Name: Brother Cordock
.
Age: 158, so middle aged for a wizzrobe.
Race: Wizzrobe
Gender: Male
Appearance:
Under the robe he is avian in appearance, as his beak suggests. He has glowing light brown eyes and green and brown feathers in an almost dappled effect. On his chin the feathers are a little longer than they are on the rest of his face, in resemblance of a small beard. His frame is elegant and frail, and he isn't very strong. At 5'6" and 126 pounds he is quite small.
Theme Song:
Personality:
Flamboyant (VERY much so)
Whimsical
Care Free
Kind
Intelligent
Open Minded
Humorous
Clever
Forgiving
Generous
Backstory: Somewhere in the middle of the sea, hundreds of miles from any land, there is a dome of air on the bottom of the ocean, and a floating island above the water. Here there is the Order of the Wizzrobe, a monastery of magic and learning. It holds great magicians and wonderful minds. They do not discriminate, not even by race. Born about 158 years ago was a Wizzrobe by the name of Cordock. He grew up knowing what he was going to be. A geomancer. Just like his father before him was. He showed great promise at a young age, just as most wizzrobe do. He learned the way the world works, the races of hyrule and the lands beyond it, and of course of the three goddesses. He has lived for a very, VERY long time now. And he has seen many things, and been talked to by forces of both good and evil before (mostly after the other monks deciding to use magic for more... unorthodox alchemical creations.) but the one that had him awake at night was one telling him to go to a hylian festival, made to celebrate the hero of time releasing the land from ganon. He needed a good reason to go, and his reputation about such things was... broken to say the least. But he took a shot at it. He went to the high council and reported the voice. They went dead silent and looked at eachother, then nodded. Nostrum, the headmaster, then said, "Go, Cordock. This is of greater importance than your life here. The fact you have been chosen by her is interesting, to say the least. We will have a aquamancer help you reach hyrule. Good luck." He arrived at the festival unscathed, due to him, um, tunneling through the ground like a shark swims through water. He didn't want to meet any people... he wasn't good at people.
Skills/Talents:
1. Scholar: Very intelligent, if he meets a beast he usually can name it and point out how it's best to go about 'whooping it's buttocks'. Besides that he knows history and the such, and is a very quick learner as well.
2. Geomancy: A powerful secret art that the Wizzrobe use to mold rock to their will, he can do tasks as small as moving a pebble to as large as shaking a mountain to it's very foundation. He can do pretty much anything with earth and stone. His control over metal is limited, but it is there.
3. Cooking: A really good cook, he has made gourmet meals before. While he can't do it with barely anything and the world around him, you'll most likely enjoy eating the meals he makes.
4. Stealth: After many a night walking around the monastery, he is dead silent even when he runs.
5. Skilled Merchant: He knows his way around the trade of haggling and such.
6. Alchemy: has earned quite the collection of knowledge on potions and how to make them. What he uses this talent for, he doesn't discuss with others.
Goal(s): To learn about *goes on about all sorts of things*
Yah no in all reality he wishes to one day get into the inner circle of the order of the wizzrobe.
Inventory:
His robe
A geomancer's staff, which aides him in his magic use, and it's always useful for bonking someone on the head.
Wallet: 56, his life's savings.