Avatar of KaelRavenheart
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    1. KaelRavenheart 11 yrs ago
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Bio

I am a 29 year old male. It has been a while since I posted to this site, but I want to get back into it. I enjoy RPing fantasy mostly, with some interest in Sci Fi and certain fandoms. I am more likely to maintain an RP if my partner is skilled in RPing and posts at least once every few days. I have an active imagination and tend to post casual to advanced. I am looking forward to RPing with many different people, and I thank you for taking the time to read my bio. :)

Most Recent Posts

Interested.
Elzbeth Moran is accepted. I am unfamiliar with Fire poi. Purely out of curiosity, could you explain what that is?
Titus wandered through the entrance of the town, his eyes scanning the broken down buildings and the dilapidated look of the entire city. This wasn't a place that would survive much longer. If this city were an animal, it would be being stalked by scavengers by now, hungry and waiting to rip it to shreds and feast on the remains. He didn't like the look of the place, it was too sad and dismal. He made his way towards the city zoo, wondering where he might find someone who could tell him how to find the group of shifters he'd come to this city in search of. This was the city nearest to where he'd heard they had begun to gather, but from here he hadn't any idea where to begin looking. After all, it wasn't like he could ask for directions to the nearest shape shifter camp. He decided the old zoo might be the place to begin his search, since it was possible that a few of the shifters might find comfort in the solace of the place, without worrying that they'd be identified as out of place. He, himself, wouldn't be able to be shift in the zoo, at least, not without drawing attention. He noticed the lion statue first, and his eyes gazed at it for a moment, filled with sadness. Such a proud creature, reduced to such a terrible state.

However, something else caught his eye and he turned away, his eyes fixing on the young woman sitting on the bench nearby. He was wearing a tight fitting brown t shirt and dirty jeans. He stuck his hands in the pockets of his jeans and walked over to her, curious. She was rather attractive, but he could tell from her dark clothing and style that she wasn't the helpless type. Or at least, she didn't project that. He stood next to the bench, turning his head to look down at her, his hand still in his pockets and said, "So, what brings you to this sad place? Surely it cannot be the view."
Stupid computer double posted.
So, after seeing what is already there, I've decided to forego this RP, not because there's anything wrong with it, but because many of my ideas are already taken and I can't think of anything new or unique that I want to do with this that would conform to the rules of the RP. Therefore, I wish you all luck, but I'm going to pass.
Here is a full list of detailed explanations for the powers and abilities of each type of magic user.

Wizard- These magic users have the broadest range of effects they can produce, as their power comes from arcane knowledge and lore. The effects they can produce vary greatly. It is easier to simply state that they can possibly duplicate many of the effects of other types of magics, with certain exceptions, and never to the degree of the actual type. For example, a wizard may be able to create a fireball or a flaming wall, but they cannot wield fire like a fire mage does. These are the types of magic that cannot be duplicated by a wizard. Necromancy, Enchanting objects, Divination, Summoning, Druidry. Also, Wizards and Sorcerers are the only magic users that can wield lightning.

Sorcerer- A sorcerer draws his power from his own inner life force and willpower. He can copy the effects of Mages to the letter, as well as wielding lightning, and can also use raw invisible force to various effects. However, unlike a wizard or a mage, his capacity for casting magic is limited. Since the power comes from his own life force and will, he can only sustain the effects for a certain amount of time and can only cast so many spells in a short amount of time before he begins to physically wear himself out. It is possible for a sorcerer to kill themselves by using too much energy, though most of the time they would simply pass out before that happened. After resting an amount of time equal to the energy spent, he recovers his energy. However, passing out does not count as resting.

Fire Mage- A fire mage is able to both produce and control all manner of fire and heat, though he cannot wield lightning. When producing fire from himself, it takes an amount of energy equal to the amount produced, similar to a sorcerer. When controlling existing flame, he expends no energy. The limits of what he can do with the flame are only as limited as his imagination, though he cannot create living fire beings.

Water Mage- A water mage is able to both produce and control all manner of water and cold, even including ice. When producing water from himself, it takes an amount of energy equal to the amount produced, similar to a sorcerer. When controlling existing water, he expends no energy. The limits of what he can do with the water are only as limited as his imagination, though he cannot create living water beings.

Earth Mage- An earth mage is able to control all manner of earth and stone, but not metal. He cannot produce earth or stone. The limits of what he can do with the earth or stone are only as limited as his imagination, though he cannot create living earth or stone beings. Most non metallic minerals count as stones. For example, jewels and gems count as stone and can be manipulated by the earth mage.

Air Mage- An air mage is able to control all manner of air and sound. He cannot produce air, but he can produce sound. The limits of what he can do with the air or sound are only as limited as his imagination, though he cannot create living air or sound beings. An air mage can control wind, but cannot create weather patterns. For example, he could create a tornado by whipping the air around quickly, but it would have to be sustained by his power, since he cannot control clouds.

Warlock- This type of magic user specializes in hexes, curses and reality manipulation. A hex is controlling another person's luck by means of a specific trigger. (If such and such is the case, such and such bad luck will happen). A curse is a broad spectrum negative effect that can debilitate a person. (Causing blindness, weakness, disease, clumsiness, etc.) Reality manipulation is the ability to change the laws of the universe temporarily. (Reversing gravity, regenerating, enhancing physical characteristics, etc.)

Druid- The druid has the ability to bend the will of animals and plants to his own. He can communicate with all kinds of plant and animal life, draw on their characteristics to enhance himself, or even transform himself into them. Some examples of non traditional druidism that is possible, tree walking(teleporting from tree to tree by walking through them), shooting large thorns from the palms, exuding poisonous from the skin, blending in with surroundings, etc.

Necromancer- The necromancer specializes in creating and controlling all manner of undead. He creates undead by infusing his will into dead matter, then infusing also whatever components are required for that sort of undead. For example, if he simply pours his will into a dead body, he gets a generic shuffling zombie. If he pours his will into a body along with vampire blood, he creates a vampire, and so on. He can automatically control any undead he creates, though these kinds of undead are limited. he can communicate with and enslave many kinds of undead spirits. He does this by contesting the will of the spirit with his own will and if he wins they are forever enslaved. Bear in mind that not all spirits are undead. Here is a list of undead that can be created. Zombies, ghouls, revenants, vampires, lichs, skeletons. Here is a list of spirits that can be enslaved. Ghosts, banshees, wraiths, spectres, phantoms. The Necromancer can also draw life and strength from his creations, extending his own life and infusing his will to be able to create more undead. The more creations he controls, the more powerful he becomes.

Summoner- The summoner specializes in summoning and enslaving demons, devils, and other ethereal beings. These beings are controlled by the will of the summoner, though they have minds of their own. Once enslaved, they cannot escape unless the summoner dies or they are released by the summoner. No enslaved entity is capable of disobeying the summoner, nor causing him any sort of harm, either directly or indirectly. Every task that is set to them must be completed to the best of their abilities. Examples of ethereal beings that can be bound, djinn, faeries, elves, spriggans, dryads, naiads, etc.

Seer- The seer uses many different forms of divination to see the future, the present, and the past both specifically and in broad terms. There are many sorts of divination, most seers can do many of them. Tarot cards are focused on one person besides the seer, only seeing the future. Runes are focused on broad spectrum questions. Scrying is seeing afar through a calm pool of water, a flame, a mirror, or a crystal. Visions are flashes of present or future events while awake. Dreams are visions while asleep. Stargazing gives a broad sense of the future that is held for the caster or the world in general. Clairvoyance is focused on an object or person by touch, and can read their past and the emotions associated with them. Tea leaves focus on a specific person, seeing past, spiritual state, and future.

Enchanter- The enchanter specializes in enchanting and illusion. Enchanting is only ever focused on objects, instilling them with magical abilities, powers and effects. The enchantment is always more powerful if applied during creation. (What constitutes creation time depends on whether the object was permanently changed, as well as the nature of the object. For example, weapons or armor's creation time is always when it was first forged or put together. However, a written work's creation time is when the words were written, now when the paper was made.) The enchanter infuses the desired effect through emotion and willpower. The stronger the emotion and will of the caster, the stronger the enchantment. Illusions are images that are cast on the minds of human beings that can affect what they hear, see, smell, taste or even, in case of the strongest illusions, feel. The more powerful the will of the enchanter, the more believable the illusion. Illusions will only ever work on those who do not know it is an illusion. To that effect, illusions that would cause active harm if they were real will actually cause harm if the subject believes it to be real. For example, if an illusory tiger slashes at someone who believes it is real, they will actually feel the pain and even gain the wounds. Illusions are just as useful for covering up actual threats as for creating false ones. These are much harder to disprove, and since the danger is real, cannot be avoided by disbelieving. For example, if someone believes the road is clear but the enchanter has covered a ledge that drops off the mountain, it doesn't matter whether you know the illusion is there or not, you will not be able to cross.
Here is the link to the OOC.

OOC
In the kingdom of Pantos, the king has secretly called together a group of magic users to a secret meeting at his castle. There have been rumors of dark happenings throughout the land and the king has grown worried it may portend something evil brewing in his fair kingdom. He has decided to form a group of magic users that will investigate these rumors and tales of darkness and find out what is at the root of them. The fate of the land may rest in their hands.
Okay, this is a roleplay that will have spots available for only one of each of the following types of magic user.

Wizard (Uses arcane lore and knowledge to cast spells) - Molach
Sorcerer (Uses innate willpower and energy to cast spells) - harinezumikouken
Air Mage (controlls air element) - NPC
Fire Mage ( controls fire element) - Kirah
Water Mage (controls water element) - Whirlwind
Earth Mage (controls earth element) - WanderingSpirit
Druid (controls/mimics plants and animals) - Monochromatic
Necromancer (controls/creates undead) - Zombehs
Summoner (controls/summons demons and ethereal beings) - ThornyRose
Enchanter (creates enchantments and illusions) - NPC
Seer (uses various forms of divination) - Kirah
Warlock (uses hexes, curses and reality manipulation) - NPC

Beyond what is in the intro, the plot is going to remain secret until I reveal it bit by bit. Also, I've decided that characters CAN DIE in this RP, so you'll have to be careful about how flashy you are in combat, as you might regret it. I will be playing an NPC character in the group, the antagonist, and any and all minions of his, as well as any encounters I throw at you throughout the RP. This is not going to be one huge group of people, I'll be separating you into smaller groups after your characters meet with the king. As always, there will be no godmodding and no taking control of another player's character. You ARE allowed to kill one another however, provided that you do so in a way that is not god modding. However, bear in mind that slaying your fellow PC's will not likely gain you any friends, and your character may be killed for it. I will be the judge of what is god modding in a player death, but it should be rather obvious. \

Here is the character skeleton I'd like you to use. Characters not using this format will not be accepted, unless permission is given to change format.

Name:
Gender:
Age:
Magic User Type:
Appearance:
Personality:
Powers:
Skills/Talents:
Equipment/Weapons:
Bio:
Well, I'm glad to see that I'm getting a lot of interest. ^_^ I think I can go ahead and create the OOC thread today. However, before I do that, I want to make something clear. Since there is only one spot available for each type of magic user, this will be on a FIRST COME FIRST SERVE basis. Therefore, if you've called "dibs" on something, you'll have to be the first one to create a character and have it accepted. Once I accept a character, I'll write the person's name next to the type of magic user to show that the position has been filled, and then that character will be the only one of that type of magic user. I don't mean to create conflict, but I figure if you really want the spot, you'll be quick to crank out a character. On that note, I may accept a character before suggesting minor tweaks, so the sooner you actually complete the character and submit it, the more likely you are to gain the role you desire.

Now, to answer some other questions. This will be a fantasy world, but one without magical creatures living in that world. Magic exists, but any magical creatures that are present in this world will have to be summoned or conjured from other planes or worlds. The setting is likely a small medieval kingdom. Magic users in this world are rare, about as common as albino animals in the wild. However, magic is hereditary, meaning that the offspring of two magic users has a good chance of being a magic user himself. No one is ever born with mixed powers, they are either inherently one sort of magic user or inherently the other. How magic users are seen is largely dependent on the type of magic user they are. Warlocks, Sorcerers, and all four types of Mage are generally seen as powerful, and are respected, but to be avoided unless necessary. Wizards and Enchanters are highly respected and often even held in awe, though they are also treated with much caution. They are often employed by royalty, or are solitary and reclusive. Seers are the most easily accepted of the magic users, generally accepted by all for their knowledge, though they can sometimes create enemies when the subject of their predictions doesn't like what they hear. Summoners are highly distrusted and even shunned, as most folks believe them to have sold their souls to devils in exchange for their powers. This is not usually the case, but the stereotype is kingdom wide. Necromancers are outright hated, their arts illegal throughout the kingdom. Known necromancers are hunted down and slain, though every once in a while a lord or other noble may employ them secretly. Druids are generally misunderstood and mysterious, no one really knows much about them and they are treated with a mix of curiosity and superstition. They generally aren't treated poorly, though they may be avoided simply because of their odd appearance.

Humans are the only playable race, yes. Two magic users may combine effects, yes, but they must train together quite extensively to gain enough familiarity with one another and the magic of the other to produce viable outcomes. If two strangers tried to combine magics without knowing the styles of the other, the results could be disastrous. These kinds of alliances are rare, however, as most magic users consider themselves as having the best sort and are reluctant to put the time and effort into tracking down a magic user of the desired type in order to work with them and their "lesser" magic.

There have been requests for a few more details, so I will give details on the rest of them here.

Wizard- These magic users have the broadest range of effects they can produce, as their power comes from arcane knowledge and lore. The effects they can produce vary greatly. It is easier to simply state that they can possibly duplicate many of the effects of other types of magics, with certain exceptions, and never to the degree of the actual type. For example, a wizard may be able to create a fireball or a flaming wall, but they cannot wield fire like a fire mage does. These are the types of magic that cannot be duplicated by a wizard. Necromancy, Enchanting objects, Divination, Summoning, Druidry. Also, Wizards and Sorcerers are the only magic users that can wield lightning.

Sorcerer- A sorcerer draws his power from his own inner life force and willpower. He can copy the effects of Mages to the letter, as well as wielding lightning, and can also use raw invisible force to various effects. However, unlike a wizard or a mage, his capacity for casting magic is limited. Since the power comes from his own life force and will, he can only sustain the effects for a certain amount of time and can only cast so many spells in a short amount of time before he begins to physically wear himself out. It is possible for a sorcerer to kill themselves by using too much energy, though most of the time they would simply pass out before that happened. After resting an amount of time equal to the energy spent, he recovers his energy. However, passing out does not count as resting.

Fire Mage- A fire mage is able to both produce and control all manner of fire and heat, though he cannot wield lightning. When producing fire from himself, it takes an amount of energy equal to the amount produced, similar to a sorcerer. When controlling existing flame, he expends no energy. The limits of what he can do with the flame are only as limited as his imagination, though he cannot create living fire beings.

Water Mage- A water mage is able to both produce and control all manner of water and cold, even including ice. When producing water from himself, it takes an amount of energy equal to the amount produced, similar to a sorcerer. When controlling existing water, he expends no energy. The limits of what he can do with the water are only as limited as his imagination, though he cannot create living water beings.

Earth Mage- An earth mage is able to control all manner of earth and stone, but not metal. He cannot produce earth or stone. The limits of what he can do with the earth or stone are only as limited as his imagination, though he cannot create living earth or stone beings. Most non metallic minerals count as stones. For example, jewels and gems count as stone and can be manipulated by the earth mage.

Air Mage- An air mage is able to control all manner of air and sound. He cannot produce air, but he can produce sound. The limits of what he can do with the air or sound are only as limited as his imagination, though he cannot create living air or sound beings. An air mage can control wind, but cannot create weather patterns. For example, he could create a tornado by whipping the air around quickly, but it would have to be sustained by his power, since he cannot control clouds.
There have been many requests for details, so here are the details as requested. These are more detailed explainations of their potential magical abilities, how they are put into practice is up to you, as well as other skills. Keep in mind that these are the broadest sense of the types of magic each magic user has, you will not likely be able to do everything on this list, otherwise you'd be too powerful. Enjoy. ^_^

Warlock- This type of magic user specializes in hexes, curses and reality manipulation. A hex is controlling another person's luck by means of a specific trigger. (If such and such is the case, such and such bad luck will happen). A curse is a broad spectrum negative effect that can debilitate a person. (Causing blindness, weakness, disease, clumsiness, etc.) Reality manipulation is the ability to change the laws of the universe temporarily. (Reversing gravity, regenerating, enhancing physical characteristics, etc.)

Druid- The druid has the ability to bend the will of animals and plants to his own. He can communicate with all kinds of plant and animal life, draw on their characteristics to enhance himself, or even transform himself into them. Some examples of non traditional druidism that is possible, tree walking(teleporting from tree to tree by walking through them), shooting large thorns from the palms, exuding poisonous from the skin, blending in with surroundings, etc.

Necromancer- The necromancer specializes in creating and controlling all manner of undead. He creates undead by infusing his will into dead matter, then infusing also whatever components are required for that sort of undead. For example, if he simply pours his will into a dead body, he gets a generic shuffling zombie. If he pours his will into a body along with vampire blood, he creates a vampire, and so on. He can automatically control any undead he creates, though these kinds of undead are limited. he can communicate with and enslave many kinds of undead spirits. He does this by contesting the will of the spirit with his own will and if he wins they are forever enslaved. Bear in mind that not all spirits are undead. Here is a list of undead that can be created. Zombies, ghouls, revenants, vampires, lichs, skeletons. Here is a list of spirits that can be enslaved. Ghosts, banshees, wraiths, spectres, phantoms. The Necromancer can also draw life and strength from his creations, extending his own life and infusing his will to be able to create more undead. The more creations he controls, the more powerful he becomes.

Summoner- The summoner specializes in summoning and enslaving demons, devils, and other ethereal beings. These beings are controlled by the will of the summoner, though they have minds of their own. Once enslaved, they cannot escape unless the summoner dies or they are released by the summoner. No enslaved entity is capable of disobeying the summoner, nor causing him any sort of harm, either directly or indirectly. Every task that is set to them must be completed to the best of their abilities. Examples of ethereal beings that can be bound, djinn, faeries, elves, spriggans, dryads, naiads, etc.

Seer- The seer uses many different forms of divination to see the future, the present, and the past both specifically and in broad terms. There are many sorts of divination, most seers can do many of them. Tarot cards are focused on one person besides the seer, only seeing the future. Runes are focused on broad spectrum questions. Scrying is seeing afar through a calm pool of water, a flame, a mirror, or a crystal. Visions are flashes of present or future events while awake. Dreams are visions while asleep. Stargazing gives a broad sense of the future that is held for the caster or the world in general. Clairvoyance is focused on an object or person by touch, and can read their past and the emotions associated with them. Tea leaves focus on a specific person, seeing past, spiritual state, and future.

Enchanter- The enchanter specializes in enchanting and illusion. Enchanting is only ever focused on objects, instilling them with magical abilities, powers and effects. The enchantment is always more powerful if applied during creation. (What constitutes creation time depends on whether the object was permanently changed, as well as the nature of the object. For example, weapons or armor's creation time is always when it was first forged or put together. However, a written work's creation time is when the words were written, now when the paper was made.) The enchanter infuses the desired effect through emotion and willpower. The stronger the emotion and will of the caster, the stronger the enchantment. Illusions are images that are cast on the minds of human beings that can affect what they hear, see, smell, taste or even, in case of the strongest illusions, feel. The more powerful the will of the enchanter, the more believable the illusion. Illusions will only ever work on those who do not know it is an illusion. To that effect, illusions that would cause active harm if they were real will actually cause harm if the subject believes it to be real. For example, if an illusory tiger slashes at someone who believes it is real, they will actually feel the pain and even gain the wounds. Illusions are just as useful for covering up actual threats as for creating false ones. These are much harder to disprove, and since the danger is real, cannot be avoided by disbelieving. For example, if someone believes the road is clear but the enchanter has covered a ledge that drops off the mountain, it doesn't matter whether you know the illusion is there or not, you will not be able to cross.
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