weapons” for these creations are never sold. Finally, Olaf's known as a lead hunter of a delicacy in the land of Mjors. This delicacy is a type of dire-goat known for its speed with flight.
Equipment: Claymore, long-bow, single-handed sword and shield.
Other: Rumor has it, his armor and helm is crafted by himself. Also the horns in Olaf's helm are ram horns. Not Dire-goat horns as joked about.
Magic Influences
Runes: Runes are a part of culture in some areas of the shieldlands more so than others. Many believe runes to be magic or hold enchanting properties. Legends even proclaim a god (Odin) once used a rune to "bring that which is dead, back to life." Albeit it is just that, legend.
Warriors may brandish weapons which runes are etched upon them. (Utterly rarely) These runes may hold enchanting attributes towards the weapon or not. Individuals throughout the Shieldlands have also proclaimed to be Soothsayer and have premonitions, or even foretell events which yet to occur, with runes.
Currently, magic is not present or exist enough in societies or the realm, for it to be of major concern or even have the general populous believe it to be real. Though legends and tales of old do tell of magic once flourishing immensely throughout the world. Many old vikings believe that day to be long gone and lost....
Witches & Shamans: Societies throughout the shieldlands either respect or disbelieve the idea of Witches and Shamans, albeit they do exist. More often than not, they are precieved to be, or in fact are charlatans.
Berserk Rage: This fury, a rare attribute among humans, occurred not only in the heat of battle, but also during laborious work. Men who endured this rage performed things which otherwise seemed impossible for human power. This condition is said to have begun with shivering, chattering of the teeth, and chill in the body, and then the face swelled and changed its colour. With this was connected a great hot-headedness, which at last gave over into a great rage, under which they howled as wild animals, bit the edge of their shields, and cut down everything they met without discriminating between friend or foe. When this condition ceased, a great dulling of the mind and feebleness followed, which could last for one or several days. Examples of berserker rage to have been induced voluntarily, by the consumption of drugs such as the hallucinogenic mushroom Amanita muscaria, or massive amounts of alcohol. Few shieldland clans have been known to have shamans or witches perform rituals to invoke this trance of rage over their berserker soldiers.
Character Sheet Outline
Name:
Age:
Gender:
Image/Appearance:
Title/Rank/Occupation:
Skills/achievements/etc:
Personality/(Dis)likes/hobbies/etc:
Biography:
Equipment:
Other:
Rules:
0. Standard RP rules apply, keep swearing down to a low. Don't harass/bully/fight (Out of character) period. Character disputes in IC are one thing, between players is a whole new ballpark. (However, this alike the next rule, should probably be a given....)
1.(Probably already stated this) I, the GM, will be playing a majority of the environment and NPC's. Thus players will create and play human characters ONLY. No giants, no half-blood giants. (Half-Giants don't exist) No mudbloods. If you wish to interact with NPC's such as Monsters and Mudbloods, or Important Viking Npc's, than just state so in OOC or in a PM. I will sometimes even let you handle the fight/interaction completely, as long as we know what will come of the event or what we're aiming for. I mean, we are building a story together!
1 & 1/2. If you wish to be related to a thane or anything like that, feel free to PM or message in OOC. We can edit lore to add new characters, as said before we are building a story together!
2. No god-modding, untouchable/perfect characters (Gary/Mary, yea you get it.) or autohitting (Unless discussed prior, but then it's not really auto hitting is it?). Pretty much just play fair and have a damn good time?
3. Don't 'double' or 'quick' post. Meaning, once you post wait for two other people to post. I may bump this up to three, cause there will be quite a few people in this RP, if things go as I plan.....
4. Individuals should at max wait three days before moving on from an 'absent/non-responsive player'.
5. Magic will be rather low on the existence spectrum, so don't expect to be a constant spell flinging marauder. Yes, witches and shamans and dark/runic magics do exist. (Magic will always have a grave cost, PM me if you have ideas.) Just don't expect much on the magic-spectrum, for the most part. (especially in the beginning.)
6. Posting size: A paragraph or two. A small heading with your location can also be useful. Two-Three paragraphs is awesome, but not constantly required. Absolutely avoid one-two liners/sentence posts.
7. Currently only 2 characters per person. Unless otherwise discussed.
8. People cannot post in the IC without having their character accepted. Players must discuss changes to their accepted characters, before they are made.
9. I reserve right to alter rules for making this RP a better environment. If any changes occur, notification will be made.
Final Notes:
Alviora: Coastal with a mix of plains and ends with a desert. The desert which lies East of Alvoria, is technically the beginning of Hakaskar. North-east of Alviora, rests Skagastrond. To the West lies nothing but coasts and the 'western sea'. (Which possesses it's own dangers coastal and sea wise.)
Hakaskar: Desert and bay terrain. Known for the Sea-Krakens within the oceans of the 'South Sea', Dire-Crabs along parts of the shores which their nesting locations vary depending on season. Also parts of the desert are known to host sand-worms. Which require travelers to have a guide when traveling through almost all of Hakaskar.
Agoanes: Rolling hills and fields are the terrain for these lands, most renown for two things. Their culture possesses an arena, causing combat-sporting type entertainments and systems of law. Along with their famed “horseback vikings of Agoanes”. Traveling West of Agoanes, one would encounter either Mjors or Skagastrond. (In that order, depends on how you travel.) South-west is Hakaskar and to the east is a coast. However their tribes rarely set root in the coasts to the east. Since giants are rumored to roam there, very rare, but they travel down from the Uncharted Lands, which is (Extremely far) North of the Agoanes-coastline.