Avatar of KaiserAuto
  • Last Seen: 9 yrs ago
  • Joined: 10 yrs ago
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    1. KaiserAuto 10 yrs ago
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Status

Recent Statuses

10 yrs ago
Current Murdering literature
1 like
10 yrs ago
I will take your heart and divide it by zero.
1 like
10 yrs ago
My sexual orientation is that of a Demon Triangle.
10 yrs ago
Working on a Roleplay idea, it will hopefully work out.
10 yrs ago
Spam is a place of pure and utter terror.
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Bio

''A state of endless euphoria is precisely what it feels like to be taught the arts of writing. To wield it with precision is to wield a weapon of unrivaled literary power. Now, no one dares question what it would feel like to live in the world of literacy, for it would be unmatched, words being unable to express your emotion.''

- Anon

Introduction
I am KaiserAuto, somewhat nameless as of now, but I could most probably throw out my name should the desire rise. As a Roleplayer I am far from inexperienced, I've spent some time roleplaying on multiple other forums, on G+ and even on Facebook. I felt the need for higher quality roleplaying, and thus I journeyed onwards, much like my friends, from the low standards of FB and G+.

Roleplay Genre Interests
Whilst I am not specially inclined to anything of the sort, I am, however, most familiar, and most comfortable, around a fantasy setting. Whilst I've done my roleplaying in anything from modern to science fiction, I feel specially attached to the idea of which fantasy brings me. So, whilst I'm open to anything good, I am especially inclined (and somewhat biased) to join Fantasy roleplays that pick my fancy.

Roleplay History
It may not exactly be as you'd expect, this roleplay history, it will be short and kept to the smallest possible limit, since I don't have much space to write.

As I said prior, I've roleplayed on FB and G+, I spent the most time on there roleplaying stuff like combat, fighting, and somewhat sketchy romance clichés. I had numerous circle of friends and I would quite honestly say that I built up quite the reputation. Whilst those around me where maybe not the best and grammatically efficient, (Hell, I'm not that good at grammar myself) it was certainly good times whilst it lasted, but repeated irritation due to quality, technique, and godmodding, lead me to quit that scene for a while. Now I'm here, hopefully for a while.

Roleplay Preferences
Once In a roleplay I would certainly choose something along the lines of a villain, mainly because I am able to roleplay one with utmost ability. I'm more inclined to roleplay villains simply because I find it interesting to confront a band of righteous warriors as a somewhat evil Dark Lordwith ulterior motives. This interest came to me after reading a multitude of books and pieces of literature, and quickly I found myself interested more in the villain role rather than the heroic one.

Roleplay ''Difficulty''
I don't feel inclined to join any sort of following between the three 'ranks' of 'difficulty' in this forum, I am happy being able to freely move between the three and join if there's anything interesting to join. I could do Advanced, Casual, and Free.

Most Recent Posts

I love science.
I love math because simple primary school grade stuff look as complex as calculating with a terrible computer.
I live a couple of days away from the sea, but when I get my mountain-side estate (Dwarven City) finished, then I'll be able to watch the sea in content.
175 men, 75 women then!
Your call where you wanna be, man. I see what you mean with the climate zones and all but the reason there's snowy climates in the west and not just generally in the north is because the western mountains are much more elevated (higher above sea-level) than the eastern peninsula. Also seeing as it's fantasy I didn't really care much for climate zones. North is generally colder, yes, but this is but one continent on this world that we know of. Who knows where on the world-map this continent is actually located?


I was afraid you were going to mention that, nevertheless I will make a heartfelt suggestion to make the north-eastern part of the map into snowy paradise.
Kaiser is right. You will start off with basicly 200-300 in numbers depending on the overall growth of your race. You cannot claim specific regions, especially not such a huge area on the map for yourself. You start with but a single settlement.
I advice you to carefully read the OOC to be fully aware of how this RP will start. If you feel like I haven't explained it well enough, I'll be glad to add more information!

Also, Kaiser, I like your intro post but it's super duper long! All you really had to do was choose dwarves :P the massive background can go here in the character section! Although I wont discourage you from writing these posts, you obviously put a lot of thought and inspiration into this. Well done.
Oh and... How many men, women and children? If any children at all, that is.

Edit: Also ultikana can you specify the averages, weaknesses and strengths of the minotaur? Their growth, tech, etc?

Edit 2: Kaiser, when you mean tundra, do you really mean the eastern peninsula and not the western one? Seeing as east is leaf-tree and grass plains while west is pineforest and hills.


250 Ironborne Legionaries, 175 of which are dwarven men, the remaining being dwarven women.

I know what you mean. I feel like the area of the North-western part of the continent fits better, but I >LIKE< the very tall mountain of the North-east. Granted, both locations are in the northern quadrants, so, if we follow climate zones, that would be where snow would be, so..

Whilst I would mostly enjoy a slight little terraforming, I guess I could go to the North-western part and still claim that there's a tall mountain equivalent to the one in the North-east.
Some sort of minotaur (I think)


I don't believe that such is how the game works, it says New Lands, New Glory, basically meaning that we start from the basics, we (players) don't have a pre-existing empire/kingdom/khanate/imperium/super tribe.
The Ironborne Legion

"Forgotten and banished, yet they live as if steel"


Deep below the surface of the continent of Varran there lies a marvelous labyrinth of caverns and tunnels edging deep into the earths rock. It was here that the dwarves were born, and have lived for history only knows how long. The great Dwarven Khal (Empire), the Khazan, were a dominant factor on the continent of Varran and their cities, keeps, and fortresses were dominant things to behold, and their entrances to this underground empire were nothing short of awe inspiring.

Naturally, as the central power, many disliked the Khazan-Khal and after hundreds of years of suspicion and an ever growing untrust for the surface dwellers- Giant, no, massive legions of dwarves were forged into being. With the dangers lurking in the deep, these dwarves were no strangers to warfare, for they had fought the twisted creatures of the abyss.
There were forged seven legions, one such legion was the Ironborne, the second legion.

With a moto which demands honor and glory before defeat or retreat, these dwarves were some of the strongest amongst the population, and their sturdy mindset were made sturdier to keep them from feeling sympathy for the possible enemies of the surface.

No Dwarf within the Khazan-Khal, however, expected to fight surfacers, instead, they thought their purpose were to combat the increasing activity within the ever-tunnels between the strongholds, and the cities of the Khal. After centuries of combating the terrors of the depths, the Khazan-Khal had finally begun to crumble, even if little, the surface nations took no time to worry, and instead launched a combined assault in the name of the unfathomable riches which lurked in the underworld.

And thus begins the tale of the Ironborne Legions betrayal.

First they thought it obvious to defend their fore-fathers’ great halls and cities, so every Legion of the Khal marched for the Gates which lead to the surface. These gates were massive constructions carved out of the rock in magnificent awe. Towering statues, massive runic carvings, even entire fortresses were shaped from the rock, and it was inside one of these fortresses that the battle between Dwarf and Man would begin.

The Dwarven Ironborne Legion was to defend the gates of Ironhold, one of the surface gates. Under direct order from the Kharan (Emperor) were they to hold this citadel until their last breaths dawn upon the skies of the overworld. And so they did, under command of Uthor Drakkenhammer.

However, unbeknownst to the Ironborne Legion, assasins of Man had infiltrated through their defenses and, whilst there were no enemy soldiers, the safety of the Dwarven Khal had been compromised. And much like the Khal was compromised, so were the Kharan. It would be this compromise which would lead to his assassination at the hand of these very assasins.

After an extensive investigation amidst the current chaos of being overrun by both men and abyssal beast, the Ironborne Legion were said to be responsible- and whilst the assassin was executed, the people demanded to see those responsible executed as well.

However, no true Dwarf of the Khazan-Khal believe that a Dwarf who’s done the Khal great honor and deed should be discarded as if a simple insect. The mercy began to erupt in the judgement of the regent; Marak. The Regent had before him one tenth of the Ironborne Legion, those whom had survived both battle against man and deep terror, roughly 1200 dwarves were left, and he made a merciful decision.

He declared the remnants of the Ironborne Legion banished from the Khazan-Khal’s lands. They were to be exiled, and they were forced to leave through the deep-tunnels, the ancestors may only know where they lead. With three weeks’ worth of water and barely any food at all, these warriors, clad in their heavy armors, were forced to march the darkness of these pits until, well, when?

After two weeks of seemingly endless walking and severe casualties thanks to the deep terrors of the underworld, they were now met with an opening, they were all blinded, unthinkable light reached into their eyes, and they all rushed to the source, some fell and collapsed as they were unable to support their own, and their armors’ weight, but those who made it stood awe inspired.

When the remaining 250 dwarves had adjusted to the light they were met with an arctic tundra, massive, towering mountains reaching out from the earth and behind them, from once they came, were the tallest mountain they had ever laid eyes on.

Stretching far into the heavens, the only thing which befell Uthor was “Hazan-Khar”. Its literal meaning? Mountain born from Iron.

With rejuvenating will and hope, but nonexistent supplies and broken Runic Titan armor weighing their bodies down, they set out to gather resources amongst the pine forest below the large opening of whence they came.

Uthor had declared that the gathering of food was most important, in worst case scenario he’d send scouts to scout the underground for deep-growth such as mushrooms, but for now he believed that the pine forest would be ripe for resources. Out of the few, but battle hardened and experienced men he had left- he split them into three groups.

The 1st Group would include himself and all of his loyal lieutenants, excluding 2 of his most trusted. This group would take care of defensive protection and scouting, it would be the smallest group and would be made up of 50 Ironborne dwarves. This group would be called ‘The Boars’.

The 2nd Group would include Freid Mjoll, the Ironborne strategist. This group was a temporary creation as the exiles had left their tunnel wagon behind because they were unable to push it with them. This group would be tasked with recovering the wagon from the depths of the rock. Unsure of where the tunnel wagon was actual located, this task may require a long times investment, therefore 125 dwarves will accompany Freid in the recovery task. Dwarves with the least broken swords, shields, and armor were picked to perform this duty. As it is a temporary group there is no name.

The 3rd Group would be commanded by Ulkan the Forger, they would include 75 dwarves and their task would be, for now, to gather the necessary resources to create a temporary encampment located close to the mouth of Hazan-Khar. Once the wagon would return with the required dwarven tools, they’d begin construction of this encampment. The group was called ‘The Blacksmiths’.


I'll write something up anyhow.
I feel there are far too many Sci-fi's and far too few fantasy themed NRPs.
So I feel my vote is obvious.
Question:
I feel it weird to have this 'fog-of-war'
As I HOPE it means is that civilizations don't know the exact lay-out of the map, and they don't know where people are either, but it would be insane if Mountains and large, incredibly noticable objects such as massive towers were also cut out from ones view. At that point it becomes more like a game than an actual functioning thing.

Where am I supposed to write my nation sheet?
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