Just going to save you some time here. You need to assign tiers for your abilities and items so that everyone has a grasp of the characters prowess. I'll put a link to the guide in this post :)
A Collections of images I have the rights to, which were commissioned for me. They are mostly in descending order of newest to oldest, and I won't plague you guys with all of it. There's a lot of not so good art in my album.
First name: Kahlan Surname: (Unknown but is known as Yusuke) Alignment: True Neutral Race: Human Psion Profession: Archer/Empress Affiliation: None established Hometown: None, originates from Gaia Prime Marital Status: Single Gender: Female Age: 25
(The information in this profile will refer to Kahlan as 'Red'. It's a nickname, as to not get things confused.
Abilities -
4
[[Air Solidification]]- ---The power to solidify air into a solid form. Sub-power of Air Manipulation, variation of Solidification.
Capabilities -Red can manipulate pressure in the air molecules to solidify the air, with the level of solidity going from loose jello to Tungsten. -This is specifically used to solidify five tendrils of air around her, that she can wield and bend to her will for any means needed. -Red is able to move the air tendrils at roughly [30mph] -Ability to solidify small areas roughly 6 inches in diameter of solid air to block an attack, each use is [5/100]stamina, unlimited uses with the stamina available. While manifesting these small solid air masses, concentration is needed in order for them to form completely, and they take a couple seconds to completely condense into a solid mass. She would not be able to block anything in the process of them forming, and if there is an interruption while casting it will count as [5/100] of the stamina pool. -Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Her's however manifest with the visible features of heat waves running through them, making the tendrils slightly visible to the human eye. -While using one tendril at a time uses little to no concentration, when she uses two at a time she has to put more of a conscious effort into maneuvering them effectively. -The tips of said tendrils can be manipulated into points, not exceedingly sharp, but enough to puncture skin and to cause an annoyance in the least.
----Red is able to manipulate two of the tendrils at one time, as in maneuver them for a strike, deflecting an attack, coiling around an opponent. Once coiled or immobile, she can use another tendril. ----Unable to create air/wind, being limited to manipulating only from already existing sources. ----Her skill is rather high for this ability. That being said the length of these tendrils are roughly five foot, give or take a foot or so depending on the amount of energy that has previously been used in a fight. They are only about three inches in diameter, and upon first use expends [5/100]stamina cost per tendril manifested, maxing out at [25/100] with all five in use. ----Within contact with fire or any type of void where air ceases, the tendrils simply dissipate into a thin mist and cannot be used again during the fight. In extreme cases the fire may have the capability to spread though the mass of air being controlled. ----Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user. ----When first manifesting the tendrils, concentration is solely needed on the manifestation process, and cannot break concentration or she will not be able to form them, and will also lose [5/100]stamina points. ----Being that they are simply just tendrils of manifested condensed air, the pressure exerted when striking is equal to that of her own strength, no more or no less.
3
---Power to mentally receive and/or transmit information. Users of this power are often called Telepaths or Mind Readers.
CapabilitiesThe ability falls into two categories, Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind. Red is able to do both of these.
Applications Telepathic Offense
4----Binding: The ability to restrict the movements of others via the mind. Only able to restrict movements mildly, and for only [One] round of posts. The range of the bind is limited to exterior body parts, and the bind is again limited to her own ability of strength. Being said if she is going against a stronger opponent, the bind will only slow down a limb instead or stop it, not constrict. 4----Mindscape Transportation: The ability to transport physical matter into one's conscious or subconscious thoughts. This has been used with Thomas Bravot, mainly only used for private communication. Her version of this use is limited to projecting herself into a mental landscape of her choosing, into whomever mind she chooses. This is only touching the forefront of their mind, so she doesn't dig too deep and invade their privacy anymore. It's a simple means for communication. Can project reality from around her physical body into the mindscape, enabling the person she is contacting visual of what may be happening. She can phase between Mindscape and Reality, being able to still be aware of reality but with a more limited scale of ability.
2---Body Language Analysis: The ability to predict the target's next move. 4---Mind Link: (Cannot be used at the moment) The ability to develop a permanent mental bond with any person, also called imprinting. This would be Red reaching out to the mind of a certain person and essentially hooking a link into their mind, so she has the ability to talk to them no matter how far, can tell where they are, what they feel, but has to be triggered by her thinking about said person in order to do the above. Imprinting can only be done on one person, and cannot be severed by her own ability. Death breaks the link, and that is the only known way as of right now. 2---Telepathic Relay: The ability to act as a mental relay station for a group of minds, allowing said minds to "speak" to one another through the user. Ability is taxing, cannot be done more then one time in the span of two days.
----Does not work on mindless beings (corpses, animated objects, robots,etc.). ----Any thought projection is limited to roughly 200 yards around her. ----Limited to one target at a time, unless using the relay ability. ----May not be able to read impulsive actions. ----Psychic Shield users of a higher level are immune to this ability. ----Sometimes, it's better to not know what others are thinking, even when their thinking about you. ----Unless one is multilingual or have the automatic ability to translate and decrypt, ability may not work if the target is thinking in alternate languages or encrypted codes.
3
---The power to sense and perceive vibrations in the earth. A sub-power of Enhanced Touch, technique of Earth Manipulation, variation of Echolocation.
Capabilities
Red is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive her surroundings as precisely as normal sight. She is able to sense the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses, etc. This was how she used to see for five or so years, being blind and relying specifically on this ability to get around. Although she can see now, in fights she is more likely to rely on Seismic Sense then her own sight since it gives her a 360 degree radius of sight and she can detect less noticeable movements.
Limitations---Anything not standing on solid surface evades detection. ---Loose matter, such as sand, may distort perception.
5
The ability to release a lightning type of bolt from a pool of pure psychic energy. The type of pure energy has to be held onto at all times, and instead of reaching out to the ability to use it, the ability is 'released' into a controlled bolt that travels upwards of [60mph]. ---Taking the form of a lightning strike, and much the same properties, the bolt can pierce through skin and low grade armors. ---The pool of energy is portioned into three sections, each section can be drawn into the bolt giving the usage limit of [Three] bolts. Each bolt cast is [16.5/100] (totaling 50/100 once all three has been used. Rounded up, of course.) ---Being held onto, if an attack towards the user causes the grasp to be loosed without intent, the pool of raw psychic power targets the attacker. The whole pool of energy drains and unless a grasp is made on the power once more, all three portioned bolts of power released will target and attack the source causing the grasp to loosen. ---If the bolts strike their target, upon skin contact intense burns and impalement may ensue without any type of psychic defense.
2Old Faithful
More of just a showcase weapon now, the katana was always her go-to weapon when abilities did not work. It is no longer used on a daily basis, and may be seen on occasion. No certain form of sword play is used with the weapon, and it does not have any special powers embedded in it.
2Knuckle knife
This switchblade knuckle knife it always clipped to the inside of her left boot. With a button type of activation, the knife flicks up into place.
2Dagger/Knives
A variety of all kinds of small knife like weapons.
4The Bow
As seen in many of the art pictures, the iconic red bow with feather like features is her favorite and most deadly weapon. Comes with a quiver of varying amount of arrows and arrowheads with different qualities. The bow and arrows themselves have been imbued with her psionic gift, able to react or do certain things based on her will.
[Bottom]
Under construction
[Feet]
--They are just normal combat boots, coming up to just above her ankle or below the knee. I...Don't know what else to say about them. Leather? I suppose. [Torso]
Under Construction
[Accessory Armor]
Mist Clan Headband:: Neck/thigh --This is a headband received as a gift that belonged to the Mist Clan. Being a special gift with great importance, Red never leaves anywhere without it. Something about her first love and not being over it or some shit. Anyway, she ties it loosely around her neck and it serves as a neck protector, although not tightly like a choker, but better then nothing. Oh yes, steel plated, so...Yeah.
Fingerless Archery Gloves
--Multipurpose gloves, being of leather make they are tougher to get through then simply cloth armor. The index, middle, and ring finger leather covering is longer then shown in the picture to reduce skin contact with the bow string on the right hand.
Many of her abilities tie into her skills. ---The Seismic Sense ability gives her a good tracking skill, being able to see what she is tracking by honing in on it's seismic signature of movement. ---Bow and Arrows are a small skill that she hasn't yet refined, but she can wield a bow decently well. ---Hand to hand combat. Red has a few abilities that give her an edge for hand to hand, and with her agility and small stature she can maneuver out of holds and away from hits rather well. ---Knife Wielding. She has practiced the art of knife work, being able to wield a knife or dagger with precise accuracy. ---Sword fighting. Since the beginning of her fighting lifestyle, Red has been able to wield a katana very well. Although she knows the art is dying, she won't give up the art too easily.
Pre Bravot shenanigans
--Red always had the tough persona about her, never wanting to show her feelings, weakness, etc. This came from many years of relationship abuse in the form of emotional pain. Her one true love was constantly leaving her for another woman or just disappearing for long periods of time. Red was torn between moving on and waiting for years, knowing when he returned that she would be happy once more. Being almost married to this man, it was a huge emotional toll on her that essentially made her lock her feelings away to any but her closest family and friends, which were sparse to say the least. Now though she has moved onto closure learning that this man was dead, and he had left her with a personal possession she knew he would only give to someone he truly cared about. This led to her opening up more to other people, showing what she felt more often then she used to, which wasn't a good thing.
Post Bravot shenanigans ---Currently she is in a state of complete emotional lock down, and to be honest has turned a bit bat shit crazy with anger.
Valucre
--- Red had escaped to Valucre because it had just been too huge an emotional toll on her. The journey had been long and tedious, but it had done her right in getting her mind straight again. She is happier then she has been in a very long time, free of the crazy, and free from the grasp of the City of Doors which had began her spiral. She set out to build herself a home, allied with the King of Patia, Red managed to gather the followers and help she needed to build her own city: Predators Keep. What has started as a small village grew to a town, then to a barony, and still is growing into a large city of it's own.
From there she grew to be an Empress. There is a lot of story there, but I will add to it later. For now this whole profile is basically outdated as all hell. But it gives a decent idea, I hope.
5
This is more an ability used as a plot device. Nothing tournament worthy, purely a consent given attack. Per the Mindscape ability, the Dream Catcher is a trap ability. Using the same concepts as the Minscape, the user forcefully draws in the mind of the opponent without consent, as the Mindscape ability works off of consent. Once the opponents mind has been drawn in to the fabricated realm of the Users choosing, the realm goes on lockdown and traps them from returning to their conscious body. Red has the ability to use this trap through the pool of raw psychic energy that the Psy bolts form from, using the majority of the energy to form, pull, and lockdown the fabricated realm. If there are defenses already in place in her opponents mind, the attack will take longer to pick through the defenses. If there are no defenses in place the psychic pull will take no more then ten seconds to fully draw in the person, another three to form the world and then shackle said victim. Defenses that are drawn up after the initial start of the ability are condensed until they have been snuffed out, becoming null and ineffective. After the ability has been used, and the mind has been trapped in Red's fabricated dream world, there are no viable resources that the victim has usable to free themselves, once in her world, the law and word is of her, any psionic powers suppressed into nothing. The body of the victim is left in a state of sleep until the mind is returned by her will. (Still a WIP, but this is the basis of this ability. Will work on defined mechanics at a later date.)
Air Solidification 5/5 Tendrils 25/100 (5 per tendril) || 25/100 || Passive Seismic Sense 5/100 || 30/100 || Binding 3/100 || 33/100 || Mindscape Transportation 10/100 || 43/100 || Body Language Analysis 2/100 || 45/100 || Telepathic Relay 5/100 || 50/100 || Psychic Bolt 50/100 || 100/100 || || Dream Catcher || (Plot device Ability) 80/100 || 180/100 || Defensive air blocks Each uses 5/100, unlimited uses based on amount of energy applicable.