• Last Seen: MIA
  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 11 yrs ago
  • Posts: 375 (0.10 / day)
  • VMs: 0
  • Username history
    1. Kadaeux 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Though bear in mind, missions will have an "upper limit" of characters. The high number of possible characters is partly born from being able to shuffle them into different torture doll groups...

I mean player parties.
Athos said
Just to be curious, are the player deaths always caused (directly or indirectly) by the player's actions or are some deaths simply unavoidable?


Bluntly Athos?

Both.

Player actions, direct or otherwise, will definitely have an effect, such as when I had a Goblin of mine jump from an exploding keep with a dead body as his landing platform. He died. Thoroughly.

And then there are the rarer occasions when someone dies simply because the dice picks them out of a pool of victims :p and then puts them back in the pool and holds their head under the surface with a smile.
I'm happy enough with Kraith.

"Nice body. I'll take it."
Oh Kalic.

You should know that we GMs have much much worse ideas.....

I had one involving a salmon, a black bear, seventeen buckets, twenty two kobolds and a somewhat blunt spoon.

beware.

BEWARE!
Name: Kraith
Age: 33
Race: Goblin
Sex: Male
Appearance:


Homeland: The Goblin Holds

History: Kraith was born to the Free Holds on a night with a full moon high in the skies to a she-goblin named Meeara, though she perished in childbirth. His childhood, such as it was for a Goblin's lot was not an unusual one. Spending his time learning goblin history of his tribe, whose name he refuses to utter any-more, those of the Goblin Holds might take it to mean he was an exile from his clan, a belief he didn't work to dissuade. The truth was, in his teens he became an indispensable master of spies for one of the warlords. A turn of events that had come about when he had 'found' an amulet around the neck of a merchant whose cooling body he'd relieved of the mortal coil.

It... changed Kraith. Cursed him. Imbued him with knowledge no Goblin was meant to have. Unchained his soul from its fragile vessel. He found that he could leave his body and watch the world through others eyes, and if he slipped the amulet onto their person, to use like a puppet. It was these talents that had served to so strongly bind him to the Warlord where he served for several years before Emperor Xixis Madheart 'liberated' the Freehold and its slave populace. Over the next ten year Kraith had worked within Xixis' administration and sometimes even close to the Emperor himself. He learned the arts of necromancy as a voice guided him in his studies, combined with his ability to possess his soulshard, and anyone who came to hold it, he proved even more invaluable.

One particular assassination always served as the pride of Kraith's, the Necromancer Ivanox Vanturo had plagued Xixis for some weeks with rotting dead from the desert. Kraith was sent out to deal with it. Approaching the Necromancer's tower Kraith dominated several of the Necromancer's Zombie Guards and delivered his amulet into their hands. They carried it deep into the tower and the Necromancer revelled at his fortune donning the amulet immediately.

The battle of wills went on for three days as Kraith fought to possess the Necromancer through the amulet and the latter expended all his power to try and prevent it. But finally the Zombies he'd dominated returned with his empty body and Kraith retook his own body, the Necromancer stunned by the cessation of the attack could only blink stupidly before the dominated Zombies rammed their swords into the Necromancer's chest as Kraith smiled down on him.

And yet now Kraith finds himself in new attire in the lands of Renalta serving the interests of the world, it doesn't pay as well it seems, but he has his own reasons for wanting to do this. Reasons too important to put down in words.

Motivation: Kraith's motivations are less easily defined than one might think when confronted with a goblin, but still they're in the right place.

Strength: 2/10
Agility: 6/10
Charisma: 1/10
Magical Endurance: 5/10

Fighter: 1/10
--Skill Set 1: Slashing; One Handed
Sniper: 1/10
--Skill Set 1: Throwables
Leader: 0/10
Seducer: 0/10
Sneak: 6/10
Mage: 2/10
--Magic School 1: Necromancy

Experience Traits
--The Silent Ones
--Escape Artist

Conditions
--Hivemind
--Soulshard: An amulet.
--Soulwalker

Unique
--Wraith in Truth; Within reason when Kraith possesses a new body he does not do it as an observer. He does it in truth. With his nature as a Soulwalker and the Soulshard he's learned that it is possible, and how it is possible, to shed hosts in absolute truth. Though it is a battle of wills and dependent on his 'new host' being in possession of his soulshard. Without the 'new host' being in possession of the soulshard however his possessions remain observer affairs.

The Amulet

--The amulet about Kraith's neck is a soulshard of that there can be little doubt, and yet, Kraith never draws attention to it or leaves it out where others can see, it is seemingly worth little, being a gemstone in a bonelike metal. And yet, when exposed it seems almost as if people seem less inclined to pay Kraith attention. Almost as if their gazes slip to more interesting subjects.

-Romance: With any She-Goblins sure, or maybe the occasional she-Kobold if Kraith's been drinking heavily.
-Play style: Unpredictable.
-Does the Kouri Plushie exist?: Does a She-Bear in a leather Domme's outfit with a whip and a pack of cigarettes exist?... Probably not, and for the best, but the plushie does.

-Signature: Kadaeux, Master of Fates. Forge of Worlds. Architect of Universes.
© 2007-2024
BBCode Cheatsheet