• Last Seen: MIA
  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 11 yrs ago
  • Posts: 375 (0.10 / day)
  • VMs: 0
  • Username history
    1. Kadaeux 11 yrs ago

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Most Recent Posts

Biographical Section


Name: Murderok
Age: 35
Race: Minotaur
Sex: Bull
Appearance:

Homeland: The Free Holds/Wandering Mercenaries
History:
It's a mercenaries life for me. Murderok has worked as a Mercenary since he was 13 his size and power a clearly desirable attribute by employers, and those early years a source of many of the scars he bears today. It was on his 15th year that he met Gryff who was only 12 at the time, but working as a Mercenary in support roles being taught how to patch up sword wounds, carry supplies back and forth. The two became fast friends and soon enough worked on contract basis as a pair, and well paid they were being a couple of large powerful mercenaries as they grew older the amount they were paid increased.
The two formally declared one another as blood brothers with an ancient and bloody ritual and have since that time been practically inseparable sharing pretty much everything from gold, booze and food, to literally the women with enough courage (and need for gold) to try and take them on in bed. Whether whores in brothels, whores not in brothels, women just plain willing to give it a go or not.
Motivation:
It's a yellowish colour and clinks when in a back with other similar objects. Gold. Gold motivates them. Though they do accept favours from whores in exchange as well.

Stats & Traits


General Traits
--Trait 1. Endurance Training: He's a fucking minotaur.
--Trait 2. Heavy Hitter: When you're a minotaur your blows land somewhat... solidly.
--Crushing Blow (Rank 2): You've learned that against enemies who are pained or slowed, you have even more time to swing and aim, hitting them with the maximum potential force possible. (Automatic critical hit against enemies that are stunned, dazed, unaware, or otherwise not expecting the attack. Small chance to crush armour in such a way as to mangle a limb or cause internal damage to a target through armour.)
--Trait 3. Charger: That's a mighty fine red cape the enemy leader is wearing.
--Trait 4. Adrenaline

Achievements
--Teamwork I: You work well with others, and are growing accustomed to doing so. You have a greater chance of success in any action if you perform it with an ally, rather than alone. (Minor bonus to anything when done with a compatriot, to a reasonable degree.)
--Lucky: You took a guess, and it turned out correct... (Minor bonus to random actions, especially if they take luck.)

Unique Traits
--Trait 1. Minotaur: Damn near ten feet tall, musclebound, no sense of direction, Murderok is a somewhat classical minotaur in the physical sense. Though somewhat more intelligent (so he says) preferring to wear armour and use weapons instead of being stupid enough to get locked in a maze... he hopes.
--Trait 2. Manbreaker is a Crossbow of unusual size built to Murderok's proportions. For most humans this qualified as more of a small sized ballista than a crossbow. The crossbow's name comes from the most commonly demonstrated fact whenever it hits something.
---Upgrade: Manbreaker; Murderok has well and truly ensured that he's learned how to craft the oversized bolts for the Manbreaker and has several custom head designs to affix upon them, such as the gutspiller, a wicked moon-bladed bolt head designed to spill a mans guts into the ground (or just bisect him completely if he's close enough) and a serrated design for biting into stone and wood to affix climbing ropes (or make it REALLY messy to pull out of someone)
--Trait 3. Gore; Murderok uses the heavy horns during a charge to gore his enemies, the sight is messy and hellaciously demoralising to most folk who really do prefer the sight of most people with their insides, well, inside instead of gracing a minotaurs horns like a necklace of sausage meat.

Equipment:
Chainmail Armour
Steel Breastplate
Spear designed for a Minotaur... and used by one
Khopesh designed for Murderok's size.
Manbreaker

Flint and Steel
Very Large Tent
Backpack with cooking utensils and basic supplies.

Personal Section


Romance: "Sure, i'll take you fer a ride darlin, if yer willin ta give Gryff a turn too."

Biographical Section


Name: Gryff
Age: 32
Race: Centaur
Sex: Stallion
Appearance:

Homeland: The Free Holds/Wandering Mercenaries
History: Though younger than Murderok you'd never know it the way the two interact. Their histories have next to nothing to differentiate them other than the fact Gryff has kept up on herbs and other battlefield remedies to see to injury the Centaur serving pretty much exclusively as the medic for both himself and Murderok when possible always trying to learn more about healing for their own needs. Though nobody mistakes him for a healer, the plate armour he wears and equipment usually the province of knights remade for his own form.
Motivation: It's a yellowish colour and clinks when in a back with other similar objects. Gold. Gold motivates them. Though they do accept favours from whores in exchange as well.

Stats & Traits


General Traits
--Trait 1. Charger. Centaur. Durr :p
--Smash n' Grab (Rank 2): Atop of charging brutishly like some kind of avalanche of death you've clued in that if you can grapple your opponent, or hit them specifically in a way to daze them or knock away their weapon, you'll then have a much easier time with introducing them to whatever entity they consider divine. Such as your warhammer, or crossbow. (On successfully charging into someone, you have a chance of disarming them, grappling them, pinning them, or stunning them, depending on what their size is and whether or not they're wielding a weapon, and have a greater chance of avoiding harm while charging into someone or something.)
--Trait 2. Heavy Hitter.
--Trait 3. Rapid Blows.
--Trait 4. Endurance Training

Achievements
--Teamwork I: You work well with others, and are growing accustomed to doing so. You have a greater chance of success in any action if you perform it with an ally, rather than alone. (Minor bonus to anything when done with a compatriot, to a reasonable degree.)
--Lucky: You took a guess, and it turned out correct... (Minor bonus to random actions, especially if they take luck.)

Unique Traits
--Trait 1. Centaur. Human upper torso, arms and head seemingly (and seamlessly) bolted onto a horses body. Is disqualified from entry into jousting tournaments due to inability to be unhorsed. Though the ability to literally trample enemies into the dust is admirable.
--Trait 2. Battlefield Physciian. Gryff is familiar with certain herbs and other basic remedies for battlefield poultices as well as in a pinch, interrogator. (When a Centaur gets out bone saws and asks what your favourite body parts are...)
---Upgrade: Battlefield Physician; Gryff has become more proficient at dealing with battlefield injuries and even some off the battlefield injuries.
--Trait 3. Reverse Physician: Gryffs talent at basic healing and stitching someone up has lead to an increased skill and knowledge of where exactly he can hit to open someone up in the optimum manner with a bow or blade. At least a basic knowledge at it anyway.

Equipment:
Plate Armour/Barding
Steel tipped Lance
Greatsword
Dirk
Shield
Horse Bow + Quiver of Arrows

Flint and Steel
Very Large Tent
Backpack with bandages, basic herbs for poultices, bone saws and basic supplies.

Personal Section


Romance: "Sure, i'll show you what it means to be hung like a horse. If you're willing to give Murderok a turn too, or at the same time i'm not picky."

Does the Kouri Plushie exist?: ...

Signature: Kadaeux.

HISTORY TO COME
You COULD offer to play peekaboo or hide and seek with it.

When it's got its eyes closed/covered. RUN.

:p
Gat said
Careful panda, our sheep are deadly, and who knows what the fallout did to make them worse.


He's clearly referring to the 'Latine loqui ignem ovibus' breed. *That is latin speaking fire sheep* :p

On a semi-related note. I had thought Daniel might have already guessed Bruce had some understanding of latin given he called his mech Ignis Dei. The Fire God.
Bruce "Brucey" McFoster



Bruce noticed the wolf-like mutants prowling on the somewhat easier meat targets before they noticed his approach and fled into the fog. But the situation at the APC was more dire and he couldn't spare the time to hunt the creatures, especially in this low-visibility soup. "Ok gents, we have two wolf-beasts prowling in the fog. We can't afford to be separated for even a minute otherwise those things will ambush. Unless a couple of you want to go hunting for wolf-pelts. But it's time for the Ignis Dei to do what it must."

Bruce turned up the music to the maximum as Through the Fire and the Flames came next on his playlist and he spooled up the Sprint Gyro to full stride. "As for me... don't stand too close to the tin coffin. Nathaniel. If you can cover me I need to climb on board the APCs roof." Bruce charged forwards unleashing a burst of flame to distract the APCs attackers, and burn them, "Seminate vobis in loco purificationis, et in flammis Ignis Dei pecora communia" Bruce called out through the speaker playing the music. The latin speaking mutant should get the point. From there he prayed to the first flame from which the universe sprung that his back was being covered enough to climb onto the APC.
MelonHead said
South West guys, you mech fighters want to deal with the wolves while us poor foot-soldiers sneak round the back of the APC and murder the smooth man and rescue the metaphorical princess?


My current plan is to use a short burst of flame to distract the attackers of the APC. Climb on top while hopefully Limey's character covers me, and then commence the burninating for real.


More like upscaled MECs from XCOM I think :p
South-West, Bruce



Bruce found himself as he moved into the fog the initial battle rush settling as his own Australian instincts began to take over. Something about this wasn't right. He moved in the direction the Sergeant indicated as he expanded his situational awareness beyond his primal need to find something to burn. Despite his music Bruce was now working to attune himself to the accompaniment of the battlefields music. The sound of burning bodys, screeching of metal on metal.

"Donnie, what sort of bunyips we up against? We talking yobbos in leather chaps with AKs, dick'eads who've played hide the sausage with their family too often, radios with extra bits." Bruce radioed the sergeant asking whether they were dealing with raiders, rednecks or mutants.

"Mutants... I think." He replies. "If they are, ain't nothin' like I've ever seen." Donnie answered.

"You get a good squizz? Care ta try and describe em?" Bruce returned over the comms.

"... None of them are the same..." Donnie replied.

"Are they mostly squishy, crunchy? They got any serious anti-armour?" Bruce asked if this was the best intel that this guy could provide then no wonder the Convoy was up shit creek without a paddle.

"Well. The only thing I know is this. A good shot from the tank cannon put them down, for a while... Some of them get back up though, and some of them are tough, some can pierce your armour--we couldn't tell in the chaos." Donnie replies, his voice shaking as his tank slowly advances for the fog again, to support Nathaniel and Chris.

Bruce shook his head unseen in the Ignis Dei and did a triple check over his flamers before advancing further into the fog in the direction indicated by Donnie. This was shaping up to be a perfect Snafu. Switching over to the squad channel Bruce opened the comm again. "Ok you bastards, this dropkick in the tinny hasn't been a lot of help, but looks like we'll be facing radios," Bruce coughed remembering that his team-mates wouldn't know the aussie slang, "radioactives, mutants. He reckons that there is plenty of types, so we're looking at a hot zone, though he did mention some of em getting up from tank shells, so we're probably looking at a mix of squishies and crunchies. But the Ignis Dei will be on task to burn them out. Natho, Chrisso, be a little more cautious gents. One potential friendly doesn't undo all the definite unfriendlies. Churchie, you got my back?" Bruce asked Daniel.
@Limey: At least both our mechs can operate for an increased duration within the hellfog due to our life-support systems.
South-West Block - Brucey

Bruce looked around at the wasteland in his pilot suit wearing the sunglasses and felt an almost reverence. So much fire had swept through here. He felt the Ignis Dei respond to the challenge that was unuttered to any of his companions. Such glorious incendiary destruction was a call to Brucey's heart. Jacko bounced next to him and looked up at Brucey with a glance that he couldn't help respond to before hopping over to the poor bastard who's mind was gone. "Poor son of a bitch. He couldn't handle the sight of divinity. Now his mind is gone." Bruce said more to himself than the others as he unholstered his pistol.

"Have the peace the world denied you." Bruce said before shooting the man in the head. Turning around the man forgotten he picked up Jacko and clambered into the Ignis Dei the Wallaby placed in a pouch-like basket intended for the little feller. Without further ado he brought the rest of the systems online and engaged a quick systems test of the gyros and weapons before he plugged in the hard drive into the jerry-rigged loudspeaker system. He called up one of the songs from its memory.



The track began to blare from the loudspeaker as Brucey engaged his comms with the unit. "Ignis Dei hears the call to battle. Fear? Nathaniel. There is nothing to fear. The fire gods have touched this place. It is time for the Ignis Dei to return their challenge. We have a job to do, and we wouldn't be doing it if we hung out here for a wank." Without further ado Bruce engaged full combat stride towards the Fog. There was no need to sprint. He would give the Ignis Dei her due.
Now that is weird. I'd fixed that typo four times. And still it crept into the post somehow.
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