Raptorman said
Why are we not allowed to create our own races?
Because other mechanics are dependent on preset costs. Sorry mate.
Elendra said
So I see the cost for beast cavalry, but what about monster cavalry?
I'll get back to this question.
ASTA said
I'm confused.Gunpowder isn't allowed but steam technology is?
Sini said
Deal with it.Kidding. On a less douchy note: just because one technology exist does not mean another does. In this particular case they do not even have a direct link. In our world and chronology we discovered gunpowder prior to steam-tech, but that does not dictate it should run the same course here. At least, I think that that is also Kad's philosophy :).
While Sini has part of it, the biggest part of it is simply that, Cannons and Musket are simply too overpowered. While magic (can be be much more overpowered) is limited to a few of talent, as the saying goes, any idiot can use a gun. Also, fun fact. The Roman Empire actually had invented a steam engine. They just didn't know what to do with it so it was a pure novelty.
GreivousKhan said
Or he could claim it so and thus avoid admitting over sight .:PSo one question I wanted to ask and please don't burn me for it, could I take a race like Serpentesine, but have my nation call them by a different name?And woot, the race I had in mind to make for this kind of exist already! Good thing evil over lords think along the same lines.
Yes you could do that, so long as it was clearly mentioned what race it was :p
Flagg said
Can a nation have more than one arch-mage? Would it just take that trait a certain number of times?
Archmages are "bought" under the army rules, the archmage trait indicates your nation has archmages, how much you're willing to spend from command says how many and of what race.
Azathoth said
Can we contribute more races points to a specific race, to increase their population in our nation? Example, putting 6 points to Orcs and 3 to High Orcs to create a 2:1 Ratio.
No, Asuras covered the answer to that. You basically decide the ratios of the races within reason, though "Colossal" sized races (can be found under the army section what size each race qualifies as) are much rarer and dragons even rarer than that.
GreivousKhan said
I'll assume Medicine would spring into the realm of poison, and maybe alchemy?
It would cover the realm of poison, though only basically touch on alchemy.
Elendra said
It's not too late to get dibs on submersibles, is it?you can get submersibles as your unique trait, right?Also, magma magic, would that be unique, or would that just be really powerful earth magic?
*Thinks* Submersibles wouldn't be very powerful (No gunpowder to make torpedo warheads with after all), but would be well hidden. So its fine *So long as there are no sea-serpents, or worse in mating season nearby.
As for Magic, that'd be combined earth/fire magic.
Iarumas said
Im not confirming my joining but I do have some questions:
1) The Haunted by the Past Flaw seems to indicate that there was a traumatic event or period in the nations history but it was forgotten/written over, would a major scandalous secret about a divine being that is worshiped count as part of that? e.g God X is worshiped but has some skeletons in their closet and it affects the leadership?
2) With the Inbred flaw, what level stupid are we talking about? Completely inept, clueless, lacking common(and some other) senses?
3) Concerning the High Men, im assuming the level of Hemophilia they have is ?
4) The We Stand as One! trait to me is a little too similar to Loyalty and Bravery, what is the difference? Or is this a trait that applies only when a leader is concerned and not something 'innate' within my people?
5) I assume I need to put all races that live within the borders of my nation even if they are not considered so in-game wise, like they are bandits or non-friendly cultists?
1: Depends on the skeletons, if it were say, the live sacrifice of babies on the temple steps and the crowd expected to consume the still living body, yeah it'd DEFINITELY count (well so long as it was sorta cannibalistic, in some nations nobody is going to be too surprised if a giant/dragon/ogre is eating human babies, religious reasons or not :p)
2: Like "real" (generations down the line) inbreeding, you get some who seem almost normal to quite dim, to completely nonfunctional halfwits. Not to mention it may effect diplomacy.
3: They're very careful when it comes to shaving. While in most day to day things it isn't an issue, High Men who go to war are dependent on healing magic users to be nearby, otherwise a high man wounded on the battlefield is soon buried on it.
4: Loyalty is an inherent loyalty of the people to the ruling class, be they merchant families or a monarchy. Bravery is a much stronger courage on the battlefield. We Stand As One is something like both, and then nothing like both. When your nation is wronged, your people will stand together against the threat/danger, the input of the leadership isn't required to get their support. And during say a siege, more of the commoners who have no training will rise to help than otherwise.
5: Yes. While it IS assumed that the races people have also filter into the wild countryside. The nation itself has all those races within its borders too.
Elendra said
So I see the cost for beast cavalry, but what about monster cavalry?
*Comes back to the question*
Assume 1 point more than the comparable Beast Cavalry. The Monsters ridden are subject to approval though.
Ok, I THINK I got everything ;)