If it was me you were referring to - here's your success rolling in!
Name: Yngvarr Agmundsson
Age: 31
Gender Male
Title/Rank/Occupation:
He bears neither title nor rank and he is not actively promoting the fact that he is more than an ordinary blacksmith. Aside from that, recent events have made him workless.
Image/Appearance
Skills/Professions:
- Above average - Yngvarr is tremendously strong, but only negligibly skilled at fighting. Crafting weapons for customers doesn't mean that you have to use them themselves on a daily basis. However he can use his frame and strength to wrestle enemies down who don't have weapons.
- High level - Experienced blacksmith capable of smelting his own metals and creating magic runes. This requires a larger amount of his own blood and will weaken him for a considerable amount of time.
- Unusual amount of knowledge about magic in general.
- Devourer of feasts and drinking sprees.
Personality/(Dis)likes/hobbies/etc.:
He has a tendency to be on the sceptical side and rarely really laughs if you don't count the times while he's drunk. This happens rather often as he chronically overeats and drinks a lot. Making a conversation with him can sometimes be a bit of a challenge as he is very blunt, sometimes even nasty. On the other side, he is anxious to say anything that could make other people think that he is more skilled or of a higher rank than he actually is, however he doesn't have any such hesitations when it comes to making people underestimate him. Yngvarr knows his abilities on the battlefield are very limited and it makes him envious, though he would never admit it.
He is not only a blacksmith, but also does not believe in the stories about the era of magic being gone for good. For him it's a myth created to hide a huge gap of knowledge and his own success on that field perfectly confirms that opinion - at least in his mind.
Biography:
Yngvarr was born in Alviora. His father, Agmundr, ran a small smithy in the coastal village of Hragar, mainly producing and maintaining equipment like nails, rivets and arrowheads as all of this was required by the local fishermen and hunters. He never relied on other smelters but instead refined the strong Skagastrond ores himself, passing this knowledge to his son as well, but also forcing him to stick to his business. Yngvarr wasn't exactly happy with that, so when his father found his natural death, he was free to do what he wanted, and that was starting to forge true weapons and armor. Which blacksmith doesn't want to reach the supreme discipline ? Some day, a customer confronted him with something he had never seen before: A sword enhanced by a rune, a rune that actually worked. His curious nature and pride just couldn't stand not being able to do anything about it, so he took the funds he got and travelled to Skagastrond himself where it is more likely to find any knowledge about this topic - but it was nothing that could be learned within a few days or weeks. His venture lasted longer and longer until he took permanent residence in the northern land. He had talent and a certain intuition, so he became successful. But the fact that only few people know about real runes and even fewer can afford them ensured that magic always remained a small part of his daily business - the vast majority of things he crafted was still entirely ordinary. The emphasis here has to be put on the past tense - the small village he lived in has been raided. He has lost his shop and a lot of his former posessions. At this moment, Yngvarr is travelling farther north, hoping to be able to rebuild his existence in Bellara.
Equipment:
- One of the advantages of being a blacksmith is that you can skip a lot of the profits other people make along the supply chain, so he is in posession of a high quality custom set of armor for his body: Chainmail for legs, arms and torso and a helmet.
- A round shield reinforced with richly ornated metal, but there is a deliberate dent in it. A hidden rune dramatically increases its durability. The thing was originally created by him in order to slyly give one of his blacksmith colleagues something to think about. It took the competitor a lot of time and a lot of wear on his tools to find out that this thing is kinda... unrepairable. Thrashing onto it can be considered harmful for one's own weapons, especially swords.
- Small knife, definitely hand-crafted and ornated with a small amout of noble metals.
- food, water and ordinary clothing sufficient for a prolonged journey
- horse
Looks good by me, just keep in touch with me on magical based things, just so we stay on the same page and all that.
Also i'm gonig to place this here, it's my second character, which I will need to help keep this thing going. (Didn't expect so many people, I really hope my slow posting isn't discouraging anyone, cause i'm going to post when I get it ready)
Fargrim "Grim" Vestien
"If you find your axe is too short, add to its length... by continuing to take steps forward."
Age: 25
Gender: Male
Title/Rank/Occupation: Drunkard, Wanderer, Technically considered a Berserker
Skills/achievements/etc:
- Sources say the young man has 'mastered' Berserker rage. Though some say he merely knows how to activate it, nothing more, nothing less.
- (Moderate-level] Knows how to defend himself with a spear or other two-handed weapons, does not prefer or go for these types of weapons, favoring single(duel weilding) handed profeciencies.
- (Mastery-level) Single-hand weapon & Duel-wielding proficiency
- (Mastery-Level) CQC or brawling
- Zero horseback riding knowledge (Will ride in pulled carts, however.)
(Owns) Companion: Dire-Boar named Skagrom. [i](Only used as transport in rarest of situations, typically walks alongside, or allows other allies to ride Skagrom.)
Personality/(Dis)likes/hobbies/etc: Selfless, easily offended, despite personality actions holds immensely strong morals/ideals, Stubborn/Headstrong, Obvious signs of mental frailty from his times in berserker rage, short-tempered/quick to fight, tends to bite off more than he can chew. (Unimaginable drunk, though i would only worry when he grabs something different then wine....)
Biography: Wanderer, lost in the realm of the Shieldlands. During travels in mjors a few years or so ago, Grim encountered Thorbrand's party. They were not exactly friends, or at least to start, they may or may not even recognize one another on sight. Growing up in the pits of Agoanes, Grim is truly a child of Skagastrond. Arenas of Agoanes forged him into the veteran of combat Grim stands as today. After release of imprisonment/enslavement as an Arena Champion, Grim traveled west, going through Mjors (due to choice) then ending up at Skagastrond. Currently, Grim is located within one of the various Skagastrond Capitol Pubs, celebrating a victory, so to speak.
"Ye say it is the good cause that justifies even war? I say to you: it is the good war which justifies every cause."
Equipment: Two single handed axes on his back, two single-handed swords at his hips. Several flasks of ale and other alcoholic beverages stashed on his person and Skag. Assorted sets of rations and water-flasks stored on Skagrom. (Finally there is a small pack of 'essentials' for surviving wilderness conditions.)
Other: Did i mention Grim possesses a terrible drinking habit?