Avatar of Jinxer
  • Last Seen: 11 hrs ago
  • Old Guild Username: Jinxer
  • Joined: 11 yrs ago
  • Posts: 1243 (0.31 / day)
  • VMs: 0
  • Username history
    1. Jinxer 11 yrs ago

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10 yrs ago
Currently living inside Life is Strange.
10 yrs ago
I'm baaaaaaaaaaaack.

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Most Recent Posts

@Rigmarole

Eight (including myself) is the absolute maximum so that leaves one, final, open spot for yourself. I'll be around for the next two-three hours if you wanted to start working on a sheet. Any questions or any input you need from me then shoot me a message.
I'm working on the first IC post now and I'll be putting it up tomorrow (for everyone's information, in case it was unclear from the thing under my username, I'm British so work on GMT+0). I'll also start work on some beginning contracts. As we go along I'll be putting these up in the 0th post as a sort of 'Jobs Board' (as well as recording other useful and relevant/reference information there). Which ones we actually go for will be determined by us as a group, largely through our in character interactions!

@OppositionJ

Perfect, that one's all okay to move to the character tab now.

@Torack

Once you've put in those additions/changes we spoke about then that's fine to go over as well.
@Lasrever

Perfect, just what it needed!
@Lasrever

Looks great - the only thing missing is just a bit of info on how much of her Adamant her Primary Flare would use up and a rough scale (spread it out over two square metres using up 4/10 of her Adamant ratio, for example). It doesn't need to be anything concrete, just a rough idea how it would affect her Secondary Flare (basic attribute increase).

@HecateProxy

All good - just the time limit on the hypnosis as discussed.

@wolverbells

Great.

All can go ahead and post the sheets in the character tab!
@Snagglepuss89

Looks great, you can post that in the character tab when you're ready.
Lyrel Swistral


Female, 24 (approximately)


Appearance/Description: Five foot and seven inches tall with a slim, petite figure, Lyrel is not physically intimidating. Her pale skin indicates one who most likely hails from Regis and her raven-black hair confirms this heritage, trailing long and straight to the small of her back. Eyes as dark as her hair with flecks of a deep purple within them, she would be a perfect shadow in the night if it were not for the luminescent whiteness of her skin. Although her preference is for dark clothes she has been forced to adopt the whiter tunics and dresses the people of the mainland wear to ward off the higher temperatures, ones she is most certainly not accustomed to. She styles herself in functional, form-fitting tunic tops and trousers which might go against the sensibilities of some of the more courtly members of society but as she has no intention of ingratiating herself with such people it is no concern of hers.

Flare: Clairvoyance is the most accurate way to describe this but it is not quite the full picture. Lyrel is able to sense an impending event but she does not see it. Her body and mind will instinctively react to the information her Flare feeds her, an example being a sharpshooter taking aim at her blind spot and her Flare commanding her body to dodge safely. It is easy for this ability to become overloaded by sensory input and she can only 'see' herself. She uses Adamant up more quickly when she is having to Flare more often, for example when she is facing numerous opponents. If she is simply walking down the street with no clear opponents then she will use Adamant up very slowly but this can be dangerous as it will leave excess substance in her digestive tracks with poisonous effects.

The other use is more traditional, allowing her to see snapshots of future events. She can only do this when totally still without any distraction, usually in a dark room and alone, and only sees events involving people she has met. The more tenuous their relationship the less clearly she sees. This use is particularly exhausting and she will see maybe five minutes of disconnected images if she expends an entire pouch of Adamant.

(Primary/Secondary Flare strength ratio varies on extent of Primary use from 1:1 (5/5) when extensively using Primary to narrow focus of Primary at 2/8 split)

History: Lyrel hails from Regis, the small island sitting between mainland Boreas and the unknown lands of Miram further east. Their position would make one think that they were in prime position to feed off the Adamant trade from Miram to the mainland but the Highprinces are too caught up in their constant border disputes to capitalise on such an opportunity and ultimately Tikanddyri seized in in their place.

Her family was one of many killed in such clashes although she was young enough at the time that it has become a distant memory; a defining one and not without pain but not an event that influences her personality and future. Shortly after the slaughter she, and many other unfortunate survivors, were carted off to the city and thrown into work on the docks or in warehouses, wherever they could be made use of. Highprince Regis had no sympathy for his subjects slain along the border, especially if he eventually lost the land which they had once tended, and Lyrel quickly learned that loyalty towards one's Highprince was rarely returned although she also saw first hand that disloyalty was swiftly punished and so kept her head down, stepping back into shadows when she did not want to be seen and finding that it was easy to go unnoticed if she wanted.

Her skills were noticed by a small time thief who brought her into a large group where she soon learned she had a knack for slipping in and out of homes and shops without attracting attention. While lacking the finesse of a master pickpocket she wasn't half bad but, unfortunately, that was not good enough to forever escape the keen eyes of the law and soon she found herself imprisoned. Sold as a slave, she was put to work rowing a ship but slipped away in the first port they came to although she was pursued. Sanctuary came in the form of Vale Craft after she stumbled, in her flight, into one of their frequent Powder Mage musters and proved to possess a Flare.

Her freedom was bought by the Master personally and she has a strong loyalty to the guild, more than most who call it home.

Personality: Lyrel is intensely loyal to certain people, those whom she trusts although that is not something easily earned. To others she is amicable, if somewhat cautious and actively dislikes being the centre of attention. She works best when in the background, unnoticed and going about her business until she is ready to step into the limelight.

That said she will lead if required, her time as a slave and her history leaving its fair share of scars and injustices upon her.

She likes to be up high, even if that is perching on the tallest bar stool (or the bar itself) and although she has a good sense of propriety she pays little heed to it, not above climbing a client's bookshelf to find the most comfortable vantage point in their room for 'reasons'.
The Adamant World

(A Guild-based RP)




Boreas is a world ruled by Highprinces without armies, their arsenals restricted to venomous words, blades in the dark and contracted guilds. Forbidden from recruiting soldiers by the powerful, if isolated, island nation of Miram to the East, the Highprinces hire guilds of Powder Mages to steal, raid and guard against their neighbours and rivals all under the guise of civility towards one another so as not to bring Miram's unstoppable armies down upon them once again.

Powder Mages, uncommon but not rare, are those who posses a Flare; an ability unique to each individual which can only be born into existence by the consumption of Adamant. This is a powder distributed to registered guilds from Miram Fields to the East. With no other way to gain this empowering substance many would-be Powder Mages join a guild for this express purpose while others do so to earn a wage, the gaining of power a mere happenstance on the way to a reliable income and possible celebrity.

Over the two centuries since an enduring, but uneasy, peace was forced upon Boreas, guilds have proliferated exponentially until they number in the hundreds, varying in size from a a small band to several hundred members. Each have gained a character and reputation based on the jobs they are willing to carry out, their Masters having to tread the path between keeping the contracts coming without earning the ire of the wrong Highprince. Many consider themselves righteous, only accepting contracts of a just, or at the very least a legal, nature. Others are openly known to indulge in orgies of violence and destruction at their employer’s request but must do so in as clandestine and deniable a manner as possible lest Miram cut off their supply of all important Adamant and leave them powerless or, worse, bring down the Smith enforces upon themselves.

Vale Craft Guild makes it home nestled into the rocky cliffs overlooking the port city of Dilei and the emerald sea beyond. Peculiarly, they have no interest in Powder Mages of repute, either good or bad, and are only interested in new blood. Known to be neutral in nature, declining the most bloodstained of jobs but otherwise happy to enter into most any other contract, they are a growing guild training up some skilled Mages and have easy access to Adamant through the port whereas many guilds must risk importing it inland. Most sensible guilds and bandits would avoid robbing a shipment of Adamant but some unregistered Powder Mages become desperate enough to do anything that will keep their Flare alive.

The Master is often absent, engaging in politics known only to her and leaving the running of the guild to a couple of trusted lieutenants who seem both entirely competent and totally harassed by the demands of their position. A new haul of recruits is due to be enrolled, keen to have the guild’s black feather emblem tattooed onto their body to proudly display.

Rumours of a new, more direct, era of conflict between the Highprinces is spreading and how Vale Craft steers itself through these tumultuous seas will dictate whether it survives and thrives or is cast down into the forgotten annals of history, destroyed down to the last mage.





Greetings and welcome to the Adamant World - a guild based RP! If the above has interested you but you're looking for more information then please peruse the hiders below (they are in my note format, rather than full prose, so bear that in mind; they are also subject to change as the world expands).

Hopefully the above gives you a clear idea of the format (at least, the beginning format) - your characters will be new entrants to the guild and will be placed into a group under the oversight of a more experienced Powder Mage to carry out contracts, there may be two groups based on how many join (groups are usually three or four). What those jobs are will be down a great deal to you, with some guidance from me (my idea is to have a 'jobs board' and we will roleplay the job choice out but this is very much up for thoughtful contributions). There is an over-arching plot but we will get into that gradually.

A lot of the world of Boreas is flexible and organic - I have some ideas and some structure in place but I want to collaborate with everyone to create a living and breathing world, allowing everyone to write as they wish. There will be some off-limits places/NPCs, of course, for future plot purpose and some of the geographical/historical features are ones I would like to keep in place but I'd be most interested in thoughts as we progress through the RP.

Rules... I hope I don't need to go into them as they're largely uniform across the roleplaying sites and I expect people to be mature and sensible (read: this is not synonymous with boring). Any queries, please give me a shout below.

Oh, and activity wise I'm understanding of situations. I'd like a post a week (this is aiming for Advanced, after all) but the key for me is keeping in contact and letting myself and others know what the situation is; there's nothing worse than someone simply vanishing (we might do a Discord chat or something to aid communication).

As usual, please post your sheets in the OOC thread for approval. Some of you may have questions about the Flare (abilities) which Powder Mages have so ask below or PM me if you wish to discuss it for clarity.

Below are some of my notes on the world and some wider explanations. Much of this is up for creative input and is not in full prose but it should be clear enough if you wanted to read further.







Looks like there's some interest - I'm going to work on placing the OOC up tonight in that case.
It's out in hardback... paperback is due out in October in the UK I'm reliably told by my wife. If all of his others back I owned were not paperback I would have already got it but... can't ruin a decent shelf display by being overly hasty.
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