Avatar of Jin Of Mana
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    1. Jin Of Mana 9 yrs ago

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4 yrs ago
Current Boo
6 yrs ago
To whom it may concern: I’ll try to get some posting done soon. Life’s been a tad rough as of recent.
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6 yrs ago
Apologies to those waiting my response! Last few days, and a couple more, i've had little freetime!!
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6 yrs ago
Freetime? What's that?
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6 yrs ago
Playing some D&D 5e tonight, and sunday! Expect less activity from me! I'll try and get some posts out saturday though!
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Most Recent Posts

The IC is open for activity to those who have a character accepted.

I guess, for now. I'll make an update to the rules later. But we should let at least two people post in between our own. To avoid 'speed-posting'. If this rule needs to be altered or fixed, we will discuss and do so!
Yes, let's have people do that, when accepted.

Currently working on a IC post. Among other things GM wise.

Be warned. Tomorrow and the next day I possess work. So during the morning/day I will not be able to post. But in the evenings I will be able to.
I think i'll be able to handle your 'pestering'. Worst case scenario, we will figure something else out. @AlidaMaria

Also I added, Lance, the other character I will be using to further plot. Though Lance will probably not start out, right as the RP starts/First posts are made. Likely chime in later/when relevant to story.
Tidied up the CS thread, so it looks better and so it will work out better in the long run.

I'm thinking about if I should have players re-post their characters into the CS thread/section. Not sure if I want to/need to require that though.

What do you all think?
(These two characters will be used to further plot. Not a hundred percent sure if I'd call them "GM-Characters or NPCs" at this point.)

Name/Alias/Title: Sin
Jin 'Sin' Baal

Appearance:


Quote: Without darkness one cannot truly know light.



Age: 25

Gender: Male

Sexuality: Heteroxexual

Race: Magic-User

Magi-Talent: Darkness: This unit manipulates and even conjures darkness to do their bidding. Transforming or turning their body or self into darkness is immensely strenuous. Though, utilizing darkness, as a weapon or even to shield oneself, is their strong suit. Most commonly, this individual uses 'dark-fire' a darkness that imitates the attributes or aspects of everyday flame. But other uses or utilization exist.

Habits/ticks/quirks (etc):
  • Defender: Eager to protect others, yet the reason why can differ immensely.
  • Negligent of self: Readily puts himself into the path of danger without careful consideration of his own well-being. Though always has in mind the safety of others. (Especially safety of innocents or 'bystanders')
  • Challenging: Displays great desire to test himself. Albeit this need or desire has greatly faded as of recent days.
  • Bad-Listener: Not exactly easily distracted or hard of hearing. But, this individual shows tendencies of asking others to repeat themselves. Either due to simply not hearing the speaker, or to assure the speaker was heard correctly.


Skills/Talents/etc.:
  • Combat prowess: Constant encounters with combat or 'brushes with violence' causes this individual to possesses extensive knowledge in many spectra of conflict. Granting many to consider him 'a force to be reckoned with'.
  • On-Guard/High-Senses: Unable to 'unwind' or 'ease up'. This individual is seemingly always 'on guard'. Also their senses are perceived as rather high. This trait or talent could stem from their prolonged exposure to combat or situations of needing high alert.
  • Tracker/Medicine: Both of these skills are very low level. But some minor skill still exists in these categories.


Likes:
  • Spicy tastes/food
  • Not only those who possess 'individuality', but those who have drive or passion for their own ideals
  • Testing others/self boundaries or limits


Dislikes:
  • Bitter tastes/food
  • Disrespect, lack of honor, or oppression
  • Bullies or those who show outright hatred


Personality:
A rather passionate individual once you get to know him, or cross him in the right 'element' or circumstance. Otherwise he can be rather reserved or monotonous. Can show signs of greed or base actions off pure self gain/interest. Possesses a strong/strict code of respect and honor. Violation of this 'code' can make him a very dis-favorable or even dangerous person. Many years of disputes or fighting has left him faintly weary or even melancholic. Yet the 'old' or 'true' self still lies strong within him, somewhere. Years ago (or at times) he could be perceived as arrogant, blunt, persistent, and eager to fight or test himself.

Bio/History:
History is littered with disputes between Human and Magi alike. Distaste for Humans stems from two factors, their hatred/fear of Magi and personal interactions with them. Conflict with Magi stem from sheer factor, disapproval of their actions/life-style or desire to test himself. Once apart a group of several individuals, yet rough and unspeakable events broke the band which he once traveled with.

Current times are spent within a small log cabin which was discovered abandoned almost seven years ago. After much cleaning and a few new additions, the cabin was transformed into a place to be called 'home'. Once in a while trips are made to one of the nearby civilizations which are both rather decent in size. These trips were used to gain any resources which he could not on his own. Or simply to gain some interaction with people. (Which the latter is a rather rare desire.)

Equipment/Tools/Items/etc.:
  • One broadsword/bastard-sword with an Onyx embedded where the guard meets the handle
  • A locket which bares a compass, along with a photo/drawing within the cap/backside of the cover
  • Various resources located within a backpack for survival (rope, food/water, flint & steel, etc.)


Other:
Possesses a tattoo on the right shoulder, his back. This insignia/tattoo is about 3 inches in diameter.



Name/Alias/Title: Lance
Lance Eisert

Appearance:


Quote: "Men are like steel. When they lose their temper, they lose their worth."



Age: 26

Gender: Male

Sexuality: Heterosexual

Race: Magic-User

Magi-Talent: Metallurgy/Metal-Manipulation: This unit creates Metal by sacrificing mana. The Metal which is created can be manipulated to rather high extents. (Also requiring use of mana.) Generating/Creation of metal, takes considerable amount of mana, compared to merely manipulating metal. Finally, The metal which this unit creates is the only metal which they can manipulate. This means no other foreign metals can be manipulated, however the extent of manipulation over his own metal is rather impressive/great.

Habits/ticks/quirks (etc):
  • Taps fingers or foot randomly. Especially when bored or awaiting for something to happen.
  • Yawns a lot, even when not tired or drowsy.
  • Shrugs often, even when answering a question with a 'yes or no' response.


Skills/Talents/etc.:
  • Weapon specialist: Years of extensive training has left this individual at almost expert level with countless different weapons. Whether it be throwing, ranged, single or two handed.
  • Tactician: Training oneself in the art of tactic is something this individual strives to do.
  • Monotonous facade: No matter the situation or stress, this individual always remains nonchalant or calm.


Likes:
  • Exotic weapons, especially those never seen or heard of before
  • The rain
  • Sweets


Dislikes:
  • Cocky or to impatient of individuals
  • Loud or 'annoying' individuals
  • Deserts


Personality:
A rather simple man at first for onlookers, yet deep down he's always thinking of his next move or what could unravel next. Truthfully he's a calm and collective individual, despite not truly understanding the meaning of 'rest and relaxation'. Nothing to do with his upcoming or lifestyle, just a bad habit. Shows no outright hatred towards anyone, unless they prove reason to do so. Also, once one gets to know him. They discover he's quite an oddball.

Bio/History:
Lance travels the world, searching for places/people of interest or simply a place to settle down. Though due to the war or chaos which etches every inch of the planet, Lance hasn't been incredibly lucky with his searches.

Equipment/Tools/Items/etc.:
  • A Lance (Crafted of his 'magi-metal'.)
  • A broadsword (Crafted of his 'magi-metal.)
  • Several rods/needles (Crafted of his 'Magi-Metal')
  • An earring with a Onyx gem within it


Other:
Possesses two siblings which whereabouts are unknown to him. (though he's not particularly searching for them.) Also possesses an odd insignia/tattoo on the neck, right side.
The NPCs of the possible plot for Thalburn.



Name/Alias/Title: Isla

Appearance: Stands 5'7", average weight/build, light tan skin, grey white eyes, long dark brown hair, burn scars running up her arms



Quote: I can smell your fear. I can hear your heart race. I can taste the sweat trickling down your neck.



Age: 24

Gender: female

Sexuality: heterosexual

Race: human

Habits/ticks/quirks (etc):

  • Turns her ear towards someone when they speak, rather than looking at them.
  • Keeps her guard up longer than most, finds it very difficult to be trusting.
  • Often creates awkward silences in conversations as she tends to over think, and have little conversations in her head so she forgets the other person is there.


Skills/Talents/etc.:

  • Great at close range combat with a short blade (thus her collection of daggers)
  • Able to hunt deer using her longbow despite her blindness.
  • A survivor. She has been taking care of herself for 6 years now and is not easily fooled or foiled anymore


Likes:

  • Dancing
  • Swimming/the water
  • Hand to hand combat


Dislikes:

  • Very loud noises
  • Sleeping
  • Fire


Personality:
Isla is basically a giant ball of emotional scar tissue. She has a good core, and used to be a very happy, open, and loving girl. Now she presents a very real mask to the world, one that is suspicious, angry, stoic, and yet strategic and thoughtful. She is an ally and friend to most every human, and a pain for any magic user. She has travelled with humans in the last 6 years and made friends, but all have died or settled in places visited while traveling.

Bio/History:
Isla was born in a small village of less than 100 people. Most families were self sustaining- gardening, herding livestock, weaving, etc. Most everyone got along in the community, and absolutely everyone was human.

Isla was the only daughter among her parents seven children, and loved to wrestle with her brothers growing up, being very much one of the boys. Each child was expected to learn a skill to serve them after they grew up, and Isla took after one of her older brothers and became excellent at bow hunting. She and that brother, Hugo, would go have hunting trips and bring home meat to their family, and life was good.

Until the Magic users attacked. A small group passed through on horses in the dead of night, laughing evilly and shouting as they wreaked havoc. Isla isn't sure if all of them were fire users, but some were, and one destroyed her home. She managed to crawl out of the blazing hut, but when she looked around her, none of her family had emerged with her. Panic induced adrenaline set in and the 17 year old girl leapt back in, smoke filling her lungs, flames lashing her skin, and embers popping into her eyes as she grabbed the only two bodies she could find in her half blind state and pulled them out. She spent the next several hours smacking and yelling at the bodies of two of her younger siblings, demanding they wake, until her voice began to crack. Then she sat in silence, listening to the few other survivors walk around, but unable to see them.

Isla recovered for a year, taken care of by a few of her surviving neighbors, but never regaining her sight. They tried to prevent her from leaving, but revenge was a thorny vine digging into her heart and mind, not allowing her to think clearly. So she set out with a satchel, a few weapons, and a cloak to hide her face so she wasn't immediately known as blind and then attacked as an easy target. In the last 6 years traveling alone, Isla has killed numerous magic users. She has also been attacked multiple times but has lived through it. She still continues her travels, intent on killing any magic user she can.

Equipment/Tools/Items/etc.:

  • Several small daggers hidden on her person
  • A long bow (for hunting) and arrows
  • A satchel with survival supplies (jug for water, matches, ointment for cuts, a bit of money and food, etc)


Other:
Any other information you find neccisary to cover, goes here.


These characters are accepted. I'll place information within the appropriate threads accordingly.
559
Awesome, thanks Ish! Can't wait to get started ^_^

Edit: As promised, the town of Elmend



This is accepted! I'll update the settlement section accordingly!
Note: Ris grew up in the town of Elmend, which I'll post about as soon as our GM gives me the green light.

Name/Alias/Title: Ris
Jeanne Christina Roussin, heiress to the Roussin fortune and daughter of the high-priestess of Lemä

Appearance:
I might very well change this in the future, since I'm not 100% happy with this image


Quote: "I always wanted to be 'free' and 'honorable'. And now that I finally am, I doubt my own perceptions..."



Age: 21

Gender:Female

Sexuality: Heterosexual

Race: Human

Habits/ticks/quirks (etc):

  • Reckless and stubborn- Ris has a habit of reckless behaviour, she doesn't care much for her own safety when she believes to be doing the right thing.
  • Frequent smirk- Some might think her mocking everyone around her with her smiles and smirks. But she's just the type who prefers to smile and tuck away all her other emotions.
  • Dreamer- When she isn't on-duty, Ris often spaces out, losing herself in thoughts. She likes to ponder phylosophical and morale issues, but tries to ignore her own most burning questions such as; Is it right to take justice into my own hands? Don't Magi have a sliver of humanity in them and if so, what would justify my judging them?, since they only frustrate her.


Skills/Talents/etc.:

  • Huntress- Ris is a skilled huntress and especially gifted with her bow. She knows how to track game (and other targets) and survive far away from civilization thanks to years of experience. She also has (limited) skill fighting with knives.
  • Perks of being a lady- Growing up in a prominent household, she received a good education (due to which she knows some things about topics ranging from history and economics to cooking and medicine) and has quite a few connections in other settlements. Her way of speech and how she carries herself tends to betray her upbringing and going unnoticed is hard for her to accomplish.
  • Violin player- There are few things Ris enjoys more than playing the violin, which she has been doing since age four.


Likes:

  • Making- or listening- to music
  • Water- Rain in particular
  • Sweet food
  • The smell of pines and lumber
  • Target practice and hunting
  • A good discussion


Dislikes:

  • Magi
  • Killing
  • Feeling ignorant- or being accused of ignorance
  • Extreme heat
  • Presumptuous people
  • Her family


Personality:
Ris can be very unforgiving and she blames the existence of Magi for her personal losses, as was taught by her religion and upbringing and confirmed by later experiences.

She doesn't care much for her own safety, but feels all the more responsible for the lives of those under her command. Most people see her as a very serious woman with a natural authority, but when she's around friends, she can't help but smile broad and often and is always in for a joke. She can lose herself in a hunt or when playing music, which are the things that help her relax and unwind from her responsibilities.


Bio/History:
Jeanne Christina Roussin is the daughter of high-priestess Sophie Roussin and former Fishermen Guild leader Charles Roussin. Most of her life has been divided into two aspects; Spending the summers with her aunt on mother's side in the wilds, where she learned how to survive and fend for herself. During these summer she also developed a strong sense of self and character and learned about the faith of Lemäika.
The winters she spent at home in the town of Elmend, where she cultured more 'civilized' traits such as an appreciation of music, carpentry and the finer things of life. This way she was being prepared to follow in the footsteps of her father, to become a council-member backed by the power of the faith.

A year ago life as she knew it was disrupted when her father was assassinated (along with the burgomaster and a dozen other prominent council members of her hometown Elmend) by a group of disgruntled Magic Users, plunging the town into turmoil. After this incident, the hate Christina had been taught to feel for Magi only grew and she happily joined up with a group that set out to hunt rogue Magi and bring them to justice. Her mother naturally disagreed, pleading with her to become a priestess of Lemä instead, but Christina had set her course which resulted in a falling-out with her family.

For the past month Ris (a nickname she soon started using rather than her given names) has been leading a group of five others, chasing an infamous rogue Magi, determined to bring him to justice.


Equipment/Tools/Items/etc.:

  • Survival gear packed in a backpack (food, rope, flint etc.)
  • A small rowing boat she currently uses for transportation
  • Bow and quiver as well as two knives and her armour
  • A woodenpendant in the abstract shape of Lemä, a gift from her mother
  • Her violin (which she tends to store in a hidden compartment of the boat rather than carrying it around everywhere)


Other:
Ris is a follower of the faith of Lemäika. She also has a long scar spanning the length of her back and several smaller ones crossing her back, which she tends to hide under thick layers of cloth.




Both of these characters are accepted. I shall update the Character-section accordingly!!!
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