Avatar of KaiserAuto
  • Last Seen: 9 yrs ago
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    1. KaiserAuto 10 yrs ago
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Status

Recent Statuses

10 yrs ago
Current Murdering literature
1 like
10 yrs ago
I will take your heart and divide it by zero.
1 like
10 yrs ago
My sexual orientation is that of a Demon Triangle.
10 yrs ago
Working on a Roleplay idea, it will hopefully work out.
10 yrs ago
Spam is a place of pure and utter terror.
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Bio

''A state of endless euphoria is precisely what it feels like to be taught the arts of writing. To wield it with precision is to wield a weapon of unrivaled literary power. Now, no one dares question what it would feel like to live in the world of literacy, for it would be unmatched, words being unable to express your emotion.''

- Anon

Introduction
I am KaiserAuto, somewhat nameless as of now, but I could most probably throw out my name should the desire rise. As a Roleplayer I am far from inexperienced, I've spent some time roleplaying on multiple other forums, on G+ and even on Facebook. I felt the need for higher quality roleplaying, and thus I journeyed onwards, much like my friends, from the low standards of FB and G+.

Roleplay Genre Interests
Whilst I am not specially inclined to anything of the sort, I am, however, most familiar, and most comfortable, around a fantasy setting. Whilst I've done my roleplaying in anything from modern to science fiction, I feel specially attached to the idea of which fantasy brings me. So, whilst I'm open to anything good, I am especially inclined (and somewhat biased) to join Fantasy roleplays that pick my fancy.

Roleplay History
It may not exactly be as you'd expect, this roleplay history, it will be short and kept to the smallest possible limit, since I don't have much space to write.

As I said prior, I've roleplayed on FB and G+, I spent the most time on there roleplaying stuff like combat, fighting, and somewhat sketchy romance clichés. I had numerous circle of friends and I would quite honestly say that I built up quite the reputation. Whilst those around me where maybe not the best and grammatically efficient, (Hell, I'm not that good at grammar myself) it was certainly good times whilst it lasted, but repeated irritation due to quality, technique, and godmodding, lead me to quit that scene for a while. Now I'm here, hopefully for a while.

Roleplay Preferences
Once In a roleplay I would certainly choose something along the lines of a villain, mainly because I am able to roleplay one with utmost ability. I'm more inclined to roleplay villains simply because I find it interesting to confront a band of righteous warriors as a somewhat evil Dark Lordwith ulterior motives. This interest came to me after reading a multitude of books and pieces of literature, and quickly I found myself interested more in the villain role rather than the heroic one.

Roleplay ''Difficulty''
I don't feel inclined to join any sort of following between the three 'ranks' of 'difficulty' in this forum, I am happy being able to freely move between the three and join if there's anything interesting to join. I could do Advanced, Casual, and Free.

Most Recent Posts

I could take two fleets, I am a 4 sector sub-FTL stellar power.
I'll make my initial post tomorrow, it would seem sleep demands me now more than ever.
I would probably like that, it'd be good.
We'll see what ends up happening.
Come at me, bro.
I don't know about you, but the Abh sound like my type of people.
@Willy Vereb, I will have to agree. Thank you anyway, however.
I feel somewhat unmotivated to post. So if anyone'd shoot me up with some ideas, then I'd be more than thankful.
@Zadubadabu It's done, and I feel somewhat bad for posting it in the improper section.
@Durandal, I just came to the realization that we both utilize creeds, which is quite the pity. Would you want me to change it, so that I no longer emphasize creeds but rather something else?
Name of nation:

The Pantheic Theocracy, also known as The Theocracy.



Species:

Pantheo


A generally weak race with impressive natural magical prowess, the Pantheo may be one of the most ancient races of Andromeda. Their natural limits being their physical weakness and short lifespans, all of this would be surpassed with their magical knowledge combined with their knowledge and information. The Pantheo are a race who prize themselves in their technopathy, which is what has lead them to ascend beyond their genetical limitations thanks to untold eras of arcane evolution. The pantheo are a race who believe entirely in the creeds of Unity, and therefore are very unaccepting of other, non-spirit bound species.

Description of government:

Following it's creed of theology and technopathy, the grand rulers of the Pantheic have become those who are best connected with the arcanum, and those who are in connection with the Voldreic, they who lurk beyond life. These great mageos' are called and named after their deeds, ranked through the system of accomplishment based on forging and discovery through their technopathic prowess and arcane connection to the world of the Voldreic. The Pantheic Creed, named after the destiny which should be followed, is the name of the council of which the fourteen Great Forgers reside and rule. Those within the Creed are executive masters of their own world castes. They are supposed to be the very beacon of which guides their very own caste, the figures of divine prospects. The Great Forgers are guided by the Voldreic, and the Voldreic have a symbiotic relationship with the Great Forgers, these relationships are based on cosmic energy traded for Arcane energy.

The Voldreic are beings of pure arcane energy, living between the realms of matter and energy, within the space that the arcane realm resides. The Voldreic, whilst basically unlimited, are ruled by a hierarchy of Voldreic lords, the greatest of all being Furnyak, this being stands unbound to any Great Forger, however untold numbers have tried to bind him much like his powerful siblings. Furnyak stands as the absolute ruler of the Theocracy, whilst he stands unknowing of this matter, should he come into contact with the Pantheo and unknowingly order them around, they'd follow his rule unconditionally.

The Pantheic Creed, or commonly refered to as The Creed, stands only as the central governance system. They rule based on important and theocracy-wide matters, the Creed does not have 100% responsibility over the Theocracy. Beneath the Creed stand four grand councils known as the Sector Creed, one lower creed for each sector. There is yet another section of Creeds, there is a gathering known as the Planetary Creed, this creed rules over the planet based on the will of the Sector creed of it's sector. The Sector creed rules based on the will of the central Creed.

There are untold amounts of 'pawn' creeds under each planets rule, due to the somewhat self-governaning nature of the planets, the amount of 'pawn' creeds avalible to the castes of civilians are innumerable. The greatest 'pawn' creed, however, is the Seldari Creed. The Seldari creed is a civilian creed with surprising authority on the planet of Burnbar, the central world of military pressence. This Creed stands dominant in their belief that rather than centralize military pressence on one world, the Central Creed should relocate the military into space.

Description of military:


The Kharnac Military Creed
The pantheo, utilize a caste system of which all things are decided. This caste system stands central in all beliefs, even as to what you are, as a pantheic individual, allowed to do. The only exception of this fact stands amongst the military. The highly theocratic nature of the military, and their direct contact with the Voldreic, have made the Theocracy military into an Order of knightly duty. Soldiers having often thrown away their sense of individuality in the face of the Voldreic, rising, standing, and falling only for their sakes. The Soldier's Creed, dictated by the Great Forger Minfubyr Kharnac, is the following of which every warrior of Kharnac devotes their self to. Minfubyr Kharnac, vessel of the Voldreic Lamarr, is the very avatar of warfare in the eyes of Pantheic citizens, and his military creed is the largest and most traditional.

The Teachings of the Great Forger Minfubyr Kharnac are those of the Cosmic scale, his impressive mindboggling ability to design and craft spacecraft who seem to defy their limitations thanks to Kharnac's ability to craft Wells of Arcanum. Great Forgers are the pillars of which everything in the Theocracy are built, they are those who build the foundations and craft the schematics.

The Redomitor Class warship stands as the example warship of which Minfubyr Kharnac built his legacy. Having all that which made Kharnac famous amongst his fellow Great Forgers, the Redomitor Class stands able to seperate and adapt. Through the construction of sub-dimensional arcanum rails the Redomitor Class is perfectly able to relocate it's modules into different locations, due to this, the Redomitor Class effectively boasts several different combinations for multiple different scenarios. The Redomitor Class was first issued as a highly luxorious cruiser for the large quantity of superior caste pantheics, but later when it was reserviced as a warship it was used as a support ship with vast adaptability.

The Pijkar Class warship would be the second time that Kharnac would show his absolute brilliance. Thanks to this creation, Kharnac was exalted into the Prime Creed, an elite sub-creed within the central Creed. The Pijkar class warship, named after the Pantheic word for 'Pillar', were the creations of which the then somewhat peaceful Theocracy managed to escape enslavement. The Pijkar Class warship holds the same adaptability of the previous Redomitor Class warship (by this age it had been reserviced from civil to military vessel) and the two classes worked incredibly well together in service. The Pijkar is equipped to take on other capital class warships, but it is able to adapt to many scenarios.

The Shak Umbrah Class module was something first theorised by Great Forger Kadrak Umbrah but later on adapted and reinvented by Kharnac. The Shak Umbrah Class module is a sub-system which could be fitted unto any warship of Kharnac. These sub-systems can also relocated and adapt itself through the use of arcanum rails, and thus it can be anything from an assault corvette to a large transport. The module is unable to adapt should it be recognized as a transport until it has unloaded its cargo.

Finally, there is the ultimate and final creation of the Kharnac legacy, the Prophet of Lamarr. Kharnac, faced with the horrors of his beloved Theocracy once again at war, now with an even stronger foe than they who came before, he was put into a very difficult situation. After deep, zealous meditation within the chambers of the Creed and besides the true Well of Arcanum, he was blessed with an idea. Some say that it was Lamarr, one of the female Voldreic, who whispered her words of wisdom into his subconcious after feeling pity for her anchor to the physical world. Kharnac took his legacy of unparralled spaceship construction and countless years of knowledge with him and began construction. The great shipyard world of Qaryak being the host of his final will. After hundreds of years, and almost certain defeat, Kharnac was finished and forth from the very core of the earth sprang forth a pillar which rose from surface to earth in one fell body. It held the typical Arcanum rail system and was in constant adaptation, however the core pillar and the very central motor remained unchanged. Whilst they, themselves did move, they did not change location via Arcanum rails.

The Prophet of Lamarr would then show it's might for the world, and with it's rise from the earth into the heavens like the titan which it was, Kharnac disappeared, taking a legacy of unparralled construction with him. Only Lamarr stood present, now with mortal form, as the Prophet.

The Kadrak Umbrah Military Creed
Much like her beloved Kharnac, Kadrak Umbrah brough incredible prosperity during her time, and her technological genius revolutionized the technopathic natures of her nation and all it held dear. Unlike Kharnac, Umbrah believed in the art of ground warfare, and she was more firm a believer in the hostile ways of other species, and began construction of military equipment first hand, not as a second resolve. Umbrah had many arcane forgery skills under her belt, much like Kharnac, however she had her own way of creating them. Initially Umbrah was a simple youthful dreamer, creating things as they fit her fancy, but with aid from the gifted genius Kharnac, Umbrah was also shown the ways of shaping technology through magic. In this case, she was far more a genius than Kharnac would ever become. The believers of Kadrak Umbrah's Military Creed hold themself in high esteem for they are the Progenitors. They Protect and serve through the selfless sacrifice of themselves in 'actual' combat.

Umbrah's initial construction, and the key to her ascendance into the central Creed as a Great Forger, the Doxcal would reinvent the idea of military doctrine and shake the foundations of military society. Due to the incredibly weak nature of natural Patheics, warfare fought on the ground sounded like nothing but a weak imagination. But thanks to Umbrah's ability to insert her magical ability into the Doxcal Armor she was able to create something that was both capable, agile and familiar to Pantheic culture, a humanoid battle A.I. Using basic knowledge and slight aid given to her by the Great Forger Mymf Khan, she was able to create a very basic (by Pantheo standards) battle A.I. named Doxcal. No real Arcanum Railing was utilized in the operation of Doxcal because Umbrah was unable to create an suitable A.I. that could handle Arcanum Railing principles. The Doxcal system is currently in service extensively, and whilst it is incredibly old technology compared to present date, it has been updated and refitted extensively, however, the initial Doxcal system has not been recoded.

Due to the resurface of ground combat avalibility for the Theocracy, the idea of ground combat became far more requested than ever before. Thanks to the demand of battle enhanced Pantheic ground forces, Umbrah began to converse extensively with Kharnac on transportation and technological ideas and theories, but most of all, they discussed God. Umbrah came up with a solution to the problem of weak physique and she requested that Kharnac'd create an adequet transportation system for Pantheic troops. Her solution was the Subject's Armor. The main point of the Subject's Armor was it's enormous adaptability, due to the subject being pantheic, they'd be able to handle the control of multiple Arcanum Rails, the amount depending on your arcane prowess. Not only was it a highly versatile and adaptable piece of armor, but it was also an equipment that helped create the hierarchy of the followers of Kadrak Umbrah's Military Creed. This armor was made as a hail to her love interest Kharnac, and thus, unto every armor she'd personally forge, there were the words 'May Kharnac live as Steel, ever eternal in my care'

After the Final War and Kharnac's disappearance, Umbrah was heart broken, her very body rejecting her life support apparatus. It was a hard time for Umbrah and she went through untold phases of crisis as she shut herself off from everything, even her own Voldreic pantheon, Gassus. She refrained from even her religious beliefs for untold years, but Gassus understood. As the Voldreic most commonly connected with love and apathy, it would be no wonder he granted her peace at his own cost. Gassus sacrificed his well being, cosmic energy, for the sake of Umbrah's deluded love in Kharnac, the great prodigy Progenitor.

Countless years passed and she came, finally, to her senses, or as positive as it could possibly become, she attended the Creed and brought but one word with her to council. Create. The Great Forgers looked at her in surprise, because they were currently undergoing debate with the Voldreic Krygg about how they could possibly recreate the ships of which Kharnac had designed and produced. She then mysteriously left, and what was left of her, epochs after her passing, were the schematics of both the Deraphyx armor, a very advanced version of the Subject's armor, and the Stellar Guardian. Umbrah, she was gone with the wind, but Gassus lingered still.

Technological Overview:

The Theocracy has always prized themselves in their arcane prowess, and thanks to their prowess, they were able to come into contact with the Volreic, beings from the very beginning of time itself, due to their symbiosis between the selected forefathers and the greatest of the Volreic, The Pantheic species has prospered and advanced to their prime ages long since past, the Pantheic race has existed for an enormous amount of time, and they have always kept to their own four systems, never to bother anyone. Their lack of military prowess and advanced technology revealed them to be wonderful treats for not only pirates, but also neighboring stellar empires. Everything ever designed by Pantheic minds was meant for defence, with the sole exception of three out of four of Umbrah's core creations.

Due to their peace loving attitude, they tend to meddle amongst themselves, they rather be kept to themselves, left undisturbed to discover to truths of Andromeda, and maybe, possibly, the universe. The technological advancements of the Theocracy, however, are hard to come by, and the theocracy has issued an age system based on Progenitors and their accomplishments. Whilst all Great Forgers are powerful and mighty crafters, not all are able to advance the Theocracy into technological enlightenment.

Progenitors are people of unparralled skill and genius, they are called progenitors because they are believed to be the reincarnations of previous masterminds. The latest progenitors were four skilled Great Forgers: Minfubyr Kharnac, Kadrak Umbrah, Mymf Khan, and Kralk Ybril. Ages are designated depending on the prowess and advancement, but also the amount of progenitors present. The current age which passed was the Age of Khralnac, the word is a Pantheic 'holy word play' which combines the Pantheic signs and create one sign out of it.

In a nutshell, the Theocracy is very advanced, however, they have passed their golden age of advancement, and are desperately clinging onto the derelicts of ages long since past, and creations of lost Progenitors. The central Creed is undergoing a terrible crisis in which it desires access to creation of Arcanum rails on massive scale, however their God, the Volreic Furnyark refuses to heed the Creeds requests for conversation and the Military Creeds are selfishly searching for their lost prophets, Kharnac and Umbrah. Yet two Progenitors lurk in the shadows, unheard of for epochs, only to return once more.

The most advanced pieces of technological mastery would certainly be the Well of Arcanum, it is a massive mechanical creation, stored within the crust of the Pantheo homeworld. This figurative well is what connects the Arcane realm with the material realm of existence. It is the source of unrivalled divine energy and it is the only known place in the galaxy where Voldreic's are able to manifest themselves in the material realm. The well is also a source of unparraleled energy output, powering almost the entire world exclusively through the use of the well.

Another important thing to note is that, whilst incredibly able in the ways of arcane science, the Theocracy is far more limited on the true scientific spectrum, which is the main reason they have no possible way to FTL travel. The only real thing on the verge of FTL travel technology would be Umbrah's Deraphyx armor, which has the ability to semi-phase into the arcane realm, but the Deraphyx, much like the Stellar Guardian, are unconstructable by any of the current Great Forgers.

The technology which the Theocracy seeks after the most is a way to bring the Voldreic's into the material realm. The Theocracy has no idea of how to do so, however, and maybe that is for the best? Progenitors Mymf Khan and Kralk Ybril desire the ability to forge celestial objects.

Cultural Overview:

The Pantheic Theocracy has a diverse culture, however it stands shallow in comparison to their technological advancements. Where some empires, federations, or dominions may have painters, sculptors or singers, the Theocracy has shapers and spellweavers. beside the towering pillars of the highest caste, between the skyscrapers of the middle castes and amongst the small houses of the lower caste there are performers of untold number doing anything from shaping and sculptoring metals into great constructors of imagination, but also spellweavers creating clouds and storms of wonderful emotion made manifest.

The streets of the Theocracy are rich with the pantheic culture and that is evident only thanks to the massive amount of caste discrimination evident everywhere but amongst the Great Markets. Every city holds a Great Market, a religious symbol of unity and a feeling of symbiosis. Where otherwise distant, people may commune and spend time amongst those below, or above them. All the whilst tasting the foods of the Theocracy. Even if genetically grown, the pantheo sure know how to cook a splendid dish of traditional Qu'kal. (famous Theocracy dish)

History:

The ancient people of Pantheo have known many trials, many tests of their own stability and throughout their eons of pressence, maybe even annhiliation had faced their doors. Truth be told, not even the Great Forger Mahrn di Kharn Baar, would know what happened beyond the frame of two eons. Whilst it may sound like incredible amounts of time for anyone of logical lifespan, the arcano-technum of the Pantheic people granted them seemingly immortal life since a long time past. The oldest documentation of pre-Origino Pantheic history was recorded a very long time ago, it described their colonization of their neighboring celestial body; the moon Lumino.

Skip a couple hundred thousand years and you approach the Origino-period, the time of enlightenment. The initial Great Forger, Garakai Kharn forged a contact with a Voldreic under their symbiotic contract. This would lead into what would be called, as stated before, the Origino-period, named because it marks the basic origination of their current way of life. Within hundred years the first Progenitor dawns to life, Botan Khuul Baak. This man is legendary amongst the Pantheo as the creator of the Well of Arcanum, he brought forth the Age of Enlightenment. Many more Voldreic made themselves shown due to the power of the Well, no longer were there any limitation to which Voldreic you'd be able to contact through arcane power alone. Many became hosts, and the Voldreic hierarchy was adjusted based on the dynamic status of the Great Forgers.

Many years later, at the end of the Age of Enlightenment, Botan dies and his final words fall on deaf ears, literally. Next to him sat the Great Forger Khaal, named after Botan. Khaal was a mute, but he would be an essential individual in times to come. Botan left to the ethereal worlds with a smile on his somewhat mortal lips.

Untolds Epochs later, skipping due to somewhat repeating history, the Empire of Firox, a neighboring power would invade the boarders of the Theocracy due to it's bountiful prize, and easy defeat, the Firox thought that they could simply roll over the Theocracy, however a mute lord, now known as the Initial Prophet, stopped their advances solemnly. All through the power of the greatest contract ever forged, and semi-contract with the God himself, Furnyak.

Details are not the strongest suit of the great librarian, he who labels history, he did, however, manage to record endless amounts of history over unimaginable periods of time in the Pantheics existence. These are directly taken from his databank, under the jurisdiction Quadrant Complex

Other:

Whilst the Theocracy has seen many terrors and attacks of multiple qualities and kinds, they are completely unaware as to the fact of computational viruses. The Theocracy are also in a state of crisis between two Ages, and are therefore in certain dissarray
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