Okay, prism is exactly what I thought it might be.
Prism is just a shape and is mostly made of glass or common crystal. So no I cannot accept that.
Fluorite is usually greens, purples and sometimes blue. Clear fluorite is also rarely clear as stated.
If you want the gem on them to be shaped like a prism, that would be fine. If you want to use a clear gem of a different kind than sure but plan glass or crystal is not really gem like.
Okay that's good to hear, can I use Angel Aura Quartz instead then?
https://en.wikipedia.org/wiki/Prism I thought since it was made out of fluorite and stuff that it would be okay to use since it could be counted as a Gem because of that.
Sees a Steven universe Rp a few days too late. I hope I can still join! I really want to use a Gemsona I've been saving up for awhile since I marathoned the whole Steven Universe show up to now in one weekend!
Also y'all're talking about them pronouns? I'll never tell people mine so just use They/Them/Their for convenience sake.
I was excited to see an Overwatch RP so I made my Two heroes and although Art isn't done yet I will finish him soon but Night Rose is finished~
Code Name: Night Rose
Real Name: Sun-mi Bae
Age: 21
Race: Human
Nationality: Korean
Personality: Sun-mi is a caring and protective young woman who cares deeply for the well being of those around her and their mental and physical health. Night Rose is self Confidant and straight forward who acts as a sort of blood knight who wants nothing more then to see her enemies beaten and defeated within reason. These two extremes exist due to the fact that she was once a world famous gamer who needed to act strong and tough so the meta gaming and the MLG community wouldn't consume her with her having a soft and kind personality but Night Rose attitude proves to be useful when the Meka pilot programs started up and she needed to aim her aggression on a tangible and dangerous target. But once the dust settled and the first of the Meka pilots died, Sun-mi has to endure emotional and physical trauma at the realization that being a war hero wasn't a game, but she kept a brave face so she and the other Meka pilots can protect South Korea and the rest of the world with their skills. But many of them are still children and her nightmares late at night and alone often remind Sun-mi of this reality brutally.
Physical Appearance: Sun-mi stands at a short 5'6" and has a slender yet strong form from her years of training and riding the Meka. She has black hair with red streaks in it and she has silver eyes.
Affiliations: Mobile Exo-Force Overwatch
Brief History: Sun-mi was born to a pair of small business owners in Seoul. Her parents owned a small flower shop that would later influence her code name and motif. From a young Sun-mi showed proficiency in gymnastics and Gaming, partially Star Craft to the point where she became a professional gamer at the tender age of 15, due to the high stakes and demands of the MLG scene Sun-mi had to toughen up and use a code name to hide her softness from her enemies, She picked Night Rose and even dyed parts of her hair red so she could look tough and rebellious which she wasn't but she slowly grew into the guise on screen and interviews. For a time she was one of the top player in the MLG scene beating many world renowned gamers who were there much longer and had more experience when it looks like she would become the top player in the world, it was taken away from her by a young hotshot Named D.va. At first Night Rose was bitter and angry at her constant defeat by D.va but eventually Night Rose calmed down and just enjoyed her spot near the top as she second in the world which was still incredible.
But her life in second place would be shaken as joined the Mobil EXO-Force when they needed skilled gamers to help defend South Korea and eastern seas from rampaging Omnics. At first Night Rose seen it as a game like many others within the force but when Meka pilots started to die or get horrifically injured Sun-mi realized the severity of the Meka's duties. Some within the Meka force still believed the whole thing to be a game but Sun-mi did her best to protect the other pilots and help the other pilots though emotional and mental trauma so much so she even started to study physiology on her off time to further help her allies. But one person can only do so much and she is slowly becoming consumed by the solider's lifestyle and she simply wants to go back to a life of gaming.
Combat Role: Tank
Sub-class: Offensive Tank
Abilities:
NIGHTSHADE: Night Rose charges forward with her Meka's jet while activating a plasma shield that both blocks incoming fire and hurts targets on contact when she rams into them for decent damage and knock back. 12 second cooldown
DANDELION: Night Rose with a few presses of a button can activate a small barrage of missiles that deal high damage and knock back in a concentrated target but otherwise only does decent damage per missile but they cause knock back. 8 second cooldown
RAFFLESIA: NIGHTROSE/ONLY If Night Rose Finds herself without her Meka she can use her duel pistols to shoot a very weak but high knock back laser to knock back any enemies aiming to kill her when she's mekaless but be careful as it also sends Night Rose reeling from the blast. 5 second Cooldown
FUSION LASERS: Crescent Rose is equipped with a pair of powerful rotating lasers that shoots out a single but precise laser from each arm, each of which takes a few seconds to reach full power and range. No Reloading.
ROSE THORNS: A pair of laser pistols that are relatively weak but fast in burst shots. 10 shots each in each gun.
Retreat: (Passive) When ever Crescent rose gets heavily damage Night Rose can abandon the Meka and fight on foot
HYPER BEAM: (Ultimate) Night Rose can uses both the Meka's main and emergency power reserves to launch an incredibly power laser that can go though walls and terrain but the meka becomes useless after the attack and Night Rose must eject from the Meka to continue fighting, the Meka stays on the battlefield until either Night Rose recalls another Meka or it gets destroyed by gun fire, which makes a good temporary cover.
Strengths: Night Rose is a more offensively powerful D.va, she has better range and DpS than D.va she is also incredibly good on maps with lots of pitfalls as all of her abilities can cause knock back. She is also good at scattering teams with all her abilities and her ultimate. She can also create temporary cover with her ultimate which can be good for pushes when the enemy team is scattered.
Weaknesses: But she defensively weak for a tank as she has slightly less health then D.va and she doesn't have a shield ability like her. She also has a larger hit box than D.va and is easier hit when not in flight which on that topic also has slightly less range then D.va's. Her main weapons also need a bit of charge up time to have the range and power to be useful.
Code Name: Artificer
Real Name: Art Caldwell
Age: 39
Race: Human
Nationality: Canadian
Personality: Art is a seemingly serious and calm man who has a commanding presence, making him a natural leader adapt at calmly commanding a team. But in reality Art is quite sensitive and kind, feeling hurt whenever his allies or his subordinates got hurt, making him quite emphatic and caring if soft hearted when it comes to his allies and friends but to his enemies he can be seen as ruthless and cold as he doesn't care who he has to kill and hurt to protect the lives of his allies or of the innocent people caught in the crossfire. He is also quite smart and tactical, making plans to avoid the least amount of bloodshed and injury on his side, but he tends to focus too much on avoiding injury then winning a fight if with a team, but by himself he is reckless and foolhardy as he will kill each and every enemy in his way to victory without any care for his personal safety. Art is proud about his role in Overwatch, he proudly remarks saying his Overwatch days was when he did the most use to the world and felt like he made his parents proud by saving many good lives and ending many bad ones with his Debilitating nanotechnology
Physical Appearance: Art is a male standing at 6'3" with a strong fit build. He has brown skin and dark brown hair and stubble and dark brown almost black eyes. He has tattoos going down his arms.
Affiliations: Overwatch
Brief History: Art was born in Toronto, Canada to a pair of military soldiers. Art's mother was a Sniper and his father was a On field Medic. Both joined Overwatch when it was first formed, both were well known units on the front lines for their skills. Art 's father saved many lives during the Omnic crisis and his mother had one of the highest numbers of confirmed Sniper kills in Overwatch rivaling Ana Amari herself. one of the few memories Art has with his parents was his father teaching him First Aid and his mother teaching him to aim a sniper rifle both skills he would carry with him into his adulthood. a few years before Art joined overwatch his parents retired early due to severe injuries after a sting operation went astray, leaving his mother in a Coma and his father with memory problems. Both couldn't take care of him as he was still in highschool when this happen. He was temporary placed into foster care for a few years where he vowed to become a surgeon so he could save people like his parents from their injuries.
Art joined the Canadian Army at a young age so he could become a skilled medic/on field surgeon. In a few short years he made a name for himself in the army that Overwatch wanted him to join their medical branch and become the group's field medic. On the battlefield he was skilled Sniper and Medic. But off he was a skilled nanotechnology expert, alongside Mercy, or Angela Ziegler off the battlefield. The two were always at odds. Mercy believed the Nanobots were best used off the battlefield to cure internal illnesses and severe injuries and not for war tactics while Art believed they were best used on the battlefield so soldiers can keep fighting and enemies can be beaten faster so there is less bloodshed overall. But the two rarely interacted when not mandatory so there was never any huge argument between the two. But Art role in creating Debilitating Nanobots help in the way of warfare.
But his Nanobots was disclosed and outlawed when Overwatch fell though. Which left Art in a rather precarious situation, for a time Art was jobless as his reputation as an overwatch operative made it hard for him to get a job since the people didn't want to place trust into a person with his particular set of skills. But after a year he decided to make a living as a vigilante, using his outlawed Nanobots to kill and incapacitate dangerous criminals and terrorist as well as healing the sick and injured he met on his path to improve the world. He did this for the reminding years Overwatch was outlawed and dissolved until he got a message from Winston that Overwatch was being recalled and reformed which he gladly joined as his life as a Vigilante was becoming hollow and meaningless without a higher calling to look for.
Combat Role: Support
Sub-class: Sniper/Healer
Abilities:
Bleeding Shot: Art fires a bullet that bleeds out the target preventing them from healing for 10 seconds. 10 second cooldown Healing Round: Art shoots a bullet that when it hits a wall or a target it heals surrounding allies by emitting a biotic field which pulses out 50 health per second and last for 8 seconds. 11 second cooldown Draining Shot: Art shoots a bullet that slowly drains the health of a hero that it hits and it also tags their location to the rest of the ally team to see. 17 second cooldown. Protorifle: A Prototype rifle that shoots experimental healing and debilitating rounds. Has 10 rounds before reloading. Wall Climb: (Passive) Works the same as Hanzo's wall climb Enigma Fog (Ultimate): Art fires a round that when it hits an area or hero it will let out a huge nanobot fog that heals allies for 25 health per second and harm foes for 5 health per second.
Strengths: Art is a good ranged healer and debilitater using his many abilities to weaken foes and heal allies from a far. His rifle does decent damage when it hits enemies heroes and his ultimate can be very good for objective pushes or to destroy turrets.
Weaknesses: Art is horrible at close range combat and has no get away plan when an enemy hero finds his hiding spot. All his abilities have somewhat long cool downs so he can't heal allies as rapidly as some others.
As you can no doubt tell this is a Steven Universe RP interest check~ But the plot will depend on the people involved! This will be a smaller sized groups of about 7-8 where people will be expected to play multiple characters both humans and Gems. The plot is a divergent of the cartoon's plot. Which very little things being the same, the only thing that will stay the same is that the Human-Gem hybrid still exists and that there was a rebellion millenniums ago but that's it, everything else will be different.
There will be Eight Gem Roles: The Human-Gem hybrid - Open The Rebellion Leader - Open The kindergartner - Open The Second in Command - Taken - @Katakon The Fusion - Open The Prisoner - Open The Homeworld Warrior - Open The Homeworlder (Peridot's role) - Open
These's are the Gem's roles in the story and once we have a few interested people I will post a CS and we can start planning out the plot between characters and their backstory. Hope to hear from people soon!
@Attis Im so sorry for the long wait! I've been very busy all week house sitting for my auntie and with easter the last couple days! I try and get a post up on Monday or Tuesday!