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  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 11 yrs ago
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    1. Kadaeux 11 yrs ago

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Most Recent Posts

Kangaroo said
Well yes technically when it comes to Lich-killing time, you guys just need to get me as close to him as possible whilst you two keep some distance from me. My passive suppression is like an electric field, the closer you are, the harder it is to cast. Probably technically if I got to hold hands with the Lich he'd be completely cut off from magic.


Or you might discover your suppression has limits and now, in a realisation of grave error, are touching a powerful undead that can just snuff your life ;)
Kangaroo said
Is there any side benefit to be gained from foregoing a navy?


If you also have no coastal provinces, it means you can't be attacked by sea. :p
Bugoycmike said
1. Do Giants count as monsters and a national race?2. Must lakes drain into the ocean (specifically when taking into account aqueducts)?


1: No they're not monsters. But for scale, you're looking at say, Jack the Giant Slayer giants, not the 10ft tall variety.

2: Depends on how I put the map together. *Shrugs* :p

Elendra said
Awwww darn.Unrelated question, can ships with flying runes be in the water or are they always in the air?


They can sail in the waters well enough. The Captains of such ships know how to use the control runes for their flight.
Elendra said
Several more questions on submersibles. If there's a lot pumped into making a super navy, and submersibles were taken (and 'appropriate mechanist traits'), would any ship be able to be a submersible, or would only certain ships? Would this increase the cost of the ships? How slow would it take for a ship currently on the surface to dive, and one submerged to surface? Would it be reasonable to surface and then open up into battle, and before retaliation close back up and dive? :3


It could be any ship, but you'd have to declare it ahead of time, and making it submersible will cut its weapons down by three quarters. Diving and Submerging would be something that'd take at least a minute. Diving before retaliation would only occur against the most inept enemies ever :p
Bugoycmike said
Can Rivers function as farmland presuming Plains refers to land that is fertile for agriculture?


Aye.

Azathoth said
Being afraid of water only applies to bodies of water, yes?


No no, Water Elementals aren't subjects of too much more fear than... oh you mean lakes and oceans :p ;)

It applies to oceans/lakes/rivers/bathtubs big enough to swim in etc.
Jorick said
The Super Herbalists trait in Academic mentions that it includes harm done with plants, so that'd probably be better for poison and alchemy. Medicine sounds like it pertains just to healing.


Yup, that has a much bigger effect, but Medicines also covers it to a degree, most middle-ages medicines tended to also be poisons, just in low safe quantities :p
Raptorman said
Why are we not allowed to create our own races?


Because other mechanics are dependent on preset costs. Sorry mate.

Elendra said
So I see the cost for beast cavalry, but what about monster cavalry?


I'll get back to this question.

ASTA said
I'm confused.Gunpowder isn't allowed but steam technology is?

Sini said
Deal with it.Kidding. On a less douchy note: just because one technology exist does not mean another does. In this particular case they do not even have a direct link. In our world and chronology we discovered gunpowder prior to steam-tech, but that does not dictate it should run the same course here. At least, I think that that is also Kad's philosophy :).


While Sini has part of it, the biggest part of it is simply that, Cannons and Musket are simply too overpowered. While magic (can be be much more overpowered) is limited to a few of talent, as the saying goes, any idiot can use a gun. Also, fun fact. The Roman Empire actually had invented a steam engine. They just didn't know what to do with it so it was a pure novelty.

GreivousKhan said
Or he could claim it so and thus avoid admitting over sight .:PSo one question I wanted to ask and please don't burn me for it, could I take a race like Serpentesine, but have my nation call them by a different name?And woot, the race I had in mind to make for this kind of exist already! Good thing evil over lords think along the same lines.


Yes you could do that, so long as it was clearly mentioned what race it was :p

Flagg said
Can a nation have more than one arch-mage? Would it just take that trait a certain number of times?


Archmages are "bought" under the army rules, the archmage trait indicates your nation has archmages, how much you're willing to spend from command says how many and of what race.

Azathoth said
Can we contribute more races points to a specific race, to increase their population in our nation? Example, putting 6 points to Orcs and 3 to High Orcs to create a 2:1 Ratio.


No, Asuras covered the answer to that. You basically decide the ratios of the races within reason, though "Colossal" sized races (can be found under the army section what size each race qualifies as) are much rarer and dragons even rarer than that.

GreivousKhan said
I'll assume Medicine would spring into the realm of poison, and maybe alchemy?


It would cover the realm of poison, though only basically touch on alchemy.

Elendra said
It's not too late to get dibs on submersibles, is it?you can get submersibles as your unique trait, right?Also, magma magic, would that be unique, or would that just be really powerful earth magic?


*Thinks* Submersibles wouldn't be very powerful (No gunpowder to make torpedo warheads with after all), but would be well hidden. So its fine *So long as there are no sea-serpents, or worse in mating season nearby.

As for Magic, that'd be combined earth/fire magic.

Iarumas said
Im not confirming my joining but I do have some questions:
1) The Haunted by the Past Flaw seems to indicate that there was a traumatic event or period in the nations history but it was forgotten/written over, would a major scandalous secret about a divine being that is worshiped count as part of that? e.g God X is worshiped but has some skeletons in their closet and it affects the leadership?
2) With the Inbred flaw, what level stupid are we talking about? Completely inept, clueless, lacking common(and some other) senses?
3) Concerning the High Men, im assuming the level of Hemophilia they have is ?
4) The We Stand as One! trait to me is a little too similar to Loyalty and Bravery, what is the difference? Or is this a trait that applies only when a leader is concerned and not something 'innate' within my people?
5) I assume I need to put all races that live within the borders of my nation even if they are not considered so in-game wise, like they are bandits or non-friendly cultists?


1: Depends on the skeletons, if it were say, the live sacrifice of babies on the temple steps and the crowd expected to consume the still living body, yeah it'd DEFINITELY count (well so long as it was sorta cannibalistic, in some nations nobody is going to be too surprised if a giant/dragon/ogre is eating human babies, religious reasons or not :p)

2: Like "real" (generations down the line) inbreeding, you get some who seem almost normal to quite dim, to completely nonfunctional halfwits. Not to mention it may effect diplomacy.

3: They're very careful when it comes to shaving. While in most day to day things it isn't an issue, High Men who go to war are dependent on healing magic users to be nearby, otherwise a high man wounded on the battlefield is soon buried on it.

4: Loyalty is an inherent loyalty of the people to the ruling class, be they merchant families or a monarchy. Bravery is a much stronger courage on the battlefield. We Stand As One is something like both, and then nothing like both. When your nation is wronged, your people will stand together against the threat/danger, the input of the leadership isn't required to get their support. And during say a siege, more of the commoners who have no training will rise to help than otherwise.

5: Yes. While it IS assumed that the races people have also filter into the wild countryside. The nation itself has all those races within its borders too.

Elendra said
So I see the cost for beast cavalry, but what about monster cavalry?


*Comes back to the question*

Assume 1 point more than the comparable Beast Cavalry. The Monsters ridden are subject to approval though.

Ok, I THINK I got everything ;)
GreivousKhan said
Damn, you can't create you one race? Hmm, though the race I had in mind does exist in fantasy, albeit, rarely used, D&D's Yaun-ti.


Sorry no Grievous, other mechanics are dependent on race selection from the list.
Sathanas Rex said
Yeah. Question, if a nation has no points in say, merchant traits, does that mean they have no merchants?


No, just there's nothing special about them. They won't do as well vs anyone that does have traits.

Jorick said
I've got a question about provinces. It says that if you modify a modifiable province (ie Large Mountain City from the given example) you don't get the regiment points from a modified province. Just to be clear, would this mean that in the aforementioned example that province would provide 30 regiment points only, meaning no points from adding the mountain modification? Or is it some crazy nonsense where that would mean only 4 regiment points, or 0 points?


That is correct, in that example it'd provide 30 Regiment Points.

Sathanas Rex said
and, excuse the really dumb question: provinces give us regiment points, which are the points we spend to determine our armies' units' type. so my capital city gives me 30 regiment points, that means 15 regiments of humans, for example. Is this correct?


If the humans are of Infantry or Archery types. But if they were say, Light Cavalry, it'd mean 10 Regiments (3 points per regiment.) (Assuming you don't buy better experienced troops)
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