Avatar of Kanami
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    1. Kanami 11 yrs ago

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I really hate how I'm shooting ideas down everytime I post T_T
I'm not too familiar with the early Final Fantasy games, but normally the Dragoon archetype (I'd assume) isn't something that's unlocked from the very start. Unless you can somehow validate why your character would be proficient wielding a spear in modern Japan your character really won't be a 'fighting class' until the RP progresses a fair bit.

And before anyone asks "I'm a black belt! in ***" won't be rejected outright, but will be scrutinized prior to being accepted.
Regardless of what you are, your character really shouldn't have spent their entire childhood preparing to fight Shadows, and I'd assume there's a difference between Kendo practice and actually fighting for your own life in a bizarre yet familiar world.

Overall, I'd be happy to see your character progress into the Dragoon archetype over time if that's what you're aiming for. But as an initial starting point I'd assume your character would be focusing on hitting his/her target rather than using flashy moves to wow the imaginary audience. Again, increased physical prowess is a trait of using two Traditional type Magatama's, so you could follow the archetype with or without parkour.
@Draconilian
Let me think about the GMship a bit.
While it was something I wanted to get out, it isn't a high priority at this stage :P
As for super acrobatics you might get away with Enchanted Shoes.... but you'd lose the Spear weapon.
Heightened performance is a trait attained by two Traditional Type Magatama though so it probably wouldn't be allowed otherwise.

Parkour: I'll be honest, I don't like it.
It's an overused character trait and I've seldom seen it being put to good use. If you want you could note it down as a normal trait of your character, but it wouldn't be anything out of the ordinary. Obviously you'd need to add a bit of info regarding how they attained or became interested in athletics if you do though.

@Loremaster
Haha, I was actually thinking about wounds earlier myself, and my conclusion is;

Wounds do carry over from both worlds.
Under the contortion of logic principle any damage caused it one world carries over to the other so it's only natural that character injuries do too. To prevent our characters from looking like they've been put through a meat blender though I've decided that characters recover at an alarmingly fast rate when they're awake (In the real world). While a blinded eye or severed limb could take a few days, a fatal stab wound to the chest could be gone in a day whereas scratches and bruises would be gone within an hour or two. As for "Falling down stairs" it's your job to create a believable excuse, and my job to determine whether the people around you believe you or end up believing something different.

Draconilian expressed interested in a spear/polearm type weapon on the first page of this thread so I'd have to say that spear-type weapons are currently taken.

As for scarfs I imagined the Hagoromo of a Tennyo for some reason :/
But you're right, it sounds like something out of Harry Potter xD
As for the protective scarf the only thing I could come up with is it being made of a endurance based fabric. Pretty much acting as a flexible shield/armor type thing. Though as stated under Enchantments it'd be restricted to utility (or in this case defense based scenarios) exclusively.... Aka no towel whipping to cause serious butt pain. :P
I don't know about ass handling but I certainly don't intend to kill anyone off :P
Knowledge of SMT and Persona help in understanding, but as I said initially aren't necessary so that's not an issue.

As for reused characters, there's no way for me to tell the difference between a used and new character now is there? Especially since the old guild is gone and I can't stalk previous posts :P
Either way reusing old characters is completely fine as long as they're adapted to suit the RP.

As for weapons
Spatroi (Gladius): Since this is a traditional weapon I have no problems with it. Others should note however that I classify this as a sword. I might allow one more sword since it's the staple weapon of choice most of the time though. Though a second sword would either had two be a two-handed sword or something different regionally like a katana.

Suseri-Hime (Scarf): The description provided is way too vague for me to make any specific comments.
I imagined a scarf that moves around on it's own accord and blocks attacks, but that would be a Traditional x Enchantment mix. For a moment I imagined a scarf that turns the wielder invisible, and that could be accepted under some restrictions... but that's not what you're suggesting is it?
I could picture some sort of scarf that acts as a protective charm/barrier/repellant for shadows.... but that idea needs to be refined more.

Extra note: If people are fine with a common weapon like a baseball bat than you can opt to have a Weapon Ability for use in the real world. Abilities work equally well in both worlds so if you'd rather focus on utility that's completely unrelated to combat you're more than welcome to do so.
No problem, let me know if you think anything else up.

I'm pretty sure everyone here knows how to write up a simple CS, so I'm not going to be fussy with the details.
It's mainly the Weapon Ability that'll stall people.
If you want to make a character around an ability then it's probably best to run the ability past me before writing up a character. If your character's adaptable, then feel free to just shove a completed CS in my face xD

The two points to note when thinking up an ability.
1: Is it viable in this RP?
For cases like the above it might be a bit difficult to discern, but other things should be pretty obvious. A contraption that lets you speak in any language is going to help you since Shadows probably don't want to negotiate with you.

2: Is it within the limits listed under weapons?
-While abilities can assist in defeating an enemy, they're not 1HKO spells.
-They're magical items, not magical powers. (No summoning something from nothing)
-Visually the ability should be closer to superstition than magic.

3: Weapon Summoning
Utility is probably more fun to play in my opinion, but the traditional weapons will be pretty important too. While I'll accept things like switchblades, none of the characters have a normal weapon tucked away. That means to acquire a sword/spears/etc you need to go traditional. Guns are a bit more plausible, but if it's a blackmarket gun, then I promise you I'll give you hell for it during the RP. (I'm not sure how far possession laws go in Japan, but carrying a samurai sword around in the city will get you arrested.... an no you can not hide them beneath your shirt) >_> xD
I don't really think it's necessary to reserve anything since people are usually considerate enough to not double up on an already presented idea. But for the sake of conflict avoidance, it's reserved.

Status Ailments mind need to be altered a bit though.
Status Ailments are pretty clear in a Persona/SMT game, but I'm not sure how effective it'll be in a no-stats RP.
Shadows for the most part (Yes I'll call them that) are mainly immune to ailments and only have an active/inactive state. (I doubt they need to sleep, lower tiers are too stupid to get confused, poison... dunno? and Paralysis is the same as inactive).

Tried to think of an alternative but currently only pulling blanks.
Again I'd be happy to discuss ideas.
Got the Character Sheet written up so I’ll post it here
(Can also be found in the first post)
Note: Magatama have been changed to be a bit more interesting since the whole element thing… sort of sucks xD

Please post any questions or suggestions below.
Additionally I wouldn’t mind having a Co-GM for this RP since it’d ease the burden on myself and make sure we have a variety of events. I personally tend to ‘bully’ character with my event plots. Please note that I want a Co-GM, not an OoC Moderator. PM for further details.

Character Sheet Template said
[img ]/Appearance/[/img]
Name:
Age:
Gender:
Magatama:
Weapon Ability: /Weapon/ (/Type/): /Explanation/
Appearance:

Information:






Updated the list above,
Though I should emphasize that people really don't need to worry about the gender balance. I don't know anyone aligned with the MRA so I'm not in any danger... I think xD

To be honest I might even prefer a higher male count since I personally prefer to make female characters, currently have 3~4 females planned and debating the inclusion of one of my male characters.

But yeah, I prefer a gender imbalance over people playing characters they're uncomfortable or unable to tune in with. Might seem like a fun challenge at first, but I am sort of hoping to carry this long term.
That said, I suppose character death/replacement isn't too hard to incorporate.
Two female characters?
So the lineup so far would roughly be

Draconilian, Valerie, Kanami - Female Characters
Zombehs, SwordfishKnight- Male
Krayzikk, Aostar - Unconfirmed

...Well either way looks like I won't have to worry about being sent to a concentration camp anymore xD
Actually contemplating what I should about the player cap at the moment since people (regardless of commitment) are likely to leave. Starting with a small number was the original plan, but I'm starting to think I should accept a few more for potential dropouts..... And then I won't get any dropouts and be overburden with too many players.... why is life so difficult? xD

Anyway, if you happen to be browsing this thread and are interested, please leave a message :P
I might even have the privilege of being picky with accepting for a change xD
Hmm, while I'm not going to say 'no' to anyone at this stage, I should point out that I do expect a decent level of consistent activity from participants. I'm pretty sure one of the major (if not the main) causes of RP death is players disappearing, and it's not exactly filling positions once the RP has started.

How active you ask?
Well I haven't decided, and it depends on how active everyone else can be, but I'd say at least 5 posts per week. (Won't be counted unless I find someone constantly holding things up). But that's likely to go up/down based on what we have now.

So yeah, while I'm desperate for interest. Please make sure you actually do have the time. (Being a college student myself I'm aware of occasional deadlines and exam week, but beside that..... :P
@Draconilian
You're free to play whatever gender you prefer.
As I said, gender balance within the group isn't a requirement, and most of my side characters will be female anyway.
I guess I'm just a bit cautious since my last RP (offsite) basically died due to a guy playing a girl and upsetting everyone. Example: Menstruation = 24h Sexual arousal

And those creatures aren't too bad, they're the same as trolls.
As long as you don't feed them with topics they're amicable.... mostly.
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