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Hey should we not move this over to a RP thread and get it out of the IC?
Borisenko

Cyndonia

Pyre

Lucky Nova
TheUnknowable said
Ok, I'm reading your CS now, everyone. So I'll post them as I read them:Jynxlynx: I assume this asterioid belt where you lost your Mech is in another system, right? It's ok if it is, I just want to make sure. I can write that they were out of the solar system for a while, so that's why it took Julius over a year to call Chris. I've already decided that Julius was waiting for his cousin to grow up before recruiting him, now that they travel out of the system regularly, I can say this was the first time they were in the solar system since his 18th birthday.


Yeah it is, I didn't make up any specifics yet but it was lost while she was part of the exploration fleet so it is in a system infested with pirates currently.


It lands on a large asteroid and lowers the drilling platform, the lasers then chip away at the rock and a conveyor brings it up to the mineral extractor, the minerals are then melted down into raw materials and stored in the cargo bays.
we have a Space Zombie and a Ork on our crew, I love you guys
Species Overview

Name: Drowlath (Also known as "Drow" in general.)

Homeworld: Ariel; A planet much like earth Ariel is larger in size and has 2 moons. Almost the definition of a fantasy world the planet was populated by several intelligent races, including humans and goblins. Under the surface the Drow live in coexistence with the surface races but can be considered the dominate race because of their more advanced technologies.

Similar non-intelligent lifeforms: Fea; The first beings to have an aura they have been extinct for a long time, they became Light and Dark elves but after their exodus into the underground they evolved into the Drow (Dark elves became Drowlath, Light elves became Drowassu)

Appearance: The drowolath are one of several genetic descendants from the dark elves of the surface, having evolved since their exodus from the surface. While features vary, they almost always tend towards fine-boned structures. The further removed a drowolath is from their dark elf ancestor, the more 'drow'-like they become; a second or third generation drowolath might still retain the dark hair color with only some white, while a tenth generation might be lucky enough to have a slight coloring left. Because there is little variation in hair color and body shapes, many drow dye their hair, paint their faces, get tattoos or adorn their bodies with precious gems to set them apart from others.The females are the dominant gender, being larger and stronger then their male counterparts, and this has dictated their entire cultural code.

Biological traits:
-Average Height - Females: 2.25m / 7'4, Males: 2.08m / 6'10
-Drowolath skin is dark chocolate brown, but depending on the region can come in coal black, pale brown, or light brown.
-Drowolath eyes can be shades of brown, dark grey, orange, yellow, green, blue, magenta and violet.
-Drowolath hair is usually white; in earlier generations, some coloring inherited from dark elf ancestry remains.
-Drowolath ears are long and pointed.
-Drowolath possess auras, and are able to use Mana Tech. Their auras can be converted into physical energy making them living batteries..
-Drowolath eyes are able to see into the extended spectrum, able to see well in the dark and view heat sources.
-Drowolath age at a ratio of 2:1 (2 years to every 1 human equivalent year; i.e., they age at half speed.) Mental aging is only two years behind the human equivalent. (ie. a 10 year old drowolath is the mental equivalent of an 8 year old human.)
-Drowolath stop aging at age approximately age sixty.

Cultural traits: Drowolath culture is an incredibly varied thing, yet at the same time can be tracked into varied patterns. The most obvious social facet is the Clan system, where the nine Great Clans each have their own traditions, perceptions, prejudices, and atmosphere. For the Val'Illhar'dro, everything is a celebration of creation, and the ability to make beautiful things is highly respected, whereas in the Val'Sarghress, how one looks or what one can make are perhaps less important than how powerful or cunning one is. To further complicate matters are the numbers Minor Clans, Houses, and common populations which develop social stigmas and trends sometimes independent of the Great Clans. In short, drowolath culture is fluid, constantly evolving, and as strikingly fascinating as it is, at times, dangerous.

Specialization: All Drow can almost be considered living batteries because of their auras, known as mana by them it is actually an ability to guide and control the excess amount of energy their bodies give off. Because of this most Drow tech is based off of using the wielder's aura instead of an internal battery pack. Though few in number having a Drow of any sub race is wanted on a ship because they can provide extra power to the ship with their auras.

Tech: Their technology is very up to date and advance, their ships are capable of intergalactic travel with built in energy generators, most of their tech is designed to use a Drow's Aura to be powered but they have methods of creating independent power for larger devices or power distribution across cities. Their ranged weapons are energy based, weaker than ballistics but far more efficient with ammo. Their ship are also built for energy weapon combat, they have heavy shields but lack in armor to defend against missiles.
In ground combat a Draw wears full plate power armor or pilots a Golem into battle (A aura powered mech), they never fight in open conflict preferring to use small marine teams to sabotage enemy ships or elite commandos on solid ground.
Civilians have access to a connected network on Ariel and colonies, planet to planet communication is done through satellite rely. Almost every Drow have a special bracelet that acts as a universal communicator and messenger.
Most Drow refuse to use foreign technology, preferring their own since they do not need to worry about power sources.
Character Sheet

Name: Kyne Val'Sharen

Age: 39

Species: Drowlath

Appearance:

Height 7'6" (232cm)
Weight 167 lbs (76kg)
Bust 33.9" (86cm)

Personality: Kyne gets along with the crew, like most of the others she enjoys a good drink and sometimes gambles some of her extra money for fun, being on a ship with small quarters may get to some people but being a subterranean species Kyne does not mind the lack of privacy and is not very shy, though sexually she acts a little naive but if someone wants to and gives her a little push (or after a couple drinks) Kyne will open right up. She enjoy interacting with the others and can get in friendly competitions with Lug and Yasha (usually drinking or gambling) but when given a task she becomes dead set on completing it. She joined the crew with the promise from Julius that they would someday go to the asteroid belt where she lost her Golem and retrieve it.

Skills overview: A retired Mech pilot she reached the rank of Captain in the Draw exploration fleet marines. She has knowledge on large engines, knowing how to maintain and repair them but she is more in tuned to smaller vehicle/ships and the mining equipment onboard. Perfectly at home in small spaces and with the ability to see in low light conditions Kyne is perfectly at home on the ship and underground, actually preferring them to open areas. Her native language is Elven but she can speak Common (English) and Goblin (which is strangely very similar to Orgarien's language)

Position on crew: Mining Engineer

Years on crew: 2 years

Bio: Born on a colony Kyne had two paths she could choose from in her youth, either head down into the mines or join the military, it is ironic that she ended up on a mining ship. She starting her military career at the young age of 21 (the youngest a draw of any subspecies can join the military) she started off as a marine in the Ariel defence fleet, moving to the Drow homeworld. Because the draw were mostly at peace Kyne never saw much action and actually signed on as a Golem pilot for the exploration fleets to get away from doing boring patrols and for a much much higher paygrade. Call sign "Can Opener" Kyne saw a few skirmishes during her tour often doing recovery missions on old derelict ships.
It was an ambush on the exploration vessel by a fleet of pirates that made Kyne want to retire, She made it out of the fight uninjured but her Golem was heavily damaged and had to be ditched for her to escape safely. After this she finished the remainder of her tour and retired with her rank as Sergeant.
Kyne was then picked up by Julius' crew on one of the Drow trade stations while they were selling some raw materials, they needed a mechanic and she had the skills to fill the role. She join on the promise that they would visit the asteroid belt where she had lost her Golem and hopefully recover it.

Notes: Golems are basically a 15 foot mech suit that run off of the pilots aura energy for a power source, they replace the main battle tank in Drow combat tactics. A Golem pilot is very attached to their mechs during training a pilot is required to assemble their own suit and maintain it themselves, unlike the marine armor a pilot must have a Golem specifically tailored to them to increase the integration between pilot and machine.
Kyne also owns a 3 bedroom flat back on her homeworld Ariel, she collects a monthly payment from her tenant who rents one of the rooms, they live there at a heavily discounted price with the deal that they maintain the flat as well. It gives Kyne a little extra spending money.
Tawkua said
So is the Species Overview sheet only for if we are making a new species? Or is it a mandatory thing?


You have to fill it out even if you are playing a human :P NO if your playing a human you probably can just leave it blank, as a human myself I am pretty confident in my knowledge of the species XD
TheUnknowable said
I'll work on that tonight. I'll have to freehand it in paint, though, so it won't be the neatest schematic.Edit: Added a character sheet and a species overview sheet to the first post. I'll write the ones for my character(s) and species later. I'll mark Julius and Cat-woman as NPCs so that anyone can use them.Edit2: I finished the schematic and added it to the first post under a hider. Very crude.


Would it be cool if I took over the cross section for the ship? I take engineering in college so I am pretty handy with blueprints
I recommend doing a cross section map of the ship to so navigation in posts can be easy to keep track of
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