Here is a full list of detailed explanations for the powers and abilities of each type of magic user.
Wizard- These magic users have the broadest range of effects they can produce, as their power comes from arcane knowledge and lore. The effects they can produce vary greatly. It is easier to simply state that they can possibly duplicate many of the effects of other types of magics, with certain exceptions, and never to the degree of the actual type. For example, a wizard may be able to create a fireball or a flaming wall, but they cannot wield fire like a fire mage does. These are the types of magic that cannot be duplicated by a wizard. Necromancy, Enchanting objects, Divination, Summoning, Druidry. Also, Wizards and Sorcerers are the only magic users that can wield lightning.
Sorcerer- A sorcerer draws his power from his own inner life force and willpower. He can copy the effects of Mages to the letter, as well as wielding lightning, and can also use raw invisible force to various effects. However, unlike a wizard or a mage, his capacity for casting magic is limited. Since the power comes from his own life force and will, he can only sustain the effects for a certain amount of time and can only cast so many spells in a short amount of time before he begins to physically wear himself out. It is possible for a sorcerer to kill themselves by using too much energy, though most of the time they would simply pass out before that happened. After resting an amount of time equal to the energy spent, he recovers his energy. However, passing out does not count as resting.
Fire Mage- A fire mage is able to both produce and control all manner of fire and heat, though he cannot wield lightning. When producing fire from himself, it takes an amount of energy equal to the amount produced, similar to a sorcerer. When controlling existing flame, he expends no energy. The limits of what he can do with the flame are only as limited as his imagination, though he cannot create living fire beings.
Water Mage- A water mage is able to both produce and control all manner of water and cold, even including ice. When producing water from himself, it takes an amount of energy equal to the amount produced, similar to a sorcerer. When controlling existing water, he expends no energy. The limits of what he can do with the water are only as limited as his imagination, though he cannot create living water beings.
Earth Mage- An earth mage is able to control all manner of earth and stone, but not metal. He cannot produce earth or stone. The limits of what he can do with the earth or stone are only as limited as his imagination, though he cannot create living earth or stone beings. Most non metallic minerals count as stones. For example, jewels and gems count as stone and can be manipulated by the earth mage.
Air Mage- An air mage is able to control all manner of air and sound. He cannot produce air, but he can produce sound. The limits of what he can do with the air or sound are only as limited as his imagination, though he cannot create living air or sound beings. An air mage can control wind, but cannot create weather patterns. For example, he could create a tornado by whipping the air around quickly, but it would have to be sustained by his power, since he cannot control clouds.
Warlock- This type of magic user specializes in hexes, curses and reality manipulation. A hex is controlling another person's luck by means of a specific trigger. (If such and such is the case, such and such bad luck will happen). A curse is a broad spectrum negative effect that can debilitate a person. (Causing blindness, weakness, disease, clumsiness, etc.) Reality manipulation is the ability to change the laws of the universe temporarily. (Reversing gravity, regenerating, enhancing physical characteristics, etc.)
Druid- The druid has the ability to bend the will of animals and plants to his own. He can communicate with all kinds of plant and animal life, draw on their characteristics to enhance himself, or even transform himself into them. Some examples of non traditional druidism that is possible, tree walking(teleporting from tree to tree by walking through them), shooting large thorns from the palms, exuding poisonous from the skin, blending in with surroundings, etc.
Necromancer- The necromancer specializes in creating and controlling all manner of undead. He creates undead by infusing his will into dead matter, then infusing also whatever components are required for that sort of undead. For example, if he simply pours his will into a dead body, he gets a generic shuffling zombie. If he pours his will into a body along with vampire blood, he creates a vampire, and so on. He can automatically control any undead he creates, though these kinds of undead are limited. he can communicate with and enslave many kinds of undead spirits. He does this by contesting the will of the spirit with his own will and if he wins they are forever enslaved. Bear in mind that not all spirits are undead. Here is a list of undead that can be created. Zombies, ghouls, revenants, vampires, lichs, skeletons. Here is a list of spirits that can be enslaved. Ghosts, banshees, wraiths, spectres, phantoms. The Necromancer can also draw life and strength from his creations, extending his own life and infusing his will to be able to create more undead. The more creations he controls, the more powerful he becomes.
Summoner- The summoner specializes in summoning and enslaving demons, devils, and other ethereal beings. These beings are controlled by the will of the summoner, though they have minds of their own. Once enslaved, they cannot escape unless the summoner dies or they are released by the summoner. No enslaved entity is capable of disobeying the summoner, nor causing him any sort of harm, either directly or indirectly. Every task that is set to them must be completed to the best of their abilities. Examples of ethereal beings that can be bound, djinn, faeries, elves, spriggans, dryads, naiads, etc.
Seer- The seer uses many different forms of divination to see the future, the present, and the past both specifically and in broad terms. There are many sorts of divination, most seers can do many of them. Tarot cards are focused on one person besides the seer, only seeing the future. Runes are focused on broad spectrum questions. Scrying is seeing afar through a calm pool of water, a flame, a mirror, or a crystal. Visions are flashes of present or future events while awake. Dreams are visions while asleep. Stargazing gives a broad sense of the future that is held for the caster or the world in general. Clairvoyance is focused on an object or person by touch, and can read their past and the emotions associated with them. Tea leaves focus on a specific person, seeing past, spiritual state, and future.
Enchanter- The enchanter specializes in enchanting and illusion. Enchanting is only ever focused on objects, instilling them with magical abilities, powers and effects. The enchantment is always more powerful if applied during creation. (What constitutes creation time depends on whether the object was permanently changed, as well as the nature of the object. For example, weapons or armor's creation time is always when it was first forged or put together. However, a written work's creation time is when the words were written, now when the paper was made.) The enchanter infuses the desired effect through emotion and willpower. The stronger the emotion and will of the caster, the stronger the enchantment. Illusions are images that are cast on the minds of human beings that can affect what they hear, see, smell, taste or even, in case of the strongest illusions, feel. The more powerful the will of the enchanter, the more believable the illusion. Illusions will only ever work on those who do not know it is an illusion. To that effect, illusions that would cause active harm if they were real will actually cause harm if the subject believes it to be real. For example, if an illusory tiger slashes at someone who believes it is real, they will actually feel the pain and even gain the wounds. Illusions are just as useful for covering up actual threats as for creating false ones. These are much harder to disprove, and since the danger is real, cannot be avoided by disbelieving. For example, if someone believes the road is clear but the enchanter has covered a ledge that drops off the mountain, it doesn't matter whether you know the illusion is there or not, you will not be able to cross.